Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
This commit is contained in:
@@ -116,7 +116,7 @@ namespace Barotrauma
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Stretch = true
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};
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var skills = Job.Skills;
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var skills = Job.GetSkills().ToList();
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skills.Sort((s1, s2) => -s1.Level.CompareTo(s2.Level));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("skills"), string.Empty), font: font) { Padding = Vector4.Zero };
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@@ -560,17 +560,7 @@ namespace Barotrauma
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ch.SetPersonalityTrait();
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if (ch.Job != null)
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{
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foreach (KeyValuePair<Identifier, float> skill in skillLevels)
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{
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Skill matchingSkill = ch.Job.Skills.Find(s => s.Identifier == skill.Key);
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if (matchingSkill == null)
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{
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ch.Job.Skills.Add(new Skill(skill.Key, skill.Value));
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continue;
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}
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matchingSkill.Level = skill.Value;
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}
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ch.Job.Skills.RemoveAll(s => !skillLevels.ContainsKey(s.Identifier));
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ch.Job.OverrideSkills(skillLevels);
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}
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ch.ExperiencePoints = inc.ReadUInt16();
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@@ -694,6 +694,7 @@ namespace Barotrauma
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AssignRelayToServer("simulatedlatency", false);
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AssignRelayToServer("simulatedloss", false);
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AssignRelayToServer("simulatedduplicateschance", false);
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AssignRelayToServer("simulatedlongloadingtime", false);
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AssignRelayToServer("storeinfo", false);
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#endif
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@@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
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namespace Barotrauma
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{
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@@ -21,6 +22,8 @@ namespace Barotrauma
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private GUIButton validateHiresButton;
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private GUIButton clearAllButton;
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private PlayerBalanceElement? playerBalanceElement;
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private List<CharacterInfo> PendingHires => campaign.Map?.CurrentLocation?.HireManager?.PendingHires;
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private bool HasPermission => campaignUI.Campaign.AllowedToManageCampaign(ClientPermissions.ManageHires);
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@@ -157,23 +160,7 @@ namespace Barotrauma
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RelativeSpacing = 0.02f
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};
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var playerBalanceContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.75f / 14.0f), pendingAndCrewMainGroup.RectTransform), childAnchor: Anchor.TopRight)
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{
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RelativeSpacing = 0.005f
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), playerBalanceContainer.RectTransform),
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TextManager.Get("campaignstore.balance"), font: GUIStyle.Font, textAlignment: Alignment.BottomRight)
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{
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AutoScaleVertical = true,
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ForceUpperCase = ForceUpperCase.Yes
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), playerBalanceContainer.RectTransform),
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"", font: GUIStyle.SubHeadingFont, textAlignment: Alignment.TopRight)
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{
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AutoScaleVertical = true,
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TextScale = 1.1f,
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TextGetter = () => TextManager.FormatCurrency(campaign.Wallet.Balance)
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};
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playerBalanceElement = CampaignUI.AddBalanceElement(pendingAndCrewMainGroup, new Vector2(1.0f, 0.75f / 14.0f));
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var pendingAndCrewGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), anchor: Anchor.Center,
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parent: new GUIFrame(new RectTransform(new Vector2(1.0f, 13.25f / 14.0f), pendingAndCrewMainGroup.RectTransform)
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@@ -344,7 +331,7 @@ namespace Barotrauma
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Color? jobColor = null;
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if (characterInfo.Job != null)
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{
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skill = characterInfo.Job?.PrimarySkill ?? characterInfo.Job.Skills.OrderByDescending(s => s.Level).FirstOrDefault();
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skill = characterInfo.Job?.PrimarySkill ?? characterInfo.Job.GetSkills().OrderByDescending(s => s.Level).FirstOrDefault();
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jobColor = characterInfo.Job.Prefab.UIColor;
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}
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@@ -547,8 +534,8 @@ namespace Barotrauma
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GUILayoutGroup skillGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.475f), mainGroup.RectTransform), isHorizontal: true);
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GUILayoutGroup skillNameGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), skillGroup.RectTransform));
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GUILayoutGroup skillLevelGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 1.0f), skillGroup.RectTransform));
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List<Skill> characterSkills = characterInfo.Job.Skills;
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blockHeight = 1.0f / characterSkills.Count;
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var characterSkills = characterInfo.Job.GetSkills();
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blockHeight = 1.0f / characterSkills.Count();
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foreach (Skill skill in characterSkills)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, blockHeight), skillNameGroup.RectTransform), TextManager.Get("SkillName." + skill.Identifier));
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@@ -630,7 +617,7 @@ namespace Barotrauma
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total += ((InfoSkill)c.UserData).CharacterInfo.Salary;
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});
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totalBlock.Text = TextManager.FormatCurrency(total);
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bool enoughMoney = campaign == null || campaign.Wallet.CanAfford(total);
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bool enoughMoney = campaign == null || campaign.CanAfford(total);
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totalBlock.TextColor = enoughMoney ? Color.White : Color.Red;
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validateHiresButton.Enabled = enoughMoney && HasPermission && pendingList.Content.RectTransform.Children.Any();
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}
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@@ -652,7 +639,7 @@ namespace Barotrauma
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int total = nonDuplicateHires.Aggregate(0, (total, info) => total + info.Salary);
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if (!campaign.Wallet.CanAfford(total)) { return false; }
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if (!campaign.CanAfford(total)) { return false; }
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bool atLeastOneHired = false;
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foreach (CharacterInfo ci in nonDuplicateHires)
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@@ -792,6 +779,10 @@ namespace Barotrauma
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CreateUI();
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UpdateLocationView(campaign.Map.CurrentLocation, false);
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}
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else
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{
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playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
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}
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(GUIComponent highlightedFrame, CharacterInfo highlightedInfo) = FindHighlightedCharacter(GUI.MouseOn);
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if (highlightedFrame != null && highlightedInfo != null)
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@@ -567,9 +567,9 @@ namespace Barotrauma
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GameMain.GameSession?.EventManager?.DrawPinnedEvent(spriteBatch);
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if (HUDLayoutSettings.DebugDraw) HUDLayoutSettings.Draw(spriteBatch);
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if (HUDLayoutSettings.DebugDraw) { HUDLayoutSettings.Draw(spriteBatch); }
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if (GameMain.Client != null) GameMain.Client.Draw(spriteBatch);
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GameMain.Client?.Draw(spriteBatch);
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if (Character.Controlled?.Inventory != null)
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{
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@@ -616,28 +616,46 @@ namespace Barotrauma
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}
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DrawSavingIndicator(spriteBatch);
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if (GameMain.WindowActive && !HideCursor)
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{
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: SamplerStateClamp, rasterizerState: GameMain.ScissorTestEnable);
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if (GameMain.GameSession?.CrewManager is { DraggedOrderPrefab: { SymbolSprite: { } orderSprite, Color: var color }, DragOrder: true })
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{
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float spriteSize = Math.Max(orderSprite.size.X, orderSprite.size.Y);
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orderSprite.Draw(spriteBatch, PlayerInput.LatestMousePosition, color, orderSprite.size / 2f, scale: 32f / spriteSize * Scale);
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}
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var sprite = MouseCursorSprites[MouseCursor] ?? MouseCursorSprites[CursorState.Default];
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sprite.Draw(spriteBatch, PlayerInput.LatestMousePosition, Color.White, sprite.Origin, 0f, Scale / 1.5f);
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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}
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DrawCursor(spriteBatch);
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HideCursor = false;
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}
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}
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public static void DrawMessageBoxesOnly(SpriteBatch spriteBatch)
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{
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bool anyDrawn = false;
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foreach (var component in updateList)
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{
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component.DrawAuto(spriteBatch);
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anyDrawn = true;
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}
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if (anyDrawn)
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{
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DrawCursor(spriteBatch);
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}
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}
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private static void DrawCursor(SpriteBatch spriteBatch)
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{
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if (GameMain.WindowActive && !HideCursor && MouseCursorSprites.Prefabs.Any())
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{
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: SamplerStateClamp, rasterizerState: GameMain.ScissorTestEnable);
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if (GameMain.GameSession?.CrewManager is { DraggedOrderPrefab: { SymbolSprite: { } orderSprite, Color: var color }, DragOrder: true })
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{
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float spriteSize = Math.Max(orderSprite.size.X, orderSprite.size.Y);
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orderSprite.Draw(spriteBatch, PlayerInput.LatestMousePosition, color, orderSprite.size / 2f, scale: 32f / spriteSize * Scale);
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}
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var sprite = MouseCursorSprites[MouseCursor] ?? MouseCursorSprites[CursorState.Default];
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sprite.Draw(spriteBatch, PlayerInput.LatestMousePosition, Color.White, sprite.Origin, 0f, Scale / 1.5f);
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: SamplerState, rasterizerState: GameMain.ScissorTestEnable);
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}
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}
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public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, float aberrationStrength = 1.0f)
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{
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double aberrationT = (Timing.TotalTime * 0.5f);
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@@ -1204,6 +1222,17 @@ namespace Barotrauma
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}
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}
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public static void UpdateGUIMessageBoxesOnly(float deltaTime)
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{
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GUIMessageBox.AddActiveToGUIUpdateList();
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RefreshUpdateList();
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UpdateMouseOn();
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foreach (var c in updateList)
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{
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c.UpdateAuto(deltaTime);
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}
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}
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private static void UpdateMessages(float deltaTime)
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{
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lock (mutex)
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@@ -36,6 +36,8 @@ namespace Barotrauma
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public string Tag { get; private set; }
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public bool Closed { get; private set; }
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public bool DisplayInLoadingScreens;
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public GUIImage Icon
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{
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get;
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||||
@@ -451,6 +453,10 @@ namespace Barotrauma
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continue;
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}
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if (messageBox.type != type) { continue; }
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if (!messageBox.DisplayInLoadingScreens && GameMain.Instance.LoadingScreenOpen)
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{
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continue;
|
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}
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|
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// These are handled separately in GUI.HandlePersistingElements()
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if (MessageBoxes[i].UserData as string == "verificationprompt") { continue; }
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|
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@@ -395,14 +395,13 @@ namespace Barotrauma
|
||||
origin = TextSize * 0.5f;
|
||||
|
||||
origin.X = 0;
|
||||
if (textAlignment.HasFlag(Alignment.Left) && !overflowClipActive)
|
||||
if (textAlignment.HasFlag(Alignment.Left))
|
||||
{
|
||||
textPos.X = padding.X;
|
||||
}
|
||||
if (textAlignment.HasFlag(Alignment.Right) || overflowClipActive)
|
||||
if (textAlignment.HasFlag(Alignment.Right))
|
||||
{
|
||||
textPos.X = rect.Width - padding.Z;
|
||||
//origin.X = TextSize.X;
|
||||
}
|
||||
if (textAlignment.HasFlag(Alignment.Top))
|
||||
{
|
||||
|
||||
@@ -453,24 +453,7 @@ namespace Barotrauma
|
||||
|
||||
if (CaretEnabled)
|
||||
{
|
||||
if (textBlock.OverflowClipActive)
|
||||
{
|
||||
float left = textBlock.Rect.X + textBlock.Padding.X;
|
||||
if (CaretScreenPos.X < left)
|
||||
{
|
||||
float diff = left - CaretScreenPos.X;
|
||||
textBlock.TextPos = new Vector2(textBlock.TextPos.X + diff, textBlock.TextPos.Y);
|
||||
CalculateCaretPos();
|
||||
}
|
||||
|
||||
float right = textBlock.Rect.Right - textBlock.Padding.Z;
|
||||
if (CaretScreenPos.X > right)
|
||||
{
|
||||
float diff = CaretScreenPos.X - right;
|
||||
textBlock.TextPos = new Vector2(textBlock.TextPos.X - diff, textBlock.TextPos.Y);
|
||||
CalculateCaretPos();
|
||||
}
|
||||
}
|
||||
HandleCaretBoundsOverflow();
|
||||
caretTimer += deltaTime;
|
||||
caretVisible = ((caretTimer * 1000.0f) % 1000) < 500;
|
||||
if (caretVisible && caretPosDirty)
|
||||
@@ -496,6 +479,29 @@ namespace Barotrauma
|
||||
textBlock.State = State;
|
||||
}
|
||||
|
||||
private void HandleCaretBoundsOverflow()
|
||||
{
|
||||
if (textBlock.OverflowClipActive)
|
||||
{
|
||||
CalculateCaretPos();
|
||||
float left = textBlock.Rect.X + textBlock.Padding.X;
|
||||
if (CaretScreenPos.X < left)
|
||||
{
|
||||
float diff = left - CaretScreenPos.X;
|
||||
textBlock.TextPos = new Vector2(textBlock.TextPos.X + diff, textBlock.TextPos.Y);
|
||||
CalculateCaretPos();
|
||||
}
|
||||
|
||||
float right = textBlock.Rect.Right - textBlock.Padding.Z;
|
||||
if (CaretScreenPos.X > right)
|
||||
{
|
||||
float diff = CaretScreenPos.X - right;
|
||||
textBlock.TextPos = new Vector2(textBlock.TextPos.X - diff, textBlock.TextPos.Y);
|
||||
CalculateCaretPos();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawCaretAndSelection(SpriteBatch spriteBatch, GUICustomComponent customComponent)
|
||||
{
|
||||
if (!Visible) { return; }
|
||||
@@ -564,15 +570,33 @@ namespace Barotrauma
|
||||
{
|
||||
RemoveSelectedText();
|
||||
}
|
||||
Vector2 textPos = textBlock.TextPos;
|
||||
bool wasOverflowClipActive = textBlock.OverflowClipActive;
|
||||
using var _ = new TextPosPreservation(this);
|
||||
if (SetText(Text.Insert(CaretIndex, input)))
|
||||
{
|
||||
CaretIndex = Math.Min(Text.Length, CaretIndex + input.Length);
|
||||
OnTextChanged?.Invoke(this, Text);
|
||||
}
|
||||
}
|
||||
|
||||
private readonly ref struct TextPosPreservation
|
||||
{
|
||||
private readonly GUITextBox textBox;
|
||||
private GUITextBlock textBlock => textBox.TextBlock;
|
||||
private readonly bool wasOverflowClipActive;
|
||||
private readonly Vector2 textPos;
|
||||
|
||||
public TextPosPreservation(GUITextBox tb)
|
||||
{
|
||||
textBox = tb;
|
||||
