Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)
This commit is contained in:
@@ -1,108 +0,0 @@
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using System;
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using System.ComponentModel;
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namespace Hyper.ComponentModel {
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public abstract class ChainingPropertyDescriptor : PropertyDescriptor {
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private readonly PropertyDescriptor _root;
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protected PropertyDescriptor Root { get { return _root; } }
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protected ChainingPropertyDescriptor(PropertyDescriptor root)
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: base(root) {
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_root = root;
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}
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public override void AddValueChanged(object component, EventHandler handler) {
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Root.AddValueChanged(component, handler);
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}
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public override AttributeCollection Attributes {
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get {
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return Root.Attributes;
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}
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}
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public override bool CanResetValue(object component) {
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return Root.CanResetValue(component);
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}
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public override string Category {
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get {
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return Root.Category;
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}
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}
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public override Type ComponentType {
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get { return Root.ComponentType; }
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}
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public override TypeConverter Converter {
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get {
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return Root.Converter;
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}
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}
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public override string Description {
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get {
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return Root.Description;
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}
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}
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public override bool DesignTimeOnly {
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get {
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return Root.DesignTimeOnly;
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}
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}
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public override string DisplayName {
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get {
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return Root.DisplayName;
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}
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}
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public override bool Equals(object obj) {
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return Root.Equals(obj);
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}
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public override PropertyDescriptorCollection GetChildProperties(object instance, Attribute[] filter) {
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return Root.GetChildProperties(instance, filter);
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}
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public override object GetEditor(Type editorBaseType) {
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return Root.GetEditor(editorBaseType);
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}
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public override int GetHashCode() {
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return Root.GetHashCode();
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}
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public override object GetValue(object component) {
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return Root.GetValue(component);
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}
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public override bool IsBrowsable {
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get {
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return Root.IsBrowsable;
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}
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}
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public override bool IsLocalizable {
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get {
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return Root.IsLocalizable;
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}
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}
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public override bool IsReadOnly {
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get { return Root.IsReadOnly; }
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}
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public override string Name {
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get {
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return Root.Name;
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}
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}
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public override Type PropertyType {
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get { return Root.PropertyType; }
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}
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public override void RemoveValueChanged(object component, EventHandler handler) {
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Root.RemoveValueChanged(component, handler);
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}
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public override void ResetValue(object component) {
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Root.ResetValue(component);
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}
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public override void SetValue(object component, object value) {
