Joonas Rikkonen
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e086af2c6f
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(bebc37619) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:20:27 +03:00 |
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Joonas Rikkonen
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25768d8845
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(4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate).
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2019-04-05 16:20:11 +03:00 |
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Joonas Rikkonen
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501a114000
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(4119dec1c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:19:55 +03:00 |
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Joonas Rikkonen
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d7364171fb
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(e31a38ae1) Fixed spritebatch not being disposed when saving submarine preview images, don't reload all subs when saving a sub
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2019-04-05 16:19:40 +03:00 |
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Joonas Rikkonen
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592683afa8
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(4cdc7cef2) Changed Pause Menu quit button to say "Main Menu" as you aren't closing the game when pressing it
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2019-04-05 16:19:22 +03:00 |
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Joonas Rikkonen
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161f725778
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(2b36813ef) Added Back button to submarine editor
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2019-04-05 16:19:07 +03:00 |
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Joonas Rikkonen
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8f42801c7a
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(2d473d38a) Add RequireAimToUse checks for being logical and for future. Shouldn't have any functional implications in the current version, but we could have RepairTools or Weapons that don't require aiming.
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2019-04-05 16:18:52 +03:00 |
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Joonas Rikkonen
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350e6d6036
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(5c39920a7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:18:37 +03:00 |
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Joonas Rikkonen
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aef3a96d60
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(cb01ae2fe) Small adjustments to Sub Editor entity list
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2019-04-05 16:18:23 +03:00 |
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Joonas Rikkonen
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f6bf7d9219
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(dc09b0993) Fix bots not aiming with the welding tool when trying to repair, because of a dump error when checking the RequireAimToUse property.
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2019-04-05 16:18:08 +03:00 |
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Joonas Rikkonen
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d259ac40a2
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(33511440f) Small tweaks to the Sub Editor screen
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2019-04-05 16:17:53 +03:00 |
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Joonas Rikkonen
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2e5da818ba
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(ca275c7a4) Tune Crawler attack (on ground only) so that it applies forces also to torso, which will make her to jump a bit. Rise the torso and head positions and the collider offset from ground a bit.
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2019-04-05 16:17:37 +03:00 |
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Joonas Rikkonen
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aafb463dcf
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(2c44bade5) Workshop UI improvements final
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2019-04-05 16:17:24 +03:00 |
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Joonas Rikkonen
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e3c7b67a5e
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(82fdb1b93) Higher-res tickbox & radio button sprites
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2019-04-05 16:17:09 +03:00 |
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Joonas Rikkonen
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f787256dc8
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(03383d4e3) Fixed items being impossible to select in character mode in the sub editor when using the legacy control scheme
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2019-04-05 16:16:54 +03:00 |
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Joonas Rikkonen
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f475c16b71
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(802af8fef) Changed workshop items to be ordered by total unique subscriptions rather than trending which is view based
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2019-04-05 16:16:40 +03:00 |
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Joonas Rikkonen
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5a1f55ade5
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(9cf9078c7) Changelog additions
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2019-04-05 16:16:26 +03:00 |
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Joonas Rikkonen
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2fbd1a1d92
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(93746b96f) Workshop menu layout improvements
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2019-04-05 16:16:09 +03:00 |
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Joonas Rikkonen
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2b1458a89f
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(6e2d03d7f) Changelog update
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2019-04-05 16:15:54 +03:00 |
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Joonas Rikkonen
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19b451ff17
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(5ddee76aa) Workshop UI improvements #2
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2019-04-05 16:15:40 +03:00 |
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Joonas Rikkonen
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07c40f317f
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(52c7231e3) Reparse item messages when key bindings are changed
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2019-04-05 16:15:27 +03:00 |
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Joonas Rikkonen
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94fe1ba331
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(064609500) Fixed nearby items being selected when dragging/selecting/modifying wires in the sub editor.
