modified way to patch, can realize params map for compatibility, and try to hook Item in lua.
This commit is contained in:
10
Barotrauma/BarotraumaShared/Lua/DefaultHook.lua
Normal file
10
Barotrauma/BarotraumaShared/Lua/DefaultHook.lua
Normal file
@@ -0,0 +1,10 @@
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Hook.HookMethod("Barotrauma.Item", "TryInteract", "itemInteract", nil) -- instance, picker, ignoreRequiredItems, forceSelectKey, forceActionKey
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Hook.HookMethod("Barotrauma.Item", "Use", "itemUse", function (instance, deltaTime, character, targetLimb) return {instance, character, targetLimb} end)
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Hook.HookMethod("Barotrauma.Item", "SecondaryUse", "itemSecondaryUse", function (instance, deltaTime, character) return {instance, character} end)
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Hook.HookMethod("Barotrauma.Item", "ApplyTreatment", "itemApplyTreatment", nil) -- instance, user, character, targetLimb
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Hook.HookMethod("Barotrauma.Item", "Combine", "itemCombine", nil) -- instance, item, user
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Hook.HookMethod("Barotrauma.Item", "Drop", "itemDrop", function (instance, dropper, createNetworkEvent) return {instance, dropper} end)
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Hook.HookMethod("Barotrauma.Item", "Equip", "itemEquip", nil) -- instance, character
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Hook.HookMethod("Barotrauma.Item", "Unequip", "itemUnequip", nil) -- instance, character
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@@ -49,7 +49,7 @@ if SERVER then
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elseif CLIENT then
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defaultLib["Sprite"] = CreateStatic("Sprite")
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defaultLib["Keys"] = LuaUserData.RegisterType("Microsoft.Xna.Framework.Input.Keys")
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defaultLib["Keys"] = LuaUserData.CreateStatic("Microsoft.Xna.Framework.Input.Keys")
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defaultLib["PlayerInput"] = CreateStatic("PlayerInput")
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end
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@@ -11,6 +11,8 @@ for key, value in pairs(defaultLib) do
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_G[key] = value
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end
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require("DefaultHook")
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-- Execute Mods
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if SERVER and Game.IsDedicated then
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@@ -2166,11 +2166,6 @@ namespace Barotrauma
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public bool TryInteract(Character picker, bool ignoreRequiredItems = false, bool forceSelectKey = false, bool forceActionKey = false)
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{
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var should = new LuaResult(GameMain.Lua.hook.Call("itemInteract", new object[] { this, picker, ignoreRequiredItems, forceSelectKey, forceActionKey }));
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if (!should.IsNull())
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return should.Bool();
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if (CampaignInteractionType != CampaignMode.InteractionType.None) { return false; }
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bool picked = false, selected = false;
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@@ -2309,11 +2304,6 @@ namespace Barotrauma
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if (condition == 0.0f) { return; }
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var should = new LuaResult(GameMain.Lua.hook.Call("itemUse", new object[] { this, character, targetLimb }));
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if (should.Bool())
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return;
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bool remove = false;
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foreach (ItemComponent ic in components)
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@@ -2347,12 +2337,6 @@ namespace Barotrauma
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{
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if (condition == 0.0f) { return; }
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var should = new LuaResult(GameMain.Lua.hook.Call("itemSecondaryUse", new object[] { this, character}));
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if (should.Bool())
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return;
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bool remove = false;
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foreach (ItemComponent ic in components)
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@@ -2384,11 +2368,6 @@ namespace Barotrauma
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public void ApplyTreatment(Character user, Character character, Limb targetLimb)
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{
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var should = new LuaResult(GameMain.Lua.hook.Call("itemApplyTreatment", new object[] { this, user, character, targetLimb }));
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if (should.Bool())
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return;
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//can't apply treatment to dead characters
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if (character.IsDead) { return; }
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if (!UseInHealthInterface) { return; }
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@@ -2454,11 +2433,6 @@ namespace Barotrauma
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public bool Combine(Item item, Character user)
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{
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var should = new LuaResult(GameMain.Lua.hook.Call("itemCombine", new object[] { this, item, user }));
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if (!should.IsNull())
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return should.Bool();
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if (item == this) { return false; }
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bool isCombined = false;
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foreach (ItemComponent ic in components)
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@@ -2473,11 +2447,6 @@ namespace Barotrauma
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public void Drop(Character dropper, bool createNetworkEvent = true)
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{