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Root.SetValue(component, value);
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}
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public override bool ShouldSerializeValue(object component) {
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return Root.ShouldSerializeValue(component);
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}
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public override bool SupportsChangeEvents {
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get {
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return Root.SupportsChangeEvents;
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}
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}
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public override string ToString() {
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return Root.ToString();
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}
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}
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}
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@@ -1,50 +0,0 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{954502B1-7282-417D-9310-3332962A1CA1}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>HyperPropertyDescriptor</RootNamespace>
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<AssemblyName>HyperPropertyDescriptor</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ChainingPropertyDescriptor.cs" />
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<Compile Include="HyperTypeDescriptionProvider.cs" />
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<Compile Include="HyperTypeDescriptor.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@@ -1,5 +0,0 @@
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectView>ShowAllFiles</ProjectView>
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</PropertyGroup>
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</Project>
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@@ -1,74 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel;
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using System.Security.Permissions;
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/* Change history:
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* 20 Apr 2007 Marc Gravell Rollback dictionary on error;
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* Assert ReflectionPermission for main creation
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* (thanks/credit to Josh Smith for feedback/hints)
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*/
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namespace Hyper.ComponentModel {
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public sealed class HyperTypeDescriptionProvider : TypeDescriptionProvider {
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public static void Add(Type type) {
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TypeDescriptionProvider parent = TypeDescriptor.GetProvider(type);
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TypeDescriptor.AddProvider(new HyperTypeDescriptionProvider(parent), type);
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}
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public HyperTypeDescriptionProvider() : this(typeof(object)) { }
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public HyperTypeDescriptionProvider(Type type) : this(TypeDescriptor.GetProvider(type)) { }
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public HyperTypeDescriptionProvider(TypeDescriptionProvider parent) : base(parent) { }
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public static void Clear(Type type) {
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lock (descriptors) {
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descriptors.Remove(type);
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}
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}
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public static void Clear() {
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lock (descriptors) {
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descriptors.Clear();
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}
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}
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private static readonly Dictionary<Type, ICustomTypeDescriptor> descriptors = new Dictionary<Type, ICustomTypeDescriptor>();
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public sealed override ICustomTypeDescriptor GetTypeDescriptor(Type objectType, object instance) {
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ICustomTypeDescriptor descriptor;
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lock (descriptors) {
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if (!descriptors.TryGetValue(objectType, out descriptor)) {
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try
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{
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descriptor = BuildDescriptor(objectType);
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}
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catch
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{
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return base.GetTypeDescriptor(objectType, instance);
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}
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}
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return descriptor;
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}
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}
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[ReflectionPermission( SecurityAction.Assert, Flags = ReflectionPermissionFlag.AllFlags)]
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private ICustomTypeDescriptor BuildDescriptor(Type objectType)
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{
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// NOTE: "descriptors" already locked here
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// get the parent descriptor and add to the dictionary so that
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// building the new descriptor will use the base rather than recursing
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ICustomTypeDescriptor descriptor = base.GetTypeDescriptor(objectType, null);
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descriptors.Add(objectType, descriptor);
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try
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{
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// build a new descriptor from this, and replace the lookup
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descriptor = new HyperTypeDescriptor(descriptor);
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descriptors[objectType] = descriptor;