wasOverflowClipActive = tb.TextBlock.OverflowClipActive;
|
||||
textPos = tb.TextBlock.TextPos;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (textBlock.OverflowClipActive && wasOverflowClipActive && !MathUtils.NearlyEqual(textBlock.TextPos, textPos))
|
||||
{
|
||||
textBlock.TextPos = textPos + Vector2.UnitX * Font.MeasureString(input).X * TextBlock.TextScale;
|
||||
textBlock.TextPos = textPos;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -587,6 +611,8 @@ namespace Barotrauma
|
||||
switch (command)
|
||||
{
|
||||
case '\b' when !Readonly: //backspace
|
||||
{
|
||||
using var _ = new TextPosPreservation(this);
|
||||
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
|
||||
{
|
||||
SetText(string.Empty, false);
|
||||
@@ -605,6 +631,7 @@ namespace Barotrauma
|
||||
}
|
||||
OnTextChanged?.Invoke(this, Text);
|
||||
break;
|
||||
}
|
||||
case (char)0x3: // ctrl-c
|
||||
CopySelectedText();
|
||||
break;
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Media;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Media;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
using System.Collections.Immutable;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -16,7 +14,7 @@ namespace Barotrauma
|
||||
private readonly Texture2D defaultBackgroundTexture, overlay;
|
||||
private readonly SpriteSheet decorativeGraph, decorativeMap;
|
||||
private Texture2D currentBackgroundTexture;
|
||||
private Sprite noiseSprite;
|
||||
private readonly Sprite noiseSprite;
|
||||
|
||||
private string randText = "";
|
||||
|
||||
@@ -250,8 +248,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
GUI.DrawMessageBoxesOnly(spriteBatch);
|
||||
spriteBatch.End();
|
||||
|
||||
spriteBatch.Begin(blendState: BlendState.Additive);
|
||||
|
||||
@@ -7,6 +7,7 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
using Microsoft.Xna.Framework;
|
||||
using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -180,6 +181,8 @@ namespace Barotrauma
|
||||
private const float refreshTimerMax = 3f;
|
||||
private float refreshTimer = 0;
|
||||
|
||||
private PlayerBalanceElement? playerBalanceElement;
|
||||
|
||||
public MedicalClinicUI(MedicalClinic clinic, GUIComponent parent)
|
||||
{
|
||||
medicalClinic = clinic;
|
||||
@@ -271,7 +274,7 @@ namespace Barotrauma
|
||||
healList.PriceBlock.Text = TextManager.FormatCurrency(totalCost);
|
||||
healList.PriceBlock.TextColor = GUIStyle.Red;
|
||||
healList.HealButton.Enabled = false;
|
||||
if (medicalClinic.GetWallet().CanAfford(totalCost))
|
||||
if (medicalClinic.GetBalance() >= totalCost)
|
||||
{
|
||||
healList.PriceBlock.TextColor = GUIStyle.TextColorNormal;
|
||||
if (medicalClinic.PendingHeals.Any())
|
||||
@@ -428,6 +431,7 @@ namespace Barotrauma
|
||||
{
|
||||
container.ClearChildren();
|
||||
pendingHealList = null;
|
||||
playerBalanceElement = null;
|
||||
int panelMaxWidth = (int)(GUI.xScale * (GUI.HorizontalAspectRatio < 1.4f ? 650 : 560));
|
||||
|
||||
GUIFrame paddedParent = new GUIFrame(new RectTransform(new Vector2(0.95f), container.RectTransform, Anchor.Center), style: null);
|
||||
@@ -458,19 +462,7 @@ namespace Barotrauma
|
||||
RelativeSpacing = 0.01f
|
||||
};
|
||||
|
||||
GUILayoutGroup balanceLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), crewContent.RectTransform));
|
||||
GUITextBlock balanceLabel = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), balanceLayout.RectTransform), TextManager.Get("campaignstore.balance"), textAlignment: Alignment.BottomRight, font: GUIStyle.Font)
|
||||
{
|
||||
AutoScaleVertical = true,
|
||||
ForceUpperCase = ForceUpperCase.Yes
|
||||
};
|
||||
|
||||
GUITextBlock moneyLabel = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), balanceLayout.RectTransform), string.Empty, textAlignment: Alignment.TopRight, font: GUIStyle.SubHeadingFont)
|
||||
{
|
||||
TextGetter = () => TextManager.FormatCurrency(medicalClinic.GetWallet().Balance),
|
||||
AutoScaleVertical = true,
|
||||
TextScale = 1.1f
|
||||
};
|
||||
playerBalanceElement = CampaignUI.AddBalanceElement(crewContent, new Vector2(1f, 0.1f));
|
||||
|
||||
GUIFrame crewBackground = new GUIFrame(new RectTransform(Vector2.One, crewContent.RectTransform));
|
||||
|
||||
@@ -577,7 +569,7 @@ namespace Barotrauma
|
||||
GUILayoutGroup buttonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), footerLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterRight);
|
||||
GUIButton healButton = new GUIButton(new RectTransform(new Vector2(0.33f, 1f), buttonLayout.RectTransform), TextManager.Get("medicalclinic.heal"))
|
||||
{
|
||||
Enabled = medicalClinic.PendingHeals.Any() && medicalClinic.GetWallet().CanAfford(medicalClinic.GetTotalCost()),
|
||||
Enabled = medicalClinic.PendingHeals.Any() && medicalClinic.GetBalance() >= medicalClinic.GetTotalCost(),
|
||||
OnClicked = (button, _) =>
|
||||
{
|
||||
button.Enabled = false;
|
||||
@@ -1050,6 +1042,10 @@ namespace Barotrauma
|
||||
{
|
||||
CreateUI();
|
||||
}
|
||||
else
|
||||
{
|
||||
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
|
||||
}
|
||||
|
||||
refreshTimer += deltaTime;
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -66,12 +67,15 @@ namespace Barotrauma
|
||||
|
||||
private Point resolutionWhenCreated;
|
||||
|
||||
private PlayerBalanceElement? playerBalanceElement;
|
||||
|
||||
private Dictionary<ItemPrefab, ItemQuantity> OwnedItems { get; } = new Dictionary<ItemPrefab, ItemQuantity>();
|
||||
private Location.StoreInfo ActiveStore { get; set; }
|
||||
|
||||
private CargoManager CargoManager => campaignUI.Campaign.CargoManager;
|
||||
private Location CurrentLocation => campaignUI.Campaign.Map?.CurrentLocation;
|
||||
private Wallet PlayerWallet => campaignUI.Campaign.Wallet;
|
||||
private int Balance => campaignUI.Campaign.GetBalance();
|
||||
|
||||
private bool IsBuying => activeTab switch
|
||||
{
|
||||
StoreTab.Buy => true,
|
||||
@@ -207,7 +211,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (CurrentLocation?.Stores != null)
|
||||
{
|
||||
if (CurrentLocation.GetStore(identifier) is { } store)
|
||||
if (!identifier.IsEmpty && CurrentLocation.GetStore(identifier) is { } store)
|
||||
{
|
||||
ActiveStore = store;
|
||||
if (storeNameBlock != null)
|
||||
@@ -223,14 +227,45 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
ActiveStore = null;
|
||||
string msg = $"Error selecting store with identifier \"{identifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location.";
|
||||
string errorId, msg;
|
||||
if (identifier.IsEmpty)
|
||||
{
|
||||
errorId = "Store.SelectStore:IdentifierEmpty";
|
||||
msg = $"Error selecting store at {CurrentLocation}: identifier is empty.";
|
||||
}
|
||||
else
|
||||
{
|
||||
errorId = "Store.SelectStore:StoreDoesntExist";
|
||||
msg = $"Error selecting store with identifier \"{identifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location.";
|
||||
}
|
||||
DebugConsole.ShowError(msg);
|
||||
GameAnalyticsManager.AddErrorEventOnce("Store.SelectStore:StoreDoesntExist", GameAnalyticsManager.ErrorSeverity.Error, msg);
|
||||
GameAnalyticsManager.AddErrorEventOnce(errorId, GameAnalyticsManager.ErrorSeverity.Error, msg);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ActiveStore = null;
|
||||
string errorId = "", msg = "";
|
||||
if (campaignUI.Campaign.Map == null)
|
||||
{
|
||||
errorId = "Store.SelectStore:MapNull";
|
||||
msg = $"Error selecting store with identifier \"{identifier}\": Map is null.";
|
||||
}
|
||||
else if (CurrentLocation == null)
|
||||
{
|
||||
errorId = "Store.SelectStore:CurrentLocationNull";
|
||||
msg = $"Error selecting store with identifier \"{identifier}\": CurrentLocation is null.";
|
||||
}
|
||||
else if (CurrentLocation.Stores == null)
|
||||
{
|
||||
errorId = "Store.SelectStore:StoresNull";
|
||||
msg = $"Error selecting store with identifier \"{identifier}\": CurrentLocation.Stores is null.";
|
||||
}
|
||||
if (!msg.IsNullOrEmpty())
|
||||
{
|
||||
DebugConsole.ShowError(msg);
|
||||
GameAnalyticsManager.AddErrorEventOnce(errorId, GameAnalyticsManager.ErrorSeverity.Error, msg);
|
||||
}
|
||||
}
|
||||
RefreshItemsToSell();
|
||||
Refresh();
|
||||
@@ -615,23 +650,7 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
// Player balance ------------------------------------------------
|
||||
var playerBalanceContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.75f / 14.0f), shoppingCrateContent.RectTransform), childAnchor: Anchor.TopRight)
|
||||
{
|
||||
RelativeSpacing = 0.005f
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), playerBalanceContainer.RectTransform),
|
||||
TextManager.Get("campaignstore.balance"), font: GUIStyle.Font, textAlignment: Alignment.BottomRight)
|
||||
{
|
||||
AutoScaleVertical = true,
|
||||
ForceUpperCase = ForceUpperCase.Yes
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), playerBalanceContainer.RectTransform),
|
||||
"", textColor: Color.White, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.TopRight)
|
||||
{
|
||||
AutoScaleVertical = true,
|
||||
TextScale = 1.1f,
|
||||
TextGetter = GetPlayerBalanceText
|
||||
};
|
||||
playerBalanceElement = CampaignUI.AddBalanceElement(shoppingCrateContent, new Vector2(1.0f, 0.75f / 14.0f));
|
||||
|
||||
// Divider ------------------------------------------------
|
||||
var dividerFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.6f / 14.0f), shoppingCrateContent.RectTransform), style: null);
|
||||
@@ -663,7 +682,7 @@ namespace Barotrauma
|
||||
{
|
||||
CanBeFocused = false,
|
||||
TextScale = 1.1f,
|
||||
TextGetter = () => IsBuying ? GetPlayerBalanceText() : GetMerchantBalanceText()
|
||||
TextGetter = () => IsBuying ? CampaignUI.GetTotalBalance() : GetMerchantBalanceText()
|
||||
};
|
||||
|
||||
var totalContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), shoppingCrateInventoryContainer.RectTransform), isHorizontal: true)
|
||||
@@ -712,8 +731,6 @@ namespace Barotrauma
|
||||
|
||||
private LocalizedString GetMerchantBalanceText() => TextManager.FormatCurrency(ActiveStore?.Balance ?? 0);
|
||||
|
||||
private LocalizedString GetPlayerBalanceText() => TextManager.FormatCurrency(PlayerWallet.Balance);
|
||||
|
||||
private GUILayoutGroup CreateDealsGroup(GUIListBox parentList, int elementCount)
|
||||
{
|
||||
// Add 1 for the header
|
||||
@@ -2037,7 +2054,7 @@ namespace Barotrauma
|
||||
totalPrice += item.Quantity * ActiveStore.GetAdjustedItemBuyPrice(item.ItemPrefab, priceInfo: priceInfo);
|
||||
}
|
||||
itemsToRemove.ForEach(i => itemsToPurchase.Remove(i));
|
||||
if (itemsToPurchase.None() || !PlayerWallet.CanAfford(totalPrice)) { return false; }
|
||||
if (itemsToPurchase.None() || Balance < totalPrice) { return false; }
|
||||
CargoManager.PurchaseItems(ActiveStore.Identifier, itemsToPurchase, true);
|
||||
GameMain.Client?.SendCampaignState();
|
||||
var dialog = new GUIMessageBox(
|
||||
@@ -2091,7 +2108,7 @@ namespace Barotrauma
|
||||
if (IsBuying)
|
||||
{
|
||||
shoppingCrateTotal.Text = TextManager.FormatCurrency(buyTotal);
|
||||
shoppingCrateTotal.TextColor = !PlayerWallet.CanAfford(buyTotal) ? Color.Red : Color.White;
|
||||
shoppingCrateTotal.TextColor = Balance < buyTotal ? Color.Red : Color.White;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2137,7 +2154,7 @@ namespace Barotrauma
|
||||
ActiveShoppingCrateList.Content.RectTransform.Children.Any() &&
|
||||
activeTab switch
|
||||
{
|
||||
StoreTab.Buy => PlayerWallet.CanAfford(buyTotal),
|
||||
StoreTab.Buy => Balance >= buyTotal,
|
||||
StoreTab.Sell => CurrentLocation != null && sellTotal <= ActiveStore.Balance,
|
||||
StoreTab.SellSub => CurrentLocation != null && sellFromSubTotal <= ActiveStore.Balance,
|
||||
_ => false
|
||||
@@ -2151,6 +2168,7 @@ namespace Barotrauma
|
||||
ActiveShoppingCrateList.Content.RectTransform.Children.Any();
|
||||
}
|
||||
|
||||
private int prevBalance;
|
||||
private float ownedItemsUpdateTimer = 0.0f, sellableItemsFromSubUpdateTimer = 0.0f;
|
||||
private const float timerUpdateInterval = 1.5f;
|
||||
private readonly Stopwatch updateStopwatch = new Stopwatch();
|
||||
@@ -2166,6 +2184,8 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
|
||||
|
||||
// Update the owned items at short intervals and check if the interface should be refreshed
|
||||
ownedItemsUpdateTimer += deltaTime;
|
||||
if (ownedItemsUpdateTimer >= timerUpdateInterval)
|
||||
@@ -2202,6 +2222,16 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
// Refresh the interface if balance changes and the buy tab is open
|
||||
if (activeTab == StoreTab.Buy)
|
||||
{
|
||||
int currBalance = Balance;
|
||||
if (prevBalance != currBalance)
|
||||
{
|
||||
needsBuyingRefresh = true;
|
||||
prevBalance = currBalance;
|
||||
}
|
||||
}
|
||||
if (needsItemsToSellRefresh)
|
||||
{
|
||||
RefreshItemsToSell();
|
||||
|
||||
@@ -4,6 +4,8 @@ using Microsoft.Xna.Framework;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System.Globalization;
|
||||
using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -31,7 +33,7 @@ namespace Barotrauma
|
||||
private readonly List<SubmarineInfo> subsToShow;
|
||||
private readonly SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage];
|
||||
private SubmarineInfo selectedSubmarine = null;
|
||||
private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, currentSubText, deliveryFeeText, priceText, switchText, missingPreviewText, currencyName;
|
||||
private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, currentSubText, switchText, missingPreviewText, currencyName;
|
||||
private readonly RectTransform parent;
|
||||
private readonly Action closeAction;
|
||||
private Sprite pageIndicator;
|
||||
@@ -44,6 +46,8 @@ namespace Barotrauma
|
||||
private static readonly Color indicatorColor = new Color(112, 149, 129);
|
||||
private Point createdForResolution;
|
||||
|
||||
private PlayerBalanceElement? playerBalanceElement;
|
||||
|
||||
private struct SubmarineDisplayContent
|
||||
{
|
||||
public GUIFrame background;
|
||||
@@ -85,12 +89,10 @@ namespace Barotrauma
|
||||
{
|
||||
initialized = true;
|
||||
currentSubText = TextManager.Get("currentsub");
|
||||
deliveryFeeText = TextManager.Get("deliveryfee");
|
||||
deliveryText = TextManager.Get("requestdeliverybutton");
|
||||
switchText = TextManager.Get("switchtosubmarinebutton");
|
||||
purchaseAndSwitchText = TextManager.Get("purchaseandswitch");
|
||||
purchaseOnlyText = TextManager.Get("purchase");
|
||||
priceText = TextManager.Get("price");
|
||||
if (transferService)
|
||||
{
|
||||
deliveryFee = CalculateDeliveryFee();
|
||||
@@ -126,10 +128,7 @@ namespace Barotrauma
|
||||
content = new GUILayoutGroup(new RectTransform(new Point(background.Rect.Width - HUDLayoutSettings.Padding * 4, background.Rect.Height - HUDLayoutSettings.Padding * 4), background.RectTransform, Anchor.Center)) { AbsoluteSpacing = (int)(HUDLayoutSettings.Padding * 1.5f) };
|
||||
GUITextBlock header = new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), content.RectTransform), transferService ? TextManager.Get("switchsubmarineheader") : TextManager.GetWithVariable("outpostshipyard", "[location]", GameMain.GameSession.Map.CurrentLocation.Name), font: GUIStyle.LargeFont);
|
||||
header.CalculateHeightFromText(0, true);
|
||||
GUITextBlock credits = new GUITextBlock(new RectTransform(Vector2.One, header.RectTransform), "", font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterRight)
|
||||
{
|
||||
TextGetter = CampaignUI.GetMoney
|
||||
};
|
||||
playerBalanceElement = CampaignUI.AddBalanceElement(header, new Vector2(1.0f, 1.5f));
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), content.RectTransform), style: "HorizontalLine");
|
||||
|
||||
@@ -257,6 +256,10 @@ namespace Barotrauma
|
||||
{
|
||||
RefreshSubmarineDisplay(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
|
||||
}
|
||||
|
||||
// Input
|
||||
if (PlayerInput.KeyHit(Keys.Left))
|
||||
@@ -271,9 +274,22 @@ namespace Barotrauma
|
||||
|
||||
public void RefreshSubmarineDisplay(bool updateSubs)
|
||||
{
|
||||
if (!initialized) Initialize();
|
||||
if (GameMain.GraphicsWidth != createdForResolution.X || GameMain.GraphicsHeight != createdForResolution.Y) CreateGUI();
|
||||
if (updateSubs) UpdateSubmarines();
|
||||
if (!initialized)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
if (GameMain.GraphicsWidth != createdForResolution.X || GameMain.GraphicsHeight != createdForResolution.Y)
|
||||
{
|
||||
CreateGUI();
|
||||
}
|
||||
else
|
||||
{
|
||||
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
|
||||
}
|
||||
if (updateSubs)
|
||||
{
|
||||
UpdateSubmarines();
|
||||
}
|
||||
|
||||
if (pageIndicators != null)
|
||||
{
|
||||
@@ -327,12 +343,12 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
submarineDisplays[i].submarineName.Text = subToDisplay.DisplayName;
|
||||
submarineDisplays[i].submarineClass.Text = $"{TextManager.GetWithVariable("submarineclass.classsuffixformat", "[type]", TextManager.Get($"submarineclass.{subToDisplay.SubmarineClass}"))}";
|
||||
submarineDisplays[i].submarineClass.Text = TextManager.GetWithVariable("submarineclass.classsuffixformat", "[type]", TextManager.Get($"submarineclass.{subToDisplay.SubmarineClass}"));
|
||||
|
||||
if (!GameMain.GameSession.IsSubmarineOwned(subToDisplay))
|
||||
{
|
||||
LocalizedString amountString = TextManager.FormatCurrency(subToDisplay.Price);
|
||||
submarineDisplays[i].submarineFee.Text = priceText.Replace("[amount]", amountString).Replace("[currencyname]", string.Empty).TrimEnd();
|
||||
submarineDisplays[i].submarineFee.Text = TextManager.GetWithVariable("price", "[amount]", amountString);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -341,7 +357,7 @@ namespace Barotrauma
|
||||
if (deliveryFee > 0)
|
||||
{
|
||||
LocalizedString amountString = TextManager.FormatCurrency(deliveryFee);
|
||||
submarineDisplays[i].submarineFee.Text = deliveryFeeText.Replace("[amount]", amountString).Replace("[currencyname]", string.Empty).TrimEnd();
|
||||
submarineDisplays[i].submarineFee.Text = TextManager.GetWithVariable("deliveryfee", "[amount]", amountString);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -577,7 +593,7 @@ namespace Barotrauma
|
||||
|
||||
private void ShowTransferPrompt()
|
||||
{
|
||||
if (!GameMain.GameSession.Campaign.Wallet.CanAfford(deliveryFee) && deliveryFee > 0)
|
||||
if (!GameMain.GameSession.Campaign.CanAfford(deliveryFee) && deliveryFee > 0)
|
||||
{
|
||||
new GUIMessageBox(TextManager.Get("deliveryrequestheader"), TextManager.GetWithVariables("notenoughmoneyfordeliverytext",
|
||||
("[currencyname]", currencyName),
|
||||
@@ -625,7 +641,7 @@ namespace Barotrauma
|
||||
|
||||
private void ShowBuyPrompt(bool purchaseOnly)
|
||||
{
|
||||
if (!GameMain.GameSession.Campaign.Wallet.CanAfford(selectedSubmarine.Price))
|
||||
if (!GameMain.GameSession.Campaign.CanAfford(selectedSubmarine.Price))
|
||||
{
|
||||
new GUIMessageBox(TextManager.Get("purchasesubmarineheader"), TextManager.GetWithVariables("notenoughmoneyforpurchasetext",
|
||||
("[currencyname]", currencyName),
|
||||
|
||||
@@ -698,6 +698,12 @@ namespace Barotrauma
|
||||
Color = Color.Transparent
|
||||
};
|
||||
|
||||
frame.OnSecondaryClicked += (component, data) =>
|
||||
{
|
||||
NetLobbyScreen.CreateModerationContextMenu(client);
|
||||
return true;
|
||||
};
|
||||
|
||||
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
|
||||
{
|
||||
AbsoluteSpacing = 2
|
||||
@@ -1057,7 +1063,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
bool hasMoneyPermissions = campaign.AllowedToManageCampaign(ClientPermissions.ManageMoney);
|
||||
bool hasMoneyPermissions = CampaignMode.AllowedToManageWallets();
|
||||
salarySlider.Enabled = hasMoneyPermissions;
|
||||
Wallet otherWallet;
|
||||
|
||||
@@ -1402,6 +1408,12 @@ namespace Barotrauma
|
||||
|
||||
private void CreateMissionInfo(GUIFrame infoFrame)
|
||||
{
|
||||
if (Level.Loaded?.LevelData == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to display mission info in the tab menu (no level loaded).\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
|
||||
infoFrame.ClearChildren();
|
||||
GUIFrame missionFrame = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
|
||||
int padding = (int)(0.0245f * missionFrame.Rect.Height);
|
||||
@@ -2016,7 +2028,7 @@ namespace Barotrauma
|
||||
{
|
||||
parent.Content.ClearChildren();
|
||||
List<GUITextBlock> skillNames = new List<GUITextBlock>();
|
||||
foreach (Skill skill in character.Info.Job.Skills)
|
||||
foreach (Skill skill in character.Info.Job.GetSkills())
|
||||
{
|
||||
GUILayoutGroup skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.2f), parent.Content.RectTransform), isHorizontal: true) { CanBeFocused = false };
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ using FarseerPhysics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
|
||||
|
||||
// ReSharper disable UnusedVariable
|
||||
|
||||
@@ -41,7 +42,7 @@ namespace Barotrauma
|
||||
|
||||
private readonly CampaignUI campaignUI;
|
||||
private CampaignMode? Campaign => campaignUI.Campaign;
|
||||
private Wallet PlayerWallet => Campaign?.Wallet ?? Wallet.Invalid;
|
||||
private int PlayerBalance => Campaign?.GetBalance() ?? 0;
|
||||
private UpgradeTab selectedUpgradeTab = UpgradeTab.Upgrade;
|
||||
|
||||
private GUIMessageBox? currectConfirmation;
|
||||
@@ -75,6 +76,8 @@ namespace Barotrauma
|
||||
|
||||
private bool needsRefresh = true;
|
||||
|
||||
private PlayerBalanceElement? playerBalanceElement;
|
||||
|
||||
/// <summary>
|
||||
/// While set to true any call to <see cref="RefreshUpgradeList"/> will cause the buy button to be disabled and to not update the prices.
|
||||
/// This is to prevent us from buying another upgrade before the server has given us the new prices and causing potential syncing issues.
