(42760ea3b) First pass of workshop UI improvements
This commit is contained in:
@@ -68,14 +68,81 @@ namespace Barotrauma
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Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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foreach (XElement invElement in subElement.Elements())
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crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
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{
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CanBeFocused = false
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};
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toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
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{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
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"", style: "UIToggleButton");
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toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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toggleCrewAreaOpen = !toggleCrewAreaOpen;
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foreach (GUIComponent child in btn.Children)
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{
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if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
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characterInfo.InventoryData = invElement;
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break;
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child.SpriteEffects = toggleCrewAreaOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
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}
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return true;
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};
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characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
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{
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//Spacing = (int)(3 * GUI.Scale),
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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CanBeFocused = false
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};
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scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
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{
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Visible = false,
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UserData = -1,
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OnClicked = ScrollCharacterList
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};
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scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
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{
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Visible = false,
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UserData = 1,
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OnClicked = ScrollCharacterList
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};
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scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
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if (isSinglePlayer)
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{
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chatBox = new ChatBox(guiFrame, isSinglePlayer: true)
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{
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OnEnterMessage = (textbox, text) =>
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{
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if (Character.Controlled?.Info == null)
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{
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textbox.Deselect();
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textbox.Text = "";
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return true;
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}
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textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
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if (!string.IsNullOrWhiteSpace(text))
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{
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string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
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AddSinglePlayerChatMessage(
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Character.Controlled.Info.Name,
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msg,
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((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
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Character.Controlled);
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var headset = GetHeadset(Character.Controlled, true);
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if (headset != null && headset.CanTransmit())
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{
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headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
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}
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}
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textbox.Deselect();
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textbox.Text = "";
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return true;
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}
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};
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chatBox.InputBox.OnTextChanged += chatBox.TypingChatMessage;
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}
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var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
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@@ -114,12 +181,14 @@ namespace Barotrauma
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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foreach (XElement invElement in subElement.Elements())
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{
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Color = order.Color,
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HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
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ToolTip = order.Name
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};
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if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
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characterInfo.InventoryData = invElement;
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break;
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}
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}
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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@@ -30,6 +30,7 @@ namespace Barotrauma
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private enum Tab
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{
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Mods,
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Browse,
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Publish
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}
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@@ -38,7 +39,7 @@ namespace Barotrauma
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private ContentPackage itemContentPackage;
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private Facepunch.Steamworks.Workshop.Editor itemEditor;
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public SteamWorkshopScreen()
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{
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int width = Math.Min(GameMain.GraphicsWidth - 160, 1000);
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@@ -48,30 +49,58 @@ namespace Barotrauma
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tabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length];
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menu = new GUIFrame(new RectTransform(new Vector2(0.8f, 0.9f), GUI.Canvas, Anchor.Center));
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menu = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.5f), GUI.Canvas, Anchor.Center));
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var buttonContainer = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.05f), menu.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.05f) }, style: null);
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var tabContainer = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.85f), menu.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) }, style: null);
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GUIButton backButton = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), buttonContainer.RectTransform),
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TextManager.Get("Back"))
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var container = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), menu.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) }) { Stretch = true };
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var tabContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.7f), container.RectTransform), style: "InnerFrame");
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var tabButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), tabContainer.RectTransform, Anchor.TopRight, Pivot.BottomRight),
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isHorizontal: true)
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{
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OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
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RelativeSpacing = 0.01f,
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Stretch = true
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};
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backButton.SelectedColor = backButton.Color;
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int i = 0;
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foreach (Tab tab in Enum.GetValues(typeof(Tab)))
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{
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GUIButton tabButton = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), buttonContainer.RectTransform) { RelativeOffset = new Vector2(0.4f + 0.15f * i, 0.0f) },
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TextManager.Get(tab.ToString() + "Tab"))
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GUIButton tabButton = new GUIButton(new RectTransform(new Vector2(0.05f, 1.0f), tabButtonHolder.RectTransform) { RelativeOffset = new Vector2(0.4f + 0.15f * i, 0.0f) },
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TextManager.Get(tab.ToString() + "Tab"), style: "GUITabButton")
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{
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UserData = tab,
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OnClicked = (btn, userData) => { SelectTab((Tab)userData); return true; }
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OnClicked = (btn, userData) =>
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{
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SelectTab((Tab)userData); return true;
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}
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};
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i++;
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}
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//-------------------------------------------------------------------------------
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//Install tab
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//-------------------------------------------------------------------------------
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tabs[(int)Tab.Mods] = new GUIFrame(new RectTransform(Vector2.One, tabContainer.RectTransform, Anchor.Center), style: null);
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var modsContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 1.0f), tabs[(int)Tab.Mods].RectTransform))
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{
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Stretch = true,
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RelativeSpacing = 0.02f
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), modsContainer.RectTransform), TextManager.Get("SubscribedMods"));
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subscribedItemList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), modsContainer.RectTransform))
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{
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OnSelected = (GUIComponent component, object userdata) =>
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{
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if (GUI.MouseOn is GUIButton || GUI.MouseOn?.Parent is GUIButton) { return false; }
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ShowItemPreview(userdata as Facepunch.Steamworks.Workshop.Item);
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return true;
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}
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};
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itemPreviewFrame = new GUIFrame(new RectTransform(new Vector2(0.58f, 1.0f), tabs[(int)Tab.Mods].RectTransform, Anchor.TopRight), style: "InnerFrame");
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//-------------------------------------------------------------------------------
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//Browse tab
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@@ -84,17 +113,6 @@ namespace Barotrauma
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Stretch = true,
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RelativeSpacing = 0.02f
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), listContainer.RectTransform), TextManager.Get("SubscribedMods"));
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subscribedItemList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), listContainer.RectTransform))
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{
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OnSelected = (GUIComponent component, object userdata) =>
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{
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if (GUI.MouseOn is GUIButton || GUI.MouseOn?.Parent is GUIButton) { return false; }
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ShowItemPreview(userdata as Facepunch.Steamworks.Workshop.Item);
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return true;
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}
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), listContainer.RectTransform), TextManager.Get("PopularMods"));
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topItemList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), listContainer.RectTransform))
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@@ -178,7 +196,16 @@ namespace Barotrauma
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createItemFrame = new GUIFrame(new RectTransform(new Vector2(0.58f, 1.0f), tabs[(int)Tab.Publish].RectTransform, Anchor.TopRight), style: "InnerFrame");
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SelectTab(Tab.Browse);
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), container.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.2f) });
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GUIButton backButton = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), buttonContainer.RectTransform),
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TextManager.Get("Back"))
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{
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OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
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};
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backButton.SelectedColor = backButton.Color;
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SelectTab(Tab.Mods);
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}
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public override void Select()
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@@ -191,7 +218,7 @@ namespace Barotrauma
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itemEditor = null;
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RefreshItemLists();
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SelectTab(Tab.Browse);
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SelectTab(Tab.Mods);
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}
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private void SelectTab(Tab tab)
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