Regalis
f8fec79785
Parts of the submarine that are left behind in the level will stay there, it's possible to leave the level without the main sub (e.g. in an escape shuttle)
2016-07-16 16:14:51 +03:00
Regalis
8357532fc1
Cargo spawns at the floor of the cargo room, item configs are fetched from the prefab instead of reloading the config files every time when placing an item
2016-07-16 16:12:34 +03:00
Regalis
03a3a156ba
- fixed camera "twitching" when trying to move it above the upper limit of the level
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- fixed duplicate hulls/gaps being placed at docking ports when saving and loading
- fixed linkedsubmarines moving when saving and reloading if the center of the wall vertices isn't he same as the center of the sub
- moving docked submarines along with the main sub when syncing the position
- characters are killed when the client controlling them disconnects (+ cause of death: disconnected)
- fixed the description box in server lobby
2016-07-15 19:21:10 +03:00
Regalis
a5111d33df
Tons of AI + pathfinding bugfixes:
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- waypoints are created between docked subs and removed when they undock
- fixed start waypoint being left out of steering paths
- NPCs won't close doors/hatches on themselves
- NPCs won't let go of ladders until their feet are above the lower edge of the hull
- fixed FindDivingGear "loops": need to find a suit -> need to get to a suit -> need a suit to get to the suit -> need to find a suit...
- fixed characters constantly turning from side to side in small rooms
- recursive function for finding the button which opens a door (so a button doesn't have to be connected straight to a door for an NPC to be able to open it)
- AIObjectiveGetItem keeps searching for more suitable items even if a path to a matching item has been found
2016-07-08 20:53:11 +03:00
Regalis
c8dae18135
- syncing docking ports
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- linkedsubmarine saving fixes, path can be changed and sub reloaded in editinghub
- lightsources don't constantly recheck convex hulls of another sub if subs are docked
- position update networkevents arent sent for subs that are docked to the main sub
2016-07-06 23:01:51 +03:00
Regalis
19915fc4e5
- server log and item lists in editor can be filtered
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- changes to item highlighting logic (easier in cramped subs)
- sub name/description boxes and selected items are reset when leaving the editor
2016-07-06 18:10:22 +03:00
Regalis
cd3ecd36e8
Merge branch 'multisub'
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Conflicts:
.gitignore
Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
Subsurface/Source/Items/Components/Holdable/RepairTool.cs
Subsurface_Solution.v12.suo
2016-07-04 17:42:31 +03:00
Regalis
e74d5adef4
Subs that aren't docked to the main sub aren't saved
2016-07-04 17:31:07 +03:00
Regalis
cafeceb6d2
WIP dockingport/multisub saving in single player mode
2016-07-02 14:59:49 +03:00
Regalis
17197a442d
Water can flow through vertical docking ports
2016-06-30 18:37:10 +03:00
Regalis
aae24b2b2c
Better logic for determining which convex hulls are in the range of a lightsource (separate convexhull lists for each sub)
2016-06-30 17:50:02 +03:00
Regalis
34c6569313
Server can inflict impact damage on clients, character oxygen level syncing bugfix, hulls send a networkevent when oxygen level changes by >=5%, limb velocities aren't reset when receiving a network update
2016-06-29 17:26:26 +03:00
Regalis
3e3ec5a2ef
Fixed fire extinquishers
2016-06-27 18:38:11 +03:00
Regalis
38c5251005
Vertical docking port, docking sounds, water flows properly between horizontally docked hulls, falseoutput of signal check components can be changed, lighting and FOW works between hulls (todo: some logic for determining when to update light.HullsInRange when two subs are moving relative to each other)
2016-06-27 17:48:20 +03:00
Regalis
b04e204dc3
- multiple submarines can be "merged" into one file (to be used as escape vessels etc)
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- WIP docking ports
2016-06-26 14:31:00 +03:00
Regalis
296c5a14ed
- host can respawn
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- respawn info texts
- camera clamped to the the upper edge of the level
- fixed submarinebody being generated from all walls (and not just the ones belonging to that specific sub)
2016-06-23 18:23:20 +03:00
Regalis
325332c0af
Fixed "queue empty" exception in GameServer.WaitForPlayersReady
2016-06-20 18:31:43 +03:00
Regalis
dc7956274c
- camera follows the closest sub
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- WIP "respawn shuttle"
- submarine size affects its mass
- electricity fixes
2016-06-18 14:46:40 +03:00
Regalis
cf822cfae6
Submarine saving fixes, impact damage in sub-sub collisions, submarine ambient sounds
2016-06-12 14:23:08 +03:00
Regalis
495a0f4124
- teleporting from sub to another works now
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- repairtool fix
- submarines collide with each other
- every submarine is updated (so MainSub isn't the only one that can move)
- submarinebody vertex generation fix
2016-06-11 17:55:47 +03:00
Regalis
ee2d817e6b
"Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing
2016-06-10 20:53:35 +03:00
Regalis
7349cdd310
Progress (compiles now)
2016-06-09 22:15:50 +03:00
Regalis11
c9fd599276
Merge branch 'master' of https://bitbucket.org/Regalis11/barotrauma into multisub
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Conflicts:
Subsurface/Source/GUI/GUI.cs
2016-06-09 18:39:54 +03:00
Regalis11
41569675f3
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
Regalis
d520c00dc9