|
||||
@@ -293,9 +296,14 @@ namespace Barotrauma
|
||||
* |---------------------------------------------------------------------------------------------------|
|
||||
*/
|
||||
GUILayoutGroup rightLayout = new GUILayoutGroup(rectT(0.5f, 1, topHeaderLayout), childAnchor: Anchor.TopRight);
|
||||
GUILayoutGroup priceLayout = new GUILayoutGroup(rectT(1, 0.8f, rightLayout), childAnchor: Anchor.Center) { RelativeSpacing = 0.08f };
|
||||
new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.Get("CampaignStore.Balance"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right);
|
||||
new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.FormatCurrency(PlayerWallet.Balance), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right) { TextGetter = () => TextManager.FormatCurrency(PlayerWallet.Balance) };
|
||||
playerBalanceElement = CampaignUI.AddBalanceElement(rightLayout, new Vector2(1.0f, 0.8f));
|
||||
if (playerBalanceElement is { } balanceElement)
|
||||
{
|
||||
balanceElement.TotalBalanceContainer.OnAddedToGUIUpdateList += (_) =>
|
||||
{
|
||||
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
|
||||
};
|
||||
}
|
||||
new GUIFrame(rectT(0.5f, 0.1f, rightLayout, Anchor.BottomRight), style: "HorizontalLine") { IgnoreLayoutGroups = true };
|
||||
|
||||
repairButton.OnClicked = upgradeButton.OnClicked = (button, o) =>
|
||||
@@ -435,14 +443,14 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
if (PlayerWallet.CanAfford(hullRepairCost))
|
||||
if (PlayerBalance >= hullRepairCost)
|
||||
{
|
||||
LocalizedString body = TextManager.GetWithVariable("WallRepairs.PurchasePromptBody", "[amount]", hullRepairCost.ToString());
|
||||
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
|
||||
{
|
||||
if (PlayerWallet.Balance >= hullRepairCost)
|
||||
if (PlayerBalance >= hullRepairCost)
|
||||
{
|
||||
PlayerWallet.TryDeduct(hullRepairCost);
|
||||
Campaign.TryPurchase(null, hullRepairCost);
|
||||
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
|
||||
Campaign.PurchasedHullRepairs = true;
|
||||
button.Enabled = false;
|
||||
@@ -470,14 +478,14 @@ namespace Barotrauma
|
||||
|
||||
CreateRepairEntry(currentStoreLayout.Content, TextManager.Get("repairallitems"), "RepairItemsButton", itemRepairCost, (button, o) =>
|
||||
{
|
||||
if (PlayerWallet.Balance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
|
||||
if (PlayerBalance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
|
||||
{
|
||||
LocalizedString body = TextManager.GetWithVariable("ItemRepairs.PurchasePromptBody", "[amount]", itemRepairCost.ToString());
|
||||
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
|
||||
{
|
||||
if (PlayerWallet.Balance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
|
||||
if (PlayerBalance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
|
||||
{
|
||||
PlayerWallet.TryDeduct(itemRepairCost);
|
||||
Campaign.TryPurchase(null, itemRepairCost);
|
||||
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
|
||||
Campaign.PurchasedItemRepairs = true;
|
||||
button.Enabled = false;
|
||||
@@ -516,14 +524,14 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
if (PlayerWallet.CanAfford(shuttleRetrieveCost) && !Campaign.PurchasedLostShuttles)
|
||||
if (PlayerBalance >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
|
||||
{
|
||||
LocalizedString body = TextManager.GetWithVariable("ReplaceLostShuttles.PurchasePromptBody", "[amount]", shuttleRetrieveCost.ToString());
|
||||
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
|
||||
{
|
||||
if (PlayerWallet.Balance >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
|
||||
if (PlayerBalance >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
|
||||
{
|
||||
PlayerWallet.TryDeduct(shuttleRetrieveCost);
|
||||
Campaign.TryPurchase(null, shuttleRetrieveCost);
|
||||
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
|
||||
Campaign.PurchasedLostShuttles = true;
|
||||
button.Enabled = false;
|
||||
@@ -581,13 +589,13 @@ namespace Barotrauma
|
||||
new GUITextBlock(rectT(1, 0, textLayout), title, font: GUIStyle.SubHeadingFont) { CanBeFocused = false, AutoScaleHorizontal = true };
|
||||
new GUITextBlock(rectT(1, 0, textLayout), TextManager.FormatCurrency(price));
|
||||
GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, contentLayout), childAnchor: Anchor.Center) { UserData = "buybutton" };
|
||||
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = PlayerWallet.Balance >= price && !isDisabled, OnClicked = onPressed };
|
||||
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = PlayerBalance >= price && !isDisabled, OnClicked = onPressed };
|
||||
contentLayout.Recalculate();
|
||||
buyButtonLayout.Recalculate();
|
||||
|
||||
if (disableElement)
|
||||
{
|
||||
frameChild.Enabled = PlayerWallet.Balance >= price && !isDisabled;
|
||||
frameChild.Enabled = PlayerBalance >= price && !isDisabled;
|
||||
}
|
||||
|
||||
if (!HasPermission)
|
||||
@@ -972,7 +980,7 @@ namespace Barotrauma
|
||||
buttonStyle: isPurchased ? "WeaponInstallButton" : "StoreAddToCrateButton"));
|
||||
|
||||
if (!(frames.Last().FindChild(c => c is GUIButton, recursive: true) is GUIButton buyButton)) { continue; }
|
||||
if (PlayerWallet.CanAfford(price))
|
||||
if (PlayerBalance >= price)
|
||||
{
|
||||
buyButton.Enabled = true;
|
||||
buyButton.OnClicked += (button, o) =>
|
||||
@@ -1602,7 +1610,7 @@ namespace Barotrauma
|
||||
if (button != null)
|
||||
{
|
||||
button.Enabled = currentLevel < prefab.MaxLevel;
|
||||
if (WaitForServerUpdate || !campaign.Wallet.CanAfford(price))
|
||||
if (WaitForServerUpdate || campaign.GetBalance() < price)
|
||||
{
|
||||
button.Enabled = false;
|
||||
}
|
||||
|
||||
@@ -671,6 +671,8 @@ namespace Barotrauma
|
||||
if (!TitleScreen.PlayingSplashScreen)
|
||||
{
|
||||
SoundPlayer.Update((float)Timing.Step);
|
||||
GUI.ClearUpdateList();
|
||||
GUI.UpdateGUIMessageBoxesOnly((float)Timing.Step);
|
||||
}
|
||||
|
||||
if (TitleScreen.LoadState >= 100.0f && !TitleScreen.PlayingSplashScreen &&
|
||||
@@ -1117,10 +1119,10 @@ namespace Barotrauma
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("EditorDisclaimerTitle"), TextManager.Get("EditorDisclaimerText"));
|
||||
var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.025f };
|
||||
linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
|
||||
List<(LocalizedString Caption, LocalizedString Url)> links = new List<(LocalizedString, LocalizedString)>()
|
||||
List<(LocalizedString Caption, string Url)> links = new List<(LocalizedString, string)>()
|
||||
{
|
||||
(TextManager.Get("EditorDisclaimerWikiLink"), TextManager.Get("EditorDisclaimerWikiUrl")),
|
||||
(TextManager.Get("EditorDisclaimerDiscordLink"), TextManager.Get("EditorDisclaimerDiscordUrl")),
|
||||
(TextManager.Get("EditorDisclaimerWikiLink"), TextManager.Get("EditorDisclaimerWikiUrl").Fallback("https://barotraumagame.com/wiki").Value),
|
||||
(TextManager.Get("EditorDisclaimerDiscordLink"), TextManager.Get("EditorDisclaimerDiscordUrl").Fallback("https://discordapp.com/invite/undertow").Value),
|
||||
};
|
||||
foreach (var link in links)
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -28,6 +29,8 @@ namespace Barotrauma
|
||||
protected GUIFrame campaignUIContainer;
|
||||
public CampaignUI CampaignUI;
|
||||
|
||||
public static CancellationTokenSource StartRoundCancellationToken { get; private set; }
|
||||
|
||||
public bool ForceMapUI
|
||||
{
|
||||
get;
|
||||
@@ -99,6 +102,16 @@ namespace Barotrauma
|
||||
GameMain.Client.ConnectedClients.None(c => c.InGame && (c.IsOwner || c.HasPermission(permissions)));
|
||||
}
|
||||
|
||||
public static bool AllowedToManageWallets()
|
||||
{
|
||||
if (GameMain.Client == null) { return true; }
|
||||
|
||||
return
|
||||
GameMain.Client.HasPermission(ClientPermissions.ManageMoney) ||
|
||||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign) ||
|
||||
GameMain.Client.IsServerOwner;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (overlayColor.A > 0)
|
||||
@@ -245,10 +258,11 @@ namespace Barotrauma
|
||||
|
||||
GUI.ClearCursorWait();
|
||||
|
||||
StartRoundCancellationToken = new CancellationTokenSource();
|
||||
var loadTask = Task.Run(async () =>
|
||||
{
|
||||
await Task.Yield();
|
||||
Rand.ThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
|
||||
Rand.ThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||
try
|
||||
{
|
||||
GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror);
|
||||
@@ -258,7 +272,7 @@ namespace Barotrauma
|
||||
roundSummaryScreen.LoadException = e;
|
||||
}
|
||||
Rand.ThreadId = 0;
|
||||
});
|
||||
}, StartRoundCancellationToken.Token);
|
||||
TaskPool.Add("AsyncCampaignStartRound", loadTask, (t) =>
|
||||
{
|
||||
overlayColor = Color.Transparent;
|
||||
|
||||
@@ -37,6 +37,16 @@ namespace Barotrauma
|
||||
public Wallet PersonalWallet => Character.Controlled?.Wallet ?? Wallet.Invalid;
|
||||
public override Wallet Wallet => GetWallet();
|
||||
|
||||
public override int GetBalance(Client client = null)
|
||||
{
|
||||
if (!AllowedToManageWallets())
|
||||
{
|
||||
return PersonalWallet.Balance;
|
||||
}
|
||||
|
||||
return PersonalWallet.Balance + Bank.Balance;
|
||||
}
|
||||
|
||||
public override Wallet GetWallet(Client client = null)
|
||||
{
|
||||
return PersonalWallet;
|
||||
@@ -913,6 +923,31 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override bool TryPurchase(Client client, int price)
|
||||
{
|
||||
if (!AllowedToManageCampaign(ClientPermissions.ManageCampaign))
|
||||
{
|
||||
return PersonalWallet.TryDeduct(price);
|
||||
}
|
||||
|
||||
int balance = PersonalWallet.Balance;
|
||||
|
||||
if (balance >= price)
|
||||
{
|
||||
return PersonalWallet.TryDeduct(price);
|
||||
}
|
||||
|
||||
if (balance + Bank.Balance >= price)
|
||||
{
|
||||
int remainder = price - balance;
|
||||
if (balance > 0) { PersonalWallet.Deduct(balance); }
|
||||
Bank.Deduct(remainder);
|
||||
return true ;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Save(XElement element)
|
||||
{
|
||||
//do nothing, the clients get the save files from the server
|
||||
|
||||
@@ -56,10 +56,9 @@ namespace Barotrauma.Items.Components
|
||||
ContentXElement spriteElement = limbElement.GetChildElement("sprite");
|
||||
if (spriteElement == null) { continue; }
|
||||
|
||||
string spritePath = spriteElement.GetAttribute("texture").Value;
|
||||
|
||||
spritePath = characterInfo.ReplaceVars(spritePath);
|
||||
ContentPath contentPath = spriteElement.GetAttributeContentPath("texture");
|
||||
|
||||
string spritePath = characterInfo.ReplaceVars(contentPath.Value);
|
||||
string fileName = Path.GetFileNameWithoutExtension(spritePath);
|
||||
|
||||
//go through the files in the directory to find a matching sprite
|
||||
|
||||
@@ -584,19 +584,16 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
availableCharge = 0.0f;
|
||||
availableCapacity = 0.0f;
|
||||
if (item.Connections == null) { return; }
|
||||
foreach (Connection c in item.Connections)
|
||||
if (item.Connections == null || powerIn == null) { return; }
|
||||
var recipients = powerIn.Recipients;
|
||||
foreach (Connection recipient in recipients)
|
||||
{
|
||||
var recipients = c.Recipients;
|
||||
foreach (Connection recipient in recipients)
|
||||
{
|
||||
if (!recipient.IsPower || !recipient.IsOutput) { continue; }
|
||||
var battery = recipient.Item?.GetComponent<PowerContainer>();
|
||||
if (battery == null) { continue; }
|
||||
availableCharge += battery.Charge;
|
||||
availableCapacity += battery.Capacity;
|
||||
}
|
||||
}
|
||||
if (!recipient.IsPower || !recipient.IsOutput) { continue; }
|
||||
var battery = recipient.Item?.GetComponent<PowerContainer>();
|
||||
if (battery == null || battery.Item.Condition <= 0.0f) { continue; }
|
||||
availableCharge += battery.Charge;
|
||||
availableCapacity += battery.Capacity;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -273,10 +273,16 @@ namespace Barotrauma
|
||||
foreach (string tag in readTags)
|
||||
{
|
||||
string[] s = tag.Split(':');
|
||||
if (s[0] == "name")
|
||||
idName = s[1];
|
||||
if (s[0] == "job")
|
||||
idJob = s[1];
|
||||
switch (s[0])
|
||||
{
|
||||
case "name":
|
||||
idName = s[1];
|
||||
break;
|
||||
case "job":
|
||||
case "jobid":
|
||||
idJob = s[1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (idName != null)
|
||||
{
|
||||
|
||||
@@ -1550,9 +1550,10 @@ namespace Barotrauma
|
||||
|
||||
DebugConsole.Log($"Received entity spawn message for item \"{itemName}\" (identifier: {itemIdentifier}, id: {itemId})");
|
||||
|
||||
var itemPrefab = string.IsNullOrEmpty(itemIdentifier) ?
|
||||
MapEntityPrefab.Find(itemName, null, showErrorMessages: false) as ItemPrefab :
|
||||
MapEntityPrefab.Find(itemName, itemIdentifier, showErrorMessages: false) as ItemPrefab;
|
||||
ItemPrefab itemPrefab =
|
||||
string.IsNullOrEmpty(itemIdentifier) ?
|
||||
ItemPrefab.Find(itemName, Identifier.Empty) :
|
||||
ItemPrefab.Find(itemName, itemIdentifier.ToIdentifier());
|
||||
|
||||
Vector2 pos = Vector2.Zero;
|
||||
Submarine sub = null;
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace Barotrauma
|
||||
|
||||
foreach ((Identifier identifier, Rectangle rect) in DisplayEntities)
|
||||
{
|
||||
var entityPrefab = MapEntityPrefab.FindByIdentifier(identifier);
|
||||
if (entityPrefab is CoreEntityPrefab) { continue; }
|
||||
var entityPrefab = FindByIdentifier(identifier);
|
||||
if (entityPrefab is CoreEntityPrefab || entityPrefab == null) { continue; }
|
||||
var drawRect = new Rectangle(
|
||||
(int)(rect.X * scale) + drawArea.Center.X, (int)((rect.Y) * scale) - drawArea.Center.Y,
|
||||
(int)(rect.Width * scale), (int)(rect.Height * scale));
|
||||
@@ -32,11 +32,10 @@ namespace Barotrauma
|
||||
base.DrawPlacing(spriteBatch, cam);
|
||||
foreach ((Identifier identifier, Rectangle rect) in DisplayEntities)
|
||||
{
|
||||
var entityPrefab = MapEntityPrefab.Find(p => p.Identifier == identifier);
|
||||
var entityPrefab = FindByIdentifier(identifier);
|
||||
if (entityPrefab == null) { continue; }
|
||||
Rectangle drawRect = rect;
|
||||
|
||||
drawRect.Location += placePosition != Vector2.Zero ? placePosition.ToPoint() : Submarine.MouseToWorldGrid(cam, Submarine.MainSub).ToPoint();
|
||||
|
||||
drawRect.Location += placePosition != Vector2.Zero ? placePosition.ToPoint() : Submarine.MouseToWorldGrid(cam, Submarine.MainSub).ToPoint();
|
||||
entityPrefab.DrawPlacing(spriteBatch, drawRect, entityPrefab.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
using Barotrauma.IO;
|
||||
using System;
|
||||
using Barotrauma.IO;
|
||||
using Barotrauma.Items.Components;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -107,6 +109,25 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
var pathContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), isHorizontal: true);
|
||||
|
||||
string filePath = this.filePath;
|
||||
if (filePath.StartsWith("Submarines"))
|
||||
{
|
||||
//this is the old submarines path, try to find a local mod that has a submarine with this name
|
||||
string subName = Path.GetFileNameWithoutExtension(filePath);
|
||||
string foundPath = ContentPackageManager.LocalPackages.Concat(ContentPackageManager.VanillaCorePackage.ToEnumerable())
|
||||
.SelectMany(p => p.GetFiles<SubmarineFile>())
|
||||
.FirstOrDefault(f => Path.GetFileNameWithoutExtension(f.Path.Value).Equals(subName, StringComparison.OrdinalIgnoreCase))
|
||||
?.Path.Value;
|
||||
if (foundPath.IsNullOrEmpty())
|
||||
{
|
||||
//no such sub found among the local mods, just guess the correct path
|
||||
foundPath = Path.Combine(ContentPackage.LocalModsDir, subName, $"{subName}.sub");
|
||||
}
|
||||
|
||||
filePath = foundPath;
|
||||
}
|
||||
|
||||
var pathBox = new GUITextBox(new RectTransform(new Vector2(0.75f, 1.0f), pathContainer.RectTransform), filePath, font: GUIStyle.SmallFont);
|
||||
var reloadButton = new GUIButton(new RectTransform(new Vector2(0.25f / pathBox.RectTransform.RelativeSize.X, 1.0f), pathBox.RectTransform, Anchor.CenterRight, Pivot.CenterLeft),
|
||||
TextManager.Get("ReloadLinkedSub"), style: "GUIButtonSmall")
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace Barotrauma
|
||||
visibleSubs.Clear();
|
||||
foreach (Submarine sub in Loaded)
|
||||
{
|
||||
if (sub.WorldPosition.Y < Level.MaxEntityDepth) { continue; }
|
||||
if (Level.Loaded != null && sub.WorldPosition.Y < Level.MaxEntityDepth) { continue; }
|
||||
|
||||
int margin = 500;
|
||||
Rectangle worldBorders = new Rectangle(
|
||||
|
||||
@@ -78,7 +78,7 @@ namespace Barotrauma.Networking
|
||||
VoipSound = null;
|
||||
}
|
||||
|
||||
public void SetPermissions(ClientPermissions permissions, List<string> permittedConsoleCommands)
|
||||
public void SetPermissions(ClientPermissions permissions, IEnumerable<string> permittedConsoleCommands)
|
||||
{
|
||||
List<DebugConsole.Command> permittedCommands = new List<DebugConsole.Command>();
|
||||
foreach (string commandName in permittedConsoleCommands)
|
||||
@@ -92,14 +92,18 @@ namespace Barotrauma.Networking
|
||||
SetPermissions(permissions, permittedCommands);
|
||||
}
|
||||
|
||||
public void SetPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands)
|
||||
public void SetPermissions(ClientPermissions permissions, IEnumerable<DebugConsole.Command> permittedConsoleCommands)
|
||||
{
|
||||
if (GameMain.Client == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Permissions = permissions;
|
||||
PermittedConsoleCommands.Clear(); PermittedConsoleCommands.AddRange(permittedConsoleCommands);
|
||||
PermittedConsoleCommands.Clear();
|
||||
foreach (var command in permittedConsoleCommands)
|
||||
{
|
||||
PermittedConsoleCommands.Add(command);
|
||||
}
|
||||
}
|
||||
|
||||
public void GivePermission(ClientPermissions permission)
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
using Barotrauma.Items.Components;
|
||||
using Barotrauma.Networking;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class EntitySpawner : Entity, IServerSerializable
|
||||
{
|
||||
public readonly List<(Entity entity, bool isRemoval)> receivedEvents = new List<(Entity entity, bool isRemoval)>();
|
||||
|
||||
public void ClientEventRead(IReadMessage message, float sendingTime)
