Fix formatting

This commit is contained in:
Cintique
2022-05-06 19:20:20 +10:00
parent 5aef20aae2
commit 726399a87d

View File

@@ -5,93 +5,94 @@ using System.Diagnostics;
namespace Barotrauma
{
public class LuaCsTimer
{
public static long LastUpdateTime = 0;
public static double Time => Timing.TotalTime;
{
public static long LastUpdateTime = 0;
public static double Time => Timing.TotalTime;
public static float GetUsageMemory()
{
Process proc = Process.GetCurrentProcess();
float memory = MathF.Round(proc.PrivateMemorySize64 / (1024 * 1024), 2);
proc.Dispose();
return memory;
}
private class TimerComparer : IComparer<TimedAction>
{
public int Compare(TimedAction timedAction1, TimedAction timedAction2)
{
if (timedAction1 == null || timedAction2 == null)
return 0;
return -Math.Sign(timedAction2.executionTime - timedAction1.executionTime);
}
}
private class TimedAction
{
public LuaCsAction action
{
get;
private set;
}
private int delayMs;
public double executionTime
{
get;
private set;
}
public TimedAction(LuaCsAction action, int delayMs)
{
this.action = action;
this.delayMs = delayMs;
executionTime = Time + (delayMs / 1000f);
}
}
private static List<TimedAction> timedActions = new List<TimedAction>();
private static void AddTimer(TimedAction timedAction)
{
int insertionPoint = timedActions.BinarySearch(timedAction, new TimerComparer());
public static float GetUsageMemory()
if (insertionPoint < 0)
{
Process proc = Process.GetCurrentProcess();
float memory = MathF.Round(proc.PrivateMemorySize64 / (1024 * 1024), 2);
proc.Dispose();
return memory;
}
private class TimerComparer : IComparer<TimedAction>
{
public int Compare(TimedAction timedAction1, TimedAction timedAction2)
{
if (timedAction1 == null || timedAction2 == null)
return 0;
return -Math.Sign(timedAction2.executionTime - timedAction1.executionTime);
}
}
private class TimedAction
{
public LuaCsAction action
{
get;
private set;
}
private int delayMs;
public double executionTime
{
get;
private set;
}
public TimedAction(LuaCsAction action, int delayMs)
{
this.action = action;
this.delayMs = delayMs;
executionTime = Time + (delayMs / 1000f);
}
insertionPoint = ~insertionPoint;
}
private static List<TimedAction> timedActions = new List<TimedAction>();
private static void AddTimer(TimedAction timedAction)
timedActions.Insert(insertionPoint, timedAction);
}
public static void Update()
{
while (timedActions.Count > 0)
{
int insertionPoint = timedActions.BinarySearch(timedAction, new TimerComparer());
if (insertionPoint < 0)
TimedAction timedAction = timedActions[0];
if (Time >= timedAction.executionTime)
{
insertionPoint = ~insertionPoint;
timedAction.action();
timedActions.RemoveAt(0);
}
timedActions.Insert(insertionPoint, timedAction);
}
public static void Update()
{
while (timedActions.Count > 0)
else
{
TimedAction timedAction = timedActions[0];
if (Time >= timedAction.executionTime)
{
timedAction.action();
timedActions.RemoveAt(0);
}
else
{
break;
}
break;
}
}
public static void Clear()
{
timedActions = new List<TimedAction>();
}
public static void Wait(LuaCsAction action, int millisecondDelay)
{
TimedAction timedAction = new TimedAction(action, millisecondDelay);
AddTimer(timedAction);
}
}
}
public static void Clear()
{
timedActions = new List<TimedAction>();
}
public static void Wait(LuaCsAction action, int millisecondDelay)
{
TimedAction timedAction = new TimedAction(action, millisecondDelay);
AddTimer(timedAction);
}
}
}