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var should = new LuaResult(GameMain.Lua.hook.Call("itemDrop", new object[] { this, dropper}));
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if (should.Bool())
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return;
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if (createNetworkEvent)
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{
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if (parentInventory != null && !parentInventory.Owner.Removed && !Removed &&
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@@ -2530,11 +2499,6 @@ namespace Barotrauma
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public void Equip(Character character)
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{
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var should = new LuaResult(GameMain.Lua.hook.Call("itemEquip", new object[] { this, character}));
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if (should.Bool())
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return;
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if (Removed)
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{
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DebugConsole.ThrowError($"Tried to equip a removed item ({Name}).\n{Environment.StackTrace.CleanupStackTrace()}");
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@@ -2546,11 +2510,6 @@ namespace Barotrauma
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public void Unequip(Character character)
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{
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var should = new LuaResult(GameMain.Lua.hook.Call("itemUnequip", new object[] { this, character }));
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if (should.Bool())
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return;
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foreach (ItemComponent ic in components) { ic.Unequip(character); }
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}
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@@ -77,12 +77,12 @@ namespace Barotrauma
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descriptor.AddMetaMember("__call", new ObjectCallbackMemberDescriptor("__call", LuaSetup.luaSetup.HandleCall));
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}
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public static void MakeFieldAccessible(IUserDataDescriptor IUUD, string methodName)
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public static void MakeFieldAccessible(IUserDataDescriptor IUUD, string fieldName)
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{
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var descriptor = (StandardUserDataDescriptor)IUUD;
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var field = IUUD.Type.GetField(methodName, BindingFlags.NonPublic | BindingFlags.Instance);
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descriptor.RemoveMember(methodName);
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descriptor.AddMember(methodName, new FieldMemberDescriptor(field, InteropAccessMode.Default));
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var field = IUUD.Type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
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descriptor.RemoveMember(fieldName);
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descriptor.AddMember(fieldName, new FieldMemberDescriptor(field, InteropAccessMode.Default));
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}
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public static void MakeMethodAccessible(IUserDataDescriptor IUUD, string methodName)
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@@ -712,7 +712,8 @@ namespace Barotrauma
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public LuaHook(LuaSetup e)
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{
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env = e;
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methodNameToHookName = new Dictionary<string, string>();
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_methodPathToHookName = new Dictionary<string, string>();
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_luaPatchParamsMap = new Dictionary<string, object>();
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}
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public class HookFunction
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@@ -731,7 +732,8 @@ namespace Barotrauma
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private Dictionary<string, Dictionary<string, HookFunction>> hookFunctions = new Dictionary<string, Dictionary<string, HookFunction>>();
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private static Dictionary<string, string> methodNameToHookName;
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private static Dictionary<string, string> _methodPathToHookName;
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private static Dictionary<string, object> _luaPatchParamsMap;
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private Queue<Tuple<object, object[]>> queuedFunctionCalls = new Queue<Tuple<object, object[]>>();
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@@ -740,47 +742,48 @@ namespace Barotrauma
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Before, After
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}
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static bool HookLuaPatchPrefix(MethodBase __originalMethod, object[] __params, object __instance)
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static void _hookLuaPatchPreProcess(MethodBase __originalMethod, object[] __params, object __instance, out string hookName, out object[] parameters)
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{
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object[] parameters;
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try
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{
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var @class = __originalMethod.DeclaringType;
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var methodPath = $"{@class.Namespace}.{@class.Name}.{__originalMethod.Name}";
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if (__instance == null)
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{
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parameters = __params;
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}
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else
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{
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hookName = _methodPathToHookName[methodPath];
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// Regardless of whether __instance is null or not, it's necessaray to avoid the inability to distinguish parameters when adding hooks in lua.
