move most of the registration code to Lua, include harmony, add useful perf methods to Time and a more useful(but still useless) error handling in the hook call

This commit is contained in:
Evil Factory
2021-11-04 11:30:36 -03:00
parent 2048389896
commit a8a0c96d57
15 changed files with 481 additions and 229 deletions

View File

@@ -121,6 +121,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.1.1" />
<PackageReference Include="MoonSharp" Version="2.0.0" />
<PackageReference Include="NVorbis" Version="0.8.6" />
<PackageReference Include="RestSharp" Version="106.6.10" />

View File

@@ -122,6 +122,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.1.1" />
<PackageReference Include="MoonSharp" Version="2.0.0" />
<PackageReference Include="NVorbis" Version="0.8.6" />
<PackageReference Include="RestSharp" Version="106.6.10" />

View File

@@ -125,6 +125,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.1.1" />
<PackageReference Include="MoonSharp" Version="2.0.0" />
<PackageReference Include="NVorbis" Version="0.8.6" />
<PackageReference Include="RestSharp" Version="106.6.10" />

View File

@@ -74,6 +74,7 @@
<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.1.1" />
<PackageReference Include="MoonSharp" Version="2.0.0" />
</ItemGroup>

View File

@@ -89,6 +89,7 @@
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.1.1" />
<PackageReference Include="MoonSharp" Version="2.0.0" />
</ItemGroup>
<Target Name="GetGitRevision" BeforeTargets="WriteGitRevision" Condition="'$(BuildHash)' == ''">

View File

@@ -364,7 +364,7 @@ namespace Barotrauma
{
DebugConsole.NewMessage("WARNING: Stopwatch frequency under 1500 ticks per second. Expect significant syncing accuracy issues.", Color.Yellow);
}
Stopwatch performanceMeasurement = new Stopwatch();
stopwatch = Stopwatch.StartNew();
long prevTicks = stopwatch.ElapsedTicks;
while (ShouldRun)
@@ -380,6 +380,8 @@ namespace Barotrauma
prevTicks = currTicks;
while (Timing.Accumulator >= Timing.Step)
{
performanceMeasurement.Start();
Timing.TotalTime += Timing.Step;
DebugConsole.Update();
if (GameSession?.GameMode == null || !GameSession.GameMode.Paused)
@@ -393,6 +395,9 @@ namespace Barotrauma
CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
GameMain.Lua.hook.Call("think", new object[] { });
performanceMeasurement.Stop();
LuaSetup.LuaTimer.LastUpdateTime = performanceMeasurement.ElapsedMilliseconds;
performanceMeasurement.Reset();
Timing.Accumulator -= Timing.Step;
}

View File

@@ -83,6 +83,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.1.1" />
<PackageReference Include="MoonSharp" Version="2.0.0" />
</ItemGroup>

View File

@@ -0,0 +1,11 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "MoonSharp Attach",
"type": "moonsharp-debug",
"debugServer": 41912,
"request": "attach"
}
]
}

View File

@@ -0,0 +1,39 @@
{
"Lua.diagnostics.globals": [
"Game",
"Player",
"Random",
"Hook",
"Timer",
"bit32",
"TotalTime",
"DoFile",
"WayPoint",
"SpawnType",
"Level",
"Submarine",
"Vector2",
"PositionType",
"ServerLog_MessageType",
"Character",
"TraitorMessageType",
"ChatMessageType",
"CauseOfDeathType",
"CreateVector2",
"Item",
"ChatMessage",
"AfflictionPrefab",
"Gap",
"File",
"Networking",
"printNoLog",
"Client",
"SERVER",
"setmodulepaths",
"Type",
"BindingFlags",
"UserData",
"LuaUserData",
"CLIENT"
]
}

