Cintique
ebcbcae46d
Typo
2022-05-31 14:59:17 +10:00
Cintique
fb6c335f0f
Add LuaUserData.CreateUserDataOfType.
...
Converts a Lua value to a desired CLR type and wraps it in a userdata to avoid automatic conversions.
Example: a Lua script needs to pass a List`1 to a CLR method expecting System.Object, MoonSharp gets
in the way by converting the List`1 to a MoonSharp.Interpreter.Table and breaking everything.
Wrapping the value in a userdata preserves the original type during conversions.
2022-05-31 14:54:09 +10:00
Evil Factory
6922900bf1
Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
2022-05-30 12:29:28 -03:00
Juan Pablo Arce
f74787cd10
v0.17.16.0
2022-05-30 10:25:24 -03:00
Evil Factory
6ddfc985d3
fix AddCommand arguments being wrong and fixed getValidArgs not doing anything
2022-05-28 15:06:22 -03:00
Oiltanker
6c22eea887
path regex fix for unix systems
2022-05-26 13:23:46 +03:00
Evil Factory
7951754203
fix some hooks not getting triggered in singleplayer
2022-05-25 13:18:52 -03:00
Evil Factory
05e9978671
Sounds and LightManager
2022-05-22 13:29:55 -03:00
Evil Factory
7ee81aca24
fix formatting
2022-05-21 12:48:35 -03:00
Evil Factory
c9e13ad412
more io methods
2022-05-19 16:45:01 -03:00
Evil Factory
4078fe024b
ExecutionNumber variable that counts how many times lua has been executed
2022-05-19 16:45:00 -03:00
Evil Factory
ca0da04ad0
better LuaUserData error handling and add Steam.GetWorkshopCollection
2022-05-19 14:26:21 -03:00
Evil Factory
6ee6b5cd15
improve custom converters
2022-05-18 19:09:28 -03:00
Evil Factory
88dedcf9c1
fix DownloadWorkshopItemAsync
2022-05-17 20:37:51 -03:00
Evil Factory
74bf5d12ca
added Steam.DownloadWorkshopItem and Steam.GetWorkshopItem
2022-05-17 19:15:44 -03:00
Evil Factory
cf500081d1
renamed hooks (with compatibility), added new hook: character.giveJobItems (because of how often its used) and updated hook docs
2022-05-17 12:24:52 -03:00
Evil Factory
fd6b833c98
misc doc fixes
2022-05-16 13:53:39 -03:00
Oiltanker
1ce8cb8cac
cs RunConfig fix
2022-05-15 16:07:12 +03:00
Oiltanker
f2ca5fa57d
declared & forced runs of cs mods
2022-05-14 01:44:01 +03:00
Oiltanker
b830d87564
RespawnManager Update method hook
2022-05-13 20:48:19 +03:00
Evil Factory
9378c901bf
Revert "accidentally left this line commented"
...
This reverts commit c289cbf94e .
2022-05-12 15:16:51 -03:00
Evil Factory
c289cbf94e
accidentally left this line commented
2022-05-11 11:37:20 -03:00
Evil Factory
2630c8354c
added item.deconstructed hook, misc registers and luacs is now initialized before campaign/sub editor is loaded
2022-05-10 13:55:10 -03:00
Evil Factory
bffb09cf54
added missionsEnded hook
2022-05-09 12:54:51 -03:00
Evil Factory
e7510cad76
fix Game.RoundStarted and improve error handling
2022-05-07 15:36:47 -03:00
Evil Factory
0d560a688c
also remove GC Collect from script runner
2022-05-07 14:28:42 -03:00
Evil Factory
11220bcff2
why are we manually collecting GC in cs
2022-05-07 14:20:16 -03:00
Evil Factory
64f0e2f137
Fixes for PR #80
2022-05-06 13:10:50 -03:00
Cintique
1484c75595
Fix indents
2022-05-06 19:21:12 +10:00
Cintique
726399a87d
Fix formatting
2022-05-06 19:20:20 +10:00
Cintique
5aef20aae2
Move LuaCsTimer to its own file.
2022-05-06 15:46:22 +10:00
Cintique
d244869377
Fix blocking issue in LuaCsTimer
...
Logic for scheduling actions in `LuaCsHook` (see `Enqueue()` and `Update()`) caused tasks with long delays to block the execution of tasks with shorter delays.
Moved logic for `Timer.Wait()` from `LuaCsHook` to `LuaCsTimer` and corrected the blocking issue.
2022-05-06 15:43:17 +10:00
Evil Factory
c8ec13fb56
added powered update interval
2022-05-05 13:18:50 -03:00
Jacobin
87550af37d
lua.LoadFile -> lua.LoadString
2022-05-05 10:23:17 +10:00
Evil Factory
bbea195e7d
fix formatting in lua require and better error handling with dofile,loadfile,etc
2022-05-04 08:50:17 -03:00
Evil Factory
95a9c618e6
fix naming
2022-05-04 08:45:05 -03:00
Jacobin
43f172a190
Remove exception handling on Require
...
This was just eating exceptions; exceptions should instead propagate to a more appropriate handler (`pcall` should now work).
2022-05-04 11:37:44 +10:00
Evil Factory
9b9bfa7440
whoops
2022-05-02 19:33:42 -03:00
Evil Factory
79daf2ed32
better error handling
2022-05-02 16:36:55 -03:00
Evil Factory
4b024d525f
update docs
2022-05-02 15:51:03 -03:00
Oiltanker
fb079bf443
fix for non-local mods folder regex and mod assembly type not found
2022-05-02 15:23:57 +03:00
Evil Factory
3f221c0d23
fix nullable errors
2022-04-29 17:58:56 -03:00
Evil Factory
af47136bbd
use cs package from backup packages
2022-04-29 14:00:53 -03:00
Evil Factory
72b2492f0d
fix patch hooks not working correctly with void return types
2022-04-29 12:10:20 -03:00
Evil Factory
5c34bc8db9
tell patch method name if an error happens
2022-04-28 13:42:22 -03:00
Evil Factory
f815ebd1db
Merge pull request #72 from oiltanker/master
...
Cs source folder filter
2022-04-28 13:33:00 -03:00
Evil Factory
9b5932760c
fix compile errors
2022-04-28 12:50:39 -03:00
Evil Factory
4277dd447c
Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
2022-04-28 12:36:24 -03:00
Oiltanker
e5215fb976
Cs source folder filter
2022-04-28 17:13:13 +03:00
Markus Isberg
15d18e6ff6
Build 0.17.15.0
2022-04-27 23:32:17 +09:00