|
||||
{
|
||||
bool remove = message.ReadBoolean();
|
||||
@@ -12,7 +15,6 @@ namespace Barotrauma
|
||||
if (remove)
|
||||
{
|
||||
ushort entityId = message.ReadUInt16();
|
||||
|
||||
var entity = FindEntityByID(entityId);
|
||||
if (entity != null)
|
||||
{
|
||||
@@ -27,6 +29,7 @@ namespace Barotrauma
|
||||
{
|
||||
DebugConsole.Log("Received entity removal message for ID " + entityId + ". Entity with a matching ID not found.");
|
||||
}
|
||||
receivedEvents.Add((entity, true));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -34,13 +37,29 @@ namespace Barotrauma
|
||||
{
|
||||
case (byte)SpawnableType.Item:
|
||||
var newItem = Item.ReadSpawnData(message, true);
|
||||
if (newItem is Item item && item.Container?.GetComponent<Fabricator>() != null)
|
||||
if (newItem == null)
|
||||
{
|
||||
GameAnalyticsManager.AddDesignEvent("ItemFabricated:" + (GameMain.GameSession?.GameMode?.Preset.Identifier ?? "none".ToIdentifier()) + ":" + item.Prefab.Identifier);
|
||||
DebugConsole.ThrowError("Received an item spawn message, but spawning the item failed.");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (newItem.Container?.GetComponent<Fabricator>() != null)
|
||||
{
|
||||
GameAnalyticsManager.AddDesignEvent("ItemFabricated:" + (GameMain.GameSession?.GameMode?.Preset.Identifier ?? "none".ToIdentifier()) + ":" + newItem.Prefab.Identifier);
|
||||
}
|
||||
receivedEvents.Add((newItem, false));
|
||||
}
|
||||
break;
|
||||
case (byte)SpawnableType.Character:
|
||||
Character.ReadSpawnData(message);
|
||||
var character = Character.ReadSpawnData(message);
|
||||
if (character == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Received character spawn message, but spawning the character failed.");
|
||||
}
|
||||
else
|
||||
{
|
||||
receivedEvents.Add((character, false));
|
||||
}
|
||||
break;
|
||||
default:
|
||||
DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)");
|
||||
|
||||
@@ -79,13 +79,14 @@ namespace Barotrauma.Networking
|
||||
Starting,
|
||||
WaitingForStartGameFinalize,
|
||||
Started,
|
||||
TimedOut,
|
||||
Error,
|
||||
Interrupted
|
||||
}
|
||||
|
||||
private RoundInitStatus roundInitStatus = RoundInitStatus.NotStarted;
|
||||
|
||||
public bool RoundStarting => roundInitStatus == RoundInitStatus.Starting || roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize;
|
||||
|
||||
private byte myID;
|
||||
|
||||
private readonly List<Client> otherClients;
|
||||
@@ -692,11 +693,8 @@ namespace Barotrauma.Networking
|
||||
|
||||
GameMain.LuaCs.Networking.NetMessageReceived(inc, header);
|
||||
|
||||
if (roundInitStatus != RoundInitStatus.Started &&
|
||||
roundInitStatus != RoundInitStatus.NotStarted &&
|
||||
roundInitStatus != RoundInitStatus.Error &&
|
||||
roundInitStatus != RoundInitStatus.Interrupted &&
|
||||
header != ServerPacketHeader.STARTGAMEFINALIZE &&
|
||||
if (roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize &&
|
||||
roundInitStatus == RoundInitStatus.Started &&
|
||||
header != ServerPacketHeader.ENDGAME &&
|
||||
header != ServerPacketHeader.PING_REQUEST &&
|
||||
header != ServerPacketHeader.FILE_TRANSFER)
|
||||
@@ -1688,12 +1686,15 @@ namespace Barotrauma.Networking
|
||||
roundInitStatus = RoundInitStatus.WaitingForStartGameFinalize;
|
||||
|
||||
DateTime? timeOut = null;
|
||||
TimeSpan timeOutDuration = new TimeSpan(0, 0, seconds: 30);
|
||||
DateTime requestFinalizeTime = DateTime.Now;
|
||||
TimeSpan requestFinalizeInterval = new TimeSpan(0, 0, 2);
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ClientPacketHeader.REQUEST_STARTGAMEFINALIZE);
|
||||
clientPeer.Send(msg, DeliveryMethod.Unreliable);
|
||||
|
||||
GUIMessageBox interruptPrompt = null;
|
||||
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
@@ -1707,11 +1708,30 @@ namespace Barotrauma.Networking
|
||||
clientPeer.Send(msg, DeliveryMethod.Unreliable);
|
||||
requestFinalizeTime = DateTime.Now + requestFinalizeInterval;
|
||||
}
|
||||
if (DateTime.Now > timeOut)
|
||||
if (DateTime.Now > timeOut && interruptPrompt == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error while starting the round (did not receive STARTGAMEFINALIZE message from the server). Stopping the round...");
|
||||
roundInitStatus = RoundInitStatus.TimedOut;
|
||||
break;
|
||||
interruptPrompt = new GUIMessageBox(string.Empty, TextManager.Get("WaitingForStartGameFinalizeTakingTooLong"),
|
||||
new LocalizedString[] { TextManager.Get("Yes"), TextManager.Get("No") })
|
||||
{
|
||||
DisplayInLoadingScreens = true
|
||||
};
|
||||
interruptPrompt.Buttons[0].OnClicked += (btn, userData) =>
|
||||
{
|
||||
roundInitStatus = RoundInitStatus.Interrupted;
|
||||
DebugConsole.ThrowError("Error while starting the round (did not receive STARTGAMEFINALIZE message from the server). Returning to the lobby...");
|
||||
gameStarted = true;
|
||||
GameMain.NetLobbyScreen.Select();
|
||||
interruptPrompt.Close();
|
||||
interruptPrompt = null;
|
||||
return true;
|
||||
};
|
||||
interruptPrompt.Buttons[1].OnClicked += (btn, userData) =>
|
||||
{
|
||||
timeOut = DateTime.Now + timeOutDuration;
|
||||
interruptPrompt.Close();
|
||||
interruptPrompt = null;
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1723,7 +1743,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
//wait for up to 30 seconds for the server to send the STARTGAMEFINALIZE message
|
||||
timeOut = DateTime.Now + new TimeSpan(0, 0, seconds: 30);
|
||||
timeOut = DateTime.Now + timeOutDuration;
|
||||
}
|
||||
|
||||
if (!connected)
|
||||
@@ -1745,6 +1765,9 @@ namespace Barotrauma.Networking
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
interruptPrompt?.Close();
|
||||
interruptPrompt = null;
|
||||
|
||||
if (roundInitStatus != RoundInitStatus.Started)
|
||||
{
|
||||
if (roundInitStatus != RoundInitStatus.Interrupted)
|
||||
@@ -2713,6 +2736,8 @@ namespace Barotrauma.Networking
|
||||
SteamManager.LeaveLobby();
|
||||
}
|
||||
|
||||
CampaignMode.StartRoundCancellationToken?.Cancel();
|
||||
|
||||
clientPeer?.Close();
|
||||
clientPeer = null;
|
||||
|
||||
@@ -3098,7 +3123,31 @@ namespace Barotrauma.Networking
|
||||
|
||||
protected GUIFrame inGameHUD;
|
||||
protected ChatBox chatBox;
|
||||
|
||||
public GUIButton ShowLogButton; //TODO: move to NetLobbyScreen
|
||||
private bool hasPermissionToUseLogButton;
|
||||
|
||||
public void UpdateLogButtonPermissions()
|
||||
{
|
||||
hasPermissionToUseLogButton = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
|
||||
UpdateLogButtonVisibility();
|
||||
}
|
||||
|
||||
private void UpdateLogButtonVisibility()
|
||||
{
|
||||
if (ShowLogButton != null)
|
||||
{
|
||||
if (Screen.Selected != GameMain.GameScreen)
|
||||
{
|
||||
ShowLogButton.Visible = hasPermissionToUseLogButton;
|
||||
}
|
||||
else
|
||||
{
|
||||
var campaign = GameMain.GameSession?.Campaign;
|
||||
ShowLogButton.Visible = hasPermissionToUseLogButton && (campaign == null || !campaign.ShowCampaignUI);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public GUIFrame InGameHUD
|
||||
{
|
||||
@@ -3178,6 +3227,8 @@ namespace Barotrauma.Networking
|
||||
msgBox = GameMain.NetLobbyScreen.ChatInput;
|
||||
}
|
||||
|
||||
UpdateLogButtonVisibility();
|
||||
|
||||
if (gameStarted && Screen.Selected == GameMain.GameScreen)
|
||||
{
|
||||
var controller = Character.Controlled?.SelectedConstruction?.GetComponent<Controller>();
|
||||
@@ -3653,6 +3704,19 @@ namespace Barotrauma.Networking
|
||||
errorLines.Add(e.ErrorLine);
|
||||
}
|
||||
|
||||
if (Entity.Spawner != null)
|
||||
{
|
||||
errorLines.Add("");
|
||||
errorLines.Add("EntitySpawner events:");
|
||||
foreach ((Entity entity, bool isRemoval) in Entity.Spawner.receivedEvents)
|
||||
{
|
||||
errorLines.Add(
|
||||
(isRemoval ? "Remove " : "Create ") +
|
||||
entity.ToString() +
|
||||
" (" + entity.ID + ")");
|
||||
}
|
||||
}
|
||||
|
||||
errorLines.Add("");
|
||||
errorLines.Add("Last debug messages:");
|
||||
for (int i = DebugConsole.Messages.Count - 1; i > 0 && i > DebugConsole.Messages.Count - 15; i--)
|
||||
|
||||
@@ -153,7 +153,10 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
timeout -= deltaTime;
|
||||
if (GameMain.Client == null || !GameMain.Client.RoundStarting)
|
||||
{
|
||||
timeout -= deltaTime;
|
||||
}
|
||||
heartbeatTimer -= deltaTime;
|
||||
|
||||
if (initializationStep != ConnectionInitialization.Password &&
|
||||
|
||||
@@ -149,7 +149,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Campaign.Wallet.TryDeduct(CampaignMode.HullRepairCost))
|
||||
if (Campaign.TryPurchase(null, CampaignMode.HullRepairCost))
|
||||
{
|
||||
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.HullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
|
||||
Campaign.PurchasedHullRepairs = true;
|
||||
@@ -194,7 +194,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Campaign.Wallet.TryDeduct(CampaignMode.ItemRepairCost))
|
||||
if (Campaign.TryPurchase(null, CampaignMode.ItemRepairCost))
|
||||
{
|
||||
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.ItemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
|
||||
Campaign.PurchasedItemRepairs = true;
|
||||
@@ -246,7 +246,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Campaign.Wallet.TryDeduct(CampaignMode.ShuttleReplaceCost))
|
||||
if (Campaign.TryPurchase(null, CampaignMode.ShuttleReplaceCost))
|
||||
{
|
||||
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.ShuttleReplaceCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
|
||||
Campaign.PurchasedLostShuttles = true;
|
||||
@@ -736,12 +736,115 @@ namespace Barotrauma
|
||||
|
||||
public static LocalizedString GetMoney()
|
||||
{
|
||||
return TextManager.GetWithVariable("PlayerCredits", "[credits]", (GameMain.GameSession?.Campaign == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", GameMain.GameSession.Campaign.Wallet.Balance));
|
||||
return TextManager.GetWithVariable("PlayerCredits", "[credits]", (GameMain.GameSession?.Campaign == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", GameMain.GameSession.Campaign.GetBalance()));
|
||||
}
|
||||
|
||||
public static LocalizedString GetTotalBalance()
|
||||
{
|
||||
return TextManager.FormatCurrency(GameMain.GameSession?.Campaign is { } campaign ? campaign.GetBalance() : 0);
|
||||
}
|
||||
|
||||
public static LocalizedString GetBankBalance()
|
||||
{
|
||||
return TextManager.FormatCurrency(GameMain.GameSession?.Campaign is { } campaign ? campaign.Bank.Balance : 0);
|
||||
}
|
||||
|
||||
public static LocalizedString GetWalletBalance()
|
||||
{
|
||||
return TextManager.FormatCurrency(GameMain.GameSession?.Campaign is { } campaign ? campaign.Wallet.Balance : 0);
|
||||
}
|
||||
|
||||
private void UpdateMaxMissions(Location location)
|
||||
{
|
||||
hasMaxMissions = Campaign.NumberOfMissionsAtLocation(location) >= Campaign.Settings.TotalMaxMissionCount;
|
||||
}
|
||||
|
||||
public readonly struct PlayerBalanceElement
|
||||
{
|
||||
public readonly bool DisplaySeparateBalances;
|
||||
public readonly GUILayoutGroup ParentComponent;
|
||||
public readonly GUILayoutGroup TotalBalanceContainer;
|
||||
public readonly GUILayoutGroup BankBalanceContainer;
|
||||
|
||||
public PlayerBalanceElement(bool displaySeparateBalances, GUILayoutGroup parentComponent, GUILayoutGroup totalBalanceContainer, GUILayoutGroup bankBalanceContainer)
|
||||
{
|
||||
DisplaySeparateBalances = displaySeparateBalances;
|
||||
ParentComponent = parentComponent;
|
||||
TotalBalanceContainer = totalBalanceContainer;
|
||||
BankBalanceContainer = bankBalanceContainer;
|
||||
}
|
||||
|
||||
public PlayerBalanceElement(PlayerBalanceElement element, bool displaySeparateBalances)
|
||||
{
|
||||
DisplaySeparateBalances = displaySeparateBalances;
|
||||
ParentComponent = element.ParentComponent;
|
||||
TotalBalanceContainer = element.TotalBalanceContainer;
|
||||
BankBalanceContainer = element.BankBalanceContainer;
|
||||
}
|
||||
}
|
||||
|
||||
public static PlayerBalanceElement? AddBalanceElement(GUIComponent elementParent, Vector2 relativeSize)
|
||||
{
|
||||
var parent = new GUILayoutGroup(new RectTransform(relativeSize, elementParent.RectTransform), isHorizontal: true, childAnchor: Anchor.TopRight);
|
||||
if (GameMain.IsSingleplayer)
|
||||
{
|
||||
AddBalance(parent, true, TextManager.Get("campaignstore.balance"), GetTotalBalance);
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool displaySeparateBalances = CampaignMode.AllowedToManageWallets();
|
||||
var totalBalanceContainer = AddBalance(parent, displaySeparateBalances, TextManager.Get("campaignstore.total"), GetTotalBalance);
|
||||
var bankBalanceContainer = AddBalance(parent, displaySeparateBalances, TextManager.Get("crewwallet.bank"), GetBankBalance);
|
||||
AddBalance(parent, true, TextManager.Get("crewwallet.wallet"), GetWalletBalance);
|
||||
var playerBalanceElement = new PlayerBalanceElement(displaySeparateBalances, parent, totalBalanceContainer, bankBalanceContainer);
|
||||
parent.Recalculate();
|
||||
return playerBalanceElement;
|
||||
}
|
||||
|
||||
static GUILayoutGroup AddBalance(GUIComponent parent, bool visible, LocalizedString text, GUITextBlock.TextGetterHandler textGetter)
|
||||
{
|
||||
float balanceContainerWidth = GameMain.IsSingleplayer ? 1 : 1 / 3f;
|
||||
var rt = new RectTransform(new Vector2(balanceContainerWidth, 1.0f), parent.RectTransform)
|
||||
{
|
||||
MaxSize = new Point(GUI.IntScale(GUI.AdjustForTextScale(120)), int.MaxValue)
|
||||
};
|
||||
var balanceContainer = new GUILayoutGroup(rt, childAnchor: Anchor.TopRight)
|
||||
{
|
||||
RelativeSpacing = 0.005f,
|
||||
Visible = visible
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), balanceContainer.RectTransform), text,
|
||||
font: GUIStyle.Font, textAlignment: Alignment.BottomRight)
|
||||
{
|
||||
AutoScaleVertical = true,
|
||||
ForceUpperCase = ForceUpperCase.Yes
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), balanceContainer.RectTransform), "",
|
||||
textColor: Color.White, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.TopRight)
|
||||
{
|
||||
AutoScaleVertical = true,
|
||||
TextScale = 1.1f,
|
||||
TextGetter = textGetter
|
||||
};
|
||||
return balanceContainer;
|
||||
}
|
||||
}
|
||||
|
||||
public static PlayerBalanceElement? UpdateBalanceElement(PlayerBalanceElement? playerBalanceElement)
|
||||
{
|
||||
if (playerBalanceElement is { } balanceElement)
|
||||
{
|
||||
bool displaySeparateBalances = CampaignMode.AllowedToManageWallets();
|
||||
if (displaySeparateBalances != balanceElement.DisplaySeparateBalances)
|
||||
{
|
||||
balanceElement.TotalBalanceContainer.Visible = displaySeparateBalances;
|
||||
balanceElement.BankBalanceContainer.Visible = displaySeparateBalances;
|
||||
playerBalanceElement = new PlayerBalanceElement(balanceElement, displaySeparateBalances);
|
||||
balanceElement.ParentComponent.Recalculate();
|
||||
}
|
||||
}
|
||||
return playerBalanceElement;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -966,7 +966,15 @@ namespace Barotrauma
|
||||
{
|
||||
OnClicked = (_, __) =>
|
||||
{
|
||||
GameMain.Client?.RequestSelectMode(ModeList.Content.GetChildIndex(ModeList.Content.GetChildByUserData(GameModePreset.Sandbox)));
|
||||
if (GameMain.Client == null) { return false; }
|
||||
if (GameMain.Client.GameStarted)
|
||||
{
|
||||
GameMain.Client.RequestRoundEnd(save: false);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.Client.RequestSelectMode(ModeList.Content.GetChildIndex(ModeList.Content.GetChildByUserData(GameModePreset.Sandbox)));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@@ -1344,9 +1352,9 @@ namespace Barotrauma
|
||||
shuttleTickBox.Enabled = GameMain.Client.HasPermission(ClientPermissions.ManageSettings) && !GameMain.Client.GameStarted;
|
||||
SubList.Enabled = !CampaignFrame.Visible && (GameMain.Client.ServerSettings.AllowSubVoting || GameMain.Client.HasPermission(ClientPermissions.SelectSub));
|
||||
ShuttleList.Enabled = ShuttleList.ButtonEnabled = GameMain.Client.HasPermission(ClientPermissions.SelectSub) && !GameMain.Client.GameStarted;
|
||||
ModeList.Enabled = GameMain.Client.ServerSettings.AllowModeVoting || GameMain.Client.HasPermission(ClientPermissions.SelectMode);
|
||||
ModeList.Enabled = !GameMain.Client.GameStarted && (GameMain.Client.ServerSettings.AllowModeVoting || GameMain.Client.HasPermission(ClientPermissions.SelectMode));
|
||||
LogButtons.Visible = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
|
||||
GameMain.Client.ShowLogButton.Visible = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
|
||||
GameMain.Client.UpdateLogButtonPermissions();
|
||||
roundControlsHolder.Children.ForEach(c => c.IgnoreLayoutGroups = !c.Visible);
|
||||
roundControlsHolder.Children.ForEach(c => c.RectTransform.RelativeSize = Vector2.One);
|
||||
roundControlsHolder.Recalculate();
|
||||
@@ -1559,7 +1567,7 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContainer.RectTransform), TextManager.Get("Skills"), font: GUIStyle.SubHeadingFont);
|
||||
foreach (Skill skill in characterInfo.Job.Skills)
|
||||
foreach (Skill skill in characterInfo.Job.GetSkills())
|
||||
{
|
||||
Color textColor = Color.White * (0.5f + skill.Level / 200.0f);
|
||||
var skillText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContainer.RectTransform),
|
||||
@@ -2190,17 +2198,17 @@ namespace Barotrauma
|
||||
canKick = canBan = canPromo = false;
|
||||
}
|
||||
|
||||
List<ContextMenuOption> options = new List<ContextMenuOption>();
|
||||
|
||||
options.Add(new ContextMenuOption("ViewSteamProfile", isEnabled: hasSteam, onSelected: delegate
|
||||
{
|
||||
Steamworks.SteamFriends.OpenWebOverlay($"https://steamcommunity.com/profiles/{client.SteamID}");
|
||||
}));
|
||||
|
||||
options.Add(new ContextMenuOption("ModerationMenu.ManagePlayer", isEnabled: true, onSelected: delegate
|
||||
List<ContextMenuOption> options = new List<ContextMenuOption>
|
||||
{
|
||||
GameMain.NetLobbyScreen?.SelectPlayer(client);
|
||||
}));
|
||||
new ContextMenuOption("ViewSteamProfile", isEnabled: hasSteam, onSelected: delegate
|
||||
{
|
||||
Steamworks.SteamFriends.OpenWebOverlay($"https://steamcommunity.com/profiles/{client.SteamID}");
|
||||
}),
|
||||
