Commit Graph

51 Commits

Author SHA1 Message Date
Joonas Rikkonen bfa6a093c4 3d76e16...b52f40e
commit b52f40e6bb736069c945dd0028b39f39722ad0f5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 19 11:33:57 2019 +0200

    Fixed non-radio chat/VOIP having an unlimited distance. Closes #1291

commit 5e3bafed4528d36dd05968300aa01531377355f8
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 19 00:19:11 2019 +0200

    Modifications to the private->public merge script
2019-03-19 11:40:19 +02:00
Joonas Rikkonen 63eb4d64e5 f8b0295...0671290 2019-03-18 23:30:58 +02:00
Joonas Rikkonen 23687fbf2f aeafa16...4d3cf73 2019-03-18 22:57:05 +02:00
Joonas Rikkonen 3301bed442 409d4d9...aeafa16 (merge human-ai) 2019-03-18 22:52:17 +02:00
Joonas Rikkonen 80ab27df22 c2e39cc...409d4d9
commit 409d4d96ead69028a164274637d23e350acb73fb
Merge: 95169f539 26e89c63d
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Mon Mar 11 15:13:27 2019 +0200

    Merge branch 'dev' of github.com:Regalis11/Barotrauma into dev

commit 95169f53937f9a7e168a884171eaa21ae7f08023
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Mon Mar 11 15:13:11 2019 +0200

    Modified: ServerMessage structure to allow _ ; in player & submarine names

commit 26e89c63dc8da771aea9f09978a630a6cff60a6f
Merge: b7646d06d fb0b821bc
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:42:44 2019 +0200

    Merge branch 'kuraiookami-logicExpantion' into dev

    # Conflicts:
    #       Barotrauma/BarotraumaShared/SharedContent.projitems

commit fb0b821bc97891cdeec8f2c740a12119696393ea
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:41:21 2019 +0200

    Use invariant culture when parsing floats or converting them to strings in signal components

commit f0c8afba934b41358cf5d59a22b87caf33f98a61
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:00:44 2019 +0200

    Update new signal components to use identifiers & added names and descriptions to the text file, use invariant culture in equalscomponent, memorycomponent doesn't require the signals to be floats

commit 674d9ec804fc4770b602d4b09240b08cafc8ccec
Merge: 3ea33fb54 242e2429f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 12:01:27 2019 +0200

    Merge branch 'logicExpantion' of https://github.com/kuraiookami/Barotrauma into kuraiookami-logicExpantion

    # Conflicts:
    #       Barotrauma/BarotraumaShared/BarotraumaShared.projitems
    #       Barotrauma/BarotraumaShared/Content/Items/Electricity/poweritems.xml
    #       Barotrauma/BarotraumaShared/Content/Items/Electricity/signalitems.xml
    #       Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs
    #       Barotrauma/BarotraumaShared/Source/Items/Components/Signal/AdderComponent.cs

commit b7646d06d53fb05227276e6286d0e15da5dc9080
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:37:33 2019 +0200

    Re-enabled multiplayer campaign

commit cf7258f6410a5995c881ec6e95eb9def5cd90ad4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:28:48 2019 +0200

    Fixed item interfaces getting repositioned every frame when the editing HUD is open. Closes #1212

commit e8906239c779cf71de694bc65c81058e5cae16ef
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:12:05 2019 +0200

    Fixed VoipCapture creating new "could not start voice capture" popups constantly if there's no suitable capture device. Closes #1262

commit a30f47fbe47fde4fccb0453c1773a76d730d226b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 10 19:04:59 2019 +0200

    Disable audio instead of crashing if no audio device is found. Closes #1214

commit 242e2429fd2c3ed199ac26b55e2cbdc8636e73f9
Author: Darkwolf <Darkwolf0101@gmail.com>
Date:   Mon Jan 21 21:26:57 2019 -0600

    Expansion of Barotrauma's logic system.

