switch debug console functions to luasetup error handling
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@@ -851,13 +851,13 @@ namespace Barotrauma
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}
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else
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{
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DebugConsole.ThrowError($"No hook method found in _hookMethods[{methodPath}]");
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luaSetup.PrintError($"No hook method found in _hookMethods[{methodPath}]");
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}
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}
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catch (Exception ex)
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{
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DebugConsole.ThrowError(nameof(_hookLuaPatch), ex);
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luaSetup.HandleLuaException(ex, nameof(_hookLuaPatch));
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}
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}
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@@ -941,10 +941,10 @@ namespace Barotrauma
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if (hookMethod != null)
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{
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if (!_hookMethods.TryAdd(methodPath, hookMethod))
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DebugConsole.ThrowError($"Failed to add key-value in {nameof(_hookMethods)}\n[{methodPath}, {hookMethod.ToString()}]");
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env.PrintError($"Failed to add key-value in {nameof(_hookMethods)}\n[{methodPath}, {hookMethod.ToString()}]");
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#if DEBUG
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else
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DebugConsole.NewMessage($"Sucessfully added key-value in {nameof(_hookMethods)}\n[{methodPath}, {hookMethod.ToString()}]", Color.LightSkyBlue);
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env.PrintMessage($"Sucessfully added key-value in {nameof(_hookMethods)}\n[{methodPath}, {hookMethod.ToString()}]");
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#endif
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}
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break;
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