Commit Graph

39 Commits

Author SHA1 Message Date
NotAlwaysTrue
50327a4d83 Merge branch 'heads/upstream' into OBT/1.2.0(SpringUpdate) 2026-04-25 13:08:16 +08:00
NotAlwaysTrue
9b35f6b23f Sync with upstream
* Update bug-reports.yml

* Fix modifyChatMessage hook

* Add LuaCsSetup.Lua back for compatibility

* Fix Game.AssignOnExecute having command arguments be passed as varargs instead of a table

* Actually use the PackageId const everywhere we need to refer to our content package

* Load languages files even if the package is disabled

* Fix Hook.Remove not being implemented properly

* - Changed event aliases to be case insensitive.

* - Fixed assembly logging style.
- Fixed double logging during execution.

* Fix garbage network data being read by the game when reading LuaCs network messages

* PackageId -> PackageName

* Added caching toggle to PluginManagementService

* Fix LuaCs initializing too late for singleplayer campaigns and rework the C# prompt to only show when enabling mods/joining server

* Oops, fix NRE crash

* Fix hide username in logs config not doing anything

* Fix Cs prompt showing up more than one between rounds

* Fix server host being prompted twice with the C# popup

* Ignore our workshop packages from the game's dependency thing since it doesn't really make sense

* Load console commands after executing and possible fix for the not console command permitted

* Added fallback friendly name resolution for ModConfig assembly contents.

* Register Voronoi2 stuff

* Added configinfo null check to SettingBase.cs

* Add safety check so this stops crashing when we look at it the wrong way

* Fixed "Folder" attribute files not being found.

* Keep the LuaCsConfig class laying around for compatibility, not sure anywhere in our code base (and shouldn't be)

* Added fallback compilation for UseInternalsAwareAssembly if the publicized script compilation fails.

* Added legacy overload of AddCommand for mod compat.

* Added LoggerService to Lua env. Made ILoggerService compliant with LuaCsLogger API.

* Changed csharp script compilation algorithm to be best effort.

* Added "RunUnrestricted" mode for lua scripts that need to run outside of sandbox.

* - Fixed networking sync vars failing to sync initially.
- Fixed lua failing to differentiate overloads ISettingBase.

* Add alias for human.CPRSuccess and human.CPRFailed

* - Fixed up the settings menu.
- Made SettingEntry throw an error if "Value" attribute is not found in XML.
- Fixed saved values for settings sometimes not reloading after disabling and re-enabling a package.

* Fix LuaCs net messages received during connection initialization to be read incorrectly, happened because we would reset the BitPosition in our harmony patch which would cause the message to be read incorrectly later

* Allow reloadlua to force the state to running

* New icon for settings and make the top left text more user friendly

* Fix client.packages hook sending normal packages

* Fixed OnUpdate() not passing in deltaTime instead of totalTime.

* Missing diffs from bb21a09244

* Added networking tests for configs.

* Added missing diffs for f61f852a25.

* Some tweaks to the text

* Remove missing Value error, it should just use the default value if it's not specified

* Fix UseInternalAccessName

* Always purge cashes for plugin content on unloading.

* Fix texture not multiple of 4

* v1.12.7.0 (Spring Update 2026 Hotfix 1)

---------

Co-authored-by: Joonas Rikkonen <poe.regalis@gmail.com>
Co-authored-by: Evil Factory <36804725+evilfactory@users.noreply.github.com>
Co-authored-by: MapleWheels <njainanan@hotmail.com>
2026-04-25 12:10:24 +08:00
MapleWheels
ef66d27ffe - Fixed network synchro of vars, needs synctype testing. 2026-04-09 05:34:50 -04:00
MapleWheels
ebe8ec455f LuaCs CSharp Enabled Rework
- New UI for the prompt

- Third time's the charm.

- Fixed TOCTOU for cs prompt on main menu. - Fixed SubEditor not running lua when don't run is selected for cs.

