juanjp600
0ef813f189
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
Subsurface/Barotrauma.csproj
Subsurface/Source/Screens/GameScreen.cs
2016-09-26 17:03:14 -03:00
Regalis
790212a20b
Merge branch 'walldamage'
2016-09-26 16:28:52 +03:00
juanjp600
02d98f5d29
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
Subsurface/Source/Networking/FileStreamReceiver.cs
Subsurface/Source/Networking/FileStreamSender.cs
Subsurface/Source/Networking/GameClient.cs
Subsurface/Source/Networking/GameServer.cs
Subsurface/Source/Networking/GameServerLogin.cs
Subsurface/Source/Networking/NetworkEvent.cs
Subsurface/Source/Screens/NetLobbyScreen.cs
2016-09-24 21:28:37 -03:00
juanjp600
d537e8795a
Replace '' (two single quotes) with \" (double quote)
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We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
0ba69a3472
Using nonpremultiplied alpha when drawing damaged wall sections (-> no artifacts around windows anymore), particle collision optimization
2016-09-22 18:14:16 +03:00
Regalis
721f4ff5a6
Particle system improvements:
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- particles can collide with the outer walls of the sub
- drag + waterdrag parameters
- fixed particles "twitching" when the submarine is moving fast
- submarine velocity only affects the initial velocity of the particles (i.e. accelerating the sub doesn't automatically accelerate them)
2016-09-21 19:45:20 +03:00
juanjp600
f3fbbb8aec
Fixed bug with GUIComponent children changing order in parent's list
2016-09-19 22:02:00 -03:00
Regalis
f8368f464a
Walls have an additional background sprite below the destructible sprite, separate parameters for rgb and alpha lerping in the damage shader
2016-09-19 21:51:37 +03:00
juanjp600
c97f729fb3
Added option to toggle vsync
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For the ultimate PC master race experience.
Also calling water scroll on every frame with deltatime instead of being called at fixed intervals, making it look smoother as framerate increases.
2016-09-18 18:24:50 -03:00
juanjp600
5da2bc9523
Fixed water scroll speed
2016-09-18 15:35:35 -03:00
juanjp600
33641ead3e
Fixed timestep for some GUI & input code
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Fixed timestep only applied to the physics simulation, but input and GUI updates were not being handled properly, so here's some progress into fixing them.
2016-09-18 11:03:52 -03:00
Regalis
b24359464b
Wall damage shader testing (WIP)
2016-09-16 14:47:08 +03:00
juanjp600
404c506662
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Characters/Character.cs
2016-09-07 17:35:18 -03:00
Regalis
ba77ed717a
Fixed the previous commit (clients don't increment lastUpdateID when changing values in the lobby)
2016-09-07 19:59:33 +03:00
Regalis
ccf6e6d544
Syncing game mode, mission type, traitor setting, level seed & autorestart
2016-09-07 19:17:31 +03:00
Regalis
53b3ef533e
Moved the whitelist UI to server settings, GUITextBoxes can't be selected through other UI elements anymore
2016-09-05 18:12:56 +03:00
juanjp600
73bdd77c08
The same name can be added more than once to whitelist
2016-09-03 19:00:07 -03:00
juanjp600
2116a1a93a
Fixed rangeban
2016-09-03 18:15:36 -03:00
juanjp600
6f25bee9e1
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
.vs/Subsurface_Solution/v14/.suo
Subsurface/Barotrauma.csproj
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Items/ItemSpawner.cs
Subsurface/Source/Networking/GameClient.cs
Subsurface/Source/Networking/GameServer.cs
Subsurface/Source/Networking/GameServerLogin.cs
2016-09-03 17:54:33 -03:00
juanjp600
ef2b0d8721
Whitelist + conflict resolve
2016-09-03 14:57:36 -03:00
Sebastian Broberg
400084f9e5
BackgroundCreatureManager and BackgroundSpriteManager can be overridden via Content packages
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Changed "topshaft"
2016-09-03 18:05:26 +02:00
juanjp600
e3433c725e
Server name, message and submarine list syncing
2016-09-02 22:24:14 -03:00
juanjp600
51dd858af1
Client reads lobby chat from server
2016-09-01 22:05:13 -03:00
juanjp600
028c3a8bc1
Added lobby chat syncing
2016-09-01 20:45:43 -03:00
juanjp600
104ac73b97
Added login process to client
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Doesn't work yet, gotta figure this out.
2016-09-01 11:42:21 -03:00
juanjp600
d561805010
More netcode cleanup
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how much more is there :/
2016-08-30 21:35:05 -03:00
juanjp600
33dc22da05
Merge remote-tracking branch 'refs/remotes/origin/new-netcode'
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Conflicts:
Subsurface/Source/Networking/GameClient.cs
2016-08-30 21:34:11 -03:00
juanjp600
55a2db7c70
Removed more networking code
2016-08-30 21:33:10 -03:00
juanjp600
2b110588b8
Removed more networking code
2016-08-30 21:30:31 -03:00
juanjp600
7bdcc51bae
Made game compilable
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Networking functionality is fully disabled now.