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return descriptor;
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}
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catch
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{ // rollback and throw
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// (perhaps because the specific caller lacked permissions;
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// another caller may be successful)
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descriptors.Remove(objectType);
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throw;
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}
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}
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}
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}
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@@ -1,218 +0,0 @@
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using System;
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using System.ComponentModel;
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using System.Reflection.Emit;
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using System.Reflection;
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using System.Threading;
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using System.Collections.Generic;
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using System.Diagnostics;
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/* Change history:
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* 20 Apr 2007 Marc Gravell Renamed
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*/
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namespace Hyper.ComponentModel {
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sealed class HyperTypeDescriptor : CustomTypeDescriptor {
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private readonly PropertyDescriptorCollection propertyCollections;
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static readonly Dictionary<PropertyInfo, PropertyDescriptor> properties = new Dictionary<PropertyInfo, PropertyDescriptor>();
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internal HyperTypeDescriptor(ICustomTypeDescriptor parent)
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: base(parent) {
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propertyCollections = WrapProperties(parent.GetProperties());
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}
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public sealed override PropertyDescriptorCollection GetProperties(Attribute[] attributes) {
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return propertyCollections;
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}
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public sealed override PropertyDescriptorCollection GetProperties() {
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return propertyCollections;
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}
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private static PropertyDescriptorCollection WrapProperties(PropertyDescriptorCollection oldProps) {
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PropertyDescriptor[] newProps = new PropertyDescriptor[oldProps.Count];
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int index = 0;
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bool changed = false;
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// HACK: how to identify reflection, given that the class is internal...
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Type wrapMe = Assembly.GetAssembly(typeof(PropertyDescriptor)).GetType("System.ComponentModel.ReflectPropertyDescriptor");
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foreach (PropertyDescriptor oldProp in oldProps) {
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PropertyDescriptor pd = oldProp;
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// if it looks like reflection, try to create a bespoke descriptor
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if (ReferenceEquals(wrapMe, pd.GetType()) && TryCreatePropertyDescriptor(ref pd)) {
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changed = true;
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}
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newProps[index++] = pd;
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}
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return changed ? new PropertyDescriptorCollection(newProps, true) : oldProps;
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}
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static readonly ModuleBuilder moduleBuilder;
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static int counter;
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static HyperTypeDescriptor() {
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AssemblyName an = new AssemblyName("Hyper.ComponentModel.dynamic");
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AssemblyBuilder ab = AppDomain.CurrentDomain.DefineDynamicAssembly(an, AssemblyBuilderAccess.Run);
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moduleBuilder = ab.DefineDynamicModule("Hyper.ComponentModel.dynamic.dll");
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}
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private static bool TryCreatePropertyDescriptor(ref PropertyDescriptor descriptor) {
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try {
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PropertyInfo property = descriptor.ComponentType.GetProperty(descriptor.Name);
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if (property == null) return false;
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lock (properties) {
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PropertyDescriptor foundBuiltAlready;
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if (properties.TryGetValue(property, out foundBuiltAlready)) {
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descriptor = foundBuiltAlready;
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return true;
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}
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string name = "_c" + Interlocked.Increment(ref counter).ToString();
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TypeBuilder tb = moduleBuilder.DefineType(name, TypeAttributes.Sealed | TypeAttributes.NotPublic | TypeAttributes.Class | TypeAttributes.BeforeFieldInit | TypeAttributes.AutoClass | TypeAttributes.Public, typeof(ChainingPropertyDescriptor));
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// ctor calls base
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ConstructorBuilder cb = tb.DefineConstructor(MethodAttributes.HideBySig | MethodAttributes.Public | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName, CallingConventions.Standard, new Type[] { typeof(PropertyDescriptor) });
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ILGenerator il = cb.GetILGenerator();