    Changed:
    - AdderComponent and children can clamp their output
    - Powercontainer signals for charge,charge% and charge rate

    Added:
    - ColorComponent: Dynamic signals for light set_color inputs
    - MemoryComponent: Stores and sends a signal that is edge latched
    - DivideComponent: Standard division
    - MultiplyComponent: Standard multiplication
    - SubtractComponent: Standard subtraction
    - XorComponent: Exclusive or
    - EqualsComponent: Equals comparison
    - GreaterComponent: Greater than comparison
2019-03-18 22:50:18 +02:00
Joonas Rikkonen 5dc31c213f ad0bbaf...7245c72
commit 7245c721339885d062567befc052a592391b3b4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 10 15:22:31 2019 +0200

    Fixed StatusEffects only applying afflictions to one limb even if the target is "Character" instead of "Limb", added a subtle screen distortion effect to heavy radiation sickness. Closes #1256

commit e0db27e62ec9546fd4b182a0cc97f7e5830645ae
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 21:53:51 2019 +0200

    Fixed WrapText adding unnecessary spaces after every line break. Closes #1215

commit 988bc58d51c195ad9265b84a1e97e0101cd3f808
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 21:12:50 2019 +0200

    Fixed crashing when attempting to create a body for a wall section that's less than 1 unit long (e.g. if a wall that's just slightly longer than the wall section size receives damage).

commit 8c31157425a9e2ec02312618d1bfa359ab3ee87d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 20:30:44 2019 +0200

    Fixed clients being unable to toggle the respawn shuttle on/off

commit a4ccb039219830efe9cd305c26942dda1bd04e9c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 19:33:22 2019 +0200

    Fixed inability to select the respawn shuttle as a client host

commit b89b2d2c282d8c74d7ccd37b3f29dcab51eff680
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 19:32:41 2019 +0200

    Made it possible to edit the style of the ListBox under GUIDropDowns, increased the opacity of the listbox to make the contents more readable when there's text behind it

commit 8f6d9aef3d637fe37a18c78f4b15ef8fd266374e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Mar 9 18:11:23 2019 +0200

    Fixed NetLobbyScreen not showing the names of the submarines the client doesn't have
2019-03-18 22:39:57 +02:00
Joonas Rikkonen b48aa89004 bbc4a31...e6715d6
commit e6715d605db9bb1d608e4a4990ac41f6214f61d1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 17:22:31 2019 +0200

    Fixed the "control" console command not being usable by clients, changed the way arguments are given to the "setclientcharacter" command (no semicolon to separate the names, quotation marks have to be used for multi-word names just like with any other command). Closes #1224

commit acb7c1e0dc05bf619e7ec4875196cc45647d3fb4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 16:30:38 2019 +0200

    Steam Workshop fixes:
    - Install content packages for items that only contain a sub. Otherwise the system can't determine if the item has been updated (and might also be useful for toggling off incompatible subs when switching from mod to another).
    - Log an error instead of crashing the game if CheckWorkshopItemEnabled or CheckWorkshopItemUpToDate fails due to a missing filelist.xml.
    - Show a messagebox when a workshop item is updated succesfully.

commit b2e8ed565bc03f466930799268c13b2fca4bb9c9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 14:43:42 2019 +0200

    Fixed nullref exception when disabling a workshop item that doesn't have an update button (or when enabling the item fails)

commit 26f1f285cd80ca6f023b12e6dd80dc71e87ee9c3
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 14:15:14 2019 +0200

    Fixed console command aliases not being taken into account in GameClient.HasConsoleCommandPermission (meaning that the client needed a permission for each name variant of a command, making it impossible to for example use "fixwalls" instead of "fixhulls"). Closes #1225

commit dee02de681a212efd0e0a82c14619f3fe4839cc4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 13:35:48 2019 +0200

    Fixed traitor rounds failing to start if there's no owner client, fixed occasional "traitorCount somehow ended up less than 1" errors due to Rand.Int using 0 as the minimum value. Closes #1217
2019-03-18 22:30:27 +02:00
Joonas Rikkonen a9d8c14b05 3ea33fb...bbc4a31
commit bbc4a31aa83572258226f303ab767f8546de64fb
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 13:08:38 2019 +0200

    Fixed missing item names in the extra cargo menu. Closes #1218

commit dd18bd163e05e8ba4718c0e98083e50ef0a0157e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 13:04:54 2019 +0200