I think it's time to start rewriting everything. OH BOY
2016-08-30 21:13:36 -03:00
juanjp600
52270e3a35
Hacked clients can't send chat messages from other characters anymore
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Also added sendername as userdata in chat messages, for now it's not used for anything but we'll probably find something where this is useful
2016-08-30 17:35:58 -03:00
Regalis
712953cc9e
WIP client special permissions (kick, ban, end round)
2016-08-24 11:47:46 +03:00
Regalis
0602bb6154
Dockingport power wire is connected to a free wire slot instead of the last slot, submarines above the top of the level (i.e. respawn shuttle) aren't shown on sonar, underwater scooter for each respawned player
2016-08-13 21:35:52 +03:00
Regalis
19d3d793e7
Artifacts don't have to be inside the main sub when exiting, gap particle positioning bugfix, waypoints that aren't inside a hull are displayed in blue (easier to spot waypoint issues), a warning is displayed if trying to choose a shuttle as the submarine in SP, random sub selection in MP ignores shuttles
2016-08-13 18:26:40 +03:00
Regalis
d5cd6f83ae
Shuttle-tag is visible in menus, some menu layout tweaking
2016-08-11 21:54:05 +03:00
Regalis
70dd90f0f8
Respawn shuttle transport duration can be adjusted or set to unlimited (= shuttle won't leave after spawning), subs with the HideInMenus tag aren't shown in menus, respawn info msgs are shown to all players
2016-08-08 23:37:11 +03:00
Regalis
4713f59efb
protip: save the files in VS before commiting
2016-08-05 14:07:49 +03:00
Regalis
9209e093d7
Camera isn't clamped to the top of the level, but there's a black rect that hides everything above the top "wall"
2016-08-05 14:06:54 +03:00
Regalis
d55926a352
Option to choose which submarine to use as the respawn shuttle, submarines can be given "tags" (atm just shuttle and HideInMenu), separate saving window in sub editor
2016-08-05 14:06:05 +03:00
Regalis
581a7d5d9f
Highlighted items glow in the dark, health bars are hidden when health is full, usernames and health bars are drawn at full brightness
2016-07-31 19:13:08 +03:00
Regalis
09782be231
- sonar shows the outlines of docked subs (instead of normal sonar blips)
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- fixed lights not being removed if the same explosion is triggered again before the previous one is finished
- fixed electrical shocks from junction boxes stunning nearby players (and not just the player using the jb)
- showing restart timer as mins + secs
- more server settings
2016-07-25 18:30:13 +03:00
Regalis
8abea5c0c7
- gameServerSettings refactoring: using ObjectProperties for saving/loading instead of doing it manually
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- tabs for different types of server settings
- moved banlist to server settings
- option to select autorestart delay
- character name is always the same as client name (less griefing potential)
2016-07-21 21:18:38 +03:00
Regalis
2bdd6ff916
Multi-sub transition cinematic, linkedsubs don't have to be docked to the main sub when leaving (being at the same exit is enough), resetting item/serverlog listbox scroll when filtering the list
2016-07-18 20:37:53 +03:00
Regalis
03a3a156ba
- fixed camera "twitching" when trying to move it above the upper limit of the level
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- fixed duplicate hulls/gaps being placed at docking ports when saving and loading
- fixed linkedsubmarines moving when saving and reloading if the center of the wall vertices isn't he same as the center of the sub
- moving docked submarines along with the main sub when syncing the position
- characters are killed when the client controlling them disconnects (+ cause of death: disconnected)
- fixed the description box in server lobby
2016-07-15 19:21:10 +03:00
Regalis
19915fc4e5
- server log and item lists in editor can be filtered
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- changes to item highlighting logic (easier in cramped subs)
- sub name/description boxes and selected items are reset when leaving the editor
2016-07-06 18:10:22 +03:00
Regalis
b04e204dc3
- multiple submarines can be "merged" into one file (to be used as escape vessels etc)
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- WIP docking ports
2016-06-26 14:31:00 +03:00
Regalis
296c5a14ed
- host can respawn
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- respawn info texts
- camera clamped to the the upper edge of the level
- fixed submarinebody being generated from all walls (and not just the ones belonging to that specific sub)
2016-06-23 18:23:20 +03:00
Regalis
dc7956274c
- camera follows the closest sub
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- WIP "respawn shuttle"
- submarine size affects its mass
- electricity fixes
2016-06-18 14:46:40 +03:00
Regalis
cf822cfae6
Submarine saving fixes, impact damage in sub-sub collisions, submarine ambient sounds
2016-06-12 14:23:08 +03:00
Regalis
495a0f4124
- teleporting from sub to another works now
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- repairtool fix
- submarines collide with each other
- every submarine is updated (so MainSub isn't the only one that can move)
- submarinebody vertex generation fix
2016-06-11 17:55:47 +03:00