Regalis
|
03f569b161
|
Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
|
2016-01-07 23:25:42 +02:00 |
|
Regalis
|
e102154f5f
|
IndoorsSteering works outside now
|
2016-01-06 22:50:55 +02:00 |
|
Regalis
|
48eabedb77
|
Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
|
2016-01-06 20:17:41 +02:00 |
|
Regalis
|
bc9ff32023
|
New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
|
2016-01-04 01:03:37 +02:00 |
|
Regalis
|
cb1513f5e6
|
Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
|
2016-01-03 01:13:32 +02:00 |
|
Regalis
|
92d396e6b2
|
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
|
2015-12-28 13:21:24 +02:00 |
|
Regalis11
|
c7e7b3909f
|
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
|
2015-12-23 00:10:02 +02:00 |
|
Regalis
|
4234aa2094
|
END WORM, fixed camera pos "twitching" when exiting/entering the sub, character scaling
|
2015-12-19 02:05:10 +02:00 |
|
Regalis
|
eb0e08c8ee
|
Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout
|
2015-12-17 19:35:14 +02:00 |
|
Regalis
|
fa5cceb903
|
Merge branch 'NewCoordinateSystem'
Conflicts:
Subsurface/Barotrauma.csproj
Subsurface_Solution.v12.suo
|
2015-12-17 18:29:26 +02:00 |
|
Regalis
|
af470eab2e
|
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
|
2015-12-17 18:26:40 +02:00 |
|
Regalis
|
04cfca0ede
|
Multiplayer fixes
|
2015-12-12 16:23:01 +02:00 |
|
Regalis
|
17e8a2171f
|
Progress + prettier ice walls
|
2015-12-12 13:44:05 +02:00 |
|
Regalis
|
78bccca4af
|
Moar progress, fixed shadow/los/submarine misalignment issues
|
2015-12-09 19:29:53 +02:00 |
|
Regalis
|
ca7eae5322
|
Order symbols
|
2015-12-07 19:32:55 +02:00 |
|
Regalis
|
beecfe60ac
|
mhgvik
|
2015-12-06 16:36:24 +02:00 |
|
Regalis
|
242af12f14
|
Progress
|
2015-12-04 01:37:30 +02:00 |
|
Regalis
|
ca77103d0d
|
wat
|
2015-12-03 20:37:20 +02:00 |
|
Regalis
|
5bcdfa2b56
|
AI combat, misc AI improvements, characters can't get stuck inside doors
|
2015-12-03 18:34:35 +02:00 |
|
Regalis
|
11857f894b
|
AI operating reactors & railguns, misc AI improvements
|
2015-11-30 19:06:27 +02:00 |
|
Regalis
|
c9cc94f701
|
Crew commands
|
2015-11-26 23:04:02 +02:00 |
|
Regalis
|
4b5126675c
|
Human AI improvements, minor UI tweaking
|
2015-11-25 16:04:51 +02:00 |
|
Regalis
|
c456fa3c90
|
Human AI with pathfinding and room hazard avoidance
|
2015-11-23 01:22:38 +02:00 |
|
Regalis
|
1eaf22d3d0
|
v2.6.1
|
2015-11-22 00:40:37 +02:00 |
|
Regalis11
|
ef9d7ef0d4
|
WIP pathfinding AI navigator, Level class refactoring
|
2015-11-15 19:14:08 +02:00 |
|
Regalis
|
24ed95cd68
|
Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll
|
2015-11-13 00:52:42 +02:00 |
|
Regalis
|
4d949e3be1
|
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
|
2015-11-10 22:22:26 +02:00 |
|
Regalis
|
5a21d64b3a
|
FillNetworkData uses NetBuffer instead of OutgoingMessage
|
2015-11-04 20:21:34 +02:00 |
|
Regalis
|
ebe248a7cc
|
Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
|
2015-10-26 01:46:52 +02:00 |
|
Regalis11
|
aeeae13b35
|
NetworkEvent optimization (more frequent use of WriteRangedSingle)
|
2015-10-25 00:06:32 +03:00 |
|
Regalis
|
313d16d886
|
Changed entity ids from int to ushort, inventory sync bugfixes
|
2015-10-21 18:58:36 +03:00 |
|
Regalis
|
838022fcd5
|
Switch to Barotrauma & too many misc changes to remember
|
2015-10-16 18:11:58 +03:00 |
|
Regalis
|
db7128a475
|
Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
|
2015-10-06 21:18:36 +03:00 |
|
Regalis
|
f13a48ef52
|
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
|
2015-10-04 23:50:46 +03:00 |
|
Regalis
|
53e729ea11
|
Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
|
2015-09-25 18:56:39 +03:00 |
|
Regalis
|
bf7619bcc4
|
water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
|
2015-09-24 15:21:10 +03:00 |
|
Regalis
|
f6966f06c3
|
WIP CrashReporter, misc refactoring
|
2015-09-19 15:14:47 +03:00 |
|
Regalis
|
7eae6fb026
|
Melee weapons (+ stun baton), improved throw animation, new damage sound effects
|
2015-09-07 16:31:04 +03:00 |
|
Regalis
|
2f08dcf3f9
|
Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running
|
2015-09-04 12:57:12 +03:00 |
|
Regalis
|
f739808520
|
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
|
2015-08-31 19:57:49 +03:00 |
|
Regalis
|
8c559f716f
|
Progress on tutorial, misc bugfixes
|
2015-08-20 00:42:24 +03:00 |
|
Regalis
|
e19ac600ff
|
v0.1.3.2
|
2015-08-18 22:29:21 +03:00 |
|
Regalis
|
00c64f0b20
|
Networking bugfixes & optimization
|
2015-08-18 18:13:40 +03:00 |
|
Regalis
|
5771bc7e02
|
Progress on tutorial
|
2015-08-11 20:23:48 +03:00 |
|
Regalis
|
85b0cda4ca
|
v0.1
|
2015-07-31 21:05:55 +03:00 |
|