    Fixed a compiler error in RespawnManager

commit 904700eda3e4da5468208bd7553a803e9f41234e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 12:56:29 2019 +0200

    Autorestart/spectating fixes (closes #1219):
    - The server owner and spectators don't trigger autorestart.
    - The owner is allowed to spectate even if spectating is disallowed in server settings.
    - Fixed "play yourself" always toggling to true when a round ends.

commit 9710612256875d5a788fb34371ca8ea6dd61b749
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Mar 5 10:10:25 2019 +0200

    dropped the point at which damage sprites appear slightly.
2019-03-18 22:29:57 +02:00
Joonas Rikkonen 97f31d0c94 5202af9...3ea33fb 2019-03-18 22:24:07 +02:00
Joonas Rikkonen 044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen 58c92888b7 2ad9b5d...2f107db
commit 2f107db0475bf4b9a8b6f405b9ce8ec489cbc0ba
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Feb 7 16:30:24 2019 +0200

    Another nullref fix to the OpenHealthWindow property setter. Closes #1090

commit 1d15d18d2501bedaa1b42ac8e0e7e09e2600960e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Feb 7 16:19:05 2019 +0200

    Fixed crashing when an incompatible content package is selected in config.xml or if the content package cannot be found. Happened because the game attempted to use TextManager.Get before text files had been loaded. Partially fixes #1093

commit 9ec1980fe90bcae65333c188b265ba16a6db6c05
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Thu Feb 7 16:16:53 2019 +0200

    added correct effects for alien blood

commit b6d2c56910b5d58477703abc6785ef80719a89a6
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Thu Feb 7 15:41:25 2019 +0200

    adjustments to fent, glue and antibiotics

commit 8df16acdaac0a521fe09fb62c6815a46a87f6f25
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Feb 7 15:30:51 2019 +0200

    More descriptive ping exception error messages (only shown in debug builds now), some extra checks to prevent using the workshop without steam (although the checks that actually matter are implemented at Steam's side now)

commit 959c503c140196287ab60ec2357feb8bd5c85b18
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Feb 7 14:00:48 2019 +0200

    Don't allow severing the joint between a moloch's shell and the "bladder"

commit 0c0b033016c2e82b8cf1b5a4e3f6faa9cde39f40
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Feb 7 13:51:58 2019 +0200

    Fixed incorrect item panel positioning in the crew command interface when the sub is docked to something. Closes #1082

commit 68366a4bf3c73b70288f043199d3ab9b2f5f4d06
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Feb 7 13:23:38 2019 +0200

    Fixed outdated damage modifiers in security and clown gear (used damage types instead of afflictions), not defining any affliction types for a damage modifier makes it affect all types of damage. Closes #1088

commit 5d3ab5084b8bc5357bc4a53993ad8dfcc44d0412
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Feb 7 13:04:55 2019 +0200

    Fixed client-side nullref exception if the round ends while the health window is open. Closes #1090

commit 8249d789a60dfe4bcdd1705d26d6ca36ed407058
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Feb 7 12:48:34 2019 +0200

    The dedicated server doesn't initialize a Steam client (not required to use any of the Steam server functionality). Fixes players being unable to log in as a client when they're hosting a dedicated server on another machine. TODO: SteamCMD support

commit 55fb0bb1ba4bb8385dabbf6e40d4651bf86294a9
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Thu Feb 7 12:31:46 2019 +0200

    Added linked hulls

commit 937d50dca50d8c889a7c11b55765c208d2d16b67
Merge: 8109ae1a3 57731761f
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Thu Feb 7 12:16:43 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 8109ae1a3377910ff9bf066ccac582d879dfb0a4
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Thu Feb 7 12:16:37 2019 +0200

    Fixed: AI not reloading coilgun if an empty box of ammunition is inserted.

commit 57731761f64bb33a4f4e7baa38367cfb7cf1f873
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Feb 7 12:10:59 2019 +0200

    Refactor character head customization logic and store the data in a dedicated class. In the net lobby, generate new head when the user presses the right arrow button. Pressing the left arrow will restore the previous head. When the user presses the right arrow after the left arrow, the first head is restored again. So it's effectively (and technically) undo/redo logic.

