Fixed charybdis's attack having a damage value of 0.5 for some reason

This commit is contained in:
Joonas Rikkonen
2018-01-26 17:27:04 +02:00
parent 98d0f42510
commit 5e4eef3915

View File

@@ -31,7 +31,7 @@
<!-- lower yaw -->
<limb id = "1" radius="70" height="100">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="416,0,192,256" depth="0.025" origin="0.65,0.5"/>
<attack range="500" damagerange="250" duration="0.5" damage="5.00" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="200" force="50" targetforce="-50" severlimbsprobability="1.0"/>
<attack range="500" damagerange="250" duration="0.5" damage="500" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="100" force="50" targetforce="-50" severlimbsprobability="1.0"/>
</limb>
<!-- front fins -->