677 lines
20 KiB
C#
677 lines
20 KiB
C#
using FarseerPhysics;
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using FarseerPhysics.Collision;
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using FarseerPhysics.Common;
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using FarseerPhysics.Dynamics;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Items.Components;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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public enum Direction : byte
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{
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None = 0, Left = 1, Right = 2
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}
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class Submarine : Entity
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{
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public const string SavePath = "Data/SavedSubs";
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public static List<Submarine> SavedSubmarines = new List<Submarine>();
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public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f);
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private static Submarine loaded;
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private SubmarineBody subBody;
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private static Vector2 lastPickedPosition;
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private static float lastPickedFraction;
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Md5Hash hash;
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private string filePath;
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private string name;
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private float lastNetworkUpdate;
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//properties ----------------------------------------------------
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public string Name
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{
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get { return name; }
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}
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public static Vector2 LastPickedPosition
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{
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get { return lastPickedPosition; }
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}
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public static float LastPickedFraction
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{
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get { return lastPickedFraction; }
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}
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public Md5Hash MD5Hash
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{
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get
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{
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if (hash != null) return hash;
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XDocument doc = OpenDoc(filePath);
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hash = new Md5Hash(doc);
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return hash;
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}
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}
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public static Submarine Loaded
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{
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get { return loaded; }
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}
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public static Rectangle Borders
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{
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get
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{
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return (loaded==null) ? Rectangle.Empty : Loaded.subBody.Borders;
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}
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}
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public Vector2 Position
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{
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get { return (Level.Loaded == null) ? Vector2.Zero : -Level.Loaded.Position; }
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}
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public Vector2 Speed
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{
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get { return subBody.Speed; }
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set { subBody.Speed = value; }
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}
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public List<Vector2> HullVertices
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{
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get { return subBody.HullVertices; }
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}
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public string FilePath
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{
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get { return filePath; }
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}
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//constructors & generation ----------------------------------------------------
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public Submarine(string filePath, string hash = "")
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{
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this.filePath = filePath;
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try
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{
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name = System.IO.Path.GetFileNameWithoutExtension(filePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error loading map " + filePath + "!", e);
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}
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if (hash != "")
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{
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this.hash = new Md5Hash(hash);
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}
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else
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{
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//XDocument doc = OpenDoc(filePath);
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//string md5Hash = ToolBox.GetAttributeString(doc.Root, "md5hash", "");
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//if (md5Hash == "" || md5Hash.Length < 16)
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//{
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// DebugConsole.ThrowError("Couldn't find a valid MD5 hash in the map file");
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//}
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//this.mapHash = new MapHash(md5Hash);
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}
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base.Remove();
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ID = -1;
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}
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//drawing ----------------------------------------------------
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public static void Draw(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count(); i++ )
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{
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
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}
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}
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public static void DrawFront(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
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{
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if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth < 0.5f)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
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}
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if (loaded == null) return;
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//foreach (HullBody hb in loaded.hullBodies)
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//{
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// spriteBatch.Draw(
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// hb.shapeTexture,
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// ConvertUnits.ToDisplayUnits(new Vector2(hb.body.Position.X, -hb.body.Position.Y)),
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// null,
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// Color.White,
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// -hb.body.Rotation,
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// new Vector2(hb.shapeTexture.Width / 2, hb.shapeTexture.Height / 2), 1.0f, SpriteEffects.None, 0.0f);
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//}
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}
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public static void DrawBack(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
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{
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if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth >= 0.5f)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
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}
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}
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//math/physics stuff ----------------------------------------------------
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public static Vector2 MouseToWorldGrid(Camera cam)
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{
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Vector2 position = new Vector2(PlayerInput.GetMouseState.X, PlayerInput.GetMouseState.Y);
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position = cam.ScreenToWorld(position);
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return VectorToWorldGrid(position);
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}
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public static Vector2 VectorToWorldGrid(Vector2 position)
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{
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position.X = (float)Math.Floor(Convert.ToDouble(position.X / GridSize.X)) * GridSize.X;
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position.Y = (float)Math.Ceiling(Convert.ToDouble(position.Y / GridSize.Y)) * GridSize.Y;
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return position;
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}
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public static Rectangle AbsRect(Vector2 pos, Vector2 size)
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{
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if (size.X < 0.0f)
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{
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pos.X += size.X;
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size.X = -size.X;
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}
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if (size.Y < 0.0f)
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{
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pos.Y -= size.Y;
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size.Y = -size.Y;
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}
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return new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y);