commit 37577931e2706ce432cee2d48cd55990bc2bab4a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Feb 7 12:04:49 2019 +0200

    Add properties for getting the count of the undo and redo stacks.

commit f226beb05a55749ac961e3a33ac594fdf903fc3b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 21:15:56 2019 +0200

    Fixes to hull linking & displaying them as one hull on the minimap:
    - Links between hulls are now saved.
    - Simplified grouping logic (just store a list of linked hulls in hulldata).
    - Fixed water/oxygen calculations (use the average of the values instead of their sum).
    TODO: DRY (there's now duplicate linking logic in Item and Hull), merge the hull sprites on the minimap, maybe automatize the linking?

commit 5dfea1fbb24c5bd91605caf65baaac9aca9cfbbf
Merge: 2ad9b5de4 d06a1557f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 20:18:31 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit d06a1557ffb85cd32bbb884fadef60b6d9dd27cf
Author: Alex <olimpickusa6@gmail.com>
Date:   Wed Feb 6 18:26:40 2019 +0200

    Test for connecting hulls task
2019-03-18 21:13:11 +02:00
Joonas Rikkonen 58a14fd054 178a853...bd9a92d
commit bd9a92df11a8d83d0d0087ce64422f2fba3f6f99
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 20:07:36 2019 +0200

    v0.8.9.2

commit 4e1d5fa3744fb8cab80cb006a433d2efe7685562
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 19:20:03 2019 +0200

    Moved humpback's cargo spawn position a bit to prevent the cargo from falling down the hatch under it.

commit f0ec5530b0c7ecbdaaf8bd266d9a57fac2c92fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 19:18:41 2019 +0200

    Fixed structure BodyOffset not being taken into account when generating the collider for the sub. Caused the button outside Orca's button to be impossible to interact with.

commit 1360f5511522280d03d608c8eb6f56fb6608aab5
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 19:10:37 2019 +0200

    Halved the status effect for damage to submerged items. This might be a bit too generous, let's see.

commit 06afb668bc816a345dbd12899b819843549e908a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 18:22:00 2019 +0200

    Changed mantis loading tip to mud raptor, fixed a glaring error in one of the npc conversations

commit d2dfa960dd5fa43426eb4dfd02de6c497ae9d838
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 18:17:17 2019 +0200

    Fixed water flow forces occasionally being way too high due to bugged force calculation logic when water is flowing from a hull to the one below it. + Added a hard cap to flow forces to prevent this from happening again. Closes #572

commit 21754b39ded247e8c9837d58c6de9658f56a9772
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 17:24:48 2019 +0200

    Entities cannot be placed in the sub editor when the cursor is on a UI element. Fixes an entity being placed when selecting an item from them menu while something else is already selected. Closes #1023

commit 97d0cf92f738a058fa0140ec841549a5d6c746a3
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 16:59:56 2019 +0200

    Fixed a typo in one of the affliction descriptions

commit ddccbdc9a438199d3cb796789dd9915cc305ec5b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 16:59:18 2019 +0200

    Fixed sliders buttons becoming invisible when pressed

commit bc28473a1c61698c9447825b1c5a13edd6e7bf6c
Merge: 2d212802e f3dfe5990
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 16:45:33 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 2d212802ea945c6cbd1c889d304595b68692e05c
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 16:44:30 2019 +0200

    corrected the condition at which railgun and coilgun loaders can be repaired

commit f3dfe5990a03cb3c577635dffb25883085d919f1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 16:41:34 2019 +0200

    Fixed second submarine overlapping with the outpost at the end of the level in combat missions.

commit 1f224e9b7cae3f94e9b6937d66c171edbd8ef523
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 15:35:22 2019 +0200

    Fixed sub/mode selection setting tickboxes

commit 0eb99486454c1bb47b51b20e4d23f42f4147dd8d
Merge: ff90fdb35 80785d627
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 15:08:18 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit ff90fdb352af6800d0dcf224816cf9e831184f1e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 15:08:12 2019 +0200

    Don't do chat message similarity tests on order messages (caused spam kicks way too easily when giving orders or reporting things)

commit af8a350c7998ae2c729b4354c3c02cbcf75cabde
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 15:06:42 2019 +0200

    Fixed Huskappendage.xml not being copied to the output directory

commit df3af76d909099e9c9e59f74b1f5b3b381303a99
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 14:06:19 2019 +0200

    Revert "Ignore anything but the content path when checking the filepath cases." Doesn't work correctly if there's a folder named "Content" in some subfolder (e.g. "Mods/SomeMod/Content") or if checking file paths somewhere else than the content folder (Submarines, Data, NewWorkshopItem, Mods...)

