exposed ServerPeer and ClientPeer to lua
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@@ -169,6 +169,7 @@ RegisterBarotrauma("Networking.IReadMessage")
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RegisterBarotrauma("Networking.ServerPacketHeader")
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RegisterBarotrauma("Networking.ClientPacketHeader")
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RegisterBarotrauma("Networking.DeliveryMethod")
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RegisterBarotrauma("Rand+RandSync")
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RegisterBarotrauma("Skill")
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RegisterBarotrauma("SkillPrefab")
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@@ -204,11 +205,15 @@ AddCallMetaMember(LuaUserData.RegisterType("Microsoft.Xna.Framework.Rectangle"))
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if SERVER then
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RegisterBarotrauma("Networking.ServerPeer")
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RegisterBarotrauma("Traitor")
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RegisterBarotrauma("Traitor+TraitorMission")
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elseif CLIENT then
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RegisterBarotrauma("Networking.ClientPeer")
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RegisterBarotrauma("LuaSetup+LuaGUI")
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RegisterBarotrauma("ChatBox")
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RegisterBarotrauma("GUICanvas")
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@@ -161,6 +161,24 @@ namespace Barotrauma
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}
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}
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#if SERVER
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public ServerPeer Peer
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{
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get
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{
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return GameMain.Server.ServerPeer;
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}
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}
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#else
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public ClientPeer Peer
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{
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get
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{
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return GameMain.Client.ClientPeer;
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}
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}
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#endif
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public void OverrideTraitors(bool o)
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{
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overrideTraitors = o;
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