- stunned characters don't move their hands behind their back when cuffed (caused the characters to flail around when someone grabs them)
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- characters can run while grabbing/dragging someone
- inventory and chatbox are hidden when stunned
- turret rotation is reset between minRotation and maxRotation when changing the rotation limits
- fixed explosion damage being applied to simPositions of the limbs instead of worldpositions
2016-06-09 16:54:30 +03:00
Regalis
37336095bd
v4.1.6
2016-06-08 17:46:36 +03:00
Regalis
14c809b2f2
Debug text tweaking, guiframe for relay component, spears loaded into a harpoon gun don't float in the air, some new names
2016-06-07 20:41:32 +03:00
Regalis
bd4292c3e5
- PowerContainer capacity is initialized before charge to allow setting the charge higher than default capacity
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- soundplayer doesn't crash the game if it can't stream a music clip
- some new structure prefabs
- more effective corrigodone (health med)
2016-06-07 18:24:23 +03:00
Regalis
8f8f1ed7dc
- fixed submarine selection resetting when switching to netlobbyscreen
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- fixed EntityGrid IndexOutOfRangeException
- fixed AssignJobs() ignoring the highest job preference
2016-06-07 16:57:58 +03:00
Regalis
9689ef070d
Vote kick settings
2016-06-07 14:13:12 +03:00
Regalis
0e24eab5e3
Re-enabled vote kicking, with some improvements: chat messages notifying about votes, kick button is disabled for the host's character or if already voted
2016-06-03 15:00:36 +03:00
Regalis
57abce298d
Fixed projectile velocity being reset in Item.Drop() after launch
2016-06-03 14:58:01 +03:00
Regalis
6b6af6e72e
- head sprites can be given "tags", and body is chosen from sprites with the same tag
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- black character sprites
2016-06-03 14:57:22 +03:00
Regalis
50bee3da41
Wall convexhulls are split every 5 sections, convexhull edges that overlap with another convexhull are ignored (i.e. unneccessarys shadows aren't drawn where two walls meet)
2016-06-01 20:58:03 +03:00
Regalis
0621f6c9e3
Impulses aren't applied to disabled item bodies when the submarine hits something, velocities of item bodies are reset when the item is dropped, pathfinding errors don't open the debug console
2016-06-01 20:56:07 +03:00
Regalis
1828198abf
More descriptive coroutine exception error messages, more null checks in Level.Unload
2016-05-30 18:33:46 +03:00
Regalis
b512a7ec18
- fixed clients failing to load submarines if they're not in the root Submarine folder
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- some refactoring
- temporarily disabled kicking by voting
2016-05-30 18:32:36 +03:00
Regalis
9b659f72d6
- fixed fulgurium batteries not working with flashlights or sonars and never running out in scooters
2016-05-30 18:28:42 +03:00
Regalis
c77060d485
Fixed vents, more powerful oxygen generators in vanilla subs
2016-05-30 18:25:50 +03:00
Regalis
c71a935de6
v0.4.1.3:
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- fixed debug message height not being set correctly
- fixed submarine list not being updated if host has enabled "play yourself"
- fixed "queue empty" error when attempting to download a sub from the server
- maximum number of iterations when carving a path for a cave
2016-05-27 14:41:34 +03:00
Regalis
68870b67f5
- fractal guardians have higher impact tolerance to stop them from killing themselves by slamming at the walls
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- enemies use pathfinding when inside the sub and handle platforms/stairs better
2016-05-26 18:04:25 +03:00
Regalis
2398d8aa8a
- resetting the "blood overlay" when switching the controlled character
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- fixed 1-section long walls being impossible to fix after their body has been destroyed
- better looking blur (small lights aren't "skewed")
2016-05-26 18:03:08 +03:00
Regalis
6a3572e1d2
ItemComponent properties that are editable in the editor are always saved
2016-05-26 16:10:24 +03:00
Regalis
7aa1b44cae
Fixed flare lightcomponent staying active after the flare burns out, OnActive statuseffects are applied to lightcomponents even if the item is inside an inventory/container (= flares won't stop burning if placed back to inventory)
2016-05-26 16:08:55 +03:00
Regalis
310e85fd8c
WIP kicking by voting
2016-05-26 16:05:45 +03:00
Regalis
1d06522bd8
Nitroglyserine -> nitroglycerin, fixed Mission.LoadRandom returning null if the missiontype parameter isn't set, cargo is placed at the cargo spawnpoint instead of a random position within the hull it's inside
2016-05-26 16:04:37 +03:00
Regalis
da98ade77c
- item sprites visible in fabricator menu
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- deth charge rotation fix
- sonar tweaking (ruin walls look slightly different from cave walls)
- connector sprite positioning fix
- repairtool is active when in use
2016-05-25 16:18:02 +03:00
Regalis
b4af92ace2
Small optimization: items have a list of components that have to be drawn
2016-05-24 21:17:38 +03:00
Regalis
ed529052a2
- relaycomponent inherits from powertransfer, so that they're included when calculating the load/power for the grid
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- deactivated powertransfer components don't carry power
- fixed reactor graph lines going over the graph if load > 10 000
2016-05-24 19:17:42 +03:00
Regalis
52f28f98a7
- server asks the clients whether they're ready to start a round, giving some time to load the selected sub before the round starts
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- fixed joining clients not being informed about vote status or voting being enabled
2016-05-24 19:10:11 +03:00