    This reverts commit 123e84ea1ac6f4392c293d0d5c64b857bfc4eb30.

commit 80785d627c82948ce1784654070a0da8f732ca33
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 14:43:36 2019 +0200

    added better visual feedback when reactor is in poor condition

commit e450872721d8e0b47b3ae5792292ea2071a8eefe
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 14:40:42 2019 +0200

    added a small stun effect to railgun shells

commit 05792285eab781990bdc3b658a9217ff38704d1e
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Sat Feb 2 14:40:03 2019 +0200

    added a little extra fuel, moved the position of guns to hull to prevent players getting caught under them

commit 8c85c33023b6cec1c18b8743d1f05fd4fc8c2ea7
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sat Feb 2 13:58:55 2019 +0200

    Fixed crashing when attempting to use active sonar in the sub editor. Closes #1024

commit d71225d8c58fb285cbf207549b77cabdc7e1df11
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 18:27:06 2019 +0200

    Fixed crashing when selecting an item in a fabricator that's linked to containers, but not set to display the contents of the containers

commit a6fa5d82c7b1505932b8283ccfef75798b839d92
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 18:07:40 2019 +0200

    Fixed "can't create and entity event for Hull" error messages when attempting to remove a hull with fire sources in it in MP

commit 72737c6d3eb7ca7daf5e5d84fdcbc1f060b79b10
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 18:05:04 2019 +0200

    Filename case fix part 913, fixed rewards mentioned in mission descriptions not matching the actual reward of the mission.

commit a148c7843f2805b1757d231bcf028bafdbc22187
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 17:56:18 2019 +0200

    Attempt to forward steam query port when UPnP is enabled

commit 3e73d705c221a417f60baf76c8c7d100391f7802
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 17:44:34 2019 +0200

    Removed the "training" button from the main menu (not needed, tutorial is now implemented directly in the SP campaign)

commit 1f07c3f1b4de0bb09fe11e9834faeea30e4afade
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 17:33:01 2019 +0200

    Fixed crewmanager UI elements hidden outside the extents of the crew list overlapping with other UI elements

commit aa0c5f4e90b57a8ee3f152b9aeba1e73c7c539c0
Merge: 123e84ea1 73f51a405
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Fri Feb 1 16:21:27 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 123e84ea1ac6f4392c293d0d5c64b857bfc4eb30
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Fri Feb 1 16:21:19 2019 +0200

    Ignore anything but the content path when checking the filepath cases.

commit 73f51a4055ca7fd1cd65570a51d88db1f1272d23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Fri Feb 1 15:20:15 2019 +0200

    Don't show the "incorrect case" errors in non-linux release builds. It seems that Path.GetFullPath may return paths with an incorrect case on Windows (try changing the case of any of the game's parent folders to repro).

commit 5a598129a9d63c5185529107d469404c35be59c5
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Fri Feb 1 11:29:41 2019 +0200

