Merge pull request #241 from shoter/master

Player input is updated only when game windows is active
This commit is contained in:
Joonas Rikkonen
2018-01-30 10:35:34 +02:00
committed by GitHub

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@@ -143,23 +143,26 @@ namespace Barotrauma
{
timeSinceClick += deltaTime;
oldMouseState = mouseState;
mouseState = latestMouseState;
UpdateVariable();
oldKeyboardState = keyboardState;
keyboardState = Keyboard.GetState();
doubleClicked = false;
if (LeftButtonClicked())
if (GameMain.Instance.IsActive)
{
if (timeSinceClick < DoubleClickDelay &&
(mouseState.Position - lastClickPosition).ToVector2().Length() < MaxDoubleClickDistance)
oldMouseState = mouseState;
mouseState = latestMouseState;
UpdateVariable();
oldKeyboardState = keyboardState;
keyboardState = Keyboard.GetState();
doubleClicked = false;
if (LeftButtonClicked())
{
doubleClicked = true;
if (timeSinceClick < DoubleClickDelay &&
(mouseState.Position - lastClickPosition).ToVector2().Length() < MaxDoubleClickDistance)
{
doubleClicked = true;
}
lastClickPosition = mouseState.Position;
timeSinceClick = 0.0;
}
lastClickPosition = mouseState.Position;
timeSinceClick = 0.0;
}
}