(3b137aa1a) Merge remote-tracking branch 'origin/dev' into human-ai
This commit is contained in:
@@ -121,90 +121,7 @@ namespace Barotrauma
|
||||
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
|
||||
MainLimb.PullJointEnabled = true;
|
||||
}
|
||||
character.SelectedConstruction = character.MemState[0].SelectedItem;
|
||||
}
|
||||
|
||||
if (character.MemState[0].Animation == AnimController.Animation.CPR)
|
||||
{
|
||||
character.AnimController.Anim = AnimController.Animation.CPR;
|
||||
}
|
||||
else if (character.AnimController.Anim == AnimController.Animation.CPR)
|
||||
{
|
||||
character.AnimController.Anim = AnimController.Animation.None;
|
||||
}
|
||||
|
||||
Vector2 newVelocity = Collider.LinearVelocity;
|
||||
Vector2 newPosition = Collider.SimPosition;
|
||||
float newRotation = Collider.Rotation;
|
||||
float newAngularVelocity = Collider.AngularVelocity;
|
||||
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
|
||||
|
||||
newVelocity = newVelocity.ClampLength(100.0f);
|
||||
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
|
||||
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
|
||||
|
||||
Collider.LinearVelocity = newVelocity;
|
||||
Collider.AngularVelocity = newAngularVelocity;
|
||||
|
||||
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
|
||||
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
|
||||
if (distSqrd > errorTolerance)
|
||||
{
|
||||
if (distSqrd > 10.0f || !character.AllowInput)
|
||||
{
|
||||
Collider.TargetRotation = newRotation;
|
||||
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Collider.TargetRotation = newRotation;
|
||||
Collider.TargetPosition = newPosition;
|
||||
Collider.MoveToTargetPosition(true);
|
||||
}
|
||||
}
|
||||
|
||||
//unconscious/dead characters can't correct their position using AnimController movement
|
||||
// -> we need to correct it manually
|
||||
if (!character.AllowInput)
|
||||
{
|
||||
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
|
||||
float mainLimbErrorTolerance = 0.1f;
|
||||
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
|
||||
//don't attempt to correct the position.
|
||||
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
|
||||
{
|
||||
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
|
||||
MainLimb.PullJointEnabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
character.MemLocalState.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
//remove states with a timestamp (there may still timestamp-based states
|
||||
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
|
||||
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
|
||||
|
||||
for (int i = 0; i < character.MemLocalState.Count; i++)
|
||||
{
|
||||
if (character.Submarine == null)
|
||||
{
|
||||
//transform in-sub coordinates to outside coordinates
|
||||
if (character.MemLocalState[i].Position.Y > lowestSubPos)
|
||||
{
|
||||
character.MemLocalState[i].TransformInToOutside();
|
||||
}
|
||||
}
|
||||
else if (currentHull?.Submarine != null)
|
||||
{
|
||||
//transform outside coordinates to in-sub coordinates
|
||||
if (character.MemLocalState[i].Position.Y < lowestSubPos)
|
||||
{
|
||||
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
character.MemLocalState.Clear();
|
||||
}
|
||||
|
||||
@@ -633,10 +633,14 @@ namespace Barotrauma
|
||||
}
|
||||
else if (Tutorial.Initialized && Tutorial.ContentRunning)
|
||||
{
|
||||
(GameMain.GameSession.GameMode as TutorialMode).Tutorial.CloseActiveContentGUI();
|
||||
(GameSession.GameMode as TutorialMode).Tutorial.CloseActiveContentGUI();
|
||||
}
|
||||
else if (GUI.PauseMenuOpen)
|
||||
{
|
||||
GUI.TogglePauseMenu();
|
||||
}
|
||||
else if ((Character.Controlled?.SelectedConstruction == null || !Character.Controlled.SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null))
|
||||
&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
|
||||
&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
|
||||
{
|
||||
// Otherwise toggle pausing, unless another window/interface is open.