View File

@@ -0,0 +1,56 @@
local defaultLib = {}
require("DefaultRegister")
local CreateStatic = function (typeName)
return LuaUserData.CreateStatic("Barotrauma." .. typeName)
end
defaultLib["WayPoint"] = CreateStatic("WayPoint")
defaultLib["SpawnType"] = CreateStatic("SpawnType")
defaultLib["ChatMessageType"] = CreateStatic("Networking.ChatMessageType")
defaultLib["ServerLog_MessageType"] = CreateStatic("Networking.ServerLog+MessageType")
defaultLib["ServerLogMessageType"] = CreateStatic("Networking.ServerLog+MessageType")
defaultLib["Submarine"] = CreateStatic("Submarine")
defaultLib["Client"] = CreateStatic("Networking.Client")
defaultLib["Character"] = CreateStatic("Character")
defaultLib["CharacterInfo"] = CreateStatic("CharacterInfo")
defaultLib["Item"] = CreateStatic("Item")
defaultLib["ItemPrefab"] = CreateStatic("ItemPrefab")
defaultLib["Level"] = CreateStatic("Level")
defaultLib["PositionType"] = CreateStatic("Level+PositionType")
defaultLib["JobPrefab"] = CreateStatic("JobPrefab")
defaultLib["TraitorMessageType"] = CreateStatic("Networking.TraitorMessageType")
defaultLib["CauseOfDeathType"] = CreateStatic("CauseOfDeathType")
defaultLib["AfflictionPrefab"] = CreateStatic("AfflictionPrefab")
defaultLib["CharacterTeamType"] = CreateStatic("CharacterTeamType")
defaultLib["Vector2"] = LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector2")
defaultLib["Vector3"] = LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector3")
defaultLib["Vector4"] = LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector4")
defaultLib["Color"] = LuaUserData.RegisterType("Microsoft.Xna.Framework.Color")
defaultLib["Point"] = LuaUserData.RegisterType("Microsoft.Xna.Framework.Point")
defaultLib["ChatMessage"] = CreateStatic("Networking.ChatMessage")
defaultLib["Hull"] = CreateStatic("Hull")
defaultLib["InvSlotType"] = CreateStatic("InvSlotType")
defaultLib["Gap"] = CreateStatic("Gap")
defaultLib["ContentPackage"] = CreateStatic("ContentPackage")
defaultLib["ClientPermissions"] = CreateStatic("Networking.ClientPermissions")
defaultLib["Signal"] = CreateStatic("Items.Components.Signal")
defaultLib["DeliveryMethod"] = CreateStatic("Networking.DeliveryMethod")
defaultLib["ClientPacketHeader"] = CreateStatic("Networking.ClientPacketHeader")
defaultLib["ServerPacketHeader"] = CreateStatic("Networking.ServerPacketHeader")
defaultLib["RandSync"] = CreateStatic("Rand+RandSync")
defaultLib["SubmarineInfo"] = CreateStatic("SubmarineInfo")
defaultLib["Rectangle"] = LuaUserData.RegisterType("Microsoft.Xna.Framework.Rectangle")
defaultLib["Entity"] = CreateStatic("Entity")
defaultLib["Physics"] = CreateStatic("Physics")
if SERVER then
elseif CLIENT then
defaultLib["Sprite"] = CreateStatic("Sprite")
defaultLib["Keys"] = LuaUserData.RegisterType("Microsoft.Xna.Framework.Input.Keys")
defaultLib["PlayerInput"] = CreateStatic("PlayerInput")
end
return defaultLib

