Regalis
dc6ed7daf1
Separate component style for item UIs + option to select the style in the item config files, removed a bunch of hard-coded UI element color changes
2017-04-10 18:11:33 +03:00
Regalis
3844dd9dac
GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
2017-04-08 16:46:53 +03:00
juanjp600
d6c292a2cc
SharpFont + ScalableFont implementation
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https://github.com/Robmaister/SharpFont
TODO: replace Code Bold.otf with the full version, fix any bugs, build on Linux, possibly move ToolBox string wrapping and limiting logic to ScalableFont class for better results.
2017-03-07 13:44:42 -03:00
Regalis
c96fcf7f34
Clients can't use headsets that are in the inventory
2017-03-03 20:31:07 +02:00
Regalis
65625777e5
Monster syncing fixes:
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- clients freeze and disable AI characters if no updates have been received in a while (due to the monster being far away from player-controlled characters at the servers side for example)
- server disables AI characters that are too far for updates to be sent to clients (-> targets of monster missions can't swim away from the spawnpos and cause the clients' sonars to point to an incorrect position)
2017-03-01 23:14:15 +02:00
Regalis
27a883349c
Server keeps a reference to the StartGame coroutine and checks if it has stopped running before the round has started, and if so, resets autorestart timer and start button (i.e. an exception at any point during startup will trigger the reset)
2017-02-27 21:30:39 +02:00
Regalis
12466e304e
Fixed server failing to start a round if there's a selected cargo spawnpoint is not inside a hull
2017-02-25 15:03:10 +02:00
Regalis
d7aba531d7
Server port included in refresh and remove requests to master server, spectators see indicators for both subs during combat missions
2017-02-21 20:57:04 +02:00
Regalis
0e1c94e928
Resyncing netlobby if starting a shift fails (-> autorestart timer resets also at the clients' end)
2016-12-14 17:48:17 +02:00
juanjp600
ba7fcad8f2
Readded special client permissions
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Also added a command that requires a password to gain the permissions.
I think they were never vulnerable in the first place, gamerfood was just trying to intimidate us.
2016-11-20 22:01:37 -03:00
juanjp600
7a3bce3973
Hull volume helper in editor + Character name matches client name + Better-looking Watcher light source
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Also '' is a thing of the past, use \" instead
2016-11-20 18:47:22 -03:00
juanjp600
7a33f5c120
Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
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# Conflicts:
# Subsurface/Source/GameSession/GameSession.cs
2016-11-16 21:32:22 -03:00
juanjp600
fac0c850a5
Changes to collider behavior
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The collider now levitates above the ground, which makes small obstacles a non-issue. The raytest also helps the collider stick to staircases, so players don't jump off anymore.
Crouching now changes the collider to a smaller version, so now there is actual functionality to crouching.
I also removed the anchor from corpses of network players. I'm not entirely sure why this was done, but removing it doesn't seem to break anything.
2016-11-16 21:30:49 -03:00
Regalis
f8d2bb4e2a
Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
2016-11-16 17:37:43 +02:00
Regalis
5b99f9e35e
Saving server info box & traitor settings
2016-11-16 17:36:38 +02:00
juanjp600
d2c17274fe
GUI elements now respect render order + some minor distance comparison optimization
2016-11-15 22:26:36 -03:00
Regalis
8a8b9ca0fc
Re-registering to master server if the server has timed out
2016-11-10 19:44:19 +02:00
Regalis
fa6bf60032
Combat missions don't reset the "allow respawn" setting
2016-11-06 15:57:28 +02:00
Regalis
8f646a2723
- fixed dummy location generation crashing the tutorial
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- gameserver handles exceptions thrown when instantiating a new gamesession
- fixed screwdrivers (and other items that can be held in either hand) going into both hand slots when equipping by double clicking
2016-11-03 18:22:45 +02:00
Regalis
8011aecb31
Autorestart countdown is reset and the start button re-enabled if an exception is thrown when starting a new round, "restarting in X seconds" clamped over 0, added resolution & window mode to crash reports
2016-11-02 18:00:37 +02:00
Regalis
eb2c51c2f1
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
Regalis
980f8e0d33
- option to select which location autopilot navigates towards
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- generating "dummy locations" for the MP gamesessions (visible in sonar and mission descriptions)
