Fixed charybdis's attack having a damage value of 0.5 for some reason
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@@ -31,7 +31,7 @@
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<!-- lower yaw -->
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<limb id = "1" radius="70" height="100">
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<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="416,0,192,256" depth="0.025" origin="0.65,0.5"/>
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<attack range="500" damagerange="250" duration="0.5" damage="5.00" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="200" force="50" targetforce="-50" severlimbsprobability="1.0"/>
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<attack range="500" damagerange="250" duration="0.5" damage="500" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="100" force="50" targetforce="-50" severlimbsprobability="1.0"/>
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</limb>
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<!-- front fins -->
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