Introduce the LuaCsLogger class and make everything use that instead
This commit is contained in:
@@ -3314,7 +3314,7 @@ namespace Barotrauma
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}
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catch(Exception ex)
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{
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GameMain.LuaCs.HandleException(ex, LuaCsMessageOrigin.LuaMod);
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LuaCsLogger.HandleException(ex, LuaCsMessageOrigin.LuaMod);
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}
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}));
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@@ -1251,7 +1251,7 @@ namespace Barotrauma
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}
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catch (Exception ex)
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{
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GameMain.LuaCs.HandleException(ex, LuaCsMessageOrigin.LuaMod);
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LuaCsLogger.HandleException(ex, LuaCsMessageOrigin.LuaMod);
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}
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}));
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commands.Add(new Command("cs", "cs: Runs a string.", (string[] args) =>
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@@ -62,13 +62,13 @@ namespace Barotrauma
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}
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catch (UnauthorizedAccessException e)
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{
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GameMain.LuaCs.PrintError("You seem to already have Client Side Lua installed, if you are trying to reinstall, make sure uninstall it first (mainmenu button located top left).", LuaCsMessageOrigin.LuaCs);
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LuaCsLogger.LogError("You seem to already have Client Side Lua installed, if you are trying to reinstall, make sure uninstall it first (mainmenu button located top left).", LuaCsMessageOrigin.LuaCs);
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return;
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}
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catch (Exception e)
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{
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GameMain.LuaCs.HandleException(e, LuaCsMessageOrigin.LuaCs);
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LuaCsLogger.HandleException(e, LuaCsMessageOrigin.LuaCs);
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return;
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}
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@@ -37,7 +37,7 @@ namespace Barotrauma
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}
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catch (Exception e)
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{
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GameMain.LuaCs.HandleException(e, LuaCsMessageOrigin.CSharpMod);
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LuaCsLogger.HandleException(e, LuaCsMessageOrigin.CSharpMod);
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}
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LoadedMods.Remove(this);
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@@ -52,12 +52,12 @@ namespace Barotrauma
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{
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if (rtValue == RunType.Standard && isEnabled)
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{
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LuaCsSetup.PrintCsMessage($"Added {cp.Name} {cp.ModVersion} to Cs compilation. (Standard)");
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LuaCsLogger.LogMessage($"Added {cp.Name} {cp.ModVersion} to Cs compilation. (Standard)");
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return true;
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}
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else if (rtValue == RunType.Forced)
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{
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LuaCsSetup.PrintCsMessage($"Added {cp.Name} {cp.ModVersion} to Cs compilation. (Forced)");
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LuaCsLogger.LogMessage($"Added {cp.Name} {cp.ModVersion} to Cs compilation. (Forced)");
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return true;
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}
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else if (rtValue == RunType.None)
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@@ -71,7 +71,7 @@ namespace Barotrauma
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if (isEnabled)
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{
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LuaCsSetup.PrintCsMessage($"Added {cp.Name} {cp.ModVersion} to Cs compilation. (Assumed)");
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LuaCsLogger.LogMessage($"Added {cp.Name} {cp.ModVersion} to Cs compilation. (Assumed)");
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return true;
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}
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else
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@@ -160,7 +160,7 @@ namespace Barotrauma
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}
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catch (Exception ex)
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{
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LuaCsSetup.PrintCsError("Error loading '" + folder + "':\n" + ex.Message + "\n" + ex.StackTrace);
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LuaCsLogger.LogError("Error loading '" + folder + "':\n" + ex.Message + "\n" + ex.StackTrace, LuaCsMessageOrigin.CSharpMod);
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}
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}
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@@ -189,7 +189,7 @@ namespace Barotrauma
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{
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errStr += $"\n{diagnostic}";
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}
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LuaCsSetup.PrintCsError(errStr);
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LuaCsLogger.LogError(errStr, LuaCsMessageOrigin.CSharpMod);
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}
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else
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{
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@@ -207,7 +207,7 @@ namespace Barotrauma
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}
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catch (ReflectionTypeLoadException re)
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{