- EndGame network message tells the clients if the mission was successful (because the message may arrive before the sub has reached the exit or before some character has died at the client's end)
2016-10-26 19:22:40 +03:00
Regalis
ac8edb5b2a
Fixed monster/artifact events being out of sync between the server and the clients
2016-10-25 18:58:56 +03:00
Regalis
641e579e92
Backported animcontroller-overhaul
2016-10-22 15:18:16 +03:00
juanjp600
cb1b975f9f
Merged branch combat-mission into combat-mission
2016-10-10 09:58:06 -03:00
juanjp600
0125ff0f5c
Replace mission GUI box text hack + If both teams die, they both lose
2016-10-10 08:32:31 -03:00
Regalis
f7e98ee6a8
Cargo spawning fix again: items are spawned slightly above the bottom of the cargo room (because the item is only inside the hull if pos.Y > hull.rect.bottom)
2016-10-09 17:33:51 +03:00
juanjp600
b09eebc9c2
Holding F gives old mousewheel zoom functionality
2016-10-08 18:55:27 -03:00
Regalis
1b66e51970
Additional cargo isn't spawned in shuttles, fixed exception if trying to spawn additional cargo in a sub with no cargo spawnpoint, netlobby chatMsgBox stays selected after sending a chat message
2016-10-08 18:02:25 +03:00
juanjp600
91539c5b84
Host can spawn in team 2 + relay component state syncing
2016-10-05 22:03:06 -03:00
Regalis
fb28fc8cda
- separate listboxes for both teams in the crew menu
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- fixed host getting team ID 0
- fixed clients not spawning if their ID is 0 (= if playing a non-combat mission before IDs have been assigned)
- fixed host's character taking part in the job assignment of both teams
2016-10-05 20:15:39 +03:00
Regalis
41c38575b9
Using ItemSpawner to spawn extra cargo (-> clients will be notified of the spawned items)
2016-10-05 18:30:48 +03:00
juanjp600
14ae355f19
Merge remote-tracking branch 'refs/remotes/barotrauma/combat-mission'
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Conflicts:
Subsurface/Source/GUI/GUIListBox.cs
2016-10-04 22:30:29 -03:00
juanjp600
4874ad2ef8
Host can have subs spawn with more items
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TODO: check if clients see the extra cargo, they probably don't
2016-10-04 22:28:13 -03:00
Regalis
ffc6782025
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
Regalis
41289c098a
Moved some UI element updates from draw to update
2016-10-04 18:28:56 +03:00
juanjp600
1187686449
Host can disable spawning of certain characters
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GUITickBox might not work very well because of the override of Rect, might want to look into that later
2016-10-03 22:27:32 -03:00
juanjp600
e1296e4a8e
Backported vsync changes from new-netcode, WIP hull visibility culling
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The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
2016-10-02 22:24:31 -03:00
juanjp600
f6b82eb095
Some progress on flipping subs
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Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
2016-09-29 22:20:15 -03:00
Regalis
4e9ea758cb
Team IDs start from 1 (-> monsters don't count as members of the team 0)
2016-09-27 17:55:45 +03:00
Regalis
8f0d16b145
Fixed host's character spawning twice, some cleanup (LINQ <3)
2016-09-27 17:31:26 +03:00
juanjp600
344947c3c4
Search and destroy mission
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Featuring ugly code
2016-09-26 22:09:06 -03:00
juanjp600
d537e8795a
Replace '' (two single quotes) with \" (double quote)
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We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
53b3ef533e
Moved the whitelist UI to server settings, GUITextBoxes can't be selected through other UI elements anymore
2016-09-05 18:12:56 +03:00
juanjp600
d0efbe14f3
Whitelist saving
2016-09-03 17:51:10 -03:00
juanjp600
ef2b0d8721
Whitelist + conflict resolve
2016-09-03 14:57:36 -03:00
juanjp600
9c116fc268
Merged branch master into master
2016-08-30 17:36:11 -03:00
juanjp600
52270e3a35
Hacked clients can't send chat messages from other characters anymore
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Also added sendername as userdata in chat messages, for now it's not used for anything but we'll probably find something where this is useful
2016-08-30 17:35:58 -03:00
Regalis
2e2043bf7f
Chat messages are added to the server log even if the host's character is out of range, message senders are shown in the server log, fixed multi-line log entries overlapping
2016-08-30 19:06:15 +03:00
juanjp600
6bb6f63dd7
Hacked clients can't change their character name
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Also made spam filter's aggressiveness consistent
2016-08-29 19:45:21 -03:00