View File

@@ -0,0 +1,157 @@
local function RegisterBarotrauma(typeName)
return LuaUserData.RegisterType("Barotrauma." .. typeName)
end
local AddCallMetaMember = LuaUserData.AddCallMetaMember
RegisterBarotrauma("CauseOfDeathType")
RegisterBarotrauma("Level+InterestingPosition")
RegisterBarotrauma("Level+PositionType")
RegisterBarotrauma("Networking.TraitorMessageType")
RegisterBarotrauma("SpawnType")
RegisterBarotrauma("Networking.ChatMessageType")
RegisterBarotrauma("InputType")
RegisterBarotrauma("Job")
RegisterBarotrauma("JobPrefab")
RegisterBarotrauma("Level")
RegisterBarotrauma("Items.Components.Steering")
RegisterBarotrauma("Networking.ServerLog+MessageType")
RegisterBarotrauma("WayPoint")
RegisterBarotrauma("Character")
RegisterBarotrauma("Item")
RegisterBarotrauma("Submarine")
RegisterBarotrauma("Networking.Client")
RegisterBarotrauma("AfflictionPrefab")
RegisterBarotrauma("Affliction")
RegisterBarotrauma("CharacterHealth")
RegisterBarotrauma("AnimController")
RegisterBarotrauma("Limb")
RegisterBarotrauma("Ragdoll")
RegisterBarotrauma("Networking.ChatMessage")
RegisterBarotrauma("CharacterHealth+LimbHealth")
RegisterBarotrauma("AttackResult")
RegisterBarotrauma("Entity")
RegisterBarotrauma("EntitySpawner")
RegisterBarotrauma("MapEntity")
RegisterBarotrauma("MapEntityPrefab")
RegisterBarotrauma("CauseOfDeath")
RegisterBarotrauma("CharacterTeamType")
RegisterBarotrauma("Items.Components.Connection")
RegisterBarotrauma("CharacterInventory")
RegisterBarotrauma("Hull")
RegisterBarotrauma("Gap")
RegisterBarotrauma("PhysicsBody")
RegisterBarotrauma("InvSlotType")
RegisterBarotrauma("ItemPrefab")
RegisterBarotrauma("SerializableProperty")
RegisterBarotrauma("StatusEffect")
RegisterBarotrauma("FireSource")
RegisterBarotrauma("ContentPackage")
RegisterBarotrauma("SubmarineBody")
RegisterBarotrauma("Explosion")
RegisterBarotrauma("Networking.ServerSettings")
RegisterBarotrauma("Inventory")
RegisterBarotrauma("ItemInventory")
RegisterBarotrauma("Items.Components.Fabricator")
RegisterBarotrauma("Items.Components.ItemComponent")
RegisterBarotrauma("Items.Components.WifiComponent")
RegisterBarotrauma("Items.Components.LightComponent")
RegisterBarotrauma("Items.Components.Holdable")
RegisterBarotrauma("Items.Components.CustomInterface")
RegisterBarotrauma("Items.Components.CustomInterface+CustomInterfaceElement")
RegisterBarotrauma("Items.Components.ItemContainer")
RegisterBarotrauma("Items.Components.PowerContainer")
RegisterBarotrauma("Items.Components.Pickable")
RegisterBarotrauma("Items.Components.Reactor")
RegisterBarotrauma("Items.Components.RelayComponent")
RegisterBarotrauma("Items.Components.MemoryComponent")
RegisterBarotrauma("Items.Components.Engine")
RegisterBarotrauma("AIController")
RegisterBarotrauma("EnemyAIController")
RegisterBarotrauma("HumanAIController")
RegisterBarotrauma("AICharacter")
RegisterBarotrauma("AITarget")
RegisterBarotrauma("AITargetMemory")
RegisterBarotrauma("TalentPrefab")