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LuaCsSetup.PrintCsError($"Unable to load CsMod Types. {re.Message}");
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LuaCsLogger.LogError($"Unable to load CsMod Types. {re.Message}", LuaCsMessageOrigin.CSharpMod);
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throw re;
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}
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}
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@@ -84,7 +84,7 @@ namespace Barotrauma
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{
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errStr += $"\n{idx}: {err}";
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}
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LuaCsSetup.PrintCsError(errStr);
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LuaCsLogger.LogError(errStr, LuaCsMessageOrigin.CSharpMod);
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}
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else
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{
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@@ -102,16 +102,16 @@ namespace Barotrauma
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UserData.UnregisterType(type, true);
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}
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}
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else { LuaCsSetup.PrintCsError("Script Error - no run method detected"); }
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else { LuaCsLogger.LogError("Script Error - no run method detected", LuaCsMessageOrigin.CSharpMod); }
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}
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else { LuaCsSetup.PrintCsError("Script Error - no runner class detected"); }
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else { LuaCsLogger.LogError("Script Error - no runner class detected", LuaCsMessageOrigin.CSharpMod); }
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}
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}
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Unload();
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}
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catch (Exception ex)
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{
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LuaCsSetup.PrintCsError("Error running script:\n" + ex.Message + "\n" + ex.StackTrace);
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LuaCsLogger.LogError("Error running script:\n" + ex.Message + "\n" + ex.StackTrace, LuaCsMessageOrigin.CSharpMod);
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}
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return scriptResilt;
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@@ -814,8 +814,8 @@ namespace Barotrauma
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{
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argsSb.Append(arg + " ");
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}
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luaCs.PrintError($"Error in Hook '{name}'->'{key}', with args '{argsSb}':\n{e}", LuaCsMessageOrigin.Unknown);
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luaCs.HandleException(e, LuaCsMessageOrigin.Unknown);
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LuaCsLogger.LogError($"Error in Hook '{name}'->'{key}', with args '{argsSb}':\n{e}", LuaCsMessageOrigin.Unknown);
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LuaCsLogger.HandleException(e, LuaCsMessageOrigin.Unknown);
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}
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}
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@@ -1177,10 +1177,9 @@ namespace Barotrauma
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il.If((il) =>
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{
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// IL: LuaCs.HandleException(exception, LuaCsMessageOrigin.LuaMod);
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il.LoadField(luaCsField);
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il.LoadLocal(exception);
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il.LoadConstant((int)LuaCsMessageOrigin.LuaMod); // underlying enum type is int
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il.Call(typeof(LuaCsSetup).GetMethod(nameof(LuaCsSetup.HandleException), BindingFlags.NonPublic | BindingFlags.Instance));
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il.Call(typeof(LuaCsLogger).GetMethod(nameof(LuaCsLogger.HandleException), BindingFlags.Public | BindingFlags.Static));
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});
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il.EndCatchBlock(catchBlock);
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@@ -1227,7 +1226,7 @@ namespace Barotrauma
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{
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if (methodPatches.Prefixes.Remove(identifier))
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{
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luaCs.PrintMessage($"Replacing existing prefix: {identifier}");
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LuaCsLogger.LogMessage($"Replacing existing prefix: {identifier}");
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}
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methodPatches.Prefixes.Add(identifier, new LuaCsPatch
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@@ -1240,7 +1239,7 @@ namespace Barotrauma
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{
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if (methodPatches.Postfixes.Remove(identifier))
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{
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luaCs.PrintMessage($"Replacing existing postfix: {identifier}");
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LuaCsLogger.LogMessage($"Replacing existing postfix: {identifier}");
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}
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methodPatches.Postfixes.Add(identifier, new LuaCsPatch
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@@ -83,8 +83,8 @@ namespace Barotrauma
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}
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catch (Exception ex)
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{
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GameMain.LuaCs.PrintError($"Error in {__originalMethod.Name}:", LuaCsMessageOrigin.Unknown);
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GameMain.LuaCs.HandleException(ex, LuaCsMessageOrigin.Unknown);
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LuaCsLogger.LogError($"Error in {__originalMethod.Name}:", LuaCsMessageOrigin.Unknown);
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LuaCsLogger.HandleException(ex, LuaCsMessageOrigin.Unknown);
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}
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}
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@@ -125,7 +125,7 @@ namespace Barotrauma
