clientList.job hook
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@@ -1812,7 +1812,8 @@ namespace Barotrauma.Networking
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outmsg.Write(client.SteamID);
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outmsg.Write(client.NameID);
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outmsg.Write(client.Name);
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outmsg.Write(client.Character?.Info?.Job != null && gameStarted ? client.Character.Info.Job.Prefab.Identifier : (client.PreferredJob ?? ""));
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var result1 = new LuaResult(GameMain.Lua.hook.Call("clientList.job", c, client));
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outmsg.Write(result1.IsNull() ? (client.Character?.Info?.Job != null && gameStarted ? client.Character.Info.Job.Prefab.Identifier : (client.PreferredJob ?? "")) : result1.String());
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outmsg.Write((byte)client.PreferredTeam);
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outmsg.Write(client.Character == null || !gameStarted ? (ushort)0 : client.Character.ID);
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if (c.HasPermission(ClientPermissions.ServerLog))
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@@ -1825,10 +1826,10 @@ namespace Barotrauma.Networking
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}
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outmsg.Write(client.Muted);
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outmsg.Write(client.InGame);
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var result = new LuaResult(GameMain.Lua.hook.Call("clientList.hasPermission", c, client));
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outmsg.Write(result.IsNull() ? client.Permissions != ClientPermissions.None : result.Bool());
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var result2 = new LuaResult(GameMain.Lua.hook.Call("clientList.hasCrown", c, client));
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outmsg.Write(result2.IsNull() ? client.Connection == OwnerConnection : result2.Bool());
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var result2 = new LuaResult(GameMain.Lua.hook.Call("clientList.hasPermission", c, client));
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outmsg.Write(result2.IsNull() ? client.Permissions != ClientPermissions.None : result2.Bool());
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var result3 = new LuaResult(GameMain.Lua.hook.Call("clientList.hasCrown", c, client));
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outmsg.Write(result3.IsNull() ? client.Connection == OwnerConnection : result3.Bool());
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outmsg.Write(client.Connection != OwnerConnection &&
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!client.HasPermission(ClientPermissions.Ban) &&
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!client.HasPermission(ClientPermissions.Kick) &&
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@@ -1062,7 +1062,7 @@ namespace Barotrauma
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{
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var num = dynValue.CastToNumber();
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if (num == null) { return 0f; }
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return (float)num;
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return (float)num.Value;
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}
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return 0f;
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@@ -1074,12 +1074,24 @@ namespace Barotrauma
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{
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var num = dynValue.CastToNumber();
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if (num == null) { return 0f; }
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return (double)num;
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return num.Value;
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}
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return 0f;
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}
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public string String()
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{
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if (result is DynValue dynValue)
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{
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var str = dynValue.CastToString();
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if (str == null) { return ""; }
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return str;
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}
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return "";
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}
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public object Object()
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{
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if(result is DynValue dynValue)
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