RegisterBarotrauma("TalentOption")
RegisterBarotrauma("TalentSubTree")
RegisterBarotrauma("TalentTree")
RegisterBarotrauma("CharacterTalent")
RegisterBarotrauma("Screen")
RegisterBarotrauma("GameScreen")
RegisterBarotrauma("GameSession")
RegisterBarotrauma("CampaignMode")
local descriptor = RegisterBarotrauma("NetLobbyScreen")
LuaUserData.MakeFieldAccessible(descriptor, "subs")
RegisterBarotrauma("Networking.IWriteMessage")
RegisterBarotrauma("Networking.IReadMessage")
RegisterBarotrauma("Networking.ServerPacketHeader")
RegisterBarotrauma("Networking.ClientPacketHeader")
RegisterBarotrauma("Networking.DeliveryMethod")
RegisterBarotrauma("Rand+RandSync")
RegisterBarotrauma("Skill")
RegisterBarotrauma("SkillPrefab")
RegisterBarotrauma("TraitorMissionPrefab")
RegisterBarotrauma("TraitorMissionResult")
LuaUserData.RegisterType("FarseerPhysics.Dynamics.World")
LuaUserData.RegisterType("FarseerPhysics.Dynamics.Fixture")
RegisterBarotrauma("Physics")
RegisterBarotrauma("Camera")
RegisterBarotrauma("InputType")
RegisterBarotrauma("Key")
AddCallMetaMember(RegisterBarotrauma("CharacterInfo"))
AddCallMetaMember(RegisterBarotrauma("Items.Components.Signal"))
AddCallMetaMember(RegisterBarotrauma("SubmarineInfo"))
AddCallMetaMember(LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector2"))
AddCallMetaMember(LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector3"))
AddCallMetaMember(LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector4"))
AddCallMetaMember(LuaUserData.RegisterType("Microsoft.Xna.Framework.Color"))
AddCallMetaMember(LuaUserData.RegisterType("Microsoft.Xna.Framework.Point"))
AddCallMetaMember(LuaUserData.RegisterType("Microsoft.Xna.Framework.Rectangle"))
if SERVER then
RegisterBarotrauma("Traitor")
RegisterBarotrauma("Traitor+TraitorMission")
elseif CLIENT then
RegisterBarotrauma("LuaSetup+LuaGUI")
RegisterBarotrauma("ChatBox")
RegisterBarotrauma("GUICanvas")
RegisterBarotrauma("Anchor")
RegisterBarotrauma("Alignment")
RegisterBarotrauma("Pivot")
RegisterBarotrauma("Key")
RegisterBarotrauma("PlayerInput")
LuaUserData.RegisterType("Microsoft.Xna.Framework.Graphics.Texture2D")
LuaUserData.RegisterType("EventInput.KeyEventArgs")
LuaUserData.RegisterType("Microsoft.Xna.Framework.Input.Keys")
AddCallMetaMember(RegisterBarotrauma("Sprite"))
AddCallMetaMember(RegisterBarotrauma("GUILayoutGroup"))
AddCallMetaMember(RegisterBarotrauma("GUITextBox"))
AddCallMetaMember(RegisterBarotrauma("GUITextBlock"))
AddCallMetaMember(RegisterBarotrauma("GUIButton"))
AddCallMetaMember(RegisterBarotrauma("RectTransform"))
AddCallMetaMember(RegisterBarotrauma("GUIFrame"))
AddCallMetaMember(RegisterBarotrauma("GUITickBox"))
AddCallMetaMember(RegisterBarotrauma("GUICustomComponent"))
AddCallMetaMember(RegisterBarotrauma("GUIImage"))
AddCallMetaMember(RegisterBarotrauma("GUIListBox"))
AddCallMetaMember(RegisterBarotrauma("GUIScrollBar"))
AddCallMetaMember(RegisterBarotrauma("GUIDropDown"))
end

