(250dbe18e) Don't prevent item UI panels from overlapping with the chatbox or crew list areas when in the sub editor
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@@ -60,12 +60,19 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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return characterListBox.Rect;
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}
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partial void InitProjectSpecific()
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{
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guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
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{
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CanBeFocused = false
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};
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Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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foreach (XElement invElement in subElement.Elements())
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@@ -125,16 +132,6 @@ namespace Barotrauma
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prevUIScale = GUI.Scale;
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}
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#endregion
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#region Character list management
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public Rectangle GetCharacterListArea()
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{
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return characterListBox.Rect;
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}
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partial void InitProjectSpecific()
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{
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guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
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@@ -612,7 +612,7 @@ namespace Barotrauma
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}
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List<Rectangle> disallowedAreas = new List<Rectangle>();
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if (GameMain.GameSession?.CrewManager != null)
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if (GameMain.GameSession?.CrewManager != null && Screen.Selected == GameMain.GameScreen)
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{
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disallowedAreas.Add(GameMain.GameSession.CrewManager.GetCharacterListArea());
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disallowedAreas.Add(new Rectangle(
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