    Renamed hull areas... again.
2019-03-18 21:09:32 +02:00
Joonas Rikkonen 6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Joonas Rikkonen 1c1fe3a161 Verify that the launched exe belongs to the selected content package, and if not, ask if the player wants to relaunch with the correct exe. Closes #955 2018-12-02 17:41:21 +02:00
Joonas Rikkonen 568cf1a02f Fixed memory leak caused by submarine preview images, changed Submarine.SavedSubmarines to a property that prevents removing submarines from outside the class without disposing the preview image. Closes #498 2018-07-18 14:23:43 +03:00
Joonas Rikkonen afb420810e Fixed dedicated server stopping GameAnalytics and never restarting it when the "restart" console command is used. + Fixed typo in GameAnalyticsManager. Closes #492 2018-07-18 11:41:39 +03:00
Joonas Rikkonen ac5bad3011 Dedicated server can give clients the permission to use commands that only exist in the client project (los, lights, control, etc). Closes #476 2018-07-16 11:43:50 +03:00
Joonas Rikkonen 04b420fc79 Dedicated server sends user stats when quitting 2018-07-10 16:14:21 +03:00
Joonas Rikkonen c7e220d222 Collecting some more usage statistics: selected game mode, mission, submarine, content package, traitors on/off, kills 2018-07-10 15:49:08 +03:00
Joonas Rikkonen 51f2455ada Added GameAnalytics framework which can be used to collect usage statistics. When starting the game for the first time, the player can select whether they want to send usage data or not. Atm only used to collect crash reports. 2018-07-10 13:40:54 +03:00
Joonas Rikkonen b9b3c96f99 Fixed Timing.TotalTime not being updated in the dedicated server. Caused clients never timing out, AIObjectiveFixLeaks not working at all, reactor usage not being logged and possibly other issues. 2018-05-21 20:30:51 +03:00
Joonas Rikkonen 384453b05c Fixed compiler errors caused by mission refactoring in the server project 2018-05-21 20:27:23 +03:00
Joonas Rikkonen 10ce4bd20d Fixed messageboxes opened by the mp campaign setup UI not being shown until the UI is closed (e.g. shuttle & incompatible content package warnings), renamed MultiplayerCampaign -> MultiPlayerCampaign for consistency. See #315 2018-03-06 16:43:36 +02:00
Joonas Rikkonen f72b4c697f Fixed dedicated servers not resetting votes when a round ends. Closes #307 2018-03-05 11:41:46 +02:00
Joonas Rikkonen a1ccf501c7 Fixes to server settings. Closes #225
- Selected mode and mission type settings are saved and loaded.
- RandomizeSeed setting can be changed via the debug console and it also has an effect in the dedicated server.
- Dedicated server randomizes sub & mode settings if their selection modes are set to random.
2018-01-25 15:09:44 +02:00
juanjp600 093fb12d0b Fixed typo
How'd I even do this
2018-01-08 18:47:55 -03:00
juanjp600 539845665a Made further accuracy improvements to the timing of the dedicated server
TODO: make the dedicated server load all of the settings from
serversettings.xml
2018-01-08 18:11:07 -03:00
Joonas Rikkonen 343895d776 Console command arguments can be autocompleted by hitting tab. Closes #162 2017-12-30 18:30:55 +02:00
juanjp600 07626a1989 Merge branch 'master' of https://github.com/Regalis11/Barotrauma
Barotrauma/BarotraumaShared/Source/Items/Components/ItemComponent.cs
2017-12-20 19:46:53 -03:00
juanjp600 7a413aee93 Optimized GameScreen.DrawMap
- Downscaled lightmap, since blurring will make this unnoticeable anyway
(TODO: make this optional)
- Render LOS in fewer passes by using a shader
- Use light volume to calculate LOS
- This also means we can use the override texture to render the diving
suit obstruct effect
- Don't render bunks and labels onto LOS background (TODO: add the
option to render back into the LOS background, i.e. just use
multiplicative blending as if it was the lightmap)
- Prefer SpriteSortMode.Deferred over all others, prefer
SamplerState.LinearClamp/PointClamp over all others
- Remove shader blur in favor of geometry blur (TODO: improve on this
further, right now it has a few artifacts)
- Trim light volumes
- Do some weird shit with the background particles (use DrawTiled
instead of relying on SamplerState.LinearWrap, because that's faster
somehow :/ )
- Pressing up/down in the console only returns a typed command now
2017-12-20 19:41:23 -03:00
Joonas Rikkonen ce37411a29 Merge branch 'permission-overhaul'. Closes #49
Conflicts:
	Barotrauma/BarotraumaShared/Source/DebugConsole.cs
	Barotrauma/BarotraumaShared/Source/Networking/ChatMessage.cs
2017-12-20 19:36:17 +02:00
Joonas Rikkonen 3e4d2c5a8a Fixed incorrect positioning of debug console question prompts. The ShowQuestionPrompt method used to take the last textblock in the console and consider that as the question prompt text, even though the text had only been queued and the actual GUITexblock hadn't been instantiated yet. 2017-12-20 18:57:42 +02:00
juanjp600 587040483d Reenabled debugging symbols + Fixed building dedicated server on Linux 2017-12-15 11:40:42 -03:00
Joonas Rikkonen 9bc0931be5 Clients can execute permitted console commands server-side now. The console commands have three different actions: the default action, one that's executed client-side when a client uses it, and one that's executed server-side when a clients requests it. If the client-side action is omitted, the client relays the command to the server as-is. If the third action is omitted, the server executes the default action. 2017-12-06 19:53:05 +02:00
juanjp600 c6ca3572ba Added an option to respawn directly in the main sub 2017-12-05 03:03:37 -03:00
juanjp600 ee04eecd49 Fixed autorestart command being broken in dedicated server 2017-12-01 20:35:34 -03:00
juanjp600 84ba36aa78 Added timestep accumulator to dedicated server, improved autorestart commands, added client permission commands 2017-12-01 14:25:10 -03:00
Joonas Rikkonen 765587efd7 Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen) 2017-11-18 15:13:03 +02:00
Joonas Rikkonen 8e556f1c76 - Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
- Rectangle serialization.
- Option to restrict numeric properties to a range of values.
- WIP generic ISerializableEntity editor.
2017-11-08 21:15:03 +02:00
Joonas Rikkonen a0d606ef5f Working on improving the serialization system and ObjectProperty/IPropertyObject (TODO: come up with better names). The plan is to:
- Add support for some of the most common types (vectors, colors, rects) so there's no need to parse the values in the setters of the serializable properties (see Holdable.HoldPos for example).
- Make a generic version of the item editing HUD that can be used on any IPropertyObject. Should make it easier to implement things like the character editor, editing structure properties, particle editor, etc.
- Improve the interface of the editing HUD. Instead of having to type in a string value into a textbox, there should be number input fields for numeric properties, sliders for properties that only accept a range of values, a color picker, etc. And tooltips.
2017-11-03 19:41:21 +02:00
Joonas Rikkonen 1ff2054ca8 Converted the GetAttribute methods in the ToolBox class to extension methods 2017-10-04 18:38:40 +03:00
Joonas Rikkonen e26600d088 Added MP campaign setup to the dedicated server & some console commands for managing the campaign 2017-09-17 20:03:18 +03:00
Joonas Rikkonen aaea8bc709 Dedicated servers can use autorestart 2017-07-24 21:21:00 +03:00
Joonas Rikkonen ce3a8df9e0 - Fixed some properties in GameServerSettings not being saved due to being private.
- Fixed serversettings.xml overriding the settings entered in the "host server" menu in the client project.
- Added a default serversettings.xml file.