View File

@@ -1,4 +1,14 @@
-- Config
local runDisabledMods = false
local modulePaths = {"Lua/?.lua"}
setmodulepaths(modulePaths)
local defaultLib = require("DefaultLib")
for key, value in pairs(defaultLib) do
_G[key] = value
end
if SERVER and Game.IsDedicated then
runDisabledMods = true
@@ -30,8 +40,6 @@ local function runFolder(folder)
end
end
local modulePaths = {}
if not runDisabledMods then
for _, package in pairs(enabledPackages) do

View File

@@ -11,6 +11,10 @@ using System.Net;
using System.Linq;
using System.Xml.Linq;
using FarseerPhysics.Dynamics;
using System.Reflection;
using HarmonyLib;
using MoonSharp.Interpreter.Interop;
using System.Diagnostics;
namespace Barotrauma
{
@@ -32,7 +36,82 @@ namespace Barotrauma
return new Vector4(x, y, z, w);
}
private partial class LuaPlayer
partial class LuaUserData
{
public static Type GetType(string typeName)
{
var type = Type.GetType(typeName);
if (type != null) return type;
foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
{
type = a.GetType(typeName);
if (type != null)
return type;
}
return null;
}
public static IUserDataDescriptor RegisterType(string typeName)
{
Type type = GetType(typeName);
MethodInfo method = typeof(UserData).GetMethod(nameof(UserData.RegisterType), new Type[2] { typeof(InteropAccessMode), typeof(string) });
MethodInfo generic = method.MakeGenericMethod(type);
return (IUserDataDescriptor)generic.Invoke(null, new object[] { null, null });
}
public static object CreateStatic(string typeName)
{
Type type = GetType(typeName);
MethodInfo method = typeof(UserData).GetMethod(nameof(UserData.CreateStatic), 1, new Type[0]);
MethodInfo generic = method.MakeGenericMethod(type);
return generic.Invoke(null, null);
}
public static void AddCallMetaMember(IUserDataDescriptor IUDD)
{
var descriptor = (StandardUserDataDescriptor)IUDD;
descriptor.RemoveMetaMember("__call");
descriptor.AddMetaMember("__call", new ObjectCallbackMemberDescriptor("__call", LuaSetup.luaSetup.HandleCall));
}
public static void MakeFieldAccessible(IUserDataDescriptor IUUD, string methodName)
{
var descriptor = (StandardUserDataDescriptor)IUUD;
var field = IUUD.Type.GetField(methodName, BindingFlags.NonPublic | BindingFlags.Instance);
descriptor.RemoveMember(methodName);
descriptor.AddMember(methodName, new FieldMemberDescriptor(field, InteropAccessMode.Default));
}
public static void MakeMethodAccessible(IUserDataDescriptor IUUD, string methodName)
{
var descriptor = (StandardUserDataDescriptor)IUUD;
var method = IUUD.Type.GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance);
descriptor.RemoveMember(methodName);
descriptor.AddMember(methodName, new MethodMemberDescriptor(method, InteropAccessMode.Default));
}
public static void AddMethod(IUserDataDescriptor IUUD, string methodName, object function)
{
var descriptor = (StandardUserDataDescriptor)IUUD;
descriptor.RemoveMember(methodName);
descriptor.AddMember(methodName, new ObjectCallbackMemberDescriptor(methodName, (object arg1, ScriptExecutionContext arg2, CallbackArguments arg3) =>
{
if (luaSetup != null)
return luaSetup.CallFunction(function, arg3.GetArray());
return null;
}));
}
public static void RemoveMember(IUserDataDescriptor IUUD, string memberName)
{
var descriptor = (StandardUserDataDescriptor)IUUD;
descriptor.RemoveMember(memberName);
}
}
public partial class LuaPlayer
{
}
@@ -322,8 +401,10 @@ namespace Barotrauma
}
private partial class LuaTimer
public partial class LuaTimer
{
public static long LastUpdateTime = 0;
public LuaSetup env;
public LuaTimer(LuaSetup e)
@@ -331,12 +412,27 @@ namespace Barotrauma
env = e;
}
public static double Time
{
get
{
return GetTime();
}
}
public static double GetTime()
{
return Timing.TotalTime;
}
public static float GetUsageMemory()
{
Process proc = Process.GetCurrentProcess();
float memory = MathF.Round(proc.PrivateMemorySize64 / (1024 * 1024), 2);
proc.Dispose();
return memory;
}
}
private partial class LuaRandom
@@ -592,6 +688,7 @@ namespace Barotrauma
public LuaHook(LuaSetup e)
{
env = e;
methodNameToHookName = new Dictionary<string, string>();
}
public class HookFunction
@@ -608,7 +705,60 @@ namespace Barotrauma
}
}
public Dictionary<string, Dictionary<string, HookFunction>> hookFunctions = new Dictionary<string, Dictionary<string, HookFunction>>();
private Dictionary<string, Dictionary<string, HookFunction>> hookFunctions = new Dictionary<string, Dictionary<string, HookFunction>>();
private static Dictionary<string, string> methodNameToHookName;
public enum HookMethodType
{
Before, After
}
static void HookLuaPatchPrefix(MethodBase __originalMethod)
{
luaSetup.hook.Call(methodNameToHookName[__originalMethod.Name]);
}
static void HookLuaPatchPostfix(MethodBase __originalMethod)
{
luaSetup.hook.Call(methodNameToHookName[__originalMethod.Name]);
}
// not very useful until i find a way to use the transpiler to inject arguments into the call
public void HookMethod(string className, string methodName, string hookName, HookMethodType hookMethodType = HookMethodType.Before)
{
var classType = Type.GetType(className);
var methodInfos = classType.GetMethods();
HarmonyMethod harmonyMethod = new HarmonyMethod();
if (hookMethodType == HookMethodType.Before)
{
harmonyMethod = new HarmonyMethod(GetType().GetMethod("HookLuaPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static));
}
else if (hookMethodType == HookMethodType.After)
{
harmonyMethod = new HarmonyMethod(GetType().GetMethod("HookLuaPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static));
}
var foundAny = false;
foreach (var methodInfo in methodInfos)
{
if(methodInfo.Name == methodName)
{
if (hookMethodType == HookMethodType.Before)
env.harmony.Patch(methodInfo, harmonyMethod);
else if (hookMethodType == HookMethodType.After)
env.harmony.Patch(methodInfo, postfix: harmonyMethod);
foundAny = true;
}
}
if(foundAny)
methodNameToHookName.Add(methodName, hookName);
}
public void Add(string name, string hookName, object function)
{
@@ -632,7 +782,7 @@ namespace Barotrauma
hookFunctions[name].Remove(hookName);
}
public object Call(string name, object[] args)
public object Call(string name, params object[] args)
{
if (env == null) return null;
if (name == null) return null;
@@ -653,12 +803,16 @@ namespace Barotrauma
if (!result.IsNil())
lastResult = result;
}
//else if (hf.function is NLua.LuaFunction luaFunction)
// lastResult = luaFunction.Call(args);
}
catch (Exception e)
{
env.HandleLuaException(e);
StringBuilder argsSb = new StringBuilder();
foreach(var arg in args)
{
argsSb.Append(arg + " ");
}
env.HandleLuaException(e, $"Error in Hook '{name}'->'{hf.hookName}', with args '{argsSb}'");
}
}

