Joonas Rikkonen
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db4e3a6725
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(d779d70f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:07:34 +03:00 |
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Joonas Rikkonen
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b7ae35d942
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(332837e80) Fixed: salvagenasonovartifactruin not having translations, using salvagenasonovartifactcave identifier instead
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2019-05-16 06:07:17 +03:00 |
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Joonas Rikkonen
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4953a218d6
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(a0bd05063) Fixed item assembly icons being drawn upside-down in the sub editor
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2019-05-16 06:06:41 +03:00 |
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Joonas Rikkonen
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79e38a0fa0
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(345ac3e2d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 05:59:40 +03:00 |
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Joonas Rikkonen
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018f20e0f0
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(5c867d67d) Added a couple of missing lines to EnglishVanilla
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2019-05-16 05:59:21 +03:00 |
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Joonas Rikkonen
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cb83984e80
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(4ca668169) Fixed: Conflict
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2019-05-16 05:58:48 +03:00 |
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Joonas Rikkonen
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0a67590572
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(21a808335) Added: 4k fixes
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2019-05-16 05:58:32 +03:00 |
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Joonas Rikkonen
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257889b9cc
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(42b18ccca) Allow to return to the initial combat mode after retreating. Implement reloading (disabled because only reloads one ammunition) -> TODO: only load ammunition when found in the inventory. Implement a generic method for removing subobjectives and resetting the reference. Refuel the repair tool.
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2019-05-16 05:58:15 +03:00 |
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Joonas Rikkonen
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18b6775457
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(aee208587) Option to configure multiple sprite variants for a LevelObject, implemented new ice/rock sprites
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2019-05-16 05:57:58 +03:00 |
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Joonas Rikkonen
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412d46169e
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(1621785a9) Size variants of labels, also reverts 995d492
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2019-05-16 05:57:39 +03:00 |
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Joonas Rikkonen
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f8ca1444fd
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(7765c6989) Only show a bunch of pathfinder errors and warnings in debug builds.
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2019-05-16 05:57:22 +03:00 |
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Joonas Rikkonen
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1ae482a84d
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(8c8a15639) Implemented new wall textures
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2019-05-16 05:56:49 +03:00 |
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Joonas Rikkonen
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6b1500aa8d
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(203af66e8) Allow to attack other enemies too.
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2019-05-16 05:56:32 +03:00 |
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Joonas Rikkonen
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fe5f386358
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(61f67c194) Fix the raycast and angle checks. use the weapon position instead of the character position.
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2019-05-16 05:56:16 +03:00 |
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Joonas Rikkonen
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0bb541bce8
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(2c8e14bca) Added edge variants for new environment base textures
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2019-05-16 05:54:50 +03:00 |
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Joonas Rikkonen
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e9664d3639
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(084340338) Add an aim timer before the weapon can be used. Fix a null reference exception.
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2019-05-16 05:54:33 +03:00 |
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Joonas Rikkonen
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57302f7bb8
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(4ff749939) Added new environment assets for implementation
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2019-05-16 05:51:28 +03:00 |
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Joonas Rikkonen
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049d3ba795
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(e7bd8839d) Remove unused parameters.
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2019-05-16 05:51:12 +03:00 |
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Joonas Rikkonen
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ef374ada71
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(990e36132) Merge branch 'human-ai' into dev
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2019-05-16 05:50:20 +03:00 |
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Joonas Rikkonen
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566f1d16e4
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(913cde46d) Refactor AIObjectiveUsing to use the TryAddSubObjective method. Reorganize a bit.
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2019-05-16 05:50:04 +03:00 |
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Joonas Rikkonen
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5d7cc6599c
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(9db806bbf) Don't report on targets that have been reported.
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2019-05-16 05:49:48 +03:00 |
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Joonas Rikkonen
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b105ef71eb
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(b4d4f6802) Re-enable initiative.
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2019-05-16 05:49:32 +03:00 |
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Joonas Rikkonen
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c28106812d
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(29f9396dc) Fix the devotion clamps.
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2019-05-16 05:49:15 +03:00 |
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Joonas Rikkonen
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351e7bbd71
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(6401d5d4b) The medic should now drag only unconcious targets into safety before applying treatment. Increase the VitalityThreshold and reduce the distance factor. Add a couple new dialogs.