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il.Emit(OpCodes.Ldarg_0);
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il.Emit(OpCodes.Ldarg_1);
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il.Emit(OpCodes.Call, typeof(ChainingPropertyDescriptor).GetConstructor(BindingFlags.NonPublic | BindingFlags.Instance, null, new Type[] { typeof(PropertyDescriptor) }, null));
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il.Emit(OpCodes.Ret);
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MethodBuilder mb;
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MethodInfo baseMethod;
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if (property.CanRead) {
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// obtain the implementation that we want to override
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baseMethod = typeof(ChainingPropertyDescriptor).GetMethod("GetValue");
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// create a new method that accepts an object and returns an object (as per the base)
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mb = tb.DefineMethod(baseMethod.Name,
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MethodAttributes.HideBySig | MethodAttributes.Public | MethodAttributes.Virtual | MethodAttributes.Final,
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baseMethod.CallingConvention, baseMethod.ReturnType, new Type[] { typeof(object) });
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// start writing IL into the method
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il = mb.GetILGenerator();
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if (property.DeclaringType.IsValueType) {
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// upbox the object argument into our known (instance) struct type
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LocalBuilder lb = il.DeclareLocal(property.DeclaringType);
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il.Emit(OpCodes.Ldarg_1);
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il.Emit(OpCodes.Unbox_Any, property.DeclaringType);
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il.Emit(OpCodes.Stloc_0);
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il.Emit(OpCodes.Ldloca_S, lb);
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} else {
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// cast the object argument into our known class type
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il.Emit(OpCodes.Ldarg_1);
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il.Emit(OpCodes.Castclass, property.DeclaringType);
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}
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// call the "get" method
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il.Emit(OpCodes.Callvirt, property.GetGetMethod());
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if (property.PropertyType.IsValueType) {
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// box it from the known (value) struct type
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il.Emit(OpCodes.Box, property.PropertyType);
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}
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// return the value
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il.Emit(OpCodes.Ret);
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// signal that this method should override the base
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tb.DefineMethodOverride(mb, baseMethod);
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}
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bool supportsChangeEvents = descriptor.SupportsChangeEvents, isReadOnly = descriptor.IsReadOnly;
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// override SupportsChangeEvents
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baseMethod = typeof(ChainingPropertyDescriptor).GetProperty("SupportsChangeEvents").GetGetMethod();
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mb = tb.DefineMethod(baseMethod.Name, MethodAttributes.HideBySig | MethodAttributes.Public | MethodAttributes.Virtual | MethodAttributes.Final | MethodAttributes.SpecialName, baseMethod.CallingConvention, baseMethod.ReturnType, Type.EmptyTypes);
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il = mb.GetILGenerator();
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if (supportsChangeEvents) {
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il.Emit(OpCodes.Ldc_I4_1);
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} else {
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il.Emit(OpCodes.Ldc_I4_0);
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}
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il.Emit(OpCodes.Ret);
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tb.DefineMethodOverride(mb, baseMethod);
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// override IsReadOnly
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baseMethod = typeof(ChainingPropertyDescriptor).GetProperty("IsReadOnly").GetGetMethod();
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mb = tb.DefineMethod(baseMethod.Name, MethodAttributes.HideBySig | MethodAttributes.Public | MethodAttributes.Virtual | MethodAttributes.Final | MethodAttributes.SpecialName, baseMethod.CallingConvention, baseMethod.ReturnType, Type.EmptyTypes);
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il = mb.GetILGenerator();
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if (isReadOnly) {
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il.Emit(OpCodes.Ldc_I4_1);
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} else {
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il.Emit(OpCodes.Ldc_I4_0);
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}
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il.Emit(OpCodes.Ret);
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tb.DefineMethodOverride(mb, baseMethod);
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|
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/* REMOVED: PropertyType, ComponentType; actually *adds* time overriding these
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// override PropertyType
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baseMethod = typeof(ChainingPropertyDescriptor).GetProperty("PropertyType").GetGetMethod();
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mb = tb.DefineMethod(baseMethod.Name, MethodAttributes.HideBySig | MethodAttributes.Public | MethodAttributes.Virtual | MethodAttributes.Final | MethodAttributes.SpecialName, baseMethod.CallingConvention, baseMethod.ReturnType, Type.EmptyTypes);
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il = mb.GetILGenerator();
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il.Emit(OpCodes.Ldtoken, descriptor.PropertyType);
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il.Emit(OpCodes.Call, typeof(Type).GetMethod("GetTypeFromHandle"));