View File

@@ -13,6 +13,7 @@ using MoonSharp.Interpreter.Interop;
using System.Reflection;
using FarseerPhysics.Dynamics;
using System.IO.Compression;
using HarmonyLib;
#if CLIENT
using Microsoft.Xna.Framework.Graphics;
@@ -31,11 +32,15 @@ namespace Barotrauma
public LuaHook hook;
public LuaGame game;
public LuaNetworking networking;
public Harmony harmony;
public LuaScriptLoader luaScriptLoader;
public void HandleLuaException(Exception ex)
public void HandleLuaException(Exception ex, string extra = "")
{
if (!string.IsNullOrWhiteSpace(extra))
PrintMessage(extra);
if (ex is InterpreterException)
{
if (((InterpreterException)ex).DecoratedMessage == null)
@@ -197,8 +202,9 @@ namespace Barotrauma
}
// messy solution
private object HandleCall(object arg1, ScriptExecutionContext arg2, CallbackArguments arg3)
public object HandleCall(object arg1, ScriptExecutionContext arg2, CallbackArguments arg3)
{
var what = arg3.RawGet(0, true);
var code = "return " + what.UserData.Descriptor.Type.Name + ".__new(";
@@ -230,12 +236,6 @@ namespace Barotrauma
return null;
}
private void AddCallMetaMember(IUserDataDescriptor IUDD)
{
var descriptor = (StandardUserDataDescriptor)IUDD;
descriptor.RemoveMetaMember("__call");
descriptor.AddMetaMember("__call", new ObjectCallbackMemberDescriptor("__call", HandleCall));
}
#if SERVER
public static void InstallClientSideLua()
@@ -301,6 +301,17 @@ namespace Barotrauma
LuaCustomConverters.RegisterAll();
lua = new Script(CoreModules.Preset_SoftSandbox);
lua.Options.DebugPrint = PrintMessage;
lua.Options.ScriptLoader = luaScriptLoader;
harmony = new Harmony("com.LuaForBarotrauma");
harmony.UnpatchAll();
hook = new LuaHook(this);
game = new LuaGame(this);
networking = new LuaNetworking(this);
UserData.RegisterType<LuaPlayer>();
UserData.RegisterType<LuaHook>();
UserData.RegisterType<LuaGame>();
@@ -308,83 +319,8 @@ namespace Barotrauma
UserData.RegisterType<LuaTimer>();
UserData.RegisterType<LuaFile>();
UserData.RegisterType<LuaNetworking>();
UserData.RegisterType<CauseOfDeathType>();
UserData.RegisterType<Level.InterestingPosition>();
UserData.RegisterType<Level.PositionType>();
UserData.RegisterType<TraitorMessageType>();
UserData.RegisterType<SpawnType>();
UserData.RegisterType<ChatMessageType>();
UserData.RegisterType<InputType>();
UserData.RegisterType<JobPrefab>();
UserData.RegisterType<Job>();
UserData.RegisterType<Point>();
UserData.RegisterType<Level>();
UserData.RegisterType<Items.Components.Steering>();
UserData.RegisterType<ServerLog.MessageType>();
UserData.RegisterType<WayPoint>();
UserData.RegisterType<Character>();
UserData.RegisterType<Item>();
UserData.RegisterType<Submarine>();
UserData.RegisterType<Client>();
UserData.RegisterType<AfflictionPrefab>();
UserData.RegisterType<Affliction>();
UserData.RegisterType<CharacterHealth>();
UserData.RegisterType<AnimController>();
UserData.RegisterType<Limb>();
UserData.RegisterType<Ragdoll>();
UserData.RegisterType<ChatMessage>();
UserData.RegisterType<CharacterHealth.LimbHealth>();
UserData.RegisterType<AttackResult>();
UserData.RegisterType<Entity>();
UserData.RegisterType<EntitySpawner>();
UserData.RegisterType<MapEntity>();
UserData.RegisterType<MapEntityPrefab>();
UserData.RegisterType<CauseOfDeath>();
UserData.RegisterType<CharacterTeamType>();
UserData.RegisterType<Connection>();
UserData.RegisterType<CharacterInventory>();
UserData.RegisterType<Hull>();
UserData.RegisterType<Gap>();
UserData.RegisterType<PhysicsBody>();
UserData.RegisterType<InvSlotType>();
UserData.RegisterType<ItemPrefab>();
UserData.RegisterType<SerializableProperty>();
UserData.RegisterType<StatusEffect>();
UserData.RegisterType<CustomInterface.CustomInterfaceElement>();
UserData.RegisterType<FireSource>();
UserData.RegisterType<Fabricator>();
UserData.RegisterType<Pair<JobPrefab, int>>();
UserData.RegisterType<ContentPackage>();
UserData.RegisterType<SubmarineBody>();
UserData.RegisterType<Explosion>();
UserData.RegisterType<ServerSettings>();
UserData.RegisterType<ItemComponent>();
UserData.RegisterType<WifiComponent>();
UserData.RegisterType<LightComponent>();
UserData.RegisterType<Holdable>();
UserData.RegisterType<CustomInterface>();
UserData.RegisterType<Inventory>();
UserData.RegisterType<ItemInventory>();
UserData.RegisterType<ItemContainer>();
UserData.RegisterType<PowerContainer>();
UserData.RegisterType<Pickable>();
UserData.RegisterType<Reactor>();