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}
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public static bool RectContains(Rectangle rect, Vector2 pos)
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{
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return (pos.X > rect.X && pos.X < rect.X + rect.Width
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&& pos.Y < rect.Y && pos.Y > rect.Y - rect.Height);
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}
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public static bool RectsOverlap(Rectangle rect1, Rectangle rect2, bool inclusive=true)
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{
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if (inclusive)
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{
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return !(rect1.X > rect2.X + rect2.Width || rect1.X + rect1.Width < rect2.X ||
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rect1.Y < rect2.Y - rect2.Height || rect1.Y - rect1.Height > rect2.Y);
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}
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else
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{
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return !(rect1.X >= rect2.X + rect2.Width || rect1.X + rect1.Width <= rect2.X ||
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rect1.Y <= rect2.Y - rect2.Height || rect1.Y - rect1.Height >= rect2.Y);
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}
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}
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public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, List<Body> ignoredBodies = null, Category? collisionCategory = null)
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{
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float closestFraction = 1.0f;
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Body closestBody = null;
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GameMain.World.RayCast((fixture, point, normal, fraction) =>
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{
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if (fixture == null ||
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fixture.CollisionCategories == Category.None ||
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fixture.CollisionCategories == Physics.CollisionMisc) return -1;
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if (collisionCategory != null && !fixture.CollisionCategories.HasFlag((Category)collisionCategory)) return -1;
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if (ignoredBodies != null && ignoredBodies.Contains(fixture.Body)) return -1;
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Structure structure = fixture.Body.UserData as Structure;
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if (structure != null && (structure.IsPlatform || !structure.HasBody)) return -1;
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if (fraction < closestFraction)
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{
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closestFraction = fraction;
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if (fixture.Body!=null) closestBody = fixture.Body;
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}
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return fraction;
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}
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, rayStart, rayEnd);
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lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
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lastPickedFraction = closestFraction;
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return closestBody;
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}
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/// <summary>
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/// check visibility between two points (in sim units)
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/// </summary>
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/// <returns>a physics body that was between the points (or null)</returns>
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public static Body CheckVisibility(Vector2 rayStart, Vector2 rayEnd)
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{
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Body closestBody = null;
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float closestFraction = 1.0f;
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if (Vector2.Distance(rayStart, rayEnd) < 0.01f)
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{
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closestFraction = 0.01f;
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return null;
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}
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GameMain.World.RayCast((fixture, point, normal, fraction) =>
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{
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if (fixture == null || fixture.CollisionCategories != Physics.CollisionWall) return -1;
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Structure structure = fixture.Body.UserData as Structure;
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if (structure != null)
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{
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if (structure.IsPlatform || structure.StairDirection != Direction.None) return -1;
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int sectionIndex = structure.FindSectionIndex(ConvertUnits.ToDisplayUnits(point));
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if (sectionIndex > -1 && structure.SectionHasHole(sectionIndex)) return -1;
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}
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if (fraction < closestFraction)
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{
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closestBody = fixture.Body;
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closestFraction = fraction;
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}
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return closestFraction;
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}
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, rayStart, rayEnd);
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lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
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lastPickedFraction = closestFraction;
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return closestBody;
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}
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//public static Body PickBody(Vector2 point)
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//{
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// Body foundBody = null;
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// AABB aabb = new AABB(point, point);
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// GameMain.World.QueryAABB(p =>
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// {
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// foundBody = p.Body;
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// return true;
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// }, ref aabb);
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// return foundBody;
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//}
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//public static bool InsideWall(Vector2 point)
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//{
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// Body foundBody = PickBody(point);
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// if (foundBody==null) return false;
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// Structure wall = foundBody.UserData as Structure;
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// if (wall == null || wall.IsPlatform) return false;
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// return true;
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//}
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//movement ----------------------------------------------------
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public void Update(float deltaTime)
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{
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if (Level.Loaded == null) return;
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if (subBody!=null) subBody.Update(deltaTime);
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}
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public void ApplyForce(Vector2 force)
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{
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subBody.ApplyForce(force);
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}
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public void SetPosition(Vector2 position)
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{
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if (!MathUtils.IsValid(position)) return;
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Level.Loaded.SetPosition(-position);
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//prevPosition = position;
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}
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public void Translate(Vector2 amount)
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{
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if (amount == Vector2.Zero || !MathUtils.IsValid(amount)) return;
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Level.Loaded.Move(-amount);
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}
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public override void FillNetworkData(Networking.NetworkEventType type, NetOutgoingMessage message, object data)
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{
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message.Write((float)NetTime.Now);
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message.Write(Position.X);
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message.Write(Position.Y);
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message.Write(Speed.X);
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message.Write(Speed.Y);
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, NetIncomingMessage message)
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{
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float sendingTime;
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Vector2 newTargetPosition, newSpeed;
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try
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{
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sendingTime = message.ReadFloat();
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if (sendingTime <= lastNetworkUpdate) return;
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newTargetPosition = new Vector2(message.ReadFloat(), message.ReadFloat());
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newSpeed = new Vector2(message.ReadFloat(), message.ReadFloat());
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}
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("invalid network message", e);
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#endif
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return;
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}
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if (!newSpeed.IsValid() || !newTargetPosition.IsValid()) return;