|
||||
GUI.TogglePauseMenu();
|
||||
@@ -647,7 +651,7 @@ namespace Barotrauma
|
||||
paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || Tutorial.ContentRunning) &&
|
||||
(NetworkMember == null || !NetworkMember.GameStarted);
|
||||
|
||||
#if !DEBUG || true
|
||||
#if !DEBUG
|
||||
if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
|
||||
{
|
||||
GUI.TogglePauseMenu();
|
||||
@@ -738,7 +742,7 @@ namespace Barotrauma
|
||||
PerformanceCounter.DrawTimeGraph.Update(sw.ElapsedTicks / (float)TimeSpan.TicksPerMillisecond);
|
||||
}
|
||||
|
||||
public void ShowCampaignDisclaimer(Action onContinue)
|
||||
public void ShowCampaignDisclaimer(Action onContinue = null)
|
||||
{
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("CampaignDisclaimerTitle"), TextManager.Get("CampaignDisclaimerText"),
|
||||
new string[] { TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("OK") });
|
||||
|
||||
@@ -74,12 +74,17 @@ namespace Barotrauma
|
||||
public CrewManager(XElement element, bool isSinglePlayer)
|
||||
: this(isSinglePlayer)
|
||||
{
|
||||
if (!isSinglePlayer)
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
|
||||
//let the server create random conversations in MP
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(text)) { return; }
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
var characterInfo = new CharacterInfo(subElement);
|
||||
characterInfos.Add(characterInfo);
|
||||
@@ -90,7 +95,6 @@ namespace Barotrauma
|
||||
break;
|
||||
}
|
||||
}
|
||||
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
|
||||
}
|
||||
|
||||
partial void InitProjectSpecific()
|
||||
@@ -239,27 +243,24 @@ namespace Barotrauma
|
||||
|
||||
public IEnumerable<Character> GetCharacters()
|
||||
{
|
||||
if (character?.Inventory == null) return null;
|
||||
if (characterInfos.Contains(characterInfo))
|
||||
{
|
||||
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
|
||||
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
|
||||
if (radioItem == null) return null;
|
||||
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
|
||||
|
||||
return radioItem.GetComponent<WifiComponent>();
|
||||
characterInfos.Add(characterInfo);
|
||||
}
|
||||
|
||||
public IEnumerable<CharacterInfo> GetCharacterInfos()
|
||||
{
|
||||
if (GameMain.Client != null)
|
||||
if (character == null)
|
||||
{
|
||||
//let the server create random conversations in MP
|
||||
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
characters.Remove(character);
|
||||
if (removeInfo) characterInfos.Remove(character.Info);
|
||||
}
|
||||
|
||||
public void AddCharacter(Character character)
|
||||
@@ -633,9 +634,183 @@ namespace Barotrauma
|
||||
{
|
||||
characterListBox.BarScroll = roundedPos;
|
||||
}
|
||||
soundIcon.Visible = !muted && !mutedLocally;
|
||||
soundIconDisabled.Visible = muted || mutedLocally;
|
||||
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
|
||||
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
|
||||
{
|
||||
UserData = character,
|
||||
Color = frame.Color,
|
||||
SelectedColor = frame.SelectedColor,
|
||||
HoverColor = frame.HoverColor,
|
||||
ToolTip = characterToolTip
|
||||
};
|
||||
|
||||
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
||||
"GUISoundIcon")
|
||||
{
|
||||
UserData = "soundicon",
|
||||
CanBeFocused = false,
|
||||
Visible = true
|
||||
};
|
||||
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
|
||||
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
||||
"GUISoundIconDisabled")
|
||||
{
|
||||
UserData = "soundicondisabled",
|
||||
CanBeFocused = true,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
if (isSinglePlayer)
|
||||
{
|
||||
characterArea.OnClicked = CharacterClicked;
|
||||
}
|
||||
else
|
||||
{
|
||||
characterArea.CanBeFocused = false;
|
||||
characterArea.CanBeSelected = false;
|
||||
}
|
||||
|
||||
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
|
||||
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
|
||||
{
|
||||
CanBeFocused = false,
|
||||
HoverColor = Color.White,
|
||||
SelectedColor = Color.White,
|
||||
ToolTip = characterToolTip
|
||||
};
|
||||
|
||||
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
|
||||
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
|
||||
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
|
||||
{
|
||||
Color = frame.Color,
|
||||
HoverColor = Color.Transparent,
|
||||
SelectedColor = Color.Transparent,
|
||||
CanBeFocused = false,
|
||||
ToolTip = characterToolTip,
|
||||
AutoScale = true
|
||||
};
|
||||
|
||||
//---------------- order buttons ----------------
|
||||
|
||||
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
|
||||
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
|
||||
isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
AbsoluteSpacing = (int)(10 * GUI.Scale),
|
||||
UserData = "orderbuttons",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//listbox for holding the orders inappropriate for this character
