(5643d05c2) Show wall count in the sub editor, color the item/structure/wall counts orange/red if there's a very high number of them

This commit is contained in:
Joonas Rikkonen
2019-04-05 16:12:57 +03:00
parent c5136838d0
commit f91e28c248
2 changed files with 57 additions and 5 deletions
@@ -66,6 +66,33 @@ namespace Barotrauma
CanBeFocused = false
};
Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
{
CanBeFocused = false
};
toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
"", style: "UIToggleButton");
toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
{
toggleCrewAreaOpen = !toggleCrewAreaOpen;
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = toggleCrewAreaOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
}
return true;
};
characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
{
//Spacing = (int)(3 * GUI.Scale),
ScrollBarEnabled = false,
ScrollBarVisible = false,
CanBeFocused = false
};
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements())
@@ -81,6 +108,16 @@ namespace Barotrauma
prevUIScale = GUI.Scale;
}
#endregion
#region Character list management
public Rectangle GetCharacterListArea()
{
return characterListBox.Rect;
}
partial void InitProjectSpecific()
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
@@ -203,16 +203,31 @@ namespace Barotrauma
//empty guiframe as a separator
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), paddedLeftPanel.RectTransform) { AbsoluteOffset = new Point(0, TopPanel.Rect.Height) }, style: null);
GUITextBlock itemCount = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), "ItemCount")
var itemCountText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("Items"));
var itemCount = new GUITextBlock(new RectTransform(Vector2.One, itemCountText.RectTransform), "", textAlignment: Alignment.TopRight);
itemCount.TextGetter = () =>
{
TextGetter = GetItemCount
itemCount.TextColor = ToolBox.GradientLerp(Item.ItemList.Count / 5000.0f, Color.LightGreen, Color.Yellow, Color.Red);
return Item.ItemList.Count.ToString();
};
GUITextBlock structureCount = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), "StructureCount")
var structureCountText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("Structures"));
var structureCount = new GUITextBlock(new RectTransform(Vector2.One, structureCountText.RectTransform), "", textAlignment: Alignment.TopRight);
structureCount.TextGetter = () =>
{
TextGetter = GetStructureCount
int count = (MapEntity.mapEntityList.Count - Item.ItemList.Count - Hull.hullList.Count - WayPoint.WayPointList.Count - Gap.GapList.Count);
structureCount.TextColor = ToolBox.GradientLerp(count / 1000.0f, Color.LightGreen, Color.Yellow, Color.Red);
return count.ToString();
};
var wallCountText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("Walls"));
var wallCount = new GUITextBlock(new RectTransform(Vector2.One, wallCountText.RectTransform), "", textAlignment: Alignment.TopRight);
wallCount.TextGetter = () =>
{
wallCount.TextColor = ToolBox.GradientLerp(Structure.WallList.Count / 500.0f, Color.LightGreen, Color.Yellow, Color.Red);
return Structure.WallList.Count.ToString();
};
hullVolumeFrame = new GUIFrame(new RectTransform(new Vector2(0.15f, 2.0f), TopPanel.RectTransform, Anchor.BottomLeft, Pivot.TopLeft, minSize: new Point(300, 85)) { AbsoluteOffset = new Point(LeftPanel.Rect.Width, 0) }, "GUIToolTip")
{
Visible = false