Joonas Rikkonen
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e086af2c6f
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(bebc37619) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:20:27 +03:00 |
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Joonas Rikkonen
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25768d8845
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(4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate).
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2019-04-05 16:20:11 +03:00 |
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Joonas Rikkonen
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501a114000
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(4119dec1c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:19:55 +03:00 |
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Joonas Rikkonen
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d7364171fb
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(e31a38ae1) Fixed spritebatch not being disposed when saving submarine preview images, don't reload all subs when saving a sub
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2019-04-05 16:19:40 +03:00 |
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Joonas Rikkonen
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161f725778
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(2b36813ef) Added Back button to submarine editor
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2019-04-05 16:19:07 +03:00 |
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Joonas Rikkonen
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8f42801c7a
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(2d473d38a) Add RequireAimToUse checks for being logical and for future. Shouldn't have any functional implications in the current version, but we could have RepairTools or Weapons that don't require aiming.
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2019-04-05 16:18:52 +03:00 |
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Joonas Rikkonen
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aef3a96d60
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(cb01ae2fe) Small adjustments to Sub Editor entity list
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2019-04-05 16:18:23 +03:00 |
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Joonas Rikkonen
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d259ac40a2
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(33511440f) Small tweaks to the Sub Editor screen
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2019-04-05 16:17:53 +03:00 |
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Joonas Rikkonen
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aafb463dcf
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(2c44bade5) Workshop UI improvements final
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2019-04-05 16:17:24 +03:00 |
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Joonas Rikkonen
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f787256dc8
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(03383d4e3) Fixed items being impossible to select in character mode in the sub editor when using the legacy control scheme
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2019-04-05 16:16:54 +03:00 |
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Joonas Rikkonen
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2fbd1a1d92
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(93746b96f) Workshop menu layout improvements
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2019-04-05 16:16:09 +03:00 |
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Joonas Rikkonen
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19b451ff17
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(5ddee76aa) Workshop UI improvements #2
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2019-04-05 16:15:40 +03:00 |
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Joonas Rikkonen
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7dae8639cc
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(2c4d0cf44) Fixed memorystream not being disposed when saving a submarine preview image
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2019-04-05 16:14:26 +03:00 |
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Joonas Rikkonen
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1db710b92b
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(fdce94d18) Fixed steam workshop menu being way too tinty & moved text changes to the end of the text xml
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2019-04-05 16:14:12 +03:00 |
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Joonas Rikkonen
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52e8d4acc8
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(42760ea3b) First pass of workshop UI improvements
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2019-04-05 16:13:57 +03:00 |
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Joonas Rikkonen
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9e62d2219a
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(335f60e63) Don't deselect items in the subeditor with "select" key. Use "deselect" instead. Fixes inventories and other interfaces closing when clicking trying to interact with the items inside them.
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2019-04-05 16:13:41 +03:00 |
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Joonas Rikkonen
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57e5a969ba
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(f95283b36) Submarine preview layout changes, don't display attributes that don't have a value, GUIMessageBox layout tweaking
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2019-04-05 16:13:12 +03:00 |
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Joonas Rikkonen
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f91e28c248
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(5643d05c2) Show wall count in the sub editor, color the item/structure/wall counts orange/red if there's a very high number of them
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2019-04-05 16:12:57 +03:00 |
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Joonas Rikkonen
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04ca38b01c
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(4d1b2ceab) Front structures (depth <= 0.5) are drawn in front of damageable walls. Makes it possible to create decorative structures that go in front of the walls without having to make them damageable.
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2019-04-05 16:12:13 +03:00 |
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Joonas Rikkonen
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95698f5eb5
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(42c79b8de) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:10:45 +03:00 |
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Joonas Rikkonen
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458143c84a
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(e86a06f54) Halve Mudraptor texture resolution and fix the ragdoll accordingly.
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2019-04-05 16:10:31 +03:00 |
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Joonas Rikkonen
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0589ecd9e2
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(da4728791) Job preferences can be edited mid-round in the info menu. Closes #1237
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2019-04-04 11:43:52 +03:00 |
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Joonas Rikkonen
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7c4f8fcb88
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(153cbd717) Fix reset button not refreshing the settings frame. Fix a text tag.