TODO: either add an error/warning of some sort if trying to use any of the ObjectProperty attributes on a non-public property or make ObjectProperty compatible with private properties. + Refactor Properties.cs, class/method naming in particular.
2017-07-20 21:47:47 +03:00
Joonas Rikkonen 6ad5dd6c1e DebugConsole refactoring : available console commands are stored in a list of "Command" objects which contain the name, help text and the action that's invoked when the command is entered. Commands can also now be autocompleted in the client project by pressing tab (TODO: implement in the server project). + Now it should be easier to implement giving clients the permission to use specific console commands. 2017-07-10 21:10:54 +03:00
Joonas Rikkonen 64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
Joonas Rikkonen 60a826f0cd Separate help commands for server and client 2017-07-03 20:55:22 +03:00
Joonas Rikkonen 0d7851367b Dedicated server loads the name, password and other initial settings from the serversettings file. + Fixed not being able to change the server name if the current name is null or empty 2017-07-03 18:44:06 +03:00
Joonas Rikkonen df0bdb64d6 - Ban durations (TODO: add a way to set and view the durations through the menus).
- Separated ban & kick methods.
- Fixed compilation errors in DebugConsole when building the server.
2017-07-02 18:58:07 +03:00
Joonas Rikkonen da71b6bf9c Option to supply a reason for banning/kicking, logic for handling question prompts in the debug console 2017-07-02 15:25:55 +03:00