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{
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if (identifier == null || method == null || patch == null)
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{
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luaCs.HandleException(new ArgumentNullException("Identifier, Method and Patch arguments must not be null."), LuaCsMessageOrigin.Unknown);
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LuaCsLogger.HandleException(new ArgumentNullException("Identifier, Method and Patch arguments must not be null."), LuaCsMessageOrigin.Unknown);
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return;
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}
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ValidatePatchTarget(method);
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@@ -13,136 +13,159 @@ namespace Barotrauma
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CSharpMod,
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}
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internal delegate void LuaCsMessageLogger(string prefix, object o);
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internal delegate void LuaCsExceptionHandler(Exception ex, LuaCsMessageOrigin origin);
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// TODO: make it a separate class
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partial class LuaCsSetup
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class LuaCsLogger
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{
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#if SERVER
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private const string LOG_PREFIX = "SV";
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private const string LogPrefix = "SV";
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private const int NetMaxLength = 1024;
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private const int NetMaxMessages = 60;
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#else
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private const string LOG_PREFIX = "CL";
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private const string LogPrefix = "CL";
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#endif
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public static void PrintLuaError(object o) => PrintErrorBase($"[{LOG_PREFIX} LUA ERROR] ", o, "nil");
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public static void PrintCsError(object o) => PrintErrorBase($"[{LOG_PREFIX} CS ERROR] ", o, "Null");
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public static void PrintGenericError(object o) => PrintErrorBase($"[{LOG_PREFIX} ERROR] ", o, "Null");
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public static LuaCsMessageLogger MessageLogger;
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public static LuaCsExceptionHandler ExceptionHandler;
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private static void PrintErrorBase(string prefix, object message, string empty)
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{
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message ??= empty;
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var str = message.ToString();
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for (int i = 0; i < str.Length; i += 1024)
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{
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var subStr = str.Substring(i, Math.Min(1024, str.Length - i));
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var errorMsg = subStr;
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if (i == 0) errorMsg = prefix + errorMsg;
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DebugConsole.ThrowError(errorMsg);
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#if SERVER
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if (GameMain.Server != null)
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{
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foreach (var c in GameMain.Server.ConnectedClients)
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{
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GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", errorMsg, ChatMessageType.Console, null, textColor: Color.Red), c);
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}
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GameServer.Log(errorMsg, ServerLog.MessageType.Error);
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}
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#endif
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}
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}
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// TODO: deprecate this (in an effort to get rid of as much global state as possible)
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public void PrintError(object o, LuaCsMessageOrigin origin)
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{
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switch (origin)
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{
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case LuaCsMessageOrigin.LuaCs:
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PrintGenericError(o);
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break;
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case LuaCsMessageOrigin.LuaMod:
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PrintLuaError(o);
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break;
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case LuaCsMessageOrigin.CSharpMod:
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PrintCsError(o);
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break;
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}
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}
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private void DefaultExceptionHandler(Exception ex, LuaCsMessageOrigin origin)
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public static void HandleException(Exception ex, LuaCsMessageOrigin origin)
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{
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switch (ex)
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{
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case NetRuntimeException netRuntimeException:
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if (netRuntimeException.DecoratedMessage == null)
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{
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PrintError(netRuntimeException, origin);
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LogError(netRuntimeException.ToString(), origin);
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}
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else
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{
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// FIXME: netRuntimeException.ToString() doesn't print the InnerException's stack trace...