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2019-04-04 11:11:24 +03:00 |
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Joonas Rikkonen
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16c558a859
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(7c1aa6679) Reset settings frame when controls are reset, added a button for resetting to default controls & tooltips for the control reset buttons, split keybind textboxes into two columns
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2019-04-04 11:10:43 +03:00 |
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Joonas Rikkonen
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cc122f2bbf
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(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
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2019-04-04 11:10:29 +03:00 |
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Joonas Rikkonen
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b08a31a68f
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(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
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2019-04-04 11:10:14 +03:00 |
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Joonas Rikkonen
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41da4e24a9
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(cd41ee958) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-04 11:09:45 +03:00 |
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Joonas Rikkonen
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1966bcb4ab
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(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).
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2019-04-04 11:09:32 +03:00 |
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Joonas Rikkonen
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a3425a0432
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(bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row
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2019-04-04 11:08:49 +03:00 |
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Joonas Rikkonen
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7eb03ea6b3
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(874c38a79) Show keybindings for use or shoot in the tooltips.
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2019-04-04 11:08:33 +03:00 |
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Joonas Rikkonen
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d4752bb6a0
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(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
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2019-04-04 11:08:18 +03:00 |
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Joonas Rikkonen
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7491b06a5d
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(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
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2019-04-04 11:08:02 +03:00 |
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Joonas Rikkonen
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79ea41e6c9
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(4f4395b00) Reduced the size of the disallowed item interface area around the chatbox
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2019-04-04 11:07:45 +03:00 |
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Joonas Rikkonen
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5f05322fdb
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(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
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2019-04-04 11:06:12 +03:00 |
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Joonas Rikkonen
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4e525633bf
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(575357b4b) Made settings and quit buttons larger
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2019-04-03 16:29:06 +03:00 |
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Joonas Rikkonen
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311a34da80
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(733c6d509) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:27:56 +03:00 |
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Joonas Rikkonen
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095a51f620
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(98fa23c8d) Changed alien harpoon and alien shell to physicorium harpoon and shell
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2019-04-03 16:27:42 +03:00 |
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Joonas Rikkonen
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1a8d4d5562
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(98c4c2bac) Added custom colors to sub editor and keybind inputs, some minor tweaks to sub editor layout
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2019-04-03 16:27:27 +03:00 |
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Joonas Rikkonen
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d6fb2b4861
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(64bd73a57) Changed sub editor entity list height in order to get the second row of items fully visible, helps scrolling the list.
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2019-04-03 16:25:59 +03:00 |
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Joonas Rikkonen
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8e47a0d1b0
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(d44357df6) Improved Sub Editor screen
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2019-04-03 16:25:45 +03:00 |
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Joonas Rikkonen
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1f94e174ef
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(50a891840) Lazy deformable LevelObject sprite loading
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2019-04-03 16:25:31 +03:00 |
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Joonas Rikkonen
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4685121eee
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(3ffde5103) Disabled alpha premultiplication on a bunch of non-transparent textures (-> minor loading time reduction)
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2019-04-03 16:24:48 +03:00 |
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Joonas Rikkonen
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0ecfc426ff
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(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:22:12 +03:00 |
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Joonas Rikkonen
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0dd1823eb1
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(44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs
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2019-04-03 16:21:57 +03:00 |
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Joonas Rikkonen
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e4eb6c131c
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(c225b9831) Fixed crashing if none of the selected content packages contain location portraits suitable for the main menu.
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2019-04-03 16:20:52 +03:00 |
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Joonas Rikkonen
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4009a2f2b7
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(5ef33c5cd) Revert "Set preview image size a bit larger to commodate larger resolutions and to get a clear image". Loading the preview image caused the game to hang.
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2019-04-02 12:41:46 +03:00 |
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Joonas Rikkonen
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95fb792cd6
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(06f76e063) Set preview image size a bit larger to commodate larger resolutions and to get a clear image
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2019-04-02 12:40:22 +03:00 |
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Joonas Rikkonen
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1aad8b2038
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(007519ad5) Higher-res submarine preview images
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2019-04-02 12:40:08 +03:00 |
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Joonas Rikkonen
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34ee220bc9
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(bb5ebaee3) Minor layout improvements to New Game and Game Settings
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2019-04-02 12:39:42 +03:00 |
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Joonas Rikkonen
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cae366e807
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(4d924cc86) Fixes to New Game and Game Settings layouts
+ merge fix
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2019-04-01 22:55:04 +03:00 |
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