- LuaCs CSharp Enabled Rework
2026-04-08 16:31:42 -03:00
Evil Factory
14c610e6c7 Re-added the install_cl_lua command 2026-03-28 21:50:13 -03:00
Evil Factory
5bfa15564a Move partial classes to extension methods, the ones that can't, turn into Lua compatibility members 2026-03-28 12:51:53 -03:00
Evil Factory
3192cc8b00 Remove need to define custom network header in upstream 2026-02-28 16:47:18 -03:00
NotAlwaysTrue
679ffd380b OBT/1.1.0 (#50)
Finished CL-EP
Restored early Parallelism setting
2026-02-24 15:16:41 +08:00
Evil Factory
124b1e545d Fix missing ILuaCsNetworking API 2026-02-20 19:32:03 -03:00
Evil Factory
d14c353115 Remove old LuaCsNetworking 2026-02-09 21:01:07 -03:00
Evil Factory
705137e993 Finalize networking service 2026-02-08 15:03:03 -03:00
Evil Factory
ba10d9d031 Working NetworkingService without net vars 2026-02-07 20:11:46 -05:00
MapleWheels
e75208507d - Config Services almost ready.
- Refactored and flattened namespaces.
2026-02-07 20:11:46 -05:00
MapleWheels
9cc20a03c0 Fixed networking references errors. 2026-02-07 20:11:46 -05:00
MapleWheels
6362a9c34f - Work on LuaCs system state machine. 2026-02-07 20:10:54 -05:00
MapleWheels
055a508901 - Deleted unused service IPackageListRetrievalService.cs
- Added caching function to LuaScriptLoader.cs
- Added sample async code to LuaScriptManagementService.cs
- Removed most of the State functions in LuaCsSetup.cs (requires rewrite).
- Fixed CsEnabled check.
- Moved IsRunningWorkshop check to client-only project.
2026-02-07 20:10:54 -05:00
Maplewheels
0438d3c4ba [Save/Sync]
- Work on PMS.
2026-02-07 20:10:54 -05:00
Maplewheels
595470ccfb [Save/Sync] In-Progress rewrite of ConfigService and ModConfigService 2026-02-07 20:10:53 -05:00
Evil Factory
6499e7608c Fix package management service constructor and create [DebugOnlyTest]TestLuaMod 2026-02-07 20:10:53 -05:00
MapleWheels
c6713f37bb IT BUILDS!!!
- Removed LocalizationServices and other sus things.
- Rewrote AssemblyLoader
[In Progress] SafeStorageService
[In Progress] LuaScriptLoader
2026-02-07 20:10:52 -05:00
MapleWheels
52d920d969 [Milestone] PackageManagementService completed.
- ContentPackageInfoLookup Service completed.
- Implemented ModConfigService.cs
- Implemented some of the resource processors.
2026-02-07 20:10:45 -05:00
MapleWheels
7436ea3e8c - Finished most of LuaCsSetup top-level functionality.
- Removed some unneeded interface definitions.
- Clean-slated some Services that need to be re-written.
2026-02-07 20:10:39 -05:00
MapleWheels
d2b9ca4c1b [Refactor-Minor]
- Refactored interface definition.
- Plugin Loading System Refactor (incomplete).
2026-02-07 20:10:39 -05:00
MapleWheels
6880e5e9ee [Milestone] AssemblyLoader completed.
Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
2026-02-07 20:10:26 -05:00
MapleWheels
01cc1d331b -- Squash:
- In progress implementation of services model.
2026-02-07 20:10:04 -05:00
EvilFactory
bf34934e9c Merge fixes 2024-03-28 16:19:53 -03:00
EvilFactory
966236652a Copy publicized folder on install script and clean up 2023-10-08 17:49:46 -03:00
EvilFactory
8e6f8cc5e6 Added support for workshop install for other platforms (MacOS is likely still borked, but I don't have a Mac to test it) 2023-05-03 12:38:29 -03:00
EvilFactory
4303cf3111 Added support for MoonSharp's VsCodeDebugger 2023-03-27 15:20:14 -03:00
EvilFactory
e8ca69dede Added debug symbols to the installer script 2023-03-06 12:59:55 -03:00
EvilFactory
0c00839458 Only send network debug when verbose logging is enabled and enabled compatibility for the net lobby screen 2023-01-31 14:47:27 -03:00
EvilFactory
ba543aef2c Improved Networking
Network messages are now sent through a 2-byte Id to minimize overhead of using strings.
2023-01-29 13:21:19 -03:00
EvilFactory
8fdf2156dc Introduce the LuaCsLogger class and make everything use that instead 2022-12-29 15:58:51 -03:00
EvilFactory
c739ea3952 Unstable fixes 2022-12-09 20:19:36 -03:00
EvilFactory
43810a3509 Use WorkshopId instead and minor cleanup 2022-10-28 12:26:47 -03:00
EvilFactory
faad59f20d fix projects and compile errors 2022-09-29 14:08:59 -03:00
EvilFactory
ca89cbe418 refactor workshop installation: make LuaCsInstaller a little less cursed 2022-08-23 14:58:42 -03:00
EvilFactory
0948c6dc35 added Quality.SetValue 2022-08-08 17:36:50 -03:00
Evil Factory
b7395bedea Refactor and fix #56 2022-04-15 19:08:27 -03:00