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PrintError($"{netRuntimeException.DecoratedMessage}: {netRuntimeException}", origin);
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LogError($"{netRuntimeException.DecoratedMessage}: {netRuntimeException}", origin);
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}
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break;
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case InterpreterException interpreterException:
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if (interpreterException.DecoratedMessage == null)
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{
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PrintError(interpreterException, origin);
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LogError(interpreterException.ToString(), origin);
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}
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else
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{
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PrintError(interpreterException.DecoratedMessage, origin);
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LogError(interpreterException.DecoratedMessage, origin);
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}
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break;
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default:
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var msg = ex.StackTrace != null
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? ex.ToString()
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: $"{ex}\n{Environment.StackTrace}";
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PrintError(msg, origin);
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LogError(msg, origin);
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break;
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}
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}
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private static void DefaultMessageLogger(string prefix, object o)
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public static void LogError(string message, LuaCsMessageOrigin origin)
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{
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var message = o.ToString();
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for (int i = 0; i < message.Length; i += 1024)
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switch (origin)
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{
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var subStr = message.Substring(i, Math.Min(1024, message.Length - i));
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#if SERVER
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if (GameMain.Server != null)
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{
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foreach (var c in GameMain.Server.ConnectedClients)
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{
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GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", subStr, ChatMessageType.Console, null, textColor: Color.MediumPurple), c);
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}
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#if !DEBUG
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GameServer.Log(prefix + subStr, ServerLog.MessageType.ServerMessage);
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#endif
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}
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#endif
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case LuaCsMessageOrigin.LuaCs:
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LogError($"[{LogPrefix} ERROR] {message}");
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break;
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case LuaCsMessageOrigin.LuaMod:
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LogError($"[{LogPrefix} LUA ERROR] {message}");
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break;
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case LuaCsMessageOrigin.CSharpMod:
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LogError($"[{LogPrefix} CS ERROR] {message}");
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break;
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}
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}
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public static void LogError(string message)
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{
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Log($"{message}", Color.Red, ServerLog.MessageType.Error);
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}
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public static void LogMessage(string message, Color? serverColor = null, Color? clientColor = null)
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{
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if (serverColor == null) { serverColor = Color.MediumPurple; }
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if (clientColor == null) { clientColor = Color.Purple; }
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#if SERVER
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DebugConsole.NewMessage(message.ToString(), Color.MediumPurple);
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Log(message, serverColor);
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#else
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DebugConsole.NewMessage(message.ToString(), Color.Purple);
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Log(message, clientColor);
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#endif
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}
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private void PrintMessageBase(string prefix, object message, string empty) => MessageLogger?.Invoke(prefix, message ?? empty);
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internal void PrintMessage(object message) => PrintMessageBase("[LuaCs] ", message, "nil");
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// This is used so its possible to call logging functions inside the serverLog
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// hook without creating an infinite loop
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private static bool lockLog = false;
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// TODO: deprecate this (in an effort to get rid of as much global state as possible)
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public static void PrintCsMessage(object message) => GameMain.LuaCs.PrintMessage(message);
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public static void Log(string message, Color? color = null, ServerLog.MessageType messageType = ServerLog.MessageType.ServerMessage)
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{
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MessageLogger?.Invoke(message);
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DebugConsole.NewMessage(message, color);
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#if SERVER
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void broadcastMessage(string m)
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{
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foreach (var client in GameMain.Server.ConnectedClients)
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{
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//if (client.ChatMsgQueue.Count > NetMaxMessages)
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//{
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// If there's an error or message happening many times per second (inside Update loop for example)
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// we will need to discart some messages so the client doesn't get overloaded by all
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// those net messages.
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// continue;
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//}
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ChatMessage consoleMessage = ChatMessage.Create("", m, ChatMessageType.Console, null, textColor: color);
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GameMain.Server.SendDirectChatMessage(consoleMessage, client);
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if (!GameMain.Server.ServerSettings.SaveServerLogs || !client.HasPermission(ClientPermissions.ServerLog))
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{
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continue;
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}
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ChatMessage logMessage = ChatMessage.Create(messageType.ToString(), "[LuaCs] " + m, ChatMessageType.ServerLog, null);
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GameMain.Server.SendDirectChatMessage(logMessage, client);
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}
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}
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if (GameMain.Server != null)
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{
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if (GameMain.Server.ServerSettings.SaveServerLogs)
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{
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string logMessage = "[LuaCs] " + message;
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GameMain.Server.ServerSettings.ServerLog.WriteLine(logMessage, messageType, false);
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if (!lockLog)
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{
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lockLog = true;
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GameMain.LuaCs?.Hook?.Call("serverLog", logMessage, messageType);
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lockLog = false;
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}
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}
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for (int i = 0; i < message.Length; i += NetMaxLength)
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{
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string subStr = message.Substring(i, Math.Min(1024, message.Length - i));
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broadcastMessage(subStr);
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}
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}
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#endif
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}
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partial class LuaCsSetup
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{
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// Compatibility with cs mods that use this method.