new ContextMenuOption("ModerationMenu.ManagePlayer", isEnabled: true, onSelected: delegate
|
||||
{
|
||||
GameMain.NetLobbyScreen?.SelectPlayer(client);
|
||||
})
|
||||
};
|
||||
|
||||
// Creates sub context menu options for all the ranks
|
||||
List<ContextMenuOption> rankOptions = new List<ContextMenuOption>();
|
||||
|
||||
@@ -1170,6 +1170,9 @@ namespace Barotrauma
|
||||
#endif
|
||||
CreateEntityElement(ep, entitiesPerRow, allEntityList.Content);
|
||||
}
|
||||
allEntityList.Content.RectTransform.SortChildren((i1, i2) =>
|
||||
string.Compare(((MapEntityPrefab)i1.GUIComponent.UserData)?.Name.Value, (i2.GUIComponent.UserData as MapEntityPrefab)?.Name.Value, StringComparison.Ordinal));
|
||||
|
||||
}
|
||||
|
||||
private void CreateEntityElement(MapEntityPrefab ep, int entitiesPerRow, GUIComponent parent)
|
||||
@@ -1911,6 +1914,7 @@ namespace Barotrauma
|
||||
}
|
||||
SubmarineInfo.RefreshSavedSub(savePath);
|
||||
if (prevSavePath != null && prevSavePath != savePath) { SubmarineInfo.RefreshSavedSub(prevSavePath); }
|
||||
MainSub.Info.PreviewImage = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.FilePath == savePath)?.PreviewImage;
|
||||
|
||||
string downloadFolder = Path.GetFullPath(SaveUtil.SubmarineDownloadFolder);
|
||||
linkedSubBox.ClearChildren();
|
||||
|
||||
@@ -73,11 +73,11 @@ namespace Barotrauma.Steam
|
||||
{
|
||||
if (!SteamManager.IsInitialized) { return; }
|
||||
|
||||
uint numSubscribedMods = Steamworks.SteamUGC.NumSubscribedItems;
|
||||
uint numSubscribedMods = SteamManager.GetNumSubscribedItems();
|
||||
if (numSubscribedMods == memSubscribedModCount) { return; }
|
||||
memSubscribedModCount = numSubscribedMods;
|
||||
|
||||
var subscribedIds = Steamworks.SteamUGC.GetSubscribedItems().ToHashSet();
|
||||
var subscribedIds = SteamManager.GetSubscribedItems().ToHashSet();
|
||||
var installedIds = ContentPackageManager.WorkshopPackages.Select(p => p.SteamWorkshopId).ToHashSet();
|
||||
foreach (var id in subscribedIds.Where(id2 => !installedIds.Contains(id2)))
|
||||
{
|
||||
@@ -93,10 +93,17 @@ namespace Barotrauma.Steam
|
||||
if (!t.TryGetResult(out ISet<Steamworks.Ugc.Item> publishedItems)) { return; }
|
||||
|
||||
var allRequiredInstalled = subscribedIds.Union(publishedItems.Select(it => it.Id)).ToHashSet();
|
||||
bool needsRefresh = false;
|
||||
foreach (var id in installedIds.Where(id2 => !allRequiredInstalled.Contains(id2)))
|
||||
{
|
||||
Steamworks.Ugc.Item item = new Steamworks.Ugc.Item(id);
|
||||
SteamManager.Workshop.Uninstall(item);
|
||||
needsRefresh = true;
|
||||
}
|
||||
|
||||
if (needsRefresh)
|
||||
{
|
||||
PopulateInstalledModLists();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -214,9 +214,9 @@ namespace Barotrauma
|
||||
//try to place commands of the same texture
|
||||
//contiguously for optimal buffer generation
|
||||
//while maintaining the same visual result
|
||||
for (int i=1;i<commandList.Count;i++)
|
||||
for (int i = 1; i < commandList.Count; i++)
|
||||
{
|
||||
if (commandList[i].Texture != commandList[i-1].Texture)
|
||||
if (commandList[i].Texture != commandList[i - 1].Texture)
|
||||
{
|
||||
for (int j = i - 1; j >= 0; j--)
|
||||
{
|
||||
@@ -244,6 +244,7 @@ namespace Barotrauma
|
||||
//requires a vertex buffer to be rendered
|
||||
CrossThread.RequestExecutionOnMainThread(() =>
|
||||
{
|
||||
if (isDisposed) { return; }
|
||||
if (commandList.Count == 0) { return; }
|
||||
int startIndex = 0;
|
||||
for (int i = 1; i < commandList.Count; i++)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>0.17.12.0</Version>
|
||||
<Version>0.17.15.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>0.17.12.0</Version>
|
||||
<Version>0.17.15.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma</Product>
|
||||
<Version>0.17.12.0</Version>
|
||||
<Version>0.17.15.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>Barotrauma</AssemblyName>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>0.17.12.0</Version>
|
||||
<Version>0.17.15.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
@@ -6,7 +5,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>0.17.12.0</Version>
|
||||
<Version>0.17.15.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -63,8 +63,9 @@ namespace Barotrauma
|
||||
{
|
||||
msg.Write(Job.Prefab.Identifier);
|
||||
msg.Write((byte)Job.Variant);
|
||||
msg.Write((byte)Job.Skills.Count);
|
||||
foreach (Skill skill in Job.Skills)
|
||||
var skills = Job.GetSkills();
|
||||
msg.Write((byte)skills.Count());
|
||||
foreach (Skill skill in skills)
|
||||
{
|
||||
msg.Write(skill.Identifier);
|
||||
msg.Write(skill.Level);
|
||||
|
||||
@@ -434,8 +434,9 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
msg.Write((byte)Info.Job.Skills.Count);
|
||||
foreach (Skill skill in Info.Job.Skills)
|
||||
var skills = Info.Job.GetSkills();
|
||||
msg.Write((byte)skills.Count());
|
||||
foreach (Skill skill in skills)
|
||||
{
|
||||
msg.Write(skill.Identifier);
|
||||
msg.Write(skill.Level);
|
||||
|
||||
@@ -2470,7 +2470,7 @@ namespace Barotrauma
|
||||
if (isMax) { level = 100; }
|
||||
if (skillIdentifier == "all")
|
||||
{
|
||||
foreach (Skill skill in character.Info.Job.Skills)
|
||||
foreach (Skill skill in character.Info.Job.GetSkills())
|
||||
{
|
||||
character.Info.SetSkillLevel(skill.Identifier, level);
|
||||
}
|
||||
@@ -2531,30 +2531,10 @@ namespace Barotrauma
|
||||
#if DEBUG
|
||||
commands.Add(new Command("spamevents", "A debug command that creates a ton of entity events.", (string[] args) =>
|
||||
{
|
||||
/*foreach (Item item in Item.ItemList)
|
||||
foreach (Item item in Item.ItemList)
|
||||
{
|
||||
foreach (ItemComponent component in item.Components)
|
||||
{
|
||||
if (component is IServerSerializable)
|
||||
{
|
||||
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(component) });
|
||||
}
|
||||
var itemContainer = item.GetComponent<ItemContainer>();
|
||||
if (itemContainer != null)
|
||||
{
|
||||
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState, 0 });
|
||||
}
|
||||
|
||||
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status });
|
||||
}
|
||||
}
|
||||
foreach (Character c in Character.CharacterList)
|
||||
{
|
||||
GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status });
|
||||
}*/
|
||||
foreach (Hull hull in Hull.HullList)
|
||||
{
|
||||
GameMain.Server.CreateEntityEvent(hull);
|
||||
item.TryCreateServerEventSpam();
|
||||
item.CreateStatusEvent();
|
||||
}
|
||||
foreach (Structure wall in Structure.WallList)
|
||||
{
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Barotrauma
|
||||
int itemValue = sellValues[item.ItemPrefab];
|
||||
if (store.Balance < itemValue || item.Removed) { continue; }
|
||||
store.Balance += itemValue;
|
||||
campaign.GetWallet(client).TryDeduct(itemValue);
|
||||
campaign.TryPurchase(client, itemValue);
|
||||
storeSpecificItems.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -178,6 +178,14 @@ namespace Barotrauma
|
||||
GameMain.Server.ConnectedClients.None(c => c.InGame && (IsOwner(c) || c.HasPermission(permissions)));
|
||||
}
|
||||
|
||||
public bool AllowedToManageWallets(Client client)
|
||||
{
|
||||
return
|
||||
client.HasPermission(ClientPermissions.ManageCampaign) ||
|
||||
client.HasPermission(ClientPermissions.ManageMoney) ||
|
||||
IsOwner(client);
|
||||
}
|
||||
|
||||
public void SaveExperiencePoints(Client client)
|
||||
{
|
||||
ClearSavedExperiencePoints(client);
|
||||
@@ -430,7 +438,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public bool CanPurchaseSub(SubmarineInfo info, Client client)
|
||||
=> GetWallet(client).CanAfford(info.Price) && GetCampaignSubs().Contains(info);
|
||||
=> CanAfford(info.Price, client) && GetCampaignSubs().Contains(info);
|
||||
|
||||
private readonly List<CharacterCampaignData> discardedCharacters = new List<CharacterCampaignData>();
|
||||
public void DiscardClientCharacterData(Client client)
|
||||
@@ -755,8 +763,8 @@ namespace Barotrauma
|
||||
{
|
||||
switch (purchasedHullRepairs)
|
||||
{
|
||||
case true when personalWallet.CanAfford(hullRepairCost):
|
||||
personalWallet.Deduct(hullRepairCost);
|
||||
case true when GetBalance(sender) >= hullRepairCost:
|
||||
TryPurchase(sender, hullRepairCost);
|
||||
PurchasedHullRepairs = true;
|
||||
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
|
||||
break;
|
||||
@@ -771,8 +779,8 @@ namespace Barotrauma
|
||||
{
|
||||
switch (purchasedItemRepairs)
|
||||
{
|
||||
case true when personalWallet.CanAfford(itemRepairCost):
|
||||
personalWallet.Deduct(itemRepairCost);
|
||||
case true when GetBalance(sender) >= itemRepairCost:
|
||||
TryPurchase(sender, itemRepairCost);
|
||||
PurchasedItemRepairs = true;
|
||||
GameAnalyticsManager.AddMoneySpentEvent(itemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
|
||||
break;
|
||||
@@ -789,7 +797,7 @@ namespace Barotrauma
|
||||
{
|
||||
GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("ReplaceShuttleDockingPortOccupied"), sender, ChatMessageType.MessageBox);
|
||||
}
|
||||
else if (purchasedLostShuttles && personalWallet.TryDeduct(shuttleRetrieveCost))
|
||||
else if (purchasedLostShuttles && TryPurchase(sender, shuttleRetrieveCost))
|
||||
{
|
||||
PurchasedLostShuttles = true;
|
||||
GameAnalyticsManager.AddMoneySpentEvent(shuttleRetrieveCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
|
||||
@@ -972,7 +980,7 @@ namespace Barotrauma
|
||||
switch (transfer.Sender)
|
||||
{
|
||||
case Some<ushort> { Value: var id }:
|
||||
if (id != sender.CharacterID && !AllowedToManageCampaign(sender, ClientPermissions.ManageMoney)) { return; }
|
||||
if (id != sender.CharacterID && !AllowedToManageWallets(sender)) { return; }
|
||||
|
||||
Wallet wallet = GetWalletByID(id);
|
||||
if (wallet is InvalidWallet) { return; }
|
||||
@@ -980,7 +988,7 @@ namespace Barotrauma
|
||||
TransferMoney(wallet);
|
||||
break;
|
||||
case None<ushort> _:
|
||||
if (!AllowedToManageCampaign(sender, ClientPermissions.ManageMoney))
|
||||
if (!AllowedToManageWallets(sender))
|
||||
{
|
||||
if (transfer.Receiver is Some<ushort> { Value: var receiverId } && receiverId == sender.CharacterID)
|
||||
{
|
||||
@@ -1025,7 +1033,7 @@ namespace Barotrauma
|
||||
{
|
||||
NetWalletSetSalaryUpdate update = INetSerializableStruct.Read<NetWalletSetSalaryUpdate>(msg);
|
||||
|
||||
if (!AllowedToManageCampaign(sender, ClientPermissions.ManageMoney)) { return; }
|
||||
if (!AllowedToManageWallets(sender)) { return; }
|
||||
|
||||
Character targetCharacter = Character.CharacterList.FirstOrDefault(c => c.ID == update.Target);
|
||||
targetCharacter?.Wallet.SetRewardDistribution(update.NewRewardDistribution);
|
||||
@@ -1231,6 +1239,45 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override bool TryPurchase(Client client, int price)
|
||||
{
|
||||
Wallet wallet = GetWallet(client);
|
||||
if (!AllowedToManageWallets(client))
|
||||
{
|
||||
return wallet.TryDeduct(price);
|
||||
}
|
||||
|
||||
int balance = wallet.Balance;
|
||||
|
||||
if (balance >= price)
|
||||
{
|
||||
return wallet.TryDeduct(price);
|
||||
}
|
||||
|
||||
if (balance + Bank.Balance >= price)
|
||||
{
|
||||
int remainder = price - balance;
|
||||
if (balance > 0) { wallet.Deduct(balance); }
|
||||
Bank.Deduct(remainder);
|
||||
return true ;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetBalance(Client client = null)
|
||||
{
|
||||
if (client is null) { return 0; }
|
||||
|
||||
Wallet wallet = GetWallet(client);
|
||||
if (!AllowedToManageWallets(client))
|
||||
{
|
||||
return wallet.Balance;
|
||||
}
|
||||
|
||||
return wallet.Balance + Bank.Balance;
|
||||
}
|
||||
|
||||
public override void Save(XElement element)
|
||||
{
|
||||
element.Add(new XAttribute("campaignid", CampaignID));
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class OutpostTerminal : ItemComponent, IClientSerializable, IServerSerializable
|
||||
{
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -188,11 +188,10 @@ namespace Barotrauma.Items.Components
|
||||
//already connected, no need to do anything
|
||||
if (Connections[i].Wires.Contains(newWire)) { continue; }
|
||||
|
||||
Connections[i].TryAddLink(newWire);
|
||||
newWire.Connect(Connections[i], true, true);
|
||||
Connections[i].TryAddLink(newWire);
|
||||
|
||||
var otherConnection = newWire.OtherConnection(Connections[i]);
|
||||
|
||||
if (otherConnection == null)
|
||||
{
|
||||
GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire to " +
|
||||
|
||||
@@ -79,6 +79,7 @@ namespace Barotrauma
|
||||
Vector2? worldPosition = applyStatusEffectEventData.WorldPosition;
|
||||
|
||||
Character targetCharacter = applyStatusEffectEventData.TargetCharacter;
|
||||
if (targetCharacter != null && targetCharacter.Removed) { targetCharacter = null; }
|
||||
byte targetLimbIndex = targetLimb != null && targetCharacter != null ? (byte)Array.IndexOf(targetCharacter.AnimController.Limbs, targetLimb) : (byte)255;
|
||||
|
||||
msg.WriteRangedInteger((int)actionType, 0, Enum.GetValues(typeof(ActionType)).Length - 1);
|
||||
@@ -372,5 +373,20 @@ namespace Barotrauma
|
||||
if (!ic.ValidateEventData(eventData)) { throw new Exception($"Component event creation failed: {typeof(T).Name}.{nameof(ItemComponent.ValidateEventData)} returned false"); }
|
||||
GameMain.Server.CreateEntityEvent(this, eventData);
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
public void TryCreateServerEventSpam()
|
||||
{
|
||||
if (GameMain.Server == null) { return; }
|
||||
|
||||
foreach (ItemComponent ic in components)
|
||||
{
|
||||
if (!(ic is IServerSerializable)) { continue; }
|
||||
var eventData = new ComponentStateEventData(ic, ic.ServerGetEventData());
|
||||
if (!ic.ValidateEventData(eventData)) { continue; }
|
||||
GameMain.Server.CreateEntityEvent(this, eventData);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,10 +160,14 @@ namespace Barotrauma.Networking
|
||||
return Connection.EndpointMatches(endPoint);
|
||||
}
|
||||
|
||||
public void SetPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands)
|
||||
public void SetPermissions(ClientPermissions permissions, IEnumerable<DebugConsole.Command> permittedConsoleCommands)
|
||||
{
|
||||
this.Permissions = permissions;
|
||||
this.PermittedConsoleCommands = new List<DebugConsole.Command>(permittedConsoleCommands);
|
||||
this.PermittedConsoleCommands.Clear();
|
||||
foreach (var command in permittedConsoleCommands)
|
||||
{
|
||||
this.PermittedConsoleCommands.Add(command);
|
||||
}
|
||||
}
|
||||
|
||||
public void GivePermission(ClientPermissions permission)
|
||||
|
||||
@@ -15,11 +15,14 @@ namespace Barotrauma
|
||||
if (GameMain.Server == null || spawnOrRemove?.Entity == null) { return; }
|
||||
|
||||
GameMain.Server.CreateEntityEvent(this, spawnOrRemove);
|
||||
if (spawnOrRemove.Entity is Character { Info: { } } character)
|
||||
if (spawnOrRemove is SpawnEntity)
|
||||
{
|
||||
foreach (var statKey in character.Info.SavedStatValues.Keys)
|
||||
if (spawnOrRemove.Entity is Character { Info: { } } character && !character.Removed)
|
||||
{
|
||||
GameMain.NetworkMember.CreateEntityEvent(character, new Character.UpdatePermanentStatsEventData(statKey));
|
||||
foreach (var statKey in character.Info.SavedStatValues.Keys)
|
||||
{
|
||||
GameMain.NetworkMember.CreateEntityEvent(character, new Character.UpdatePermanentStatsEventData(statKey));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -286,7 +286,10 @@ namespace Barotrauma.Networking
|
||||
if (newClient.Connection == OwnerConnection && OwnerConnection != null)
|
||||
{
|
||||
newClient.GivePermission(ClientPermissions.All);
|
||||
newClient.PermittedConsoleCommands.AddRange(DebugConsole.Commands);
|
||||
foreach (var command in DebugConsole.Commands)
|
||||
{
|
||||
newClient.PermittedConsoleCommands.Add(command);
|
||||
}
|
||||
SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
|
||||
}
|
||||
|
||||
@@ -1239,16 +1242,6 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
#warning TODO: remove this later
|
||||
/*private IEnumerable<object> RoundRestartLoop()
|
||||
{
|
||||
yield return new WaitForSeconds(8.0f);
|
||||
EndGame();
|
||||
yield return new WaitForSeconds(8.0f);
|
||||
StartGame();
|
||||
yield return CoroutineStatus.Success;
|
||||
}*/
|
||||
|
||||
private void ReadCrewMessage(IReadMessage inc, Client sender)
|
||||
{
|
||||
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
|
||||
@@ -1407,10 +1400,16 @@ namespace Barotrauma.Networking
|
||||
bool continueCampaign = inc.ReadBoolean();
|
||||
if (mpCampaign != null && mpCampaign.GameOver || continueCampaign)
|
||||
{
|
||||
if (mpCampaign.AllowedToManageCampaign(sender, ClientPermissions.ManageCampaign) || mpCampaign.AllowedToManageCampaign(sender, ClientPermissions.ManageMap))
|
||||
if (gameStarted)
|
||||
{
|
||||
SendDirectChatMessage("Cannot continue the campaign from the previous save (round already running).", sender, ChatMessageType.Error);
|
||||
break;
|
||||
}
|
||||
else if (mpCampaign.AllowedToManageCampaign(sender, ClientPermissions.ManageCampaign) || mpCampaign.AllowedToManageCampaign(sender, ClientPermissions.ManageMap))
|
||||
{
|
||||
MultiPlayerCampaign.LoadCampaign(GameMain.GameSession.SavePath);
|
||||
}
|
||||
|
||||
}
|
||||
else if (!gameStarted && !initiatedStartGame)
|
||||
{
|
||||
|
||||
@@ -364,6 +364,13 @@ namespace Barotrauma.Networking
|
||||
break;
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
netPeerConfiguration.SimulatedDuplicatesChance = GameMain.Server.SimulatedDuplicatesChance;
|
||||
netPeerConfiguration.SimulatedMinimumLatency = GameMain.Server.SimulatedMinimumLatency;
|
||||
netPeerConfiguration.SimulatedRandomLatency = GameMain.Server.SimulatedRandomLatency;
|
||||
netPeerConfiguration.SimulatedLoss = GameMain.Server.SimulatedLoss;
|
||||
#endif
|
||||
|
||||
NetOutgoingMessage lidgrenMsg = netServer.CreateMessage();
|
||||
byte[] msgData = new byte[msg.LengthBytes];
|
||||
msg.PrepareForSending(ref msgData, compressPastThreshold, out bool isCompressed, out int length);
|
||||
|
||||
@@ -541,7 +541,7 @@ namespace Barotrauma.Networking
|
||||
public static void ReduceCharacterSkills(CharacterInfo characterInfo)
|
||||
{
|
||||
