renamed hooks (with compatibility), added new hook: character.giveJobItems (because of how often its used) and updated hook docs
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@@ -25,7 +25,7 @@ namespace Barotrauma
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GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
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}
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}
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GameMain.LuaCs.Hook.Call("characterDeath", this,causeOfDeathAffliction);
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GameMain.LuaCs.Hook.Call("character.death", this,causeOfDeathAffliction);
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if (HasAbilityFlag(AbilityFlags.RetainExperienceForNewCharacter))
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{
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@@ -293,7 +293,7 @@ namespace Barotrauma.Networking
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SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
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}
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GameMain.LuaCs.Hook.Call("clientConnected", newClient);
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GameMain.LuaCs.Hook.Call("client.connected", newClient);
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SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
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@@ -2899,7 +2899,7 @@ namespace Barotrauma.Networking
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{
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if (client == null) return;
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GameMain.LuaCs.Hook.Call("clientDisconnected", client);
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GameMain.LuaCs.Hook.Call("client.disconnected", client);
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if (gameStarted && client.Character != null)
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{
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@@ -76,4 +76,20 @@ end
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compatibilityLib["Player"] = luaPlayer
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Hook.Add("character.created", "compatibility.character.created", function (character)
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Hook.Call("characterCreated", character)
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end)
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Hook.Add("character.death", "compatibility.character.death", function (character, causeOfDeathAffliction)
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Hook.Call("characterDeath", character, causeOfDeathAffliction)
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end)
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Hook.Add("client.connected", "compatibility.client.connected", function (client)
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Hook.Call("clientConnected", client)
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end)
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Hook.Add("client.disconnected", "compatibility.client.disconnected", function (client)
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Hook.Call("clientDisconnected", client)
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end)
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return compatibilityLib
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@@ -80,7 +80,7 @@ namespace Barotrauma
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public void AddObjective<T>(T objective) where T : AIObjective
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{
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var result = GameMain.LuaCs.Hook.Call<bool?>("AI.AddObjective", this, objective);
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var result = GameMain.LuaCs.Hook.Call<bool?>("AI.addObjective", this, objective);
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if (result != null && result.Value) return;
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@@ -1043,7 +1043,7 @@ namespace Barotrauma
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}
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#endif
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GameMain.LuaCs.Hook.Call("characterCreated", new object[] { newCharacter });
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GameMain.LuaCs.Hook.Call("character.created", new object[] { newCharacter });
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return newCharacter;
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}
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@@ -1441,6 +1441,8 @@ namespace Barotrauma
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{
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if (info?.Job == null) { return; }
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info.Job.GiveJobItems(this, spawnPoint);
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GameMain.LuaCs.Hook.Call("character.giveJobItems", this, spawnPoint);
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}
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public void GiveIdCardTags(WayPoint spawnPoint, bool createNetworkEvent = false)
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@@ -25,7 +25,7 @@ function Hook.Add(eventName, hookName, func) end
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-- @tparam string hookname hook name
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-- @realm shared
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-- @usage
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-- Hook.Remove("characterDeath", "characterDeathExample")
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-- Hook.Remove("character.death", "characterDeathExample")
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function Hook.Remove(eventName, hookName) end
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--- Calls a hook.
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@@ -34,7 +34,7 @@ function Hook.Remove(eventName, hookName) end
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-- @realm shared
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-- @usage
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-- Hook.Add("think", "happyDebuggingSuckers", function()
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-- Hook.Call("characterDead", {}) -- ruin someone's day
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-- Hook.Call("character.death", {}) -- ruin someone's day
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-- end)
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function Hook.Call(eventName, parameters) end
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@@ -62,12 +62,13 @@ function chatMessage(message, sender) end
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--- Called when a client connects
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-- @tparam client connectedClient
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-- @realm shared
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function clientConnected(connectedClient) end
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function client.connected(connectedClient) end
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--- Called when a client disconnects
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-- @tparam client disconnectedClient
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-- @realm shared
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function clientDisconnected(disconnectedClient) end
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function client.disconnected(disconnectedClient) end
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--- Called on round start
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-- @realm shared
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@@ -77,23 +78,35 @@ function roundStart() end
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-- @realm shared
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function roundEnd() end
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--- Gets callled everytime a character is created.
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--- Gets called everytime a character is created.
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-- @tparam character createdCharacter
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-- @realm shared
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function characterCreated(createdCharacter) end
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function character.created(createdCharacter) end
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--- Gets called after the character is given the job items, useful if your script only wants to check for newly created characters in campaign gamemode.
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-- @tparam character character
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-- @tparam WayPoint waypoint
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-- @realm shared
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function character.giveJobItems(character, waypoint) end
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--- Gets called everytime a Character dies.
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-- @tparam Character character A dead Character.
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-- @realm shared
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-- @usage
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-- Hook.Add("characterDeath", "characterDeathExample", function(character)
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-- Hook.Add("character.death", "characterDeathExample", function(character)
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-- print(character)
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-- end)
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function characterDeath(character) end
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function character.death(character) end
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--- Gets called every time an affliction is applied.
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--- Gets called every time an affliction is applied to a character.
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-- @realm shared
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function afflictionApplied(affliction, characterHealth, limb) end
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function character.applyAffliction(character, limbHealth, newAffliction, allowStacking) end
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--- Gets gets called every time an attack damage.
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-- @realm shared
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function character.applyDamage(character, attackResult, hitLimb, allowStacking) end
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--- Gets called every time an affliction updates.
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-- @realm shared
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function afflictionUpdate(affliction, characterHealth, limb) end
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@@ -125,7 +138,11 @@ function item.interact(item, characterPicker, ignoreRequiredItemsBool, forceSele
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--- Gets called every time two items are combined, eg: drag an half empty magazine to another half empty magazine to combine
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-- @realm shared
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function item.combine(item, otherItem, userCharacter) end
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function item.combine(item, deconstructor, characterUser, allowRemove) end
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--- Gets called every time an item is deconstructed. Return true to prevent item from being removed.
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-- @realm shared
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function item.deconstructed(item, otherItem, userCharacter) end
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--- Gets called every time an item is moved from one inventory slot to another, return true to cancel
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-- @realm shared
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