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public void PrintLuaError(string message) => LuaCsLogger.LogError(message, LuaCsMessageOrigin.LuaMod);
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public void PrintCsError(string message) => LuaCsLogger.LogError(message, LuaCsMessageOrigin.CSharpMod);
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public void PrintGenericError(string message) => LuaCsLogger.LogError(message, LuaCsMessageOrigin.LuaCs);
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internal void PrintMessage(string message) => LuaCsLogger.LogMessage(message);
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public static void PrintCsMessage(string message) => LuaCsLogger.LogMessage(message);
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internal void HandleException(Exception ex, LuaCsMessageOrigin origin) => LuaCsLogger.HandleException(ex, origin);
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}
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}
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}
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@@ -1,4 +1,4 @@
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using MoonSharp.Interpreter;
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using MoonSharp.Interpreter;
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using MoonSharp.Interpreter.Interop;
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using System;
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using System.Collections.Generic;
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@@ -73,7 +73,7 @@ namespace Barotrauma
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{
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if (luaModInterface.Any(i => i.Equals(modName)))
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{
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GameMain.LuaCs.HandleException(new ArgumentException($"'{modName}' entry already registered"), LuaCsMessageOrigin.LuaMod);
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LuaCsLogger.HandleException(new ArgumentException($"'{modName}' entry already registered"), LuaCsMessageOrigin.LuaMod);
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return null;
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}
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@@ -86,7 +86,7 @@ namespace Barotrauma
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{
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if (csModInterface.Any(i => i.Equals(mod)))
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{
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GameMain.LuaCs.HandleException(new ArgumentException($"'{mod.GetType().FullName}' entry already registered"), LuaCsMessageOrigin.CSharpMod);
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LuaCsLogger.HandleException(new ArgumentException($"'{mod.GetType().FullName}' entry already registered"), LuaCsMessageOrigin.CSharpMod);
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return null;
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}
|
||||
|
||||
@@ -111,4 +111,4 @@ namespace Barotrauma
|
||||
protected LuaModStore GetLuaStore(string modName) => luaModInterface.Where(i => i.Name == modName).FirstOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,8 +96,8 @@ namespace Barotrauma
|
||||
catch (Exception e)
|
||||
{
|
||||
// TODO: make LuaCsNetworking hold a reference to LuaCsSetup instead of using this global
|
||||
GameMain.LuaCs.PrintError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
|
||||
GameMain.LuaCs.HandleException(e, LuaCsMessageOrigin.Unknown);
|
||||
LuaCsLogger.LogError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
|
||||
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.Unknown);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -122,8 +122,8 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.LuaCs.PrintError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
