(3ffde5103) Disabled alpha premultiplication on a bunch of non-transparent textures (-> minor loading time reduction)
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@@ -701,6 +701,25 @@ namespace Barotrauma
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}
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};
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
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new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
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TextManager.Get("Cancel"), style: "GUIButtonLarge")
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{
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IgnoreLayoutGroups = true,
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OnClicked = (x, y) =>
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{
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if (UnsavedSettings)
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{
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LoadPlayerConfig();
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}
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if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
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GUI.SettingsMenuOpen = false;
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return true;
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}
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};
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applyButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
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TextManager.Get("ApplySettingsButton"), style: "GUIButtonLarge")
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{
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@@ -78,9 +78,8 @@ namespace Barotrauma.Lights
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AmbientLight = new Color(20, 20, 20, 255);
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visionCircle = Sprite.LoadTexture("Content/Lights/visioncircle.png");
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highlightRaster = Sprite.LoadTexture("Content/UI/HighlightRaster.png");
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visionCircle = Sprite.LoadTexture("Content/Lights/visioncircle.png", preMultiplyAlpha: false);
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highlightRaster = Sprite.LoadTexture("Content/UI/HighlightRaster.png", preMultiplyAlpha: false);
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CreateRenderTargets(graphics);
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GameMain.Instance.OnResolutionChanged += () =>
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@@ -292,6 +291,11 @@ namespace Barotrauma.Lights
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spriteBatch.Draw(HighlightMap, Vector2.Zero, Color.White);
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spriteBatch.End();
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}
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GameMain.ParticleManager.Draw(spriteBatch, true, null, Particles.ParticleBlendState.Additive);
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spriteBatch.End();
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//draw a black rectangle on hulls to hide background lights behind subs
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//---------------------------------------------------------------------------------------------------
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//draw characters to obstruct the highlighted items/characters and light sprites
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//---------------------------------------------------------------------------------------------------
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@@ -91,7 +91,7 @@ namespace Barotrauma.Lights
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}
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break;
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case "lighttexture":
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OverrideLightTexture = new Sprite(subElement);
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OverrideLightTexture = new Sprite(subElement, preMultiplyAlpha: false);
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break;
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}
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}
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@@ -211,7 +211,7 @@ namespace Barotrauma.Lights
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{
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if (lightTexture == null)
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{
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lightTexture = TextureLoader.FromFile("Content/Lights/pointlight_bright.png");
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lightTexture = TextureLoader.FromFile("Content/Lights/pointlight_bright.png", preMultiplyAlpha: false);
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}
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return lightTexture;
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@@ -47,12 +47,12 @@ namespace Barotrauma
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postProcessEffect = content.Load<Effect>("Effects/postprocess");
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#endif
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damageStencil = TextureLoader.FromFile("Content/Map/walldamage.png");
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damageStencil = TextureLoader.FromFile("Content/Map/walldamage.png", preMultiplyAlpha: false);
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damageEffect.Parameters["xStencil"].SetValue(damageStencil);
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damageEffect.Parameters["aMultiplier"].SetValue(50.0f);
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damageEffect.Parameters["cMultiplier"].SetValue(200.0f);
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distortTexture = TextureLoader.FromFile("Content/Effects/distortnormals.png");
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distortTexture = TextureLoader.FromFile("Content/Effects/distortnormals.png", preMultiplyAlpha: false);
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postProcessEffect.Parameters["xDistortTexture"].SetValue(distortTexture);
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}
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@@ -26,6 +26,10 @@ namespace Barotrauma.Items.Components
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private float blinkTimer;
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private bool itemLoaded;
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private float blinkTimer;
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public PhysicsBody ParentBody;
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
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@@ -99,7 +99,7 @@ namespace Barotrauma
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partial void LoadTexture(ref Vector4 sourceVector, ref bool shouldReturn, bool premultiplyAlpha = true);
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partial void CalculateSourceRect();
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public Sprite(XElement element, string path = "", string file = "")
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public Sprite(XElement element, string path = "", string file = "", bool? preMultiplyAlpha = null)
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{
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SourceElement = element;
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if (file == "")
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@@ -124,7 +124,7 @@ namespace Barotrauma
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Name = SourceElement.GetAttributeString("name", null);
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Vector4 sourceVector = SourceElement.GetAttributeVector4("sourcerect", Vector4.Zero);
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bool shouldReturn = false;
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LoadTexture(ref sourceVector, ref shouldReturn, SourceElement.GetAttributeBool("premultiplyalpha", true));
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LoadTexture(ref sourceVector, ref shouldReturn, preMultiplyAlpha ?? SourceElement.GetAttributeBool("premultiplyalpha", true));
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if (shouldReturn) return;
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sourceRect = new Rectangle((int)sourceVector.X, (int)sourceVector.Y, (int)sourceVector.Z, (int)sourceVector.W);
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size = SourceElement.GetAttributeVector2("size", Vector2.One);
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