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il.Emit(OpCodes.Ret);
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tb.DefineMethodOverride(mb, baseMethod);
|
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|
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// override ComponentType
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baseMethod = typeof(ChainingPropertyDescriptor).GetProperty("ComponentType").GetGetMethod();
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mb = tb.DefineMethod(baseMethod.Name, MethodAttributes.HideBySig | MethodAttributes.Public | MethodAttributes.Virtual | MethodAttributes.Final | MethodAttributes.SpecialName, baseMethod.CallingConvention, baseMethod.ReturnType, Type.EmptyTypes);
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il = mb.GetILGenerator();
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il.Emit(OpCodes.Ldtoken, descriptor.ComponentType);
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il.Emit(OpCodes.Call, typeof(Type).GetMethod("GetTypeFromHandle"));
|
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il.Emit(OpCodes.Ret);
|
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tb.DefineMethodOverride(mb, baseMethod);
|
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*/
|
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|
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// for classes, implement write (would be lost in unbox for structs)
|
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if (!property.DeclaringType.IsValueType) {
|
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if (!isReadOnly && property.CanWrite) {
|
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// override set method
|
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baseMethod = typeof(ChainingPropertyDescriptor).GetMethod("SetValue");
|
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mb = tb.DefineMethod(baseMethod.Name, MethodAttributes.HideBySig | MethodAttributes.Public | MethodAttributes.Virtual | MethodAttributes.Final, baseMethod.CallingConvention, baseMethod.ReturnType, new Type[] { typeof(object), typeof(object) });
|
||||
il = mb.GetILGenerator();
|
||||
il.Emit(OpCodes.Ldarg_1);
|
||||
il.Emit(OpCodes.Castclass, property.DeclaringType);
|
||||
il.Emit(OpCodes.Ldarg_2);
|
||||
if (property.PropertyType.IsValueType) {
|
||||
il.Emit(OpCodes.Unbox_Any, property.PropertyType);
|
||||
} else {
|
||||
il.Emit(OpCodes.Castclass, property.PropertyType);
|
||||
}
|
||||
il.Emit(OpCodes.Callvirt, property.GetSetMethod());
|
||||
il.Emit(OpCodes.Ret);
|
||||
tb.DefineMethodOverride(mb, baseMethod);
|
||||
}
|
||||
|
||||
if (supportsChangeEvents) {
|
||||
EventInfo ei = property.DeclaringType.GetEvent(property.Name + "Changed");
|
||||
if (ei != null) {
|
||||
baseMethod = typeof(ChainingPropertyDescriptor).GetMethod("AddValueChanged");
|
||||
mb = tb.DefineMethod(baseMethod.Name, MethodAttributes.HideBySig | MethodAttributes.Public | MethodAttributes.Virtual | MethodAttributes.Final | MethodAttributes.SpecialName, baseMethod.CallingConvention, baseMethod.ReturnType, new Type[] { typeof(object), typeof(EventHandler) });
|
||||
il = mb.GetILGenerator();
|
||||
il.Emit(OpCodes.Ldarg_1);
|
||||
il.Emit(OpCodes.Castclass, property.DeclaringType);
|
||||
il.Emit(OpCodes.Ldarg_2);
|
||||
il.Emit(OpCodes.Callvirt, ei.GetAddMethod());
|
||||
il.Emit(OpCodes.Ret);
|
||||
tb.DefineMethodOverride(mb, baseMethod);
|
||||
|
||||
baseMethod = typeof(ChainingPropertyDescriptor).GetMethod("RemoveValueChanged");
|
||||
mb = tb.DefineMethod(baseMethod.Name, MethodAttributes.HideBySig | MethodAttributes.Public | MethodAttributes.Virtual | MethodAttributes.Final | MethodAttributes.SpecialName, baseMethod.CallingConvention, baseMethod.ReturnType, new Type[] { typeof(object), typeof(EventHandler) });
|
||||
il = mb.GetILGenerator();
|
||||
il.Emit(OpCodes.Ldarg_1);
|
||||
il.Emit(OpCodes.Castclass, property.DeclaringType);
|
||||
il.Emit(OpCodes.Ldarg_2);
|
||||
il.Emit(OpCodes.Callvirt, ei.GetRemoveMethod());
|
||||
il.Emit(OpCodes.Ret);
|
||||
tb.DefineMethodOverride(mb, baseMethod);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
PropertyDescriptor newDesc = tb.CreateType().GetConstructor(new Type[] { typeof(PropertyDescriptor) }).Invoke(new object[] { descriptor }) as PropertyDescriptor;
|
||||
if (newDesc == null) {
|
||||
return false;
|
||||
}
|
||||
descriptor = newDesc;
|
||||
properties.Add(property, descriptor);
|
||||
return true;
|
||||
}
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
[assembly: AllowPartiallyTrustedCallers]
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("HyperTypeDescriptor")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("HyperTypeDescriptor")]
|
||||
[assembly: AssemblyCopyright("Copyright © Marc Gravell 2007")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("f22bc56b-501e-438a-967e-8f0b48827869")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -601,11 +601,10 @@ namespace Subsurface
|
||||
/// </summary>
|
||||
public void ControlLocalPlayer(float deltaTime, Camera cam, bool moveCam = true)
|
||||
{
|
||||
//if (isDead)
|
||||
//{
|
||||
|
||||
// return;
|
||||
//}
|
||||
if (PlayerInput.KeyHit(Keys.U))
|
||||
{
|
||||
AnimController.SimplePhysicsEnabled = !AnimController.SimplePhysicsEnabled;
|
||||
}
|
||||
|
||||
Limb head = AnimController.GetLimb(LimbType.Head);
|
||||
|
||||
@@ -747,6 +746,8 @@ namespace Subsurface
|
||||
|
||||
public virtual void Update(Camera cam, float deltaTime)
|
||||
{
|
||||
AnimController.SimplePhysicsEnabled = (Character.controlled!=this && Vector2.Distance(cam.WorldViewCenter, Position)>2000.0f);
|
||||
|
||||
if (isDead) return;
|
||||
|
||||
if (PressureProtection==0.0f &&
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Xml.Linq;
|
||||
using FarseerPhysics;
|
||||
using FarseerPhysics.Dynamics.Joints;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
@@ -48,6 +49,11 @@ namespace Subsurface
|
||||
|
||||
public override void UpdateAnim(float deltaTime)
|
||||
{
|
||||
if (PlayerInput.KeyHit(Keys.I))
|
||||
{
|
||||
SimplePhysicsEnabled = !SimplePhysicsEnabled;
|
||||
}
|
||||
|
||||
if (character.IsDead)
|
||||
{
|
||||
UpdateDying(deltaTime);
|
||||
@@ -68,6 +74,10 @@ namespace Subsurface
|
||||
stunTimer -= deltaTime;
|
||||
return;
|
||||
}
|
||||
else if (SimplePhysicsEnabled)
|
||||
{
|
||||
UpdateSimpleAnim();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (inWater)
|
||||
@@ -80,7 +90,6 @@ namespace Subsurface
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (flip)
|
||||
{
|
||||
//targetDir = (movement.X > 0.0f) ? Direction.Right : Direction.Left;
|
||||
@@ -208,6 +217,31 @@ namespace Subsurface
|
||||
floorY = Limbs[0].SimPosition.Y;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateSimpleAnim()
|
||||
{
|
||||
movement = MathUtils.SmoothStep(movement, TargetMovement*swimSpeed, 1.0f);
|
||||
if (movement == Vector2.Zero) return;
|
||||
|
||||
float movementAngle = MathUtils.VectorToAngle(movement) - MathHelper.PiOver2;
|
||||
|
||||
RefLimb.body.SmoothRotate(
|
||||
(rotateTowardsMovement) ?