|
||||
//(so we can easily toggle their visibility)
|
||||
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
|
||||
{
|
||||
ScrollBarEnabled = false,
|
||||
ScrollBarVisible = false,
|
||||
Enabled = false,
|
||||
Spacing = spacing,
|
||||
ClampMouseRectToParent = false
|
||||
};
|
||||
wrongOrderList.Content.ClampMouseRectToParent = false;
|
||||
|
||||
for (int i = 0; i < orders.Count; i++)
|
||||
{
|
||||
var order = orders[i];
|
||||
if (order.TargetAllCharacters) continue;
|
||||
|
||||
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
|
||||
wrongOrderList.Content.RectTransform :
|
||||
orderButtonFrame.RectTransform;
|
||||
|
||||
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
|
||||
style: null)
|
||||
{
|
||||
UserData = order
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
||||
{
|
||||
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
|
||||
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
|
||||
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
|
||||
UserData = "selected",
|
||||
CanBeFocused = false,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
|
||||
img.Scale = iconSize / (float)img.SourceRect.Width;
|
||||
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
|
||||
img.ToolTip = order.Name;
|
||||
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
|
||||
|
||||
btn.OnClicked += (GUIButton button, object userData) =>
|
||||
{
|
||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
||||
|
||||
if (btn.GetChildByUserData("selected").Visible)
|
||||
{
|
||||
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
||||
{
|
||||
CreateOrderTargetFrame(button, character, order);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCharacterOrder(character, order, null, Character.Controlled);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
btn.UserData = order;
|
||||
btn.ToolTip = order.Name;
|
||||
|
||||
//divider between different groups of orders
|
||||
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
||||
{
|
||||
//TODO: divider sprite
|
||||
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
||||
}
|
||||
}
|
||||
|
||||
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
"", style: "UIToggleButton")
|
||||
{
|
||||
UserData = "togglewrongorder",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
wrongOrderList.RectTransform.NonScaledSize = new Point(
|
||||
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
||||
wrongOrderList.RectTransform.NonScaledSize.Y);
|
||||
wrongOrderList.RectTransform.SetAsLastChild();
|
||||
|
||||
new GUIFrame(new RectTransform(new Point(
|
||||
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
||||
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
style: null)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//scale to fit the content
|
||||
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
||||
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
||||
orderButtonFrame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
frame.RectTransform.NonScaledSize = new Point(
|
||||
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
||||
frame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
characterListBox.RectTransform.NonScaledSize = new Point(
|
||||
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
||||
characterListBox.RectTransform.NonScaledSize.Y);
|
||||
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
||||
characterListBox.UpdateScrollBarSize();
|
||||
return frame;
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
@@ -779,6 +954,12 @@ namespace Barotrauma
|
||||
}
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
@@ -836,19 +1017,23 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
//only one target (or an order with no particular targets), just show options
|
||||
else
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
{
|
||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||
orderGiver?.Speak(
|
||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
UserData = character,
|
||||
Stretch = true
|
||||
};
|
||||
//line connecting the order button to the option buttons
|
||||
//TODO: sprite
|
||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||
GameMain.Client.SendChatMessage(msg);
|
||||
}
|
||||
}
|
||||
DisplayCharacterOrder(character, order);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the UI panel that's used to select the target and options for a given order
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace Barotrauma
|
||||
var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform));
|
||||
foreach (string language in TextManager.AvailableLanguages)
|
||||
{
|
||||
languageDD.AddItem(TextManager.Get("Language." + language, returnNull: true) ?? Language, language);
|
||||
languageDD.AddItem(TextManager.Get("Language." + language, returnNull: true) ?? language, language);
|
||||
}
|
||||
languageDD.SelectItem(TextManager.Language);
