Removed some unused methods
This commit is contained in:
@@ -161,7 +161,7 @@ namespace Barotrauma
|
||||
GraphicsDeviceManager.PreferMultiSampling = false;
|
||||
GraphicsDeviceManager.SynchronizeWithVerticalRetrace = Config.VSyncEnabled;
|
||||
|
||||
if (Config.WindowMode == Barotrauma.WindowMode.Windowed)
|
||||
if (Config.WindowMode == WindowMode.Windowed)
|
||||
{
|
||||
//for whatever reason, window isn't centered automatically
|
||||
//since MonoGame 3.6 (nuget package might be broken), so
|
||||
|
||||
@@ -164,14 +164,7 @@ namespace Barotrauma
|
||||
textBox.Text = "";
|
||||
CoroutineManager.StartCoroutine(WaitForKeyPress(textBox));
|
||||
}
|
||||
|
||||
private bool MarkUnappliedChanges(GUIButton button, object obj)
|
||||
{
|
||||
UnsavedSettings = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private bool SelectResolution(GUIComponent selected, object userData)
|
||||
{
|
||||
DisplayMode mode = selected.UserData as DisplayMode;
|
||||
@@ -187,7 +180,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool SelectContentPackage(GUIComponent select,object userData)
|
||||
private bool SelectContentPackage(GUIComponent select, object userData)
|
||||
{
|
||||
GameMain.Config.SelectedContentPackage = (ContentPackage)userData;
|
||||
UnsavedSettings = true;
|
||||
|
||||
@@ -329,60 +329,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool EnterProperty(GUITickBox tickBox)
|
||||
{
|
||||
var property = tickBox.UserData as SerializableProperty;
|
||||
if (property == null) return false;
|
||||
|
||||
property.TrySetValue(tickBox.Selected);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool EnterProperty(GUITextBox textBox, string text)
|
||||
{
|
||||
textBox.Color = Color.DarkGreen;
|
||||
|
||||
var property = textBox.UserData as SerializableProperty;
|
||||
if (property == null) return false;
|
||||
|
||||
object prevValue = property.GetValue();
|
||||
|
||||
textBox.Deselect();
|
||||
|
||||
if (property.TrySetValue(text))
|
||||
{
|
||||
textBox.Text = text;
|
||||
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ChangeProperty, property });
|
||||
}
|
||||
else if (GameMain.Client != null)
|
||||
{
|
||||
GameMain.Client.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ChangeProperty, property });
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (prevValue != null)
|
||||
{
|
||||
textBox.Text = prevValue.ToString();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private bool PropertyChanged(GUITextBox textBox, string text)
|
||||
{
|
||||
textBox.Color = Color.Red;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
|
||||
{
|
||||
if (type == ServerNetObject.ENTITY_POSITION)
|
||||
|
||||
Reference in New Issue
Block a user