Commit Graph

383 Commits

Author SHA1 Message Date
Cintique ebcbcae46d Typo 2022-05-31 14:59:17 +10:00
Cintique fb6c335f0f Add LuaUserData.CreateUserDataOfType.
Converts a Lua value to a desired CLR type and wraps it in a userdata to avoid automatic conversions.
Example: a Lua script needs to pass a List`1 to a CLR method expecting System.Object, MoonSharp gets
in the way by converting the List`1 to a MoonSharp.Interpreter.Table and breaking everything.
Wrapping the value in a userdata preserves the original type during conversions.
2022-05-31 14:54:09 +10:00
Evil Factory 6922900bf1 Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git 2022-05-30 12:29:28 -03:00
Juan Pablo Arce f74787cd10 v0.17.16.0 2022-05-30 10:25:24 -03:00
Evil Factory 6ddfc985d3 fix AddCommand arguments being wrong and fixed getValidArgs not doing anything 2022-05-28 15:06:22 -03:00
Oiltanker 6c22eea887 path regex fix for unix systems 2022-05-26 13:23:46 +03:00
Evil Factory 7951754203 fix some hooks not getting triggered in singleplayer 2022-05-25 13:18:52 -03:00
Evil Factory 05e9978671 Sounds and LightManager 2022-05-22 13:29:55 -03:00
Evil Factory 7ee81aca24 fix formatting 2022-05-21 12:48:35 -03:00
Evil Factory c9e13ad412 more io methods 2022-05-19 16:45:01 -03:00
Evil Factory 4078fe024b ExecutionNumber variable that counts how many times lua has been executed 2022-05-19 16:45:00 -03:00
Evil Factory ca0da04ad0 better LuaUserData error handling and add Steam.GetWorkshopCollection 2022-05-19 14:26:21 -03:00
Evil Factory 6ee6b5cd15 improve custom converters 2022-05-18 19:09:28 -03:00
Evil Factory 88dedcf9c1 fix DownloadWorkshopItemAsync 2022-05-17 20:37:51 -03:00
Evil Factory 74bf5d12ca added Steam.DownloadWorkshopItem and Steam.GetWorkshopItem 2022-05-17 19:15:44 -03:00
Evil Factory cf500081d1 renamed hooks (with compatibility), added new hook: character.giveJobItems (because of how often its used) and updated hook docs 2022-05-17 12:24:52 -03:00
Evil Factory fd6b833c98 misc doc fixes 2022-05-16 13:53:39 -03:00
Oiltanker 1ce8cb8cac cs RunConfig fix 2022-05-15 16:07:12 +03:00
Oiltanker f2ca5fa57d declared & forced runs of cs mods 2022-05-14 01:44:01 +03:00
Oiltanker b830d87564 RespawnManager Update method hook 2022-05-13 20:48:19 +03:00
Evil Factory 9378c901bf Revert "accidentally left this line commented"
This reverts commit c289cbf94e.
2022-05-12 15:16:51 -03:00
Evil Factory c289cbf94e accidentally left this line commented 2022-05-11 11:37:20 -03:00
Evil Factory 2630c8354c added item.deconstructed hook, misc registers and luacs is now initialized before campaign/sub editor is loaded 2022-05-10 13:55:10 -03:00
Evil Factory bffb09cf54 added missionsEnded hook 2022-05-09 12:54:51 -03:00
Evil Factory e7510cad76 fix Game.RoundStarted and improve error handling 2022-05-07 15:36:47 -03:00
Evil Factory 0d560a688c also remove GC Collect from script runner 2022-05-07 14:28:42 -03:00
Evil Factory 11220bcff2 why are we manually collecting GC in cs 2022-05-07 14:20:16 -03:00
Evil Factory 64f0e2f137 Fixes for PR #80 2022-05-06 13:10:50 -03:00
Cintique 1484c75595 Fix indents 2022-05-06 19:21:12 +10:00
Cintique 726399a87d Fix formatting 2022-05-06 19:20:20 +10:00
Cintique 5aef20aae2 Move LuaCsTimer to its own file. 2022-05-06 15:46:22 +10:00
Cintique d244869377 Fix blocking issue in LuaCsTimer
Logic for scheduling actions in `LuaCsHook` (see `Enqueue()` and `Update()`) caused tasks with long delays to block the execution of tasks with shorter delays.
Moved logic for `Timer.Wait()` from `LuaCsHook` to `LuaCsTimer` and corrected the blocking issue.
2022-05-06 15:43:17 +10:00
Evil Factory c8ec13fb56 added powered update interval 2022-05-05 13:18:50 -03:00
Jacobin 87550af37d lua.LoadFile -> lua.LoadString 2022-05-05 10:23:17 +10:00
Evil Factory bbea195e7d fix formatting in lua require and better error handling with dofile,loadfile,etc 2022-05-04 08:50:17 -03:00
Evil Factory 95a9c618e6 fix naming 2022-05-04 08:45:05 -03:00
Jacobin 43f172a190 Remove exception handling on Require
This was just eating exceptions; exceptions should instead propagate to a more appropriate handler (`pcall` should now work).
2022-05-04 11:37:44 +10:00
Evil Factory 9b9bfa7440 whoops 2022-05-02 19:33:42 -03:00
Evil Factory 79daf2ed32 better error handling 2022-05-02 16:36:55 -03:00
Evil Factory 4b024d525f update docs 2022-05-02 15:51:03 -03:00
Oiltanker fb079bf443 fix for non-local mods folder regex and mod assembly type not found 2022-05-02 15:23:57 +03:00
Evil Factory 3f221c0d23 fix nullable errors 2022-04-29 17:58:56 -03:00
Evil Factory af47136bbd use cs package from backup packages 2022-04-29 14:00:53 -03:00
Evil Factory 72b2492f0d fix patch hooks not working correctly with void return types 2022-04-29 12:10:20 -03:00
Evil Factory 5c34bc8db9 tell patch method name if an error happens 2022-04-28 13:42:22 -03:00
Evil Factory f815ebd1db Merge pull request #72 from oiltanker/master
Cs source folder filter
2022-04-28 13:33:00 -03:00
Evil Factory 9b5932760c fix compile errors 2022-04-28 12:50:39 -03:00
Evil Factory 4277dd447c Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git 2022-04-28 12:36:24 -03:00
Oiltanker e5215fb976 Cs source folder filter 2022-04-28 17:13:13 +03:00
Markus Isberg 15d18e6ff6 Build 0.17.15.0 2022-04-27 23:32:17 +09:00