if (characterInfo?.Job == null) { return; }
|
||||
foreach (Skill skill in characterInfo.Job.Skills)
|
||||
foreach (Skill skill in characterInfo.Job.GetSkills())
|
||||
{
|
||||
var skillPrefab = characterInfo.Job.Prefab.Skills.Find(s => skill.Identifier == s.Identifier);
|
||||
if (skillPrefab == null) { continue; }
|
||||
|
||||
@@ -466,7 +466,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
ClientPermissions permissions = Networking.ClientPermissions.None;
|
||||
List<DebugConsole.Command> permittedCommands = new List<DebugConsole.Command>();
|
||||
HashSet<DebugConsole.Command> permittedCommands = new HashSet<DebugConsole.Command>();
|
||||
|
||||
if (clientElement.Attribute("preset") == null)
|
||||
{
|
||||
@@ -513,7 +513,7 @@ namespace Barotrauma.Networking
|
||||
else
|
||||
{
|
||||
permissions = preset.Permissions;
|
||||
permittedCommands = preset.PermittedCommands.ToList();
|
||||
permittedCommands = preset.PermittedCommands.ToHashSet();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -577,15 +577,15 @@ namespace Barotrauma.Networking
|
||||
foreach (string line in lines)
|
||||
{
|
||||
string[] separatedLine = line.Split('|');
|
||||
if (separatedLine.Length < 3) continue;
|
||||
if (separatedLine.Length < 3) { continue; }
|
||||
|
||||
string name = string.Join("|", separatedLine.Take(separatedLine.Length - 2));
|
||||
string ip = separatedLine[separatedLine.Length - 2];
|
||||
|
||||
ClientPermissions permissions = Networking.ClientPermissions.None;
|
||||
ClientPermissions permissions;
|
||||
if (Enum.TryParse(separatedLine.Last(), out permissions))
|
||||
{
|
||||
ClientPermissions.Add(new SavedClientPermission(name, ip, permissions, new List<DebugConsole.Command>()));
|
||||
ClientPermissions.Add(new SavedClientPermission(name, ip, permissions, new HashSet<DebugConsole.Command>()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<RootNamespace>Barotrauma</RootNamespace>
|
||||
<Authors>FakeFish, Undertow Games</Authors>
|
||||
<Product>Barotrauma Dedicated Server</Product>
|
||||
<Version>0.17.12.0</Version>
|
||||
<Version>0.17.15.0</Version>
|
||||
<Copyright>Copyright © FakeFish 2018-2022</Copyright>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<AssemblyName>DedicatedServer</AssemblyName>
|
||||
|
||||
@@ -838,7 +838,7 @@ namespace Barotrauma
|
||||
if (container == null) { return 0; }
|
||||
if (!container.Inventory.CanBePut(containableItem)) { return 0; }
|
||||
var rootContainer = container.Item.GetRootContainer();
|
||||
if (rootContainer?.GetComponent<Fabricator>() != null || rootContainer?.GetComponent<Fabricator>() != null) { return 0; }
|
||||
if (rootContainer?.GetComponent<Fabricator>() != null || rootContainer?.GetComponent<Deconstructor>() != null) { return 0; }
|
||||
if (container.ShouldBeContained(containableItem, out bool isRestrictionsDefined))
|
||||
{
|
||||
if (isRestrictionsDefined)
|
||||
|
||||
@@ -57,8 +57,6 @@ namespace Barotrauma
|
||||
private readonly int speakerIndex;
|
||||
private readonly ImmutableHashSet<Identifier> allowedSpeakerTags;
|
||||
private readonly bool requireNextLine;
|
||||
// used primarily for team1 characters interacting with escorted personnel (TODO: not used anywhere)
|
||||
private readonly bool requireSight;
|
||||
|
||||
public NPCConversation(XElement element)
|
||||
{
|
||||
@@ -75,7 +73,6 @@ namespace Barotrauma
|
||||
|
||||
Responses = element.Elements().Select(s => new NPCConversation(s)).ToImmutableArray();
|
||||
requireNextLine = element.GetAttributeBool("requirenextline", false);
|
||||
requireSight = element.GetAttributeBool("requiresight", false);
|
||||
}
|
||||
|
||||
private static List<Identifier> GetCurrentFlags(Character speaker)
|
||||
@@ -162,23 +159,38 @@ namespace Barotrauma
|
||||
return currentFlags;
|
||||
}
|
||||
|
||||
private static List<NPCConversation> previousConversations = new List<NPCConversation>();
|
||||
private static readonly List<NPCConversation> previousConversations = new List<NPCConversation>();
|
||||
|
||||
public static List<Pair<Character, string>> CreateRandom(List<Character> availableSpeakers)
|
||||
public static List<(Character speaker, string line)> CreateRandom(List<Character> availableSpeakers)
|
||||
{
|
||||
Dictionary<int, Character> assignedSpeakers = new Dictionary<int, Character>();
|
||||
List<Pair<Character, string>> lines = new List<Pair<Character, string>>();
|
||||
List<(Character speaker, string line)> lines = new List<(Character speaker, string line)>();
|
||||
|
||||
var language = GameSettings.CurrentConfig.Language;
|
||||
if (language != TextManager.DefaultLanguage && !NPCConversationCollection.Collections.ContainsKey(language))
|
||||
{
|
||||
DebugConsole.AddWarning($"Could not find NPC conversations for the language \"{language}\". Using \"{TextManager.DefaultLanguage}\" instead..");
|
||||
language = TextManager.DefaultLanguage;
|
||||
}
|
||||
|
||||
CreateConversation(availableSpeakers, assignedSpeakers, null, lines,
|
||||
availableConversations: NPCConversationCollection.Collections[GameSettings.CurrentConfig.Language].SelectMany(cc => cc.Conversations).ToList());
|
||||
availableConversations: NPCConversationCollection.Collections[language].SelectMany(cc => cc.Conversations).ToList());
|
||||
return lines;
|
||||
}
|
||||
|
||||
public static List<Pair<Character, string>> CreateRandom(List<Character> availableSpeakers, IEnumerable<Identifier> requiredFlags)
|
||||
public static List<(Character speaker, string line)> CreateRandom(List<Character> availableSpeakers, IEnumerable<Identifier> requiredFlags)
|
||||
{
|
||||
Dictionary<int, Character> assignedSpeakers = new Dictionary<int, Character>();
|
||||
List<Pair<Character, string>> lines = new List<Pair<Character, string>>();
|
||||
var availableConversations = NPCConversationCollection.Collections[GameSettings.CurrentConfig.Language]
|
||||
List<(Character speaker, string line)> lines = new List<(Character speaker, string line)>();
|
||||
|
||||
var language = GameSettings.CurrentConfig.Language;
|
||||
if (language != TextManager.DefaultLanguage && !NPCConversationCollection.Collections.ContainsKey(language))
|
||||
{
|
||||
DebugConsole.AddWarning($"Could not find NPC conversations for the language \"{language}\". Using \"{TextManager.DefaultLanguage}\" instead..");
|
||||
language = TextManager.DefaultLanguage;
|
||||
}
|
||||
|
||||
var availableConversations = NPCConversationCollection.Collections[language]
|
||||
.SelectMany(cc => cc.Conversations.Where(c => requiredFlags.All(f => c.Flags.Contains(f)))).ToList();
|
||||
if (availableConversations.Count > 0)
|
||||
{
|
||||
@@ -191,7 +203,7 @@ namespace Barotrauma
|
||||
List<Character> availableSpeakers,
|
||||
Dictionary<int, Character> assignedSpeakers,
|
||||
NPCConversation baseConversation,
|
||||
IList<Pair<Character, string>> lineList,
|
||||
IList<(Character speaker, string line)> lineList,
|
||||
IList<NPCConversation> availableConversations,
|
||||
bool ignoreFlags = false)
|
||||
{
|
||||
@@ -271,7 +283,7 @@ namespace Barotrauma
|
||||
previousConversations.Insert(0, selectedConversation);
|
||||
if (previousConversations.Count > MaxPreviousConversations) previousConversations.RemoveAt(MaxPreviousConversations);
|
||||
}
|
||||
lineList.Add(new Pair<Character, string>(speaker, selectedConversation.Line));
|
||||
lineList.Add((speaker, selectedConversation.Line));
|
||||
CreateConversation(availableSpeakers, assignedSpeakers, selectedConversation, lineList, availableConversations);
|
||||
}
|
||||
|
||||
|
||||
@@ -2749,12 +2749,15 @@ namespace Barotrauma
|
||||
|
||||
if (!Enabled) { return; }
|
||||
|
||||
if (Level.Loaded != null && WorldPosition.Y < Level.MaxEntityDepth ||
|
||||
(Submarine != null && Submarine.WorldPosition.Y < Level.MaxEntityDepth))
|
||||
if (Level.Loaded != null)
|
||||
{
|
||||
Enabled = false;
|
||||
Kill(CauseOfDeathType.Pressure, null);
|
||||
return;
|
||||
if (WorldPosition.Y < Level.MaxEntityDepth ||
|
||||
(Submarine != null && Submarine.WorldPosition.Y < Level.MaxEntityDepth))
|
||||
{
|
||||
Enabled = false;
|
||||
Kill(CauseOfDeathType.Pressure, null);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ApplyStatusEffects(ActionType.Always, deltaTime);
|
||||
|
||||
@@ -130,15 +130,15 @@ namespace Barotrauma
|
||||
head = value;
|
||||
HeadSprite = null;
|
||||
AttachmentSprites = null;
|
||||
IsMale = value.Preset?.TagSet?.Contains("Male".ToIdentifier()) ?? false;
|
||||
IsFemale = value.Preset?.TagSet?.Contains("Female".ToIdentifier()) ?? false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsMale { get; private set; }
|
||||
private readonly Identifier maleIdentifier = "Male".ToIdentifier();
|
||||
private readonly Identifier femaleIdentifier = "Female".ToIdentifier();
|
||||
|
||||
public bool IsFemale { get; private set; }
|
||||
public bool IsMale { get { return head?.Preset?.TagSet?.Contains(maleIdentifier) ?? false; } }
|
||||
public bool IsFemale { get { return head?.Preset?.TagSet?.Contains(femaleIdentifier) ?? false; } }
|
||||
|
||||
public CharacterInfoPrefab Prefab => CharacterPrefab.Prefabs[SpeciesName].CharacterInfoPrefab;
|
||||
public class HeadPreset : ISerializableEntity
|
||||
@@ -1033,7 +1033,7 @@ namespace Barotrauma
|
||||
if (Name == null || Job == null) { return 0; }
|
||||
|
||||
int salary = 0;
|
||||
foreach (Skill skill in Job.Skills)
|
||||
foreach (Skill skill in Job.GetSkills())
|
||||
{
|
||||
salary += (int)(skill.Level * skill.PriceMultiplier);
|
||||
}
|
||||
@@ -1076,10 +1076,10 @@ namespace Barotrauma
|
||||
{
|
||||
if (Job == null) { return; }
|
||||
|
||||
var skill = Job.Skills.Find(s => s.Identifier == skillIdentifier);
|
||||
var skill = Job.GetSkill(skillIdentifier);
|
||||
if (skill == null)
|
||||
{
|
||||
Job.Skills.Add(new Skill(skillIdentifier, level));
|
||||
Job.IncreaseSkillLevel(skillIdentifier, level, increasePastMax: false);
|
||||
OnSkillChanged(skillIdentifier, 0.0f, level);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -384,7 +384,7 @@ namespace Barotrauma
|
||||
foreach (var itemPrefab in ItemPrefab.Prefabs)
|
||||
{
|
||||
float suitability = Math.Max(itemPrefab.GetTreatmentSuitability(Identifier), itemPrefab.GetTreatmentSuitability(AfflictionType));
|
||||
if (suitability > 0.0f)
|
||||
if (!MathUtils.NearlyEqual(suitability, 0.0f))
|
||||
{
|
||||
yield return new KeyValuePair<Identifier, float>(itemPrefab.Identifier, suitability);
|
||||
}
|
||||
|
||||
@@ -154,10 +154,14 @@ namespace Barotrauma
|
||||
|
||||
public void GiveItems(Character character, Submarine submarine, Rand.RandSync randSync = Rand.RandSync.Unsynced, bool createNetworkEvents = true)
|
||||
{
|
||||
if (ItemSets == null || !ItemSets.Any()) { return; }
|
||||
var spawnItems = ToolBox.SelectWeightedRandom(ItemSets.Keys.ToList(), ItemSets.Values.ToList(), randSync);
|
||||
foreach (XElement itemElement in spawnItems.GetChildElements("item"))
|
||||
if (spawnItems != null)
|
||||
{
|
||||
InitializeItem(character, itemElement, submarine, this, createNetworkEvents: createNetworkEvents);
|
||||
foreach (XElement itemElement in spawnItems.GetChildElements("item"))
|
||||
{
|
||||
InitializeItem(character, itemElement, submarine, this, createNetworkEvents: createNetworkEvents);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,8 +17,6 @@ namespace Barotrauma
|
||||
|
||||
public JobPrefab Prefab => prefab;
|
||||
|
||||
public List<Skill> Skills => skills.Values.ToList();
|
||||
|
||||
public int Variant;
|
||||
|
||||
public Skill PrimarySkill { get; }
|
||||
@@ -80,7 +78,12 @@ namespace Barotrauma
|
||||
var prefab = JobPrefab.Random(randSync);
|
||||
var variant = Rand.Range(0, prefab.Variants, randSync);
|
||||
return new Job(prefab, randSync, variant);
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Skill> GetSkills()
|
||||
{
|
||||
return skills.Values;
|
||||
}
|
||||
|
||||
public float GetSkillLevel(Identifier skillIdentifier)
|
||||
{
|
||||
@@ -89,6 +92,22 @@ namespace Barotrauma
|
||||
return skill?.Level ?? 0.0f;
|
||||
}
|
||||
|
||||
public Skill GetSkill(Identifier skillIdentifier)
|
||||
{
|
||||
if (skillIdentifier.IsEmpty) { return null; }
|
||||
skills.TryGetValue(skillIdentifier, out Skill skill);
|
||||
return skill;
|
||||
}
|
||||
|
||||
public void OverrideSkills(Dictionary<Identifier, float> newSkills)
|
||||
{
|
||||
skills.Clear();
|
||||
foreach (var newSkill in newSkills)
|
||||
{
|
||||
skills.Add(newSkill.Key, new Skill(newSkill.Key, newSkill.Value));
|
||||
}
|
||||
}
|
||||
|
||||
public void IncreaseSkillLevel(Identifier skillIdentifier, float increase, bool increasePastMax)
|
||||
{
|
||||
if (skills.TryGetValue(skillIdentifier, out Skill skill))
|
||||
@@ -171,7 +190,7 @@ namespace Barotrauma
|
||||
character.Inventory.TryPutItem(item, null, item.AllowedSlots);
|
||||
}
|
||||
|
||||
Wearable wearable = ((List<ItemComponent>)item.Components)?.Find(c => c is Wearable) as Wearable;
|
||||
Wearable wearable = item.GetComponent<Wearable>();
|
||||
if (wearable != null)
|
||||
{
|
||||
if (Variant > 0 && Variant <= wearable.Variants)
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -12,7 +11,7 @@ namespace Barotrauma
|
||||
|
||||
public readonly List<string> AllowedDialogTags;
|
||||
|
||||
private float commonness;
|
||||
private readonly float commonness;
|
||||
public float Commonness
|
||||
{
|
||||
get { return commonness; }
|
||||
@@ -20,12 +19,22 @@ namespace Barotrauma
|
||||
|
||||
public static IEnumerable<NPCPersonalityTrait> GetAll(LanguageIdentifier language)
|
||||
{
|
||||
if (language != TextManager.DefaultLanguage && !NPCConversationCollection.Collections.ContainsKey(language))
|
||||
{
|
||||
DebugConsole.AddWarning($"Could not find NPC personality traits for the language \"{language}\". Using \"{TextManager.DefaultLanguage}\" instead..");
|
||||
language = TextManager.DefaultLanguage;
|
||||
}
|
||||
return NPCConversationCollection.Collections[language]
|
||||
.SelectMany(cc => cc.PersonalityTraits.Values);
|
||||
}
|
||||
|
||||
public static NPCPersonalityTrait Get(LanguageIdentifier language, Identifier traitName)
|
||||
{
|
||||
if (language != TextManager.DefaultLanguage && !NPCConversationCollection.Collections.ContainsKey(language))
|
||||
{
|
||||
DebugConsole.AddWarning($"Could not find NPC personality traits for the language \"{language}\". Using \"{TextManager.DefaultLanguage}\" instead..");
|
||||
language = TextManager.DefaultLanguage;
|
||||
}
|
||||
return NPCConversationCollection.Collections[language]
|
||||
.FirstOrDefault(cc => cc.PersonalityTraits.ContainsKey(traitName))
|
||||
.PersonalityTraits[traitName];
|
||||
|
||||
@@ -293,6 +293,10 @@ namespace Barotrauma
|
||||
{
|
||||
return Create<HumanSwimFastParams>(fullPath, speciesName, animationType);
|
||||
}
|
||||
if (type == typeof(HumanCrouchParams))
|
||||
{
|
||||
return Create<HumanCrouchParams>(fullPath, speciesName, animationType);
|
||||
}
|
||||
if (type == typeof(FishWalkParams))
|
||||
{
|
||||
return Create<FishWalkParams>(fullPath, speciesName, animationType);
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace Barotrauma.Abilities
|
||||
{
|
||||
if (skillIdentifier == "random")
|
||||
{
|
||||
var skill = character.Info?.Job?.Skills?.GetRandomUnsynced();
|
||||
var skill = character.Info?.Job?.GetSkills()?.GetRandomUnsynced();
|
||||
if (skill == null) { return; }
|
||||
character.Info?.IncreaseSkillLevel(skill.Identifier, skillIncrease, gainedFromAbility: true);
|
||||
}
|
||||
|
||||
@@ -30,11 +30,12 @@ namespace Barotrauma.Abilities
|
||||
|
||||
if (useAll && Character.Info?.Job != null)
|
||||
{
|
||||
foreach (Skill skill in Character.Info.Job.Skills)
|
||||
var skills = Character.Info.Job.GetSkills();
|
||||
foreach (Skill skill in skills)
|
||||
{
|
||||
skillTotal += Character.GetSkillLevel(skill.Identifier);
|
||||
}
|
||||
skillTotal /= Character.Info.Job.Skills.Count;
|
||||
skillTotal /= skills.Count();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -825,7 +825,7 @@ namespace Barotrauma
|
||||
if (isMax) { level = 100; }
|
||||
if (skillIdentifier == "all")
|
||||
{
|
||||
foreach (Skill skill in character.Info.Job.Skills)
|
||||
foreach (Skill skill in character.Info.Job.GetSkills())
|
||||
{
|
||||
character.Info.SetSkillLevel(skill.Identifier, level);
|
||||
}
|
||||
@@ -845,7 +845,7 @@ namespace Barotrauma
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
Character.Controlled?.Info?.Job?.Skills?.Select(skill => skill.Identifier.Value).ToArray() ?? Array.Empty<string>(),
|
||||
Character.Controlled?.Info?.Job?.GetSkills()?.Select(skill => skill.Identifier.Value).ToArray() ?? Array.Empty<string>(),
|
||||
new[]{ "max" },
|
||||
Character.CharacterList.Select(c => c.Name).Distinct().OrderBy(n => n).ToArray(),
|
||||
};
|
||||
@@ -1747,20 +1747,12 @@ namespace Barotrauma
|
||||
ThrowError(args[1] + " is not a valid latency value.");
|
||||
return;
|
||||
}
|
||||
#if CLIENT
|
||||
if (GameMain.Client != null)
|
||||
if (GameMain.NetworkMember != null)
|
||||
{
|
||||
GameMain.Client.SimulatedMinimumLatency = minimumLatency;
|
||||
GameMain.Client.SimulatedRandomLatency = randomLatency;
|
||||
GameMain.NetworkMember.SimulatedMinimumLatency = minimumLatency;
|
||||
GameMain.NetworkMember.SimulatedRandomLatency = randomLatency;
|
||||
}
|
||||
#elif SERVER
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
GameMain.Server.SimulatedMinimumLatency = minimumLatency;
|
||||
GameMain.Server.SimulatedRandomLatency = randomLatency;
|
||||
}
|
||||
#endif
|
||||
NewMessage("Set simulated minimum latency to " + minimumLatency + " and random latency to " + randomLatency + ".", Color.White);
|
||||
NewMessage("Set simulated minimum latency to " + minimumLatency.ToString(CultureInfo.InvariantCulture) + " and random latency to " + randomLatency.ToString(CultureInfo.InvariantCulture) + ".", Color.White);
|
||||
}));
|
||||
|
||||
commands.Add(new Command("simulatedloss", "simulatedloss [lossratio]: applies simulated packet loss to network messages. For example, a value of 0.1 would mean 10% of the packets are dropped. Useful for simulating real network conditions when testing the multiplayer locally.", (string[] args) =>