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2019-04-05 16:15:12 +03:00 |
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Joonas Rikkonen
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6c2c522f30
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(250dbe18e) Don't prevent item UI panels from overlapping with the chatbox or crew list areas when in the sub editor
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2019-04-05 16:14:57 +03:00 |
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Joonas Rikkonen
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f00b74926b
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(47f7024a5) Adjusted door/hatch shadow sizes to get them to match the sprite more closely
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2019-04-05 16:14:43 +03:00 |
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Joonas Rikkonen
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7dae8639cc
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(2c4d0cf44) Fixed memorystream not being disposed when saving a submarine preview image
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2019-04-05 16:14:26 +03:00 |
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Joonas Rikkonen
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1db710b92b
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(fdce94d18) Fixed steam workshop menu being way too tinty & moved text changes to the end of the text xml
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2019-04-05 16:14:12 +03:00 |
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Joonas Rikkonen
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52e8d4acc8
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(42760ea3b) First pass of workshop UI improvements
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2019-04-05 16:13:57 +03:00 |
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Joonas Rikkonen
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9e62d2219a
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(335f60e63) Don't deselect items in the subeditor with "select" key. Use "deselect" instead. Fixes inventories and other interfaces closing when clicking trying to interact with the items inside them.
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2019-04-05 16:13:41 +03:00 |
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Joonas Rikkonen
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29e979d60a
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(7840e7e91) Fixed characters selecting entities when dragging and dropping items into them when the Select input is bind to Mouse1.
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2019-04-05 16:13:27 +03:00 |
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Joonas Rikkonen
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57e5a969ba
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(f95283b36) Submarine preview layout changes, don't display attributes that don't have a value, GUIMessageBox layout tweaking
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2019-04-05 16:13:12 +03:00 |
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Joonas Rikkonen
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f91e28c248
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(5643d05c2) Show wall count in the sub editor, color the item/structure/wall counts orange/red if there's a very high number of them
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2019-04-05 16:12:57 +03:00 |
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Joonas Rikkonen
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c5136838d0
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(e34759bb4) Fixed large engine emitting smoke before it can be repaired
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2019-04-05 16:12:41 +03:00 |
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Joonas Rikkonen
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9f8e3143be
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(dc5ca92e4) Removed colliders and background sprites from the wall cap/tie structures.
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2019-04-05 16:12:27 +03:00 |
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Joonas Rikkonen
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04ca38b01c
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(4d1b2ceab) Front structures (depth <= 0.5) are drawn in front of damageable walls. Makes it possible to create decorative structures that go in front of the walls without having to make them damageable.
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2019-04-05 16:12:13 +03:00 |
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Joonas Rikkonen
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af1970e8a4
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(3e7222290) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:11:59 +03:00 |
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Joonas Rikkonen
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7007804063
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(1c5ab9230) Enemies don't attack outposts or targets inside it anymore.
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2019-04-05 16:11:44 +03:00 |
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Joonas Rikkonen
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e84203781e
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(e1b4346f3) Fix enemies not being able to get into the sub via vertical hatches. Removed the velocity manipulation, because it only caused issues.
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2019-04-05 16:11:30 +03:00 |
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Joonas Rikkonen
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b5b5177bc5
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(090f1227e) Fixed crew list occasionally not scrolling with the arrow buttons
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2019-04-05 16:11:00 +03:00 |
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Joonas Rikkonen
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95698f5eb5
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(42c79b8de) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:10:45 +03:00 |
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Joonas Rikkonen
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458143c84a
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(e86a06f54) Halve Mudraptor texture resolution and fix the ragdoll accordingly.
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2019-04-05 16:10:31 +03:00 |
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Joonas Rikkonen
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0589ecd9e2
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(da4728791) Job preferences can be edited mid-round in the info menu. Closes #1237
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2019-04-04 11:43:52 +03:00 |
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Joonas Rikkonen
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cc122f2bbf
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(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
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2019-04-04 11:10:29 +03:00 |
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Joonas Rikkonen
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b08a31a68f
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(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
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2019-04-04 11:10:14 +03:00 |
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Joonas Rikkonen
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a3425a0432
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(bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row
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2019-04-04 11:08:49 +03:00 |
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Joonas Rikkonen
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7eb03ea6b3
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(874c38a79) Show keybindings for use or shoot in the tooltips.
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2019-04-04 11:08:33 +03:00 |
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Joonas Rikkonen
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d4752bb6a0
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(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
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2019-04-04 11:08:18 +03:00 |
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Joonas Rikkonen
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7491b06a5d
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(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
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2019-04-04 11:08:02 +03:00 |
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Joonas Rikkonen
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79ea41e6c9
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(4f4395b00) Reduced the size of the disallowed item interface area around the chatbox
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2019-04-04 11:07:45 +03:00 |
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Joonas Rikkonen
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5f05322fdb
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(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
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2019-04-04 11:06:12 +03:00 |
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Joonas Rikkonen
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f676e8c67e
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(914a15437) Fixed: Checking for jobs using name instead of the prefab identifier
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2019-04-03 16:22:26 +03:00 |
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