|
||||
GameMain.LuaCs.HandleException(e, LuaCsMessageOrigin.Unknown);
|
||||
LuaCsLogger.LogError($"Exception thrown inside NetMessageReceive({netMessageName})", LuaCsMessageOrigin.Unknown);
|
||||
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.Unknown);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,10 @@ namespace Barotrauma
|
||||
public LuaCsSetupConfig() { }
|
||||
}
|
||||
|
||||
internal delegate void LuaCsMessageLogger(string message);
|
||||
internal delegate void LuaCsErrorHandler(Exception ex, LuaCsMessageOrigin origin);
|
||||
internal delegate void LuaCsExceptionHandler(Exception ex, LuaCsMessageOrigin origin);
|
||||
|
||||
partial class LuaCsSetup
|
||||
{
|
||||
public const string LuaSetupFile = "Lua/LuaSetup.lua";
|
||||
@@ -59,14 +63,8 @@ namespace Barotrauma
|
||||
public CsScriptLoader CsScriptLoader { get; private set; }
|
||||
public LuaCsSetupConfig Config { get; private set; }
|
||||
|
||||
internal LuaCsExceptionHandler ExceptionHandler { get; set; }
|
||||
internal LuaCsMessageLogger MessageLogger { get; set; }
|
||||
|
||||
public LuaCsSetup()
|
||||
{
|
||||
MessageLogger = DefaultMessageLogger;
|
||||
ExceptionHandler = DefaultExceptionHandler;
|
||||
|
||||
Hook = new LuaCsHook(this);
|
||||
ModStore = new LuaCsModStore();
|
||||
|
||||
@@ -136,11 +134,6 @@ namespace Barotrauma
|
||||
return null;
|
||||
}
|
||||
|
||||
internal void HandleException(Exception ex, LuaCsMessageOrigin origin)
|
||||
{
|
||||
this.ExceptionHandler?.Invoke(ex, origin);
|
||||
}
|
||||
|
||||
private DynValue DoFile(string file, Table globalContext = null, string codeStringFriendly = null)
|
||||
{
|
||||
if (!LuaCsFile.CanReadFromPath(file))
|
||||
@@ -185,7 +178,7 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleException(e, LuaCsMessageOrigin.LuaMod);
|
||||
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.LuaMod);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
@@ -257,7 +250,7 @@ namespace Barotrauma
|
||||
{
|
||||
Stop();
|
||||
|
||||
PrintMessage("Lua! Version " + AssemblyInfo.GitRevision);
|
||||
LuaCsLogger.LogMessage("Lua! Version " + AssemblyInfo.GitRevision);
|
||||
|
||||
if (File.Exists(configFileName))
|
||||
{
|
||||
@@ -277,7 +270,7 @@ namespace Barotrauma
|
||||
RegisterLuaConverters();
|
||||
|
||||
Lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.Debug);
|
||||
Lua.Options.DebugPrint = PrintMessage;
|
||||
Lua.Options.DebugPrint = (o) => { LuaCsLogger.LogMessage(o); };
|
||||
Lua.Options.ScriptLoader = LuaScriptLoader;
|
||||
Lua.Options.CheckThreadAccess = false;
|
||||
Script.GlobalOptions.ShouldPCallCatchException = (Exception ex) => { return true; };
|
||||
@@ -309,7 +302,7 @@ namespace Barotrauma
|
||||
UserData.RegisterType<LuaCsPerformanceCounter>();
|
||||
UserData.RegisterType<IUserDataDescriptor>();
|
||||
|
||||
Lua.Globals["printerror"] = (Action<object>)PrintLuaError;
|
||||
Lua.Globals["printerror"] = (DynValue o) => { LuaCsLogger.LogError(o.ToString(), LuaCsMessageOrigin.LuaMod); };
|
||||
|
||||
Lua.Globals["setmodulepaths"] = (Action<string[]>)SetModulePaths;
|
||||
|
||||
@@ -339,7 +332,7 @@ namespace Barotrauma
|
||||
|
||||
if (csActive)
|
||||
{
|
||||
PrintMessage("Cs! Version " + AssemblyInfo.GitRevision);
|
||||
LuaCsLogger.LogMessage("Cs! Version " + AssemblyInfo.GitRevision);
|
||||
|
||||
if (Config.FirstTimeCsWarning)
|
||||
{
|
||||
@@ -366,15 +359,15 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HandleException(ex, LuaCsMessageOrigin.CSharpMod);
|
||||
LuaCsLogger.HandleException(ex, LuaCsMessageOrigin.CSharpMod);
|
||||
}
|
||||
});
|
||||
compilationTime.Stop();
|
||||
PrintCsMessage($"Took {compilationTime.ElapsedMilliseconds}ms to compile and run Cs Scripts.");
|
||||