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//newTargetPosition = newTargetPosition + newSpeed * (float)(NetTime.Now - sendingTime);
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subBody.TargetPosition = newTargetPosition;
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subBody.Speed = newSpeed;
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lastNetworkUpdate = sendingTime;
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}
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//saving/loading ----------------------------------------------------
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public void Save()
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{
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SaveAs(filePath);
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}
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public void SaveAs(string filePath)
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{
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//if (filePath=="")
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//{
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// DebugConsole.ThrowError("No save file selected");
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// return;
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//}
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XDocument doc = new XDocument(new XElement("Submarine"));
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doc.Root.Add(new XAttribute("name", name));
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foreach (MapEntity e in MapEntity.mapEntityList)
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{
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if (e.MoveWithLevel) continue;
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e.Save(doc);
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}
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hash = new Md5Hash(doc);
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doc.Root.Add(new XAttribute("md5hash", hash.Hash));
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try
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{
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SaveUtil.CompressStringToFile(filePath, doc.ToString());
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Saving submarine ''" + filePath + "'' failed!", e);
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}
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//doc.Save(filePath);
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}
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public static void SaveCurrent(string fileName)
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{
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if (loaded==null)
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{
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loaded = new Submarine(fileName);
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// return;
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}
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loaded.SaveAs(SavePath+"/"+fileName);
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}
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public static void Preload()
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{
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//string[] mapFilePaths;
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Unload();
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SavedSubmarines.Clear();
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if (!Directory.Exists(SavePath))
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{
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try
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{
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Directory.CreateDirectory(SavePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Directory ''" + SavePath + "'' not found and creating the directory failed.", e);
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return;
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}
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}
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string[] filePaths;
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try
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{
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filePaths = Directory.GetFiles(SavePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Couldn't open directory ''" + SavePath + "''!", e);
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return;
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}
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foreach (string path in filePaths)
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{
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//Map savedMap = new Map(mapPath);
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SavedSubmarines.Add(new Submarine(path));
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}
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}
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private XDocument OpenDoc(string file)
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{
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XDocument doc = null;
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string extension = "";
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try
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{
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extension = System.IO.Path.GetExtension(file);
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}
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catch
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{
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//no file extension specified: try using the default one
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file += ".sub";
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}
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if (string.IsNullOrWhiteSpace(extension))
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{
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extension = ".sub";
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file += ".sub";
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}
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if (extension == ".sub")
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{
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Stream stream = SaveUtil.DecompressFiletoStream(file);
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if (stream == null)
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{
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DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed!");
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return null;
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}
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try
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{
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stream.Position = 0;
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doc = XDocument.Load(stream); //ToolBox.TryLoadXml(file);
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stream.Close();
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stream.Dispose();
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed! ("+e.Message+")");
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return null;
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}
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}
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else if (extension == ".xml")
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{
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try
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{
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doc = XDocument.Load(file);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed! (" + e.Message + ")");
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return null;
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}
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}
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else
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{
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DebugConsole.ThrowError("Couldn't load submarine ''" + file + "! (Unrecognized file extension)");
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return null;
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}
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return doc;
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}
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public void Load()
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{
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Unload();
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//string file = filePath;
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XDocument doc = OpenDoc(filePath);
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if (doc == null) return;
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foreach (XElement element in doc.Root.Elements())
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{
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string typeName = element.Name.ToString();
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Type t;
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try
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{
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t = Type.GetType("Barotrauma." + typeName, true, true);
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if (t == null)
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{
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DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type ''" + typeName + "''.");
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continue;
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}
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type ''" + typeName + "''.", e);
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continue;
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}
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try
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{
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MethodInfo loadMethod = t.GetMethod("Load");
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loadMethod.Invoke(t, new object[] { element });
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}
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catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Could not find the method ''Load'' in " + t + ".", e);
|
|
}
|
|
|
|
}
|
|
|
|
subBody = new SubmarineBody(this);
|
|
|
|
MapEntity.OnMapLoaded();
|
|
|
|
foreach (Item item in Item.itemList)
|
|
{
|
|
foreach (ItemComponent ic in item.components)
|
|
{
|
|
ic.OnMapLoaded();
|
|
}
|
|
}
|
|
|
|
GameMain.LightManager.OnMapLoaded();
|
|
|
|
ID = int.MaxValue-10;
|
|
|
|
loaded = this;
|
|
}
|
|
|
|
public static Submarine Load(string fileName, string folder = SavePath)
|
|
{
|
|
Unload();
|
|
|
|
string path = string.IsNullOrWhiteSpace(folder) ? fileName : System.IO.Path.Combine(SavePath, fileName);
|
|
|
|
Submarine sub = new Submarine(path);
|
|
sub.Load();
|
|
|
|
//Entity.dictionary.Add(int.MaxValue, sub);
|
|
|
|
return sub;
|
|
}
|
|
|
|
public static void Unload()
|
|
{
|
|
if (loaded == null) return;
|
|
|
|
Sound.OnGameEnd();
|
|
|
|
loaded.Remove();
|
|
|
|
loaded.Clear();
|
|
loaded = null;
|
|
}
|
|
|
|
private void Clear()
|
|
{
|
|
if (GameMain.GameScreen.Cam != null) GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
|
|
|
|
subBody = null;
|
|
|
|
Entity.RemoveAll();
|
|
|
|
PhysicsBody.list.Clear();
|
|
|
|
Ragdoll.list.Clear();
|
|
|
|
GameMain.World.Clear();
|
|
}
|
|
|
|
}
|
|
|
|
}
|