Commit Graph

49 Commits

Author SHA1 Message Date
Evil Factory
ffeef7a0d3 Fix #45: mapEntityUpdateInterval and gapUpdateInterval are preserved between sessions 2022-03-01 13:09:43 -03:00
Evil Factory
6d00e210f0 added GameSettings and ChatBox 2022-02-28 19:57:06 -03:00
Evil Factory
f31142b754 Fix Map Entity Updates 2022-02-24 16:06:08 -03:00
Evil Factory
7a575e9b55 add some type method to LuaUserData: Merge pull request #37 from zhu-rengong/add_type_method
add some type method to LuaUserData
2022-02-10 12:27:27 -03:00
zhurengong
8dca5fa491 allow make private static field/method accessiable 2022-02-10 15:16:41 +08:00
zhurengong
9d68458eb2 add some type method to LuaUserData
1. RegisterGenericType: solves some types that cannot be found directly by strings, such as MapEntity.SelectedList(HashSet<MapEntity>)
2. IsTargetType: can be used to know whether MapEntity is Item, Character, or Structure.
2022-02-10 15:03:24 +08:00
Evil Factory
efc62387ff add an try catch to better see what might be causing this unknown crash, 2022-02-01 22:38:44 -03:00
zhurengong
a728e1f209 ability to patch private method 2022-01-28 15:41:41 +08:00
zhurengong
6daf410e50 Improve Harmony Hook
1. Hook.HookMethod can patch overloaded methods based on parameter types
2. Hook.HookMethod can add more patches to the method
3. Find all hook methods by the address of the function (origin method), not by the method path (string).
4. Fixed unable to add postfix patch to method (__params changed to __args)
5. Fix patching method will cause duplicate patches to be added
2022-01-27 22:50:34 +08:00
Evil Factory
6c5dddaae5 make event names case insensitive 2022-01-23 16:08:41 -03:00
Evil Factory
fe57d1eb87 update harmony to fix problem with __args not working correctly with static methods 2022-01-23 13:07:59 -03:00
Evil Factory
0a47c85a72 clientList.job hook 2022-01-19 19:42:54 -03:00
Evil Factory
0ef0a82f6c switch debug console functions to luasetup error handling 2022-01-06 16:49:38 -03:00
Evil Factory
fcd0b2cc6d implement priority item updates, seems to work correctly after heavy testing in random servers 2022-01-02 18:57:35 -03:00
Evil Factory
036b42ca7e new performance improvement setting and client-side lua fixes 2021-12-30 17:26:51 -03:00
Evil Factory
e6d170329a tryChangeClientName, LidgrenHandleConnection, handlePendingClient hooks and some other things 2021-12-28 12:37:51 -03:00
Evil Factory
71e39f1422 add NetEntityEvent, CreateEntityEvent and item.readPropertyChange hook 2021-12-27 15:41:45 -03:00
Evil Factory
d033a43fc7 added restrictMessageSize 2021-12-25 18:25:34 -03:00
Evil Factory
b58d528502 fix 2021-12-11 23:45:54 -03:00
Evil Factory
d7655fa1a7 fixed empty functions causing errors 2021-12-09 11:59:11 -03:00
Evil Factory
7ab00eb161 exposed ServerPeer and ClientPeer to lua 2021-12-06 11:31:39 -03:00
Evil Factory
edc1b131b2 add Content to whitelist 2021-12-01 19:41:07 -03:00
Evil Factory
e4885bc525 fix lua added commands breaking after reloadlua 2021-11-30 15:39:38 -03:00
Evil Factory
1972772fb3 fixed EnqueueFunction, apparently AddItem function doesn't actually adds an item. 2021-11-28 16:22:09 -03:00
zhurengong
b291624544 allow client to force control husk and add a hook 2021-11-19 03:32:29 +08:00
zhurengong
d1188a1ea5 do a hook call inside callback param of HookMethod, and wrapped __params 2021-11-11 22:13:35 +08:00
zhurengong
9635db22fc Merge remote-tracking branch 'public/master' 2021-11-10 21:12:31 +08:00
zhurengong
6b1aca8efa modified way to patch, can realize params map for compatibility, and try to hook Item in lua. 2021-11-10 21:07:19 +08:00
Evil Factory
6cda213441 move LuaPlayer and CreateVector to a separate compatibility lua file 2021-11-09 17:58:48 -03:00
Evil Factory
5c6450c6a2 provide instance in Hook Method 2021-11-08 22:27:27 -03:00
Evil Factory
50427390f2 calling lua function inside an async function causes lots of issues (probably caused by the fact that it runs on a separate thread?), solved by creating a queue of functions to be called on the main thread 2021-11-08 14:29:07 -03:00
Evil Factory
9d45eb7402 fix http requests somehow causing weird errors when an exception happened inside it, for some reason i used registertype instead of createstatic, fix that, and added override disconnect character time 2021-11-08 12:12:35 -03:00
Evil Factory
72fff4ab73 replace harmony with a custom one that includes __params, some fixes in the lua setup and hook method is now actually useful 2021-11-05 20:40:50 -03:00
Evil Factory
a8a0c96d57 move most of the registration code to Lua, include harmony, add useful perf methods to Time and a more useful(but still useless) error handling in the hook call 2021-11-04 11:30:36 -03:00
Evil Factory
578bba38a2 changes to client-side commands and added some physics related things 2021-10-07 11:46:57 -03:00
Evil Factory
1262c47e64 even more GUI 2021-10-04 11:46:13 -03:00
Evil Factory
fc811c67fb basic file sandboxing 2021-10-03 19:27:27 -03:00
Evil Factory
446686e18c docs update and entity.spawner 2021-10-03 12:13:45 -03:00
Evil Factory
31fcb5a1e2 added more actions and moved lobby update to networking which makes more sense 2021-10-01 12:54:06 -03:00
Evil Factory
6345166742 you can now load submarines dynamically and load them into the lobby screen and added entity spawner 2021-10-01 12:41:58 -03:00
Evil Factory
17ecef8c67 added a way to create console commands 2021-09-25 20:33:17 -03:00
Evil Factory
d81684cd19 fixed reloadlua breaking __call metamethods, fixed singleplayer crash, added fun things to client-side lua :) 2021-09-23 21:29:18 -03:00
Evil Factory
1f04fea3cc fixed http request halting the main thread 2021-09-23 16:09:38 -03:00
Evil Factory
88eb227284 increased max players and made Signal work with __new 2021-09-22 13:10:41 -03:00
Evil Factory
b07e5d9b0b refactor hooks with new LuaResult 2021-09-21 17:11:49 -03:00
Evil Factory
784baf550f added client and server network communication 2021-09-20 16:15:29 -03:00
Evil Factory
c5d365eaa7 added Game.NetLobbyScreen 2021-09-19 19:40:48 -03:00
Evil Factory
1496313fd8 added Game.GameSession 2021-09-16 20:06:27 -03:00
Evil Factory
4075e71f7a separated Lua source by client, server and shared
github desktop bugged
2021-09-15 12:59:58 -03:00