(250dbe18e) Don't prevent item UI panels from overlapping with the chatbox or crew list areas when in the sub editor

This commit is contained in:
Joonas Rikkonen
2019-04-05 16:14:57 +03:00
parent f00b74926b
commit 6c2c522f30
2 changed files with 8 additions and 11 deletions

View File

@@ -60,12 +60,19 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
return characterListBox.Rect;
}
partial void InitProjectSpecific()
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
{
CanBeFocused = false
};
Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements())
@@ -125,16 +132,6 @@ namespace Barotrauma
prevUIScale = GUI.Scale;
}
#endregion
#region Character list management
public Rectangle GetCharacterListArea()
{
return characterListBox.Rect;
}
partial void InitProjectSpecific()
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)

View File

@@ -612,7 +612,7 @@ namespace Barotrauma
}
List<Rectangle> disallowedAreas = new List<Rectangle>();
if (GameMain.GameSession?.CrewManager != null)
if (GameMain.GameSession?.CrewManager != null && Screen.Selected == GameMain.GameScreen)
{
disallowedAreas.Add(GameMain.GameSession.CrewManager.GetCharacterListArea());
disallowedAreas.Add(new Rectangle(