Regalis
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e3ebc28afb
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Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
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2016-01-15 17:10:21 +02:00 |
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Regalis
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0fc085c86d
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Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
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2016-01-14 21:06:08 +02:00 |
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Regalis
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eb20af622d
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Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character
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2016-01-13 22:19:01 +02:00 |
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Regalis
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5513637fe5
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Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
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2016-01-12 01:02:05 +02:00 |
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Regalis
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17f3ec7301
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Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
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2016-01-10 17:10:22 +02:00 |
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Regalis
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bc9ff32023
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New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
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2016-01-04 01:03:37 +02:00 |
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Regalis
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cb1513f5e6
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Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
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2016-01-03 01:13:32 +02:00 |
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Regalis
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8717a2259f
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Fixed LobbyScreen item grouping & light.hullsInRange updating
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2016-01-02 16:40:24 +02:00 |
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Regalis
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92d396e6b2
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Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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2015-12-28 13:21:24 +02:00 |
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Regalis11
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b2d5704f7e
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Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions
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2015-12-23 22:18:02 +02:00 |
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Regalis11
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c7e7b3909f
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Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
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2015-12-23 00:10:02 +02:00 |
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Regalis
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e10bffde9b
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Light rendering optimization
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2015-12-19 16:02:05 +02:00 |
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Regalis
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af470eab2e
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more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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2015-12-17 18:26:40 +02:00 |
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Regalis
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04cfca0ede
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Multiplayer fixes
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2015-12-12 16:23:01 +02:00 |
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Regalis
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17e8a2171f
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Progress + prettier ice walls
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2015-12-12 13:44:05 +02:00 |
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Regalis
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78bccca4af
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Moar progress, fixed shadow/los/submarine misalignment issues
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2015-12-09 19:29:53 +02:00 |
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Regalis
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c064c5eb50
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Very unfinished attempt at changing the coordinate system to work relative to the level and to move the sub instead of the whole level
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2015-12-03 19:42:11 +02:00 |
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Regalis
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11857f894b
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AI operating reactors & railguns, misc AI improvements
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2015-11-30 19:06:27 +02:00 |
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Regalis
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f1e1b0b4f0
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Stair improvements, inventory "tooltip" & condition progressbar, reactor tries to match the highest load of the connected junction boxes (instead of the sum of the loads)
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2015-11-25 17:58:17 +02:00 |
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Regalis
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4b5126675c
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Human AI improvements, minor UI tweaking
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2015-11-25 16:04:51 +02:00 |
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Regalis
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77024a31fb
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Positioning out-of-sub particles relative to the level, easier to climb stairs
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2015-11-22 17:11:13 +02:00 |
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Regalis
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1eaf22d3d0
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v2.6.1
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2015-11-22 00:40:37 +02:00 |
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Regalis
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cddf4f1bde
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Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
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2015-11-20 17:12:33 +02:00 |
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Regalis
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9b08201972
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Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
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2015-11-18 20:02:45 +02:00 |
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Regalis
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9c2aec4c8e
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Fire improvements
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2015-11-11 07:33:17 +02:00 |
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Regalis
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4d949e3be1
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Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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2015-11-10 22:22:26 +02:00 |
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Regalis
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cd48d12be6
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Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
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2015-11-08 22:20:29 +02:00 |
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Regalis
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5a21d64b3a
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FillNetworkData uses NetBuffer instead of OutgoingMessage
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2015-11-04 20:21:34 +02:00 |
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Regalis
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963f46e7d1
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Improved character movement lag compensation
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2015-11-03 18:15:12 +02:00 |
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Regalis
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2a8939f6dc
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tyuityuidfgh
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2015-11-02 22:05:48 +02:00 |
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Regalis
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e4a048a54a
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Removing the obstruction element without flickering, better looking (& working) radar
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2015-11-01 22:10:31 +02:00 |
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Regalis
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bcc96cee97
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Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
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2015-10-31 00:29:51 +02:00 |
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Regalis
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948285f6ab
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Control settings, more server settings, selecting character face
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2015-10-28 19:07:17 +02:00 |
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Regalis
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ebe248a7cc
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Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
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2015-10-26 01:46:52 +02:00 |
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Regalis11
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aeeae13b35
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NetworkEvent optimization (more frequent use of WriteRangedSingle)
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2015-10-25 00:06:32 +03:00 |
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Regalis
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b3462b24b4
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Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
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2015-10-23 00:10:27 +03:00 |
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Regalis
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51e68f0949
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Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
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2015-10-22 01:04:42 +03:00 |
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Regalis
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3c1a66078c
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v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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2015-10-17 16:01:42 +03:00 |
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Regalis
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838022fcd5
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Switch to Barotrauma & too many misc changes to remember
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2015-10-16 18:11:58 +03:00 |
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Regalis11
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2bb5d41836
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Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
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2015-10-14 22:10:37 +03:00 |
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Regalis
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709d4efde9
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Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error
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2015-10-08 21:48:04 +03:00 |
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Regalis
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db7128a475
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Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
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2015-10-06 21:18:36 +03:00 |
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Regalis
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0be4ad4f84
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Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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2015-10-04 14:49:05 +03:00 |
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Regalis
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59bff34bb1
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Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)
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2015-09-29 20:06:54 +03:00 |
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Regalis
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c8ee9e085f
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Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes
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2015-09-27 15:46:55 +03:00 |
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Regalis
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da00b083ed
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statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite
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2015-09-26 00:41:43 +03:00 |
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Regalis
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3587b4a4bb
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Status icons, skill/character refactoring
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2015-09-25 12:42:42 +03:00 |
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Regalis
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f6966f06c3
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WIP CrashReporter, misc refactoring
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2015-09-19 15:14:47 +03:00 |
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Regalis
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16bf562837
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improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling
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2015-09-15 17:24:52 +03:00 |
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Regalis
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29a6260d0f
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Non-WinForms launcher with auto updater
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2015-09-11 22:13:44 +03:00 |
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