|
||||
RefLimb.body.Rotation + MathUtils.GetShortestAngle(RefLimb.body.Rotation, movementAngle) :
|
||||
HeadAngle*Dir);
|
||||
|
||||
RefLimb.pullJoint.Enabled = true;
|
||||
RefLimb.pullJoint.WorldAnchorB =
|
||||
RefLimb.SimPosition + movement * 0.1f;
|
||||
|
||||
RefLimb.body.SmoothRotate(0.0f);
|
||||
|
||||
foreach (Limb l in Limbs)
|
||||
{
|
||||
if (l == RefLimb) continue;
|
||||
l.body.SetTransform(RefLimb.SimPosition, RefLimb.Rotation);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateWalkAnim(float deltaTime)
|
||||
{
|
||||
|
||||
@@ -30,8 +30,8 @@ namespace Subsurface
|
||||
|
||||
public override void UpdateAnim(float deltaTime)
|
||||
{
|
||||
if (character.IsDead) return;
|
||||
|
||||
if (character.IsDead) return;
|
||||
|
||||
Vector2 colliderPos = GetLimb(LimbType.Torso).SimPosition;
|
||||
|
||||
//if (inWater) stairs = null;
|
||||
@@ -136,6 +136,15 @@ namespace Subsurface
|
||||
return;
|
||||
}
|
||||
|
||||
if (TargetDir != dir) Flip();
|
||||
|
||||
if (SimplePhysicsEnabled)
|
||||
{
|
||||
UpdateStandingSimple();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
switch (Anim)
|
||||
{
|
||||
case Animation.Climbing:
|
||||
@@ -152,7 +161,6 @@ namespace Subsurface
|
||||
break;
|
||||
}
|
||||
|
||||
if (TargetDir != dir) Flip();
|
||||
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
@@ -389,6 +397,29 @@ namespace Subsurface
|
||||
|
||||
}
|
||||
|
||||
void UpdateStandingSimple()
|
||||
{
|
||||
movement = MathUtils.SmoothStep(movement, TargetMovement, movementLerp);
|
||||
|
||||
if (inWater && movement != Vector2.Zero)
|
||||
{
|
||||
movement = Vector2.Normalize(movement);
|
||||
}
|
||||
|
||||
RefLimb.pullJoint.Enabled = true;
|
||||
RefLimb.pullJoint.WorldAnchorB =
|
||||
RefLimb.SimPosition + movement*0.15f;
|
||||
|
||||
RefLimb.body.SmoothRotate(0.0f);
|
||||
|
||||
foreach (Limb l in Limbs)
|
||||
{
|
||||
if (l==RefLimb) continue;
|
||||
l.body.SetTransform(RefLimb.SimPosition, RefLimb.Rotation);
|
||||
}
|
||||
//new Vector2(movement.X, floorY + HeadPosition), 0.5f);
|
||||
}
|
||||
|
||||
void UpdateSwimming()
|
||||
{
|
||||
IgnorePlatforms = true;
|
||||
|
||||
@@ -22,7 +22,9 @@ namespace Subsurface
|
||||
private Dictionary<LimbType, Limb> limbDictionary;
|
||||
public RevoluteJoint[] limbJoints;
|
||||
|
||||
Character character;
|
||||
private bool simplePhysicsEnabled;
|
||||
|
||||
private Character character;
|
||||
|
||||
private Limb lowestLimb;
|
||||
|
||||
@@ -76,6 +78,29 @@ namespace Subsurface
|
||||
private set;
|
||||
}
|
||||
|
||||
public bool SimplePhysicsEnabled
|
||||
{
|
||||
get { return simplePhysicsEnabled; }
|
||||
set
|
||||
{
|
||||
if (value == simplePhysicsEnabled) return;
|
||||
|
||||
simplePhysicsEnabled = value;
|
||||
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
limb.body.Enabled = !simplePhysicsEnabled;
|
||||
}
|
||||
|
||||
foreach (RevoluteJoint joint in limbJoints)
|
||||
{
|
||||
joint.Enabled = !simplePhysicsEnabled;
|
||||
}
|
||||
|
||||
refLimb.body.Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 TargetMovement
|
||||
{
|
||||
get
|
||||
@@ -473,11 +498,11 @@ namespace Subsurface
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateAll(float deltaTime)
|
||||
public static void UpdateAll(Camera cam, float deltaTime)