LuaCsLogger.LogMessage($"Took {compilationTime.ElapsedMilliseconds}ms to compile and run Cs Scripts.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HandleException(ex, LuaCsMessageOrigin.CSharpMod);
|
||||
LuaCsLogger.HandleException(ex, LuaCsMessageOrigin.CSharpMod);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -385,7 +378,7 @@ namespace Barotrauma
|
||||
|
||||
if (File.Exists(LuaSetupFile))
|
||||
{
|
||||
PrintMessage("Using LuaSetup.lua from the Barotrauma Lua/ folder.");
|
||||
LuaCsLogger.LogMessage("Using LuaSetup.lua from the Barotrauma Lua/ folder.");
|
||||
|
||||
try
|
||||
{
|
||||
@@ -394,12 +387,12 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleException(e, LuaCsMessageOrigin.LuaMod);
|
||||
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.LuaMod);
|
||||
}
|
||||
}
|
||||
else if (luaPackage != null)
|
||||
{
|
||||
PrintMessage("Using LuaSetup.lua from the content package.");
|
||||
LuaCsLogger.LogMessage("Using LuaSetup.lua from the content package.");
|
||||
|
||||
string path = Path.GetDirectoryName(luaPackage.Path);
|
||||
|
||||
@@ -410,12 +403,12 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleException(e, LuaCsMessageOrigin.LuaMod);
|
||||
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.LuaMod);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PrintLuaError("LuaSetup.lua not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.");
|
||||
LuaCsLogger.LogError("LuaSetup.lua not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.", LuaCsMessageOrigin.LuaMod);
|
||||
}
|
||||
|
||||
executionNumber++;
|
||||
|
||||
@@ -81,7 +81,7 @@ namespace Barotrauma
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.LuaCs.HandleException(e, LuaCsMessageOrigin.CSharpMod);
|
||||
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.CSharpMod);
|
||||
}
|
||||
|
||||
timedActionsToRemove.Add(timedAction);
|
||||
@@ -99,8 +99,8 @@ namespace Barotrauma
|
||||
}
|
||||
catch (NullReferenceException e)
|
||||
{
|
||||
GameMain.LuaCs.PrintError("Error while executing timers... This shouldn't happen... Why do we a NRE here???", LuaCsMessageOrigin.Unknown);
|
||||
GameMain.LuaCs.HandleException(e, LuaCsMessageOrigin.Unknown);
|
||||
LuaCsLogger.LogError("Error while executing timers... This shouldn't happen... Why do we a NRE here???", LuaCsMessageOrigin.Unknown);
|
||||
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.Unknown);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -106,14 +106,17 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteLine(string line, MessageType messageType)
|
||||
public void WriteLine(string line, MessageType messageType, bool logToConsole = true)
|
||||
{
|
||||
//string logLine = "[" + DateTime.Now.ToLongTimeString() + "] " + line;
|
||||
|
||||
var newText = new LogMessage(line, messageType);
|
||||
|
||||
#if SERVER
|
||||
DebugConsole.NewMessage(newText.Text.SanitizedValue, messageColor[messageType]); //TODO: REMOVE
|
||||
if (logToConsole)
|
||||
{
|
||||
DebugConsole.NewMessage(newText.Text.SanitizedValue, messageColor[messageType]); //TODO: REMOVE
|
||||
}
|
||||
#endif
|
||||
|
||||
lines.Enqueue(newText);
|
||||
|
||||
@@ -18,10 +18,9 @@ namespace TestProject.LuaCs
|
||||
// same methods, otherwise we get script ownership exceptions.
|
||||
luaCs = luaCsFixture.LuaCs;
|
||||
|
||||
luaCs.MessageLogger = (prefix, o) =>
|
||||
LuaCsLogger.MessageLogger = (o) =>
|
||||
{
|
||||
o ??= "null";
|
||||
output?.WriteLine(prefix + o);
|
||||
output?.WriteLine($"{o}");
|
||||
};
|
||||
|
||||
UserData.RegisterType<TestValueType>();
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace TestProject.LuaCs
|
||||
{
|
||||
public LuaCsFixture()
|
||||
{
|
||||
LuaCs.ExceptionHandler = (ex, _) =>
|
||||
LuaCsLogger.ExceptionHandler = (ex, _) =>
|
||||
{
|
||||
// Pretend we never caught the exception in the first place
|
||||
// (this allows us to preserve the stack trace)
|
||||
|
||||
Reference in New Issue
Block a user