Arthur Kavanagh
084645af1b
Fix Mono 5.4 link
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URIs without a protocol are interpreted as relative resources in Markdown
2018-01-30 10:52:25 -05:00
Joonas Rikkonen
02b82b0ccc
Merge pull request #241 from shoter/master
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Player input is updated only when game windows is active
2018-01-30 10:35:34 +02:00
shoter
2e9cb6530c
Player input is updated only when game windows is active
2018-01-29 23:26:45 +01:00
Joonas Rikkonen
80ce2ae6ae
Fixed the game running for one more frame after the debugconsole is opened, and staying paused for one extra frame after closing it. Caused the mouselook distance to lerp back from zero after toggling the console.
2018-01-29 10:27:43 +02:00
Joonas Rikkonen
6e231b7e7d
Lighting is forced back on when a client starts a round (-> can't disable lighting by using the console command before joining a server). Closes #238
2018-01-28 19:15:23 +02:00
Joonas Rikkonen
8b3a089884
Fixed clients being unable to select subs, GUIListBoxes can be scrolled even if selection is disabled
2018-01-28 19:14:24 +02:00
Joonas Rikkonen
cdff422920
Merge pull request #237 from shoter/master
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MD5 of XML are calculated according to their content.
2018-01-28 14:35:48 +02:00
shoter
9feb5b694d
Stream position was not reset for MD5 calculation for xml files.
2018-01-27 21:31:45 +01:00
shoter
d36dab42f8
XML files are calculated according to XML content.
2018-01-27 21:14:27 +01:00
Joonas Rikkonen
729f850175
Fixed a "sequence contains no elements" exception in IndoorsSteeringManager
2018-01-26 17:28:48 +02:00
Joonas Rikkonen
5e4eef3915
Fixed charybdis's attack having a damage value of 0.5 for some reason
2018-01-26 17:27:04 +02:00
Joonas Rikkonen
98d0f42510
Fixed structure impact damage sounds. Character colliders caused the impact sounds to be triggered almost constantly, but the sounds were not played at the world position of the structure, causing them to only be heard inside ruins (whose positions are the same as worldpositions).
2018-01-26 17:25:22 +02:00
Joonas Rikkonen
d4e0cbbf02
Submarines can't enter ruins through broken walls, ramming ruins causes damage to the sub and the ruin structures. Closes #199
2018-01-26 16:47:32 +02:00
Joonas Rikkonen
9a095e259a
Fixed mouselook distance calculations (the previous method allowed looking further when looking at stairs or platforms), mouselook is disabled when character control is disabled, speech bubbles appear also on the controlled character
2018-01-26 10:59:53 +02:00
Joonas Rikkonen
ad18eb0db0
Fixed vote count text overlapping with the submarine preview button in NetLobbyScreen
2018-01-26 10:36:34 +02:00
Joonas Rikkonen
a1ccf501c7
Fixes to server settings. Closes #225
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- Selected mode and mission type settings are saved and loaded.
- RandomizeSeed setting can be changed via the debug console and it also has an effect in the dedicated server.
- Dedicated server randomizes sub & mode settings if their selection modes are set to random.
2018-01-25 15:09:44 +02:00
Joonas Rikkonen
490e373c7a
Artifacts and monsters are allowed to spawn close to the sub if they spawn inside ruins. Fixes "could not find a suitable position" errors in levels where there's only one ruin next to the spawnpos of the sub.
2018-01-25 13:58:08 +02:00
Joonas Rikkonen
e6e132aa1e
More gib particles when characters get crushed by pressure
2018-01-25 13:56:39 +02:00
Joonas Rikkonen
09e4687cd0
The content package a submarine was saved with is included in the submarine preview, added a warning when attempting to start a campaign using a sub with a mismatching content package
2018-01-25 12:19:47 +02:00
Joonas Rikkonen
e55c54b161
Removed some unused methods
2018-01-25 09:38:04 +02:00
Joonas Rikkonen
43d48ceb13
Fixed subinventory becoming active in the controlled character's inventory when the slot with the same index is highlighted in a grabbed character's inventory (or vice versa), fixed CPR & grab buttons being drawn on top of subinventories
2018-01-25 09:36:58 +02:00
Joonas Rikkonen
30e624e572
Window mode can be changed mid-game, fixed "apply" button not becoming active in the settings menu when changing the window mode
2018-01-24 16:07:26 +02:00
Joonas Rikkonen
7199095c40
Fixed tab buttons not working in the GameSession info frame
2018-01-24 15:59:07 +02:00
Joonas Rikkonen
51ea71333e
Fixed ChangeProperty network events
2018-01-24 15:53:32 +02:00
Joonas Rikkonen
788ae63b71
Removed testing hotkey that saves a screenshot of the sub
2018-01-24 12:25:00 +02:00
juanjp600
2acaee3c6d
Fixed horizontal split shadow casters breaking everything
2018-01-23 22:43:25 -03:00
juanjp600
c47d428be2
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2018-01-22 17:15:44 -03:00
juanjp600
7507d71f53
Fixed light volumes not generating properly when shadow casters intersected
2018-01-22 17:15:36 -03:00
Joonas Rikkonen
5482158fa3
Removed missing heat absorber sprite from the project file
2018-01-22 15:14:29 +02:00
Joonas Rikkonen
544cbe74cf
Removed heat absorbers (no real use even if the extra cooling effect was reimplemented). Closes #229
2018-01-22 14:54:43 +02:00
juanjp600
ddaf5f21cf
Fixed exception when using radio chat without an inventory
2018-01-19 14:03:31 -03:00
Joonas Rikkonen
965eef365b
Fixed relay components not carrying power & deactivated (CanTransfer = false or IsActive = false) PowerTransfer components still carrying power
2018-01-17 21:25:52 +02:00
Joonas Rikkonen
f5dbbf0735
Submarine preview window with a preview image & some extra information of the subs
2018-01-17 17:01:44 +02:00
Joonas Rikkonen
8544dea9db
Fixed clients being able to votekick/kick/ban themselves in the server lobby.