|
||||
{
|
||||
foreach (Ragdoll r in list)
|
||||
{
|
||||
r.Update(deltaTime);
|
||||
r.Update(cam, deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -491,10 +516,12 @@ namespace Subsurface
|
||||
currentHull);
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
public void Update(Camera cam, float deltaTime)
|
||||
{
|
||||
UpdateNetplayerPosition();
|
||||
|
||||
|
||||
|
||||
Vector2 flowForce = Vector2.Zero;
|
||||
|
||||
FindLowestLimb();
|
||||
@@ -537,8 +564,7 @@ namespace Subsurface
|
||||
limb.inWater = true;
|
||||
}
|
||||
else if (limbHull.Volume > 0.0f && Submarine.RectContains(limbHull.Rect, limbPosition))
|
||||
{
|
||||
|
||||
{
|
||||
if (limbPosition.Y < limbHull.Surface)
|
||||
{
|
||||
limb.inWater = true;
|
||||
|
||||
@@ -18,10 +18,7 @@ namespace Subsurface
|
||||
|
||||
public override Vector2 RadarPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
return monster.Position;
|
||||
}
|
||||
get { return monster.Position; }
|
||||
}
|
||||
|
||||
public MonsterQuest(XElement element)
|
||||
@@ -34,7 +31,7 @@ namespace Subsurface
|
||||
{
|
||||
Vector2 position = level.PositionsOfInterest[Rand.Int(level.PositionsOfInterest.Count, false)];
|
||||
|
||||
monster = new Character(monsterFile, ConvertUnits.ToSimUnits(position+level.Position));
|
||||
monster = new AICharacter(monsterFile, ConvertUnits.ToSimUnits(position+level.Position));
|
||||
}
|
||||
|
||||
public override void End()
|
||||
|
||||
@@ -206,7 +206,7 @@ namespace Subsurface.Items.Components
|
||||
if (item.CurrentHull != null)
|
||||
{
|
||||
//the sound can be heard from 20 000 display units away when everything running at 100%
|
||||
item.CurrentHull.SoundRange += (coolingRate + fissionRate) * 100;
|
||||
item.CurrentHull.SoundRange = (coolingRate + fissionRate) * 100;
|
||||
}
|
||||
|
||||
UpdateGraph(deltaTime);
|
||||
|
||||
@@ -728,19 +728,10 @@ int currentTargetIndex = 1;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (MapEntity mapEntity in MapEntity.mapEntityList)
|
||||
{
|
||||
Item item = mapEntity as Item;
|
||||
if (item == null)
|
||||
{
|
||||
//if (!mapEntity.MoveWithLevel) continue;
|
||||
//mapEntity.Move(velocity);
|
||||
}
|
||||
else if (item.body!=null)
|
||||
{
|
||||
if (item.CurrentHull != null) continue;
|
||||
item.body.LinearVelocity += simVelocity;
|
||||
}
|
||||
foreach (Item item in Item.itemList)
|
||||
{
|
||||
if (item.body==null || item.CurrentHull != null) continue;
|
||||
item.body.LinearVelocity += simVelocity;
|
||||
}
|
||||
|
||||
AtStartPosition = Vector2.Distance(startPosition, -Position) < ExitDistance;
|
||||
|
||||
@@ -110,7 +110,7 @@ namespace Subsurface
|
||||
{
|
||||
Character.UpdateAnimAll((float)Physics.step * 1000.0f);
|
||||
|
||||
Ragdoll.UpdateAll((float)Physics.step);
|
||||
Ragdoll.UpdateAll(cam, (float)Physics.step);
|
||||
|
||||
GameMain.World.Step((float)Physics.step);
|
||||
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace Subsurface
|
||||
Debug.WriteLine(" char: " + sw.ElapsedTicks);
|
||||
sw.Restart();
|
||||
|
||||
Ragdoll.UpdateAll((float)Physics.step);
|
||||
Ragdoll.UpdateAll(cam, (float)Physics.step);
|
||||
|
||||
if (GameMain.GameSession != null && GameMain.GameSession.Level != null)
|
||||
{
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user