UserData.RegisterType<AIController>();
UserData.RegisterType<EnemyAIController>();
UserData.RegisterType<HumanAIController>();
UserData.RegisterType<AICharacter>();
UserData.RegisterType<AITarget>();
UserData.RegisterType<AITargetMemory>();
UserData.RegisterType<TalentPrefab>();
UserData.RegisterType<TalentOption>();
UserData.RegisterType<TalentSubTree>();
UserData.RegisterType<TalentTree>();
UserData.RegisterType<CharacterTalent>();
UserData.RegisterType<LuaUserData>();
UserData.RegisterType<IUserDataDescriptor>();
UserData.RegisterType<PrefabCollection<ItemPrefab>>();
UserData.RegisterType<PrefabCollection<JobPrefab>>();
@@ -392,90 +328,10 @@ namespace Barotrauma
UserData.RegisterType<PrefabCollection<AfflictionPrefab>>();
UserData.RegisterType<PrefabCollection<TalentPrefab>>();
UserData.RegisterType<Screen>();
UserData.RegisterType<GameScreen>();
UserData.RegisterType<GameSession>();
UserData.RegisterType<CampaignMode>();
UserData.RegisterType<Pair<JobPrefab, int>>();
{
var descriptor = (StandardUserDataDescriptor)UserData.RegisterType<NetLobbyScreen>();
var type = typeof(NetLobbyScreen);
var field = type.GetField("subs", BindingFlags.NonPublic | BindingFlags.Instance);
descriptor.RemoveMember("subs");
descriptor.AddMember("subs", new FieldMemberDescriptor(field, InteropAccessMode.Default));
}
UserData.RegisterType<IWriteMessage>();
UserData.RegisterType<IReadMessage>();
UserData.RegisterType<ServerPacketHeader>();
UserData.RegisterType<ClientPacketHeader>();
UserData.RegisterType<DeliveryMethod>();
UserData.RegisterType<RelayComponent>();
UserData.RegisterType<MemoryComponent>();
UserData.RegisterType<Engine>();
UserData.RegisterType<Rand.RandSync>();
UserData.RegisterType<Skill>();
UserData.RegisterType<SkillPrefab>();
UserData.RegisterType<TraitorMissionPrefab>();
UserData.RegisterType<TraitorMissionResult>();
UserData.RegisterType<World>();
UserData.RegisterType<Fixture>();
UserData.RegisterType(typeof(Physics));
UserData.RegisterType<Camera>();
UserData.RegisterType<InputType>();
UserData.RegisterType<Key>();
AddCallMetaMember(UserData.RegisterType<Vector2>());
AddCallMetaMember(UserData.RegisterType<Vector3>());
AddCallMetaMember(UserData.RegisterType<Vector4>());
AddCallMetaMember(UserData.RegisterType<CharacterInfo>());
AddCallMetaMember(UserData.RegisterType<Signal>());
AddCallMetaMember(UserData.RegisterType<Color>());
AddCallMetaMember(UserData.RegisterType<Point>());
AddCallMetaMember(UserData.RegisterType<Rectangle>());
AddCallMetaMember(UserData.RegisterType<SubmarineInfo>());
#if SERVER
UserData.RegisterType<Traitor>();
UserData.RegisterType<Traitor.TraitorMission>();
#elif CLIENT
UserData.RegisterType<LuaGUI>();
UserData.RegisterType<ChatBox>();
UserData.RegisterType<GUICanvas>();
UserData.RegisterType<Anchor>();
UserData.RegisterType<Alignment>();
UserData.RegisterType<Pivot>();
UserData.RegisterType<Texture2D>();
UserData.RegisterType<KeyEventArgs>();
UserData.RegisterType<Key>();
UserData.RegisterType<Keys>();
UserData.RegisterType<PlayerInput>();
AddCallMetaMember(UserData.RegisterType<Sprite>());
AddCallMetaMember(UserData.RegisterType<GUILayoutGroup>());
AddCallMetaMember(UserData.RegisterType<GUITextBox>());
AddCallMetaMember(UserData.RegisterType<GUITextBlock>());
AddCallMetaMember(UserData.RegisterType<GUIButton>());
AddCallMetaMember(UserData.RegisterType<RectTransform>());
AddCallMetaMember(UserData.RegisterType<GUIFrame>());
AddCallMetaMember(UserData.RegisterType<GUITickBox>());
AddCallMetaMember(UserData.RegisterType<GUICustomComponent>());
AddCallMetaMember(UserData.RegisterType<GUIImage>());
AddCallMetaMember(UserData.RegisterType<GUIListBox>());
AddCallMetaMember(UserData.RegisterType<GUIScrollBar>());
AddCallMetaMember(UserData.RegisterType<GUIDropDown>());
#endif
lua = new Script(CoreModules.Preset_SoftSandbox);
lua.Options.DebugPrint = PrintMessage;
lua.Options.ScriptLoader = luaScriptLoader;
hook = new LuaHook(this);
game = new LuaGame(this);
networking = new LuaNetworking(this);
lua.Globals["setmodulepaths"] = (Action<string[]>)SetModulePaths;
lua.Globals["TestFunction"] = (Func<float, float>)TestFunction;
@@ -487,9 +343,8 @@ namespace Barotrauma
lua.Globals["dostring"] = (Func<string, Table, string, DynValue>)DoString;
lua.Globals["load"] = (Func<string, Table, string, DynValue>)LoadString;
lua.Globals["setmodulepaths"] = (Action<string[]>)SetModulePaths;
lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