2018-01-16 17:39:20 +02:00
Joonas Rikkonen
633bd85e27
Fixed clients keeping a reference to the currently running GameSession after being kicked out of the server, causing an error if they rejoin and stay in the lobby while the server ends the round (because the gamesession attempts to generate a RoundSummary even though all subs have been unloaded). Closes #87
2018-01-16 17:23:52 +02:00
Joonas Rikkonen
0f7befa09e
Fixed occasional invalid object header errors when attempting to send a status NetworkEvent for a character (easy way to reproduce was to kill multiple characters during the same frame with an explosion).
2018-01-16 17:02:01 +02:00
Joonas Rikkonen
0db1885872
Fixed being unable to drag inventory slots if the subinventory of the slot is highlighted
2018-01-15 19:23:15 +02:00
Joonas Rikkonen
2ba339035c
Fixed LOS lightsource keeping references to already unloaded convex hulls and subs, causing the los effects of the previously loaded subs to be always rendered.
2018-01-12 16:17:09 +02:00
Joonas Rikkonen
567b4408ad
Nerfed wall damage. Crawlers, mantises, threshers and coelanths now take much more time to tear through the hull and collisions with the level cause less damage.
2018-01-12 15:46:20 +02:00
Joonas Rikkonen
87d987037f
The alpha cutoff of partially damaged structures is clamped above 0.2. Now the damage effect is always visible on walls that have received any damage.
2018-01-12 15:43:34 +02:00
Joonas Rikkonen
10db837ef0
Particle fixes/improvements:
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- Fixed particles going through closed gaps (e.g. closed doors).
- Gaps can emit particles even if the target hull is full of water (-> water running into the sub through an already flooded room is more apparent).
- The air-only splash & waterdrop particles are not emitted if the target room is full of water.
- Fixed heavy water particles never moving upwards (even if the water is rushing into a room from a gap on the floor).
2018-01-12 15:40:13 +02:00
Joonas Rikkonen
4e7e6ef60e
Client name is saved in config.xml (no need to re-enter every time you start the game). Closes #224
2018-01-12 14:45:55 +02:00
Joonas Rikkonen
03bff643f8
More hard-coded text removal, fixed StatusHUD displaying husk infection state incorrectly
2018-01-12 13:17:22 +02:00
Joonas Rikkonen
6edbe5de1f
Fixed water dust particles "warping" around when moving the camera
2018-01-12 11:06:37 +02:00
Joonas Rikkonen
d05ed6c54b
Fixed banip command only kicking the matching client out of the server without banning, + the command now kickbans all clients with a matching ip. Closes #227
2018-01-12 10:56:56 +02:00
Joonas Rikkonen
b4064adc9a
Fixed connections not being refreshed when a junction box breaks, made junction box deterioration rate proportional to the ratio between the available power and the load (i.e. more power makes the boxes break faster) & added some more variation between the deterioration rates of boxes to prevent all of them breaking at the same time.
2018-01-11 20:53:34 +02:00
Joonas Rikkonen
1eaccef8c7
Added damaged variants of junction box sprite, damaged item sprites can be set to fade in.
2018-01-11 20:48:26 +02:00
Joonas Rikkonen
466e6f8833
Fixed client-side null exception when the client is in the lobby and a round ends with the mission successfully completed
2018-01-11 18:56:45 +02:00
Joonas Rikkonen
25ebe52248
Option to configure alternate sprites for broken items
2018-01-11 16:51:36 +02:00
Joonas Rikkonen
c9f15d71ef
Husk limb rendering order fix (right arm is drawn in front of the torso), infected humans move their torso when attacking
2018-01-11 16:15:50 +02:00