|
||||
@@ -1771,17 +1763,10 @@ namespace Barotrauma
|
||||
ThrowError(args[0] + " is not a valid loss ratio.");
|
||||
return;
|
||||
}
|
||||
#if CLIENT
|
||||
if (GameMain.Client != null)
|
||||
if (GameMain.NetworkMember != null)
|
||||
{
|
||||
GameMain.Client.SimulatedLoss = loss;
|
||||
GameMain.NetworkMember.SimulatedLoss = loss;
|
||||
}
|
||||
#elif SERVER
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
GameMain.Server.SimulatedLoss = loss;
|
||||
}
|
||||
#endif
|
||||
NewMessage("Set simulated packet loss to " + (int)(loss * 100) + "%.", Color.White);
|
||||
}));
|
||||
commands.Add(new Command("simulatedduplicateschance", "simulatedduplicateschance [duplicateratio]: simulates packet duplication in network messages. For example, a value of 0.1 would mean there's a 10% chance a packet gets sent twice. Useful for simulating real network conditions when testing the multiplayer locally.", (string[] args) =>
|
||||
@@ -1792,21 +1777,27 @@ namespace Barotrauma
|
||||
ThrowError(args[0] + " is not a valid duplicate ratio.");
|
||||
return;
|
||||
}
|
||||
#if CLIENT
|
||||
if (GameMain.Client != null)
|
||||
if (GameMain.NetworkMember != null)
|
||||
{
|
||||
GameMain.Client.SimulatedDuplicatesChance = duplicates;
|
||||
GameMain.NetworkMember.SimulatedDuplicatesChance = duplicates;
|
||||
}
|
||||
#elif SERVER
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
GameMain.Server.SimulatedDuplicatesChance = duplicates;
|
||||
}
|
||||
#endif
|
||||
NewMessage("Set packet duplication to " + (int)(duplicates * 100) + "%.", Color.White);
|
||||
}));
|
||||
|
||||
#if DEBUG
|
||||
|
||||
commands.Add(new Command("simulatedlongloadingtime", "simulatedlongloadingtime [minimum loading time]: forces loading a round to take at least the specified amount of seconds.", (string[] args) =>
|
||||
{
|
||||
if (args.Count() < 1 || (GameMain.NetworkMember == null)) return;
|
||||
if (!float.TryParse(args[0], NumberStyles.Any, CultureInfo.InvariantCulture, out float time))
|
||||
{
|
||||
ThrowError(args[0] + " is not a valid duration ratio.");
|
||||
return;
|
||||
}
|
||||
GameSession.MinimumLoadingTime = time;
|
||||
NewMessage("Set minimum loading time to " + time + " seconds.", Color.White);
|
||||
}));
|
||||
|
||||
commands.Add(new Command("storeinfo", "", (string[] args) =>
|
||||
{
|
||||
if (GameMain.GameSession?.Map?.CurrentLocation is Location location)
|
||||
|
||||
@@ -316,7 +316,7 @@ namespace Barotrauma
|
||||
}
|
||||
// Exchange money
|
||||
int itemValue = item.Quantity * buyValues[item.ItemPrefab];
|
||||
campaign.GetWallet(client).TryDeduct(itemValue);
|
||||
campaign.TryPurchase(client, itemValue);
|
||||
GameAnalyticsManager.AddMoneySpentEvent(itemValue, GameAnalyticsManager.MoneySink.Store, item.ItemPrefab.Identifier.Value);
|
||||
store.Balance += itemValue;
|
||||
if (removeFromCrate)
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Barotrauma
|
||||
const float ConversationIntervalMax = 180.0f;
|
||||
const float ConversationIntervalMultiplierMultiplayer = 5.0f;
|
||||
private float conversationTimer, conversationLineTimer;
|
||||
private readonly List<Pair<Character, string>> pendingConversationLines = new List<Pair<Character, string>>();
|
||||
private readonly List<(Character speaker, string line)> pendingConversationLines = new List<(Character speaker, string line)>();
|
||||
|
||||
public const int MaxCrewSize = 16;
|
||||
|
||||
@@ -339,7 +339,7 @@ namespace Barotrauma
|
||||
|
||||
#region Dialog
|
||||
|
||||
public void AddConversation(List<Pair<Character, string>> conversationLines)
|
||||
public void AddConversation(List<(Character speaker, string line)> conversationLines)
|
||||
{
|
||||
if (conversationLines == null || conversationLines.Count == 0) { return; }
|
||||
pendingConversationLines.AddRange(conversationLines);
|
||||
@@ -428,16 +428,16 @@ namespace Barotrauma
|
||||
if (conversationLineTimer <= 0.0f)
|
||||
{
|
||||
//speaker of the next line can't speak, interrupt the conversation
|
||||
if (pendingConversationLines[0].First.SpeechImpediment >= 100.0f)
|
||||
if (pendingConversationLines[0].speaker.SpeechImpediment >= 100.0f)
|
||||
{
|
||||
pendingConversationLines.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
pendingConversationLines[0].First.Speak(pendingConversationLines[0].Second, null);
|
||||
pendingConversationLines[0].speaker.Speak(pendingConversationLines[0].line, null);
|
||||
if (pendingConversationLines.Count > 1)
|
||||
{
|
||||
conversationLineTimer = MathHelper.Clamp(pendingConversationLines[0].Second.Length * 0.1f, 1.0f, 5.0f);
|
||||
conversationLineTimer = MathHelper.Clamp(pendingConversationLines[0].line.Length * 0.1f, 1.0f, 5.0f);
|
||||
}
|
||||
pendingConversationLines.RemoveAt(0);
|
||||
}
|
||||
|
||||
@@ -227,6 +227,21 @@ namespace Barotrauma
|
||||
return Bank;
|
||||
}
|
||||
|
||||
public virtual bool TryPurchase(Client client, int price)
|
||||
{
|
||||
return GetWallet(client).TryDeduct(price);
|
||||
}
|
||||
|
||||
public virtual int GetBalance(Client client = null)
|
||||
{
|
||||
return GetWallet(client).Balance;
|
||||
}
|
||||
|
||||
public bool CanAfford(int cost, Client client = null)
|
||||
{
|
||||
return GetBalance(client) >= cost;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The location that's displayed as the "current one" in the map screen. Normally the current outpost or the location at the start of the level,
|
||||
/// but when selecting the next destination at the end of the level at an uninhabited location we use the location at the end
|
||||
@@ -766,7 +781,7 @@ namespace Barotrauma
|
||||
public bool TryHireCharacter(Location location, CharacterInfo characterInfo, Client client = null)
|
||||
{
|
||||
if (characterInfo == null) { return false; }
|
||||
if (!GetWallet(client).TryDeduct(characterInfo.Salary)) { return false; }
|
||||
if (!TryPurchase(client, characterInfo.Salary)) { return false; }
|
||||
characterInfo.IsNewHire = true;
|
||||
location.RemoveHireableCharacter(characterInfo);
|
||||
CrewManager.AddCharacterInfo(characterInfo);
|
||||
|
||||
@@ -14,6 +14,10 @@ namespace Barotrauma
|
||||
{
|
||||
partial class GameSession
|
||||
{
|
||||
#if DEBUG
|
||||
public static float MinimumLoadingTime;
|
||||
#endif
|
||||
|
||||
public enum InfoFrameTab { Crew, Mission, MyCharacter, Traitor };
|
||||
|
||||
public readonly EventManager EventManager;
|
||||
@@ -292,7 +296,7 @@ namespace Barotrauma
|
||||
|
||||
if ((GameMain.NetworkMember is null || GameMain.NetworkMember is { IsServer: true }) && cost > 0)
|
||||
{
|
||||
Campaign!.GetWallet(client).TryDeduct(cost);
|
||||
Campaign!.TryPurchase(client, cost);
|
||||
}
|
||||
GameAnalyticsManager.AddMoneySpentEvent(cost, GameAnalyticsManager.MoneySink.SubmarineSwitch, newSubmarine.Name);
|
||||
Campaign!.PendingSubmarineSwitch = newSubmarine;
|
||||
@@ -303,7 +307,7 @@ namespace Barotrauma
|
||||
public void PurchaseSubmarine(SubmarineInfo newSubmarine, Client? client = null)
|
||||
{
|
||||
if (Campaign is null) { return; }
|
||||
if ((GameMain.NetworkMember is null || GameMain.NetworkMember is { IsServer: true }) && !Campaign.GetWallet(client).TryDeduct(newSubmarine.Price)) { return; }
|
||||
if ((GameMain.NetworkMember is null || GameMain.NetworkMember is { IsServer: true }) && !Campaign.TryPurchase(client, newSubmarine.Price)) { return; }
|
||||
if (!OwnedSubmarines.Any(s => s.Name == newSubmarine.Name))
|
||||
{
|
||||
GameAnalyticsManager.AddMoneySpentEvent(newSubmarine.Price, GameAnalyticsManager.MoneySink.SubmarinePurchase, newSubmarine.Name);
|
||||
@@ -355,6 +359,9 @@ namespace Barotrauma
|
||||
|
||||
public void StartRound(LevelData? levelData, bool mirrorLevel = false, SubmarineInfo? startOutpost = null, SubmarineInfo? endOutpost = null)
|
||||
{
|
||||
#if DEBUG
|
||||
DateTime startTime = DateTime.Now;
|
||||
#endif
|
||||
AfflictionPrefab.LoadAllEffects();
|
||||
|
||||
MirrorLevel = mirrorLevel;
|
||||
@@ -485,6 +492,15 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
double startDuration = (DateTime.Now - startTime).TotalSeconds;
|
||||
if (startDuration < MinimumLoadingTime)
|
||||
{
|
||||
int sleepTime = (int)((MinimumLoadingTime - startDuration) * 1000);
|
||||
DebugConsole.NewMessage($"Stalling round start by {sleepTime / 1000.0f} s (minimum loading time set to {MinimumLoadingTime})...", Color.Magenta);
|
||||
System.Threading.Thread.Sleep(sleepTime);
|
||||
}
|
||||
#endif
|
||||
#if CLIENT
|
||||
if (GameMode is CampaignMode && levelData != null) { SteamAchievementManager.OnBiomeDiscovered(levelData.Biome); }
|
||||
|
||||
|
||||
@@ -213,7 +213,7 @@ namespace Barotrauma
|
||||
if (!force)
|
||||
{
|
||||
if (IsOutpostInCombat()) { return HealRequestResult.Refused; }
|
||||
if (!GetWallet(client).TryDeduct(totalCost)) { return HealRequestResult.InsufficientFunds; }
|
||||
if (!(campaign?.TryPurchase(client, totalCost) ?? false)) { return HealRequestResult.InsufficientFunds; }
|
||||
}
|
||||
|
||||
ImmutableArray<CharacterInfo> crew = GetCrewCharacters();
|
||||
@@ -314,10 +314,7 @@ namespace Barotrauma
|
||||
|
||||
private int GetAdjustedPrice(int price) => campaign?.Map?.CurrentLocation is { Type: { HasOutpost: true } } currentLocation ? currentLocation.GetAdjustedHealCost(price) : int.MaxValue;
|
||||
|
||||
public Wallet GetWallet(Client? c = null)
|
||||
{
|
||||
return campaign?.GetWallet(c) ?? Wallet.Invalid;
|
||||
}
|
||||
public int GetBalance() => campaign?.GetBalance() ?? 0;
|
||||
|
||||
public static ImmutableArray<CharacterInfo> GetCrewCharacters()
|
||||
{
|
||||
|
||||
@@ -216,7 +216,7 @@ namespace Barotrauma
|
||||
price = 0;
|
||||
}
|
||||
|
||||
if (Campaign.GetWallet(client).TryDeduct(price))
|
||||
if (Campaign.TryPurchase(client, price))
|
||||
{
|
||||
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
|
||||
{
|
||||
@@ -313,7 +313,7 @@ namespace Barotrauma
|
||||
price = 0;
|
||||
}
|
||||
|
||||
if (Campaign.GetWallet(client).TryDeduct(price))
|
||||
if (Campaign.TryPurchase(client, price))
|
||||
{
|
||||
PurchasedItemSwaps.RemoveAll(p => linkedItems.Contains(p.ItemToRemove));
|
||||
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
|
||||
|
||||
@@ -3,7 +3,6 @@ using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
@@ -18,6 +17,8 @@ namespace Barotrauma.Items.Components
|
||||
const int MaxNodes = 100;
|
||||
const float MaxNodeDistance = 150.0f;
|
||||
|
||||
private bool waitForVoltageRecalculation;
|
||||
|
||||
public struct Node
|
||||
{
|
||||
public Vector2 WorldPosition;
|
||||
@@ -120,6 +121,7 @@ namespace Barotrauma.Items.Components
|
||||
CurrPowerConsumption = powerConsumption;
|
||||
Voltage = 0.0f;
|
||||
|
||||
waitForVoltageRecalculation = true;
|
||||
charging = true;
|
||||
timer = Duration;
|
||||
IsActive = true;
|
||||
@@ -134,6 +136,12 @@ namespace Barotrauma.Items.Components
|
||||
#if CLIENT
|
||||
frameOffset = Rand.Int(electricitySprite.FrameCount);
|
||||
#endif
|
||||
if (waitForVoltageRecalculation)
|
||||
{
|
||||
waitForVoltageRecalculation = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (timer <= 0.0f)
|
||||
{
|
||||
IsActive = false;
|
||||
|
||||
@@ -33,9 +33,6 @@ namespace Barotrauma.Items.Components
|
||||
set;
|
||||
}
|
||||
|
||||
private JobPrefab cachedJobPrefab;
|
||||
private string cachedName;
|
||||
|
||||
public ImmutableHashSet<Identifier> OwnerTagSet { get; set; }
|
||||
|
||||
[Serialize("", IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
|
||||
@@ -98,6 +95,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
OwnerName = info.Name;
|
||||
OwnerJobId = info.Job?.Prefab.Identifier ?? Identifier.Empty;
|
||||
item.AddTag($"jobid:{OwnerJobId}");
|
||||
OwnerTagSet = info.Head.Preset.TagSet;
|
||||
OwnerHairIndex = head.HairIndex;
|
||||
OwnerBeardIndex = head.BeardIndex;
|
||||
|
||||
@@ -315,6 +315,15 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
private Client GetUsingClient()
|
||||
{
|
||||
#if SERVER
|
||||
return GameMain.Server.ConnectedClients.Find(c => c.Character == user);
|
||||
#elif CLIENT
|
||||
return null;
|
||||
#endif
|
||||
}
|
||||
|
||||
private void Fabricate()
|
||||
{
|
||||
RefreshAvailableIngredients();
|
||||
@@ -327,9 +336,20 @@ namespace Barotrauma.Items.Components
|
||||
if (fabricatedItem.RequiredMoney > 0)
|
||||
{
|
||||
if (user == null) { return; }
|
||||
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign)
|
||||
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign)
|
||||
{
|
||||
user.Wallet.Deduct(fabricatedItem.RequiredMoney);
|
||||
#if CLIENT
|
||||
mpCampaign.TryPurchase(null, fabricatedItem.RequiredMoney);
|
||||
#elif SERVER
|
||||
if (GetUsingClient() is { } client)
|
||||
{
|
||||
mpCampaign.TryPurchase(client, fabricatedItem.RequiredMoney);
|
||||
}
|
||||
else
|
||||
{
|
||||
user.Wallet.Deduct(fabricatedItem.RequiredMoney);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else if (GameMain.GameSession?.GameMode is CampaignMode campaign)
|
||||
{
|
||||
@@ -530,6 +550,10 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
floatQuality += user.Info.GetSavedStatValue(StatTypes.IncreaseFabricationQuality, tag);
|
||||
}
|
||||
if (!fabricatedItem.TargetItem.Tags.Contains(fabricatedItem.TargetItem.Identifier))
|
||||
{
|
||||
floatQuality += user.Info.GetSavedStatValue(StatTypes.IncreaseFabricationQuality, fabricatedItem.TargetItem.Identifier);
|
||||
}
|
||||
quality = (int)floatQuality;
|
||||
|
||||
const int MaxCraftingSkill = 100;
|
||||
@@ -548,17 +572,22 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (fabricableItem.RequiredMoney > 0)
|
||||
{
|
||||
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign)
|
||||
switch (GameMain.GameSession?.GameMode)
|
||||
{
|
||||
if (character?.Wallet == null || character.Wallet.Balance < fabricableItem.RequiredMoney) { return false; }
|
||||
}
|
||||
else if (GameMain.GameSession?.GameMode is CampaignMode campaign)
|
||||
{
|
||||
if (campaign.Bank.Balance < fabricableItem.RequiredMoney) { return false; }
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
case MultiPlayerCampaign mpCampaign:
|
||||
{
|
||||
if (!mpCampaign.CanAfford(fabricableItem.RequiredMoney, GetUsingClient())) { return false; }
|
||||
|
||||
break;
|
||||
}
|
||||
case CampaignMode campaign:
|
||||
{
|
||||
if (campaign.Bank.Balance < fabricableItem.RequiredMoney) { return false; }
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
|
||||
@@ -565,16 +565,20 @@ namespace Barotrauma.Items.Components
|
||||
//Iterate through all connections in the group to get their minmax power and sum them
|
||||
foreach (Connection c in scrGroup.Connections)
|
||||
{
|
||||
Powered device = c.Item.GetComponent<Powered>();
|
||||
scrGroup.MinMaxPower += device.MinMaxPowerOut(c, grid.Load);
|
||||
foreach (var device in c.Item.GetComponents<Powered>())
|
||||
{
|
||||
scrGroup.MinMaxPower += device.MinMaxPowerOut(c, grid.Load);
|
||||
}
|
||||
}
|
||||
|
||||
//Iterate through all connections to get their final power out provided the min max information
|
||||
float addedPower = 0;
|
||||
foreach (Connection c in scrGroup.Connections)
|
||||
{
|
||||
Powered device = c.Item.GetComponent<Powered>();
|
||||
addedPower += device.GetConnectionPowerOut(c, grid.Power, scrGroup.MinMaxPower, grid.Load);
|
||||
foreach (var device in c.Item.GetComponents<Powered>())
|
||||
{
|
||||
addedPower += device.GetConnectionPowerOut(c, grid.Power, scrGroup.MinMaxPower, grid.Load);
|
||||
}
|
||||
}
|
||||
|
||||
//Add the power to the grid
|
||||
@@ -591,10 +595,12 @@ namespace Barotrauma.Items.Components
|
||||
grid.Voltage = newVoltage;
|
||||
|
||||
//Iterate through all connections on that grid and run their gridResolved function
|
||||
foreach (Connection con in grid.Connections)
|
||||
foreach (Connection c in grid.Connections)
|
||||
{
|
||||
Powered device = con.Item.GetComponent<Powered>();
|
||||
device?.GridResolved(con);
|
||||
foreach (var device in c.Item.GetComponents<Powered>())
|
||||
{
|
||||
device?.GridResolved(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -671,21 +677,18 @@ namespace Barotrauma.Items.Components
|
||||
/// </summary>
|
||||
protected float GetAvailableInstantaneousBatteryPower()
|
||||
{
|
||||
if (item.Connections == null) { return 0.0f; }
|
||||
if (item.Connections == null || powerIn == null) { return 0.0f; }
|
||||
float availablePower = 0.0f;
|
||||
foreach (Connection c in item.Connections)
|
||||
var recipients = powerIn.Recipients;
|
||||
foreach (Connection recipient in recipients)
|
||||
{
|
||||
var recipients = c.Recipients;
|
||||
foreach (Connection recipient in recipients)
|
||||
{
|
||||
if (!recipient.IsPower || !recipient.IsOutput) { continue; }
|
||||
var battery = recipient.Item?.GetComponent<PowerContainer>();
|
||||
if (battery == null) { continue; }
|
||||
float maxOutputPerFrame = battery.MaxOutPut / 60.0f;
|
||||
float framesPerMinute = 3600.0f;
|
||||
availablePower += Math.Min(battery.Charge * framesPerMinute, maxOutputPerFrame);
|
||||
}
|
||||
}
|
||||
if (!recipient.IsPower || !recipient.IsOutput) { continue; }
|
||||
var battery = recipient.Item?.GetComponent<PowerContainer>();
|
||||
if (battery == null || battery.Item.Condition <= 0.0f) { continue; }
|
||||
float maxOutputPerFrame = battery.MaxOutPut / 60.0f;
|
||||
float framesPerMinute = 3600.0f;
|
||||
availablePower += Math.Min(battery.Charge * framesPerMinute, maxOutputPerFrame);
|
||||
}
|
||||
return availablePower;
|
||||
}
|
||||
|
||||
|
||||
@@ -597,7 +597,7 @@ namespace Barotrauma.Items.Components
|
||||
else if (ic is PowerTransfer pt)
|
||||
{
|
||||
//power transfer items (junction boxes, relays) don't deteriorate if they're no carrying any power
|
||||
if (Math.Abs(pt.CurrPowerConsumption) > 0.1f) { return true; }
|
||||
if (pt.Voltage > 0.1f) { return true; }
|
||||
}
|
||||
else if (ic is PowerContainer pc)
|
||||
{
|
||||
|
||||
@@ -768,8 +768,11 @@ namespace Barotrauma
|
||||
{
|
||||
for (int j = 0; j < capacity; j++)
|
||||
{
|
||||
if (slots[j].Contains(item)) { visualSlots[j].ShowBorderHighlight(GUIStyle.Green, 0.1f, 0.9f); }
|
||||
if (slots[j].Contains(item)) { visualSlots[j].ShowBorderHighlight(GUIStyle.Green, 0.1f, 0.9f); }