lua.Globals["Player"] = new LuaPlayer();
lua.Globals["Game"] = game;
lua.Globals["Hook"] = hook;
@@ -497,56 +352,17 @@ namespace Barotrauma
lua.Globals["Timer"] = new LuaTimer(this);
lua.Globals["File"] = UserData.CreateStatic<LuaFile>();
lua.Globals["Networking"] = networking;
lua.Globals["WayPoint"] = UserData.CreateStatic<WayPoint>();
lua.Globals["SpawnType"] = UserData.CreateStatic<SpawnType>();
lua.Globals["ChatMessageType"] = UserData.CreateStatic<ChatMessageType>();
lua.Globals["ServerLog_MessageType"] = UserData.CreateStatic<ServerLog.MessageType>();
lua.Globals["Submarine"] = UserData.CreateStatic<Submarine>();
lua.Globals["Client"] = UserData.CreateStatic<Client>();
lua.Globals["Character"] = UserData.CreateStatic<Character>();
lua.Globals["CharacterInfo"] = UserData.CreateStatic<CharacterInfo>();
lua.Globals["Item"] = UserData.CreateStatic<Item>();
lua.Globals["ItemPrefab"] = UserData.CreateStatic<ItemPrefab>();
lua.Globals["Level"] = UserData.CreateStatic<Level>();
lua.Globals["PositionType"] = UserData.CreateStatic<Level.PositionType>();
lua.Globals["JobPrefab"] = UserData.CreateStatic<JobPrefab>();
lua.Globals["TraitorMessageType"] = UserData.CreateStatic<TraitorMessageType>();
lua.Globals["CauseOfDeathType"] = UserData.CreateStatic<CauseOfDeathType>();
lua.Globals["AfflictionPrefab"] = UserData.CreateStatic<AfflictionPrefab>();
lua.Globals["CharacterTeamType"] = UserData.CreateStatic<CharacterTeamType>();
lua.Globals["Vector2"] = UserData.CreateStatic<Vector2>();
lua.Globals["Vector3"] = UserData.CreateStatic<Vector3>();
lua.Globals["Vector4"] = UserData.CreateStatic<Vector4>();
lua.Globals["Color"] = UserData.CreateStatic<Color>();
lua.Globals["Point"] = UserData.CreateStatic<Point>();
lua.Globals["ChatMessage"] = UserData.CreateStatic<ChatMessage>();
lua.Globals["Hull"] = UserData.CreateStatic<Hull>();
lua.Globals["InvSlotType"] = UserData.CreateStatic<InvSlotType>();
lua.Globals["Gap"] = UserData.CreateStatic<Gap>();
lua.Globals["ContentPackage"] = UserData.CreateStatic<ContentPackage>();
lua.Globals["ClientPermissions"] = UserData.CreateStatic<ClientPermissions>();
lua.Globals["Signal"] = UserData.CreateStatic<Signal>();
lua.Globals["DeliveryMethod"] = UserData.CreateStatic<DeliveryMethod>();
lua.Globals["ClientPacketHeader"] = UserData.CreateStatic<ClientPacketHeader>();
lua.Globals["ServerPacketHeader"] = UserData.CreateStatic<ServerPacketHeader>();
lua.Globals["RandSync"] = UserData.CreateStatic<Rand.RandSync>();
lua.Globals["SubmarineInfo"] = UserData.CreateStatic<SubmarineInfo>();
lua.Globals["Rectangle"] = UserData.CreateStatic<Rectangle>();
lua.Globals["Entity"] = UserData.CreateStatic<Entity>();
lua.Globals["Physics"] = UserData.CreateStatic(typeof(Physics));
// obsolete
lua.Globals["CreateVector2"] = (Func<float, float, Vector2>)CreateVector2;
lua.Globals["CreateVector3"] = (Func<float, float, float, Vector3>)CreateVector3;
lua.Globals["CreateVector4"] = (Func<float, float, float, float, Vector4>)CreateVector4;
#if SERVER
#elif CLIENT
lua.Globals["GUI"] = new LuaGUI(this);
lua.Globals["Sprite"] = UserData.CreateStatic<Sprite>();
lua.Globals["Keys"] = UserData.CreateStatic<Keys>();
lua.Globals["PlayerInput"] = UserData.CreateStatic<PlayerInput>();
#endif
// obsolete
lua.Globals["CreateVector2"] = (Func<float, float, Vector2>)CreateVector2;
lua.Globals["CreateVector3"] = (Func<float, float, float, Vector3>)CreateVector3;
lua.Globals["CreateVector4"] = (Func<float, float, float, float, Vector4>)CreateVector4;
bool isServer = true;
@@ -561,13 +377,13 @@ namespace Barotrauma
// LuaDocs.GenerateDocs(typeof(EntitySpawner));
if (File.Exists("Lua/MoonsharpSetup.lua")) // try the default loader
DoFile("Lua/MoonsharpSetup.lua");
else if (File.Exists("Mods/LuaForBarotrauma/Lua/MoonsharpSetup.lua")) // in case its the workshop version
DoFile("Mods/LuaForBarotrauma/Lua/MoonsharpSetup.lua");
if (File.Exists("Lua/LuaSetup.lua")) // try the default loader
DoFile("Lua/LuaSetup.lua");
else if (File.Exists("Mods/LuaForBarotrauma/Lua/LuaSetup.lua")) // in case its the workshop version
DoFile("Mods/LuaForBarotrauma/Lua/LuaSetup.lua");
else // fallback to c# script loading
{
PrintMessage("Lua/MoonSharp.lua not found, loading Mods directly, things can break!");
PrintMessage("Lua/LuaSetup.lua not found, loading Mods directly, things can break!");
List<string> modulePaths = new List<string>();