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2019-05-16 05:48:59 +03:00 |
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Joonas Rikkonen
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44d78a1466
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(29e9d88c2) Whoops. I though I already used absolute velocities.
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2019-05-16 05:48:44 +03:00 |
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Joonas Rikkonen
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ca8fbe4390
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(4a761e62c) Default priority modifier is 1.
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2019-05-16 05:48:25 +03:00 |
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Joonas Rikkonen
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ed49bea3ef
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(c21615b5b) More optimizations.
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2019-05-16 05:48:09 +03:00 |
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Joonas Rikkonen
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480bba392c
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(20fcd3853) Optimizations.
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2019-05-16 05:47:52 +03:00 |
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Joonas Rikkonen
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068089ae5c
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(d622ac851) Fix double updates of current orders.
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2019-05-16 05:47:36 +03:00 |
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Joonas Rikkonen
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306cb77167
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(6facb21fe) Reminder to self: save before committing
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2019-05-16 05:46:29 +03:00 |
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Joonas Rikkonen
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ce1aa39a4b
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(b1241e3dd) GUIMessageBoxes use relative sizes
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2019-05-16 05:46:12 +03:00 |
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Joonas Rikkonen
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68ced76e1b
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(cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai
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2019-05-16 05:45:37 +03:00 |
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Joonas Rikkonen
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f8090d470e
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(5670a7c58) Don't get stuck if cannot use the button.
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2019-05-16 05:44:48 +03:00 |
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Joonas Rikkonen
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5ec107bf83
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(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
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2019-05-16 05:43:40 +03:00 |
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Joonas Rikkonen
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de2246fe57
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(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
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2019-05-16 05:42:51 +03:00 |
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Joonas Rikkonen
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828150e0ae
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(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
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2019-05-16 05:42:34 +03:00 |
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Joonas Rikkonen
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1d5de494cd
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(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
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2019-05-16 05:41:25 +03:00 |
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Joonas Rikkonen
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79d01822d2
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(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
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2019-05-16 05:41:09 +03:00 |
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Joonas Rikkonen
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ddd84a4f9e
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(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
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2019-05-16 05:40:00 +03:00 |
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Joonas Rikkonen
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3575c8df52
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(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
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2019-05-16 05:39:25 +03:00 |
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Joonas Rikkonen
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28eef39b64
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(97c11681e) Abandon the operate item objective if the controller is not found.
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2019-05-16 05:36:23 +03:00 |
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Joonas Rikkonen
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8280ed9c1a
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(3b137aa1a) Merge remote-tracking branch 'origin/dev' into human-ai
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2019-05-16 05:36:05 +03:00 |
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Joonas Rikkonen
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e4f41789b0
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(143d158cb) Merge branch 'dev' into human-ai
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2019-05-16 05:25:02 +03:00 |
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Joonas Rikkonen
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108e42edb0
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(b5250291f) Merge branch 'dev' into human-ai
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2019-05-16 05:15:16 +03:00 |
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Joonas Rikkonen
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7f72f72ca7
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(9c0250ef1) Merge branch 'dev' into human-ai
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2019-05-16 05:14:40 +03:00 |
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Joonas Rikkonen
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bec7aadfa9
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(af16ecdfa) Merge branch 'dev' into human-ai
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2019-05-16 05:14:00 +03:00 |
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Joonas Rikkonen
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8be0b0676e
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(83868bb0e) Refactor AIObjectiveExtinguishFires to use the AIObjectiveLoop class. Significant refactoring of the other looping objectives. Reduce the duplicate code.
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2019-05-16 05:13:40 +03:00 |
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Joonas Rikkonen
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7fb7c13198
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(fbfb76aeb) Implement automatic extinguishing. TODO: should use the AIObjectiveLoop class.
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2019-05-16 05:13:21 +03:00 |
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Joonas Rikkonen
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ab2ca90d08
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(900eddc26) Take the priority modifier in account when calculating the priority, not the max value.
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2019-05-16 05:13:03 +03:00 |
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Joonas Rikkonen
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3c8707fc16
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(d9d8b0f27) Always display waypoint ids in debug draw. Adjust the positions and the colors.
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2019-05-16 05:12:44 +03:00 |
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