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parameters = new object[__params.Length + 1];
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__params.CopyTo(parameters, 1);
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parameters[0] = __instance;
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// Map the parameters for compatibility
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if (_luaPatchParamsMap.TryGetValue(methodPath, out object map))
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{
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var result = luaSetup.hook.env.lua.Call(map, parameters);
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if (!result.IsNil()) parameters = result.ToObject<object[]>();
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}
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}
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var result = new LuaResult(luaSetup.hook.Call(methodNameToHookName[__originalMethod.Name], parameters));
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if (!result.IsNull())
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catch (Exception ex)
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{
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return false;
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parameters = null;
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hookName = null;
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DebugConsole.ThrowError(nameof(_hookLuaPatchPreProcess), ex);
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}
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}
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return true;
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static bool HookLuaPatchPrefix(MethodBase __originalMethod, object[] __params, object __instance)
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{
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_hookLuaPatchPreProcess(__originalMethod, __params, __instance, out string hookName, out object[] parameters);
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var result = new LuaResult(luaSetup.hook.Call(hookName, parameters));
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return result.IsNull();
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}
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static bool HookLuaPatchRetPrefix(MethodBase __originalMethod, object[] __params, ref object __result, object __instance)
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{
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object[] parameters;
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_hookLuaPatchPreProcess(__originalMethod, __params, __instance, out string hookName, out object[] parameters);
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if (__instance == null)
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{
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parameters = __params;
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}
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else
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{
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parameters = new object[__params.Length + 1];
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__params.CopyTo(parameters, 1);
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parameters[0] = __instance;
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}
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var result = new LuaResult(luaSetup.hook.Call(methodNameToHookName[__originalMethod.Name], parameters));
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var result = new LuaResult(luaSetup.hook.Call(hookName, parameters));
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if (!result.IsNull())
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{
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@@ -793,37 +796,26 @@ namespace Barotrauma
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static void HookLuaPatchPostfix(MethodBase __originalMethod, object[] __params, object __instance)
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{
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if (__instance == null)
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luaSetup.hook.Call(methodNameToHookName[__originalMethod.Name], __params);
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else
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luaSetup.hook.Call(methodNameToHookName[__originalMethod.Name], __instance, __params);
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_hookLuaPatchPreProcess(__originalMethod, __params, __instance, out string hookName, out object[] parameters);
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luaSetup.hook.Call(hookName, parameters);
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}
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static void HookLuaPatchRetPostfix(MethodBase __originalMethod, object[] __params, ref object __result, object __instance)
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{
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object[] parameters;
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_hookLuaPatchPreProcess(__originalMethod, __params, __instance, out string hookName, out object[] parameters);
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if (__instance == null)
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{
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parameters = __params;
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}
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else
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{
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parameters = new object[__params.Length + 1];
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__params.CopyTo(parameters, 1);
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parameters[0] = __instance;
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}
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var result = new LuaResult(luaSetup.hook.Call(methodNameToHookName[__originalMethod.Name], parameters));
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var result = new LuaResult(luaSetup.hook.Call(hookName, parameters));
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if (!result.IsNull())
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__result = result.Object();
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}
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public void HookMethod(string className, string methodName, string hookName, HookMethodType hookMethodType = HookMethodType.Before)
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public void HookMethod(string className, string methodName, string hookName, object paramsMap, HookMethodType hookMethodType = HookMethodType.Before)
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{
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var classType = Type.GetType(className);
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var methodInfos = classType.GetMethods();
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var @class = Type.GetType(className);
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var methodInfos = @class.GetMethods();
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HarmonyMethod harmonyMethod = new HarmonyMethod();
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HarmonyMethod harmonyMethodRet = new HarmonyMethod();
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@@ -840,11 +832,10 @@ namespace Barotrauma
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harmonyMethodRet = new HarmonyMethod(GetType().GetMethod("HookLuaPatchRetPrefix", BindingFlags.NonPublic | BindingFlags.Static));
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}
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var foundAny = false;
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foreach (var methodInfo in methodInfos)
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{
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if(methodInfo.Name == methodName)
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if (methodInfo.Name == methodName)
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{
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if (hookMethodType == HookMethodType.Before)
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if (methodInfo.ReturnType == typeof(void))
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@@ -859,12 +850,22 @@ namespace Barotrauma
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else
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env.harmony.Patch(methodInfo, postfix: harmonyMethodRet);
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foundAny = true;
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var methodPath = $"{@class.Namespace}.{@class.Name}.{methodInfo.Name}";
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if (_methodPathToHookName.TryAdd(methodPath, hookName))
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DebugConsole.NewMessage($"Sucessfully added key-value in {nameof(_methodPathToHookName)}\n[{methodPath}, {hookName}]", Color.LightSkyBlue);
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else DebugConsole.ThrowError($"Failed to add key-value in {nameof(_methodPathToHookName)}\n[{methodPath}, {hookName}]");
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if (paramsMap != null)
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{
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if (_luaPatchParamsMap.TryAdd(methodPath, paramsMap))
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DebugConsole.NewMessage($"Sucessfully added key-value in {nameof(_luaPatchParamsMap)}\n[{methodPath}, {paramsMap.ToString()}]", Color.LightSkyBlue);
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else DebugConsole.ThrowError($"Failed to add key-value in {nameof(_luaPatchParamsMap)}\n[{methodPath}, {paramsMap.ToString()}]");
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}
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break;
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}
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}
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if(foundAny)
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methodNameToHookName.Add(methodName, hookName);
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}
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public void EnqueueFunction(object function, params object[] args)
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