|
||||
}
|
||||
}
|
||||
if (otherInventory.visualSlots != null)
|
||||
{
|
||||
for (int j = 0; j < otherInventory.capacity; j++)
|
||||
{
|
||||
if (otherInventory.slots[j].Contains(existingItems.FirstOrDefault())) { otherInventory.visualSlots[j].ShowBorderHighlight(GUIStyle.Green, 0.1f, 0.9f); }
|
||||
|
||||
@@ -1792,7 +1792,7 @@ namespace Barotrauma
|
||||
if (Math.Abs(body.LinearVelocity.X) > 0.01f || Math.Abs(body.LinearVelocity.Y) > 0.01f || transformDirty)
|
||||
{
|
||||
UpdateTransform();
|
||||
if (CurrentHull == null && body.SimPosition.Y < ConvertUnits.ToSimUnits(Level.MaxEntityDepth))
|
||||
if (CurrentHull == null && Level.Loaded != null && body.SimPosition.Y < ConvertUnits.ToSimUnits(Level.MaxEntityDepth))
|
||||
{
|
||||
Spawner?.AddItemToRemoveQueue(this);
|
||||
return;
|
||||
|
||||
@@ -51,11 +51,26 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
private bool inflate;
|
||||
private float pulseDelay = Rand.Range(0f, 3f);
|
||||
|
||||
public readonly BallastFloraBranch? ParentBranch;
|
||||
private BallastFloraBranch? parentBranch;
|
||||
public BallastFloraBranch? ParentBranch
|
||||
{
|
||||
get { return parentBranch; }
|
||||
set
|
||||
{
|
||||
if (value != parentBranch)
|
||||
{
|
||||
parentBranch = value;
|
||||
if (parentBranch != null)
|
||||
{
|
||||
BranchDepth = parentBranch.BranchDepth + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// How far from the root this branch is
|
||||
/// </summary>
|
||||
public readonly int BranchDepth;
|
||||
public int BranchDepth { get; private set; }
|
||||
|
||||
public float AccumulatedDamage;
|
||||
public float DamageVisualizationTimer;
|
||||
@@ -71,10 +86,6 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
{
|
||||
ParentBranch = parentBranch;
|
||||
ParentBallastFlora = parent;
|
||||
if (parentBranch != null)
|
||||
{
|
||||
BranchDepth = parentBranch.BranchDepth + 1;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateHealth()
|
||||
@@ -319,6 +330,7 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
|
||||
foreach (BallastFloraBranch branch in Branches)
|
||||
{
|
||||
SetHull(branch);
|
||||
if (branch.ClaimedItemId > -1)
|
||||
{
|
||||
if (Entity.FindEntityByID((ushort)branch.ClaimedItemId) is Item item)
|
||||
@@ -422,6 +434,7 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
|
||||
public void LoadSave(XElement element, IdRemap idRemap)
|
||||
{
|
||||
List<(BallastFloraBranch branch, int parentBranchId)> branches = new List<(BallastFloraBranch branch, int parentBranchId)>();
|
||||
SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
|
||||
Offset = element.GetAttributeVector2("offset", Vector2.Zero);
|
||||
foreach (var subElement in element.Elements())
|
||||
@@ -442,6 +455,14 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
}
|
||||
}
|
||||
|
||||
foreach ((BallastFloraBranch branch, int parentBranchId) in branches)
|
||||
{
|
||||
if (parentBranchId > -1 && parentBranchId < Branches.Count)
|
||||
{
|
||||
branch.ParentBranch = Branches[parentBranchId];
|
||||
}
|
||||
}
|
||||
|
||||
void LoadBranch(XElement branchElement, IdRemap idRemap)
|
||||
{
|
||||
Vector2 pos = branchElement.GetAttributeVector2("pos", Vector2.Zero);
|
||||
@@ -456,13 +477,7 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
int claimedId = branchElement.GetAttributeInt("claimed", -1);
|
||||
int parentBranchId = branchElement.GetAttributeInt("parentbranch", -1);
|
||||
|
||||
BallastFloraBranch? parentBranch = null;
|
||||
if (parentBranchId > -1)
|
||||
{
|
||||
parentBranch = Branches[parentBranchId];
|
||||
}
|
||||
|
||||
BallastFloraBranch newBranch = new BallastFloraBranch(this, parentBranch, pos, VineTileType.CrossJunction, FoliageConfig.Deserialize(flowerConfig), FoliageConfig.Deserialize(leafconfig))
|
||||
BallastFloraBranch newBranch = new BallastFloraBranch(this, null, pos, VineTileType.CrossJunction, FoliageConfig.Deserialize(flowerConfig), FoliageConfig.Deserialize(leafconfig))
|
||||
{
|
||||
ID = id,
|
||||
Health = health,
|
||||
@@ -471,6 +486,8 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
BlockedSides = (TileSide) blockedSides,
|
||||
IsRoot = isRoot
|
||||
};
|
||||
branches.Add((newBranch, parentBranchId));
|
||||
|
||||
if (newBranch.IsRoot) { root = newBranch; }
|
||||
|
||||
if (claimedId > -1)
|
||||
@@ -731,7 +748,7 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
}
|
||||
|
||||
// could probably be moved to the branch constructor
|
||||
private void SetHull(BallastFloraBranch branch)
|
||||
public void SetHull(BallastFloraBranch branch)
|
||||
{
|
||||
branch.CurrentHull = Hull.FindHull(GetWorldPosition() + branch.Position, Parent, true);
|
||||
}
|
||||
@@ -1204,7 +1221,7 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
|
||||
_entityList.Remove(this);
|
||||
#if SERVER
|
||||
CreateNetworkMessage(new KillEventData());
|
||||
CreateNetworkMessage(new RemoveEventData());
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,11 @@ namespace Barotrauma.MapCreatures.Behavior
|
||||
public NetworkHeader NetworkHeader => NetworkHeader.Kill;
|
||||
}
|
||||
|
||||
private readonly struct RemoveEventData : IEventData
|
||||
{
|
||||
public NetworkHeader NetworkHeader => NetworkHeader.Remove;
|
||||
}
|
||||
|
||||
private readonly struct BranchCreateEventData : IEventData
|
||||
{
|
||||
public NetworkHeader NetworkHeader => NetworkHeader.BranchCreate;
|
||||
|
||||
@@ -8,10 +8,7 @@ using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.IO;
|
||||
using Voronoi2;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -25,7 +22,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
//all entities are disabled after they reach this depth
|
||||
public const int MaxEntityDepth = -300000;
|
||||
public const int MaxEntityDepth = -1000000;
|
||||
public const float ShaftHeight = 1000.0f;
|
||||
/// <summary>
|
||||
/// The level generator won't try to adjust the width of the main path above this limit.
|
||||
|
||||
@@ -164,18 +164,14 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
public bool HasSpawned; //has the client spawned as a character during the current round
|
||||
|
||||
private List<Client> kickVoters;
|
||||
private readonly List<Client> kickVoters;
|
||||
|
||||
public HashSet<Identifier> GivenAchievements = new HashSet<Identifier>();
|
||||
|
||||
public ClientPermissions Permissions = ClientPermissions.None;
|
||||
public List<DebugConsole.Command> PermittedConsoleCommands
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
public readonly HashSet<DebugConsole.Command> PermittedConsoleCommands = new HashSet<DebugConsole.Command>();
|
||||
|
||||
private object[] votes;
|
||||
private readonly object[] votes;
|
||||
|
||||
public int KickVoteCount
|
||||
{
|
||||
@@ -195,7 +191,6 @@ namespace Barotrauma.Networking
|
||||
this.Name = name;
|
||||
this.ID = ID;
|
||||
|
||||
PermittedConsoleCommands = new List<DebugConsole.Command>();
|
||||
kickVoters = new List<Client>();
|
||||
|
||||
votes = new object[Enum.GetNames(typeof(VoteType)).Length];
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace Barotrauma.Networking
|
||||
public readonly LocalizedString Name;
|
||||
public readonly LocalizedString Description;
|
||||
public readonly ClientPermissions Permissions;
|
||||
public readonly List<DebugConsole.Command> PermittedCommands;
|
||||
public readonly HashSet<DebugConsole.Command> PermittedCommands;
|
||||
|
||||
public PermissionPreset(XElement element)
|
||||
{
|
||||
@@ -51,7 +51,7 @@ namespace Barotrauma.Networking
|
||||
DebugConsole.ThrowError("Error in permission preset \"" + Name + "\" - " + permissionsStr + " is not a valid permission!");
|
||||
}
|
||||
|
||||
PermittedCommands = new List<DebugConsole.Command>();
|
||||
PermittedCommands = new HashSet<DebugConsole.Command>();
|
||||
if (Permissions.HasFlag(ClientPermissions.ConsoleCommands))
|
||||
{
|
||||
foreach (var subElement in element.Elements())
|
||||
@@ -87,7 +87,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public bool MatchesPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands)
|
||||
public bool MatchesPermissions(ClientPermissions permissions, HashSet<DebugConsole.Command> permittedConsoleCommands)
|
||||
{
|
||||
return permissions == this.Permissions && PermittedCommands.SequenceEqual(permittedConsoleCommands);
|
||||
}
|
||||
|
||||
@@ -443,6 +443,9 @@ namespace Barotrauma
|
||||
{
|
||||
removeQueue.Clear();
|
||||
spawnQueue.Clear();
|
||||
#if CLIENT
|
||||
receivedEvents.Clear();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,18 +72,18 @@ namespace Barotrauma.Networking
|
||||
public readonly string EndPoint;
|
||||
public readonly ulong SteamID;
|
||||
public readonly string Name;
|
||||
public List<DebugConsole.Command> PermittedCommands;
|
||||
public HashSet<DebugConsole.Command> PermittedCommands;
|
||||
|
||||
public ClientPermissions Permissions;
|
||||
|
||||
public SavedClientPermission(string name, string endpoint, ClientPermissions permissions, List<DebugConsole.Command> permittedCommands)
|
||||
public SavedClientPermission(string name, string endpoint, ClientPermissions permissions, HashSet<DebugConsole.Command> permittedCommands)
|
||||
{
|
||||
this.Name = name;
|
||||
this.EndPoint = endpoint;
|
||||
this.Permissions = permissions;
|
||||
this.PermittedCommands = permittedCommands;
|
||||
}
|
||||
public SavedClientPermission(string name, ulong steamID, ClientPermissions permissions, List<DebugConsole.Command> permittedCommands)
|
||||
public SavedClientPermission(string name, ulong steamID, ClientPermissions permissions, HashSet<DebugConsole.Command> permittedCommands)
|
||||
{
|
||||
this.Name = name;
|
||||
this.SteamID = steamID;
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace Barotrauma
|
||||
{
|
||||
Config config = new Config
|
||||
{
|
||||
Language = LanguageIdentifier.None,
|
||||
Language = TextManager.DefaultLanguage,
|
||||
SubEditorUndoBuffer = 32,
|
||||
MaxAutoSaves = 8,
|
||||
AutoSaveIntervalSeconds = 300,
|
||||
@@ -99,6 +99,10 @@ namespace Barotrauma
|
||||
Config retVal = fallback ?? GetDefault();
|
||||
|
||||
retVal.DeserializeElement(element);
|
||||
if (retVal.Language == LanguageIdentifier.None)
|
||||
{
|
||||
retVal.Language = TextManager.DefaultLanguage;
|
||||
}
|
||||
|
||||
retVal.Graphics = GraphicsSettings.FromElements(element.GetChildElements("graphicsmode", "graphicssettings"), retVal.Graphics);
|
||||
retVal.Audio = AudioSettings.FromElements(element.GetChildElements("audio"), retVal.Audio);
|
||||
|
||||
@@ -1485,7 +1485,7 @@ namespace Barotrauma
|
||||
|
||||
Identifier GetRandomSkill()
|
||||
{
|
||||
return targetCharacter.Info?.Job?.Skills.Select(s => s.Identifier).GetRandomUnsynced() ?? Identifier.Empty;
|
||||
return targetCharacter.Info?.Job?.GetSkills().GetRandomUnsynced()?.Identifier ?? Identifier.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Steamworks.Data;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -74,6 +75,24 @@ namespace Barotrauma.Steam
|
||||
return Steamworks.SteamClient.Name;
|
||||
}
|
||||
|
||||
public static uint GetNumSubscribedItems()
|
||||
{
|
||||
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return Steamworks.SteamUGC.NumSubscribedItems;
|
||||
}
|
||||
|
||||
public static PublishedFileId[] GetSubscribedItems()
|
||||
{
|
||||
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
|
||||
{
|
||||
return new PublishedFileId[0];
|
||||
}
|
||||
return Steamworks.SteamUGC.GetSubscribedItems();
|
||||
}
|
||||
|
||||
public static bool UnlockAchievement(string achievementIdentifier) =>
|
||||
UnlockAchievement(achievementIdentifier.ToIdentifier());
|
||||
|
||||
|
||||
@@ -250,12 +250,15 @@ namespace Barotrauma.Steam
|
||||
|
||||
public static void DeleteFailedCopies()
|
||||
{
|
||||
foreach (var dir in Directory.EnumerateDirectories(ContentPackage.WorkshopModsDir, "**"))
|
||||
if (Directory.Exists(ContentPackage.WorkshopModsDir))
|
||||
{
|
||||
string copyingIndicatorPath = Path.Combine(dir, ContentPackageManager.CopyIndicatorFileName);
|
||||
if (File.Exists(copyingIndicatorPath))
|
||||
foreach (var dir in Directory.EnumerateDirectories(ContentPackage.WorkshopModsDir, "**"))
|
||||
{
|
||||
Directory.Delete(dir, recursive: true);
|
||||
string copyingIndicatorPath = Path.Combine(dir, ContentPackageManager.CopyIndicatorFileName);
|
||||
if (File.Exists(copyingIndicatorPath))
|
||||
{
|
||||
Directory.Delete(dir, recursive: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace Barotrauma
|
||||
#if DEBUG
|
||||
if (!lStr.IsNullOrEmpty() && lStr.Contains("‖"))
|
||||
{
|
||||
if (Debugger.IsAttached) { Debugger.Break(); }
|
||||
//if (Debugger.IsAttached) { Debugger.Break(); }
|
||||
}
|
||||
#endif
|
||||
return Plain(lStr ?? string.Empty);
|
||||
|
||||
@@ -1,3 +1,70 @@
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.17.15.0
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Fixes:
|
||||
- Fixed crashing if a custom language doesn't configure NPC personality traits or conversations.
|
||||
- Fixed crashing when you try to disguise as someone else when using a mod that overrides the vanilla human config.
|
||||
- Fixed characters getting instakilled if you dive too deep in the sub editor test mode.
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.17.14.0
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Changes:
|
||||
- Display both wallet and bank balance on campaign interfaces when the player has access to the bank funds.
|
||||
|
||||
Fixes:
|
||||
- Hopefully fixed the frequent "SteamP2P connection timed out" errors during loading screens.
|
||||
- Fixed "missing entity" error when a character who's stats have been modified by a talent gets removed (e.g. eaten by a monster, despawning).
|
||||
- If starting a multiplayer round takes a long time, instead of throwing the "did not receive STARTGAMEFINALIZE message" error, you're asked whether you want to keep waiting or return to the lobby.
|
||||
- Fixed "failed to parse the string 'COLOR.GUI.GREEN' to Color" errors when using the submarine upgrade interface in Spanish.
|
||||
- Fixed junction boxes not deteriorating over time.
|
||||
- Fixed turrets being able to fire without consuming power when the power is wired to some other connection than power_in.
|
||||
- Fixed broken supercapacitors providing unlimited power to turrets.
|
||||
- Fixed IsMale/IsFemale properties resetting when saving and reloading (not used by the vanilla game).
|
||||
- Fixed haloperidol not healing psychosis.
|
||||
- Fixed ballast flora sometimes becoming unkillable client-side when entering a new level.
|
||||
- Fixed the Server Log button overlapping campaign interfaces by hiding it whenever a campaign interface is open.
|
||||
- Fixed an inconsistency in the assault rifle mag recipe.
|
||||
- Fixed job not showing up in ID card description.
|
||||
- Fixed store interface not being updated when the player balance changes.
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.17.13.0
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Changes:
|
||||
- Players who are allowed to manage money in the multiplayer campaign can use money directly from the bank without having to transfer it to their wallet first.
|
||||
- Managing money always requires permissions: unlike other campaign-related permissions, not having anyone with permissions on the server doesn't give everyone permissions.
|
||||
|
||||
Fixes:
|
||||
- Fixed deconstructors, fabricators and research stations not being powered in some colony modules.
|
||||
- Fixed power connections not getting recalculated server-side when disconnecting and reconnecting a wire.
|
||||
- Fixed client context menu not working in the tab menu if the client's not controlling a character.
|
||||
- Fixed preview image disappearing when saving a sub.
|
||||
- Fixed custom jobid tags not working on ID cards.
|
||||
- Fixed crashing with the error "Coroutine Barotrauma.SinglePlayerCampaign+<DoLoadInitialLevel>d__16 threw an exception" when trying to give items to a human prefab instance that has no item sets configured.
|
||||
- Fixed installed mods list not refreshing when uninstalling an unsubscribed mod.
|
||||
- Fixed outpost reactors using mechanical skill for repairs instead of electrical.
|
||||
- Fixed outdated Dugong preview image.
|
||||
- Fixed Deadeye Carbine firing an inconsistent number of rounds per burst in multiplayer.
|
||||
- Fixed crashing when launching the server with a fresh config file due to the language being set to None.
|
||||
- Fixed crashing on startup if the workshop mod directory doesn't exist.
|
||||
- Fixed "Canned Heat" not having an effect on oxygenite tanks.
|
||||
- Fixed entity list's search results being in a random order in the sub editor.
|
||||
- Fixed crashing when trying to view an item assembly that contains entities that can't be found in the sub editor.
|
||||
- Fixed bots not taking medical items' negative effects into account when determining which meds to use, often leading to overdoses/suffocation when using opiates.
|
||||
- Fixed bots trying to clean up items into deconstructors.
|
||||
- Fixed clients failing to spawn items with console commands when there's a structure prefab with the same identifier (e.g. ladders).
|
||||
- Fixed characters being unable to gain skills added by a mod if the job doesn't initially have those skills defined.
|
||||
- Automatically correct linked submarine paths in the submarine editor.
|
||||
- Fixed electrical discharge coils sometimes working with insufficient power.
|
||||
- Fixed crashing when creating a humanoid character in character editor.
|
||||
- Fixed cargo missions putting cargo in non-interactable and hidden-in-game containers.
|
||||
- Fixed only the first Powered component being considered when determining how much power an item is supplying to the grid. Prevented alien generators from working.
|
||||
- Fixed textbox's text position breaking when there's overflow and you're editing in the middle of the string.
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.17.12.0
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user