|
||||
languageDD.OnSelected = (guiComponent, obj) =>
|
||||
@@ -142,6 +142,7 @@ namespace Barotrauma
|
||||
|
||||
UnsavedSettings = true;
|
||||
Language = newLanguage;
|
||||
ApplySettings();
|
||||
|
||||
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
|
||||
|
||||
@@ -674,10 +675,10 @@ namespace Barotrauma
|
||||
{
|
||||
var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f),(i <= (inputNames.Length / 2.2f) ? inputColumnLeft : inputColumnRight).RectTransform))
|
||||
{ Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f, Color = new Color(12, 14, 15, 215) };
|
||||
var inputName = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft) { MinSize = new Point(150, 0) },
|
||||
var inputName = new GUITextBlock(new RectTransform(new Vector2(0.7f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft) { MinSize = new Point(150, 0) },
|
||||
TextManager.Get("InputType." + ((InputType)i)) + ": ", font: GUI.SmallFont) { ForceUpperCase = true };
|
||||
inputNameBlocks.Add(inputName);
|
||||
var keyBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), inputContainer.RectTransform),
|
||||
var keyBox = new GUITextBox(new RectTransform(new Vector2(0.3f, 1.0f), inputContainer.RectTransform),
|
||||
text: keyMapping[i].ToString(), font: GUI.SmallFont)
|
||||
{
|
||||
UserData = i
|
||||
@@ -713,7 +714,10 @@ namespace Barotrauma
|
||||
}
|
||||
};
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(defaultBindingsButton.TextBlock, legacyBindingsButton.TextBlock);
|
||||
legacyBindingsButton.TextBlock.RectTransform.SizeChanged += () =>
|
||||
{
|
||||
GUITextBlock.AutoScaleAndNormalize(defaultBindingsButton.TextBlock, legacyBindingsButton.TextBlock);
|
||||
};
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
|
||||
|
||||
@@ -562,6 +562,7 @@ namespace Barotrauma
|
||||
}
|
||||
};
|
||||
itemEditor.AddCustomContent(buttonContainer, itemEditor.ContentCount);
|
||||
GUITextBlock.AutoScaleAndNormalize(buttonContainer.Children.Select(b => ((GUIButton)b).TextBlock));
|
||||
}
|
||||
|
||||
foreach (ItemComponent ic in components)
|
||||
|
||||
@@ -380,7 +380,10 @@ namespace Barotrauma
|
||||
zoom += PlayerInput.ScrollWheelSpeed / 1000.0f;
|
||||
zoom = MathHelper.Clamp(zoom, 1.0f, 4.0f);
|
||||
|
||||
if (PlayerInput.MidButtonHeld()) { drawOffset += PlayerInput.MouseSpeed / zoom; }
|
||||
if (PlayerInput.MidButtonHeld() || (highlightedLocation == null && PlayerInput.LeftButtonHeld()))
|
||||
{
|
||||
drawOffset += PlayerInput.MouseSpeed / zoom;
|
||||
}
|
||||
#if DEBUG
|
||||
if (PlayerInput.DoubleClicked() && highlightedLocation != null)
|
||||
{
|
||||
@@ -559,6 +562,11 @@ namespace Barotrauma
|
||||
null, connectionColor * MathHelper.Clamp(a, 0.1f, 0.5f), MathUtils.VectorToAngle(end - start),
|
||||
new Vector2(0, 16), SpriteEffects.None, 0.01f);
|
||||
}
|
||||
}
|
||||
|
||||
rect.Inflate(8, 8);
|
||||
GUI.DrawRectangle(spriteBatch, rect, Color.Black, false, 0.0f, 8);
|
||||
GUI.DrawRectangle(spriteBatch, rect, Color.LightGray);
|
||||
|
||||
if (GameMain.DebugDraw && zoom > 1.0f && generationParams.ShowLevelTypeNames)
|
||||
{
|
||||
|
||||
@@ -172,6 +172,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
@@ -337,10 +339,20 @@ namespace Barotrauma
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
if (!isMultiplayer)
|
||||
{
|
||||
var disclaimerBtn = new GUIButton(new RectTransform(new Vector2(1.0f, 0.8f), rightColumn.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(5) }, style: "GUINotificationButton")
|
||||
{
|
||||
IgnoreLayoutGroups = true,
|
||||
OnClicked = (btn, userdata) => { GameMain.Instance.ShowCampaignDisclaimer(); return true; }
|
||||
};
|
||||
disclaimerBtn.RectTransform.MaxSize = new Point((int)(30 * GUI.Scale));
|
||||
}
|
||||
|
||||
leftColumn.Recalculate();
|
||||
rightColumn.Recalculate();
|
||||
|
||||
|
||||
UpdateSubList(submarines);
|
||||
UpdateLoadMenu(saveFiles);
|
||||
}
|
||||
|
||||
@@ -60,7 +60,10 @@ namespace Barotrauma
|
||||
var infoHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f };
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), infoHolder.RectTransform, Anchor.Center), TextManager.Get("JoinServer"), font: GUI.LargeFont)
|
||||
{ ForceUpperCase = true };
|
||||
{
|
||||
ForceUpperCase = true,
|
||||
AutoScale = true
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoHolder.RectTransform), TextManager.Get("YourName"));
|
||||
clientNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.13f), infoHolder.RectTransform), "")
|
||||
|
||||
@@ -257,12 +257,12 @@ namespace Barotrauma
|
||||
|
||||
|
||||
saveAssemblyFrame = new GUIFrame(new RectTransform(new Vector2(0.08f, 0.5f), TopPanel.RectTransform, Anchor.BottomLeft, Pivot.TopLeft)
|
||||
{ MinSize = new Point(180, 40), AbsoluteOffset = new Point(LeftPanel.Rect.Width + hullVolumeFrame.Rect.Width, 0) }, "InnerFrame")
|
||||
{ MinSize = new Point(200, 40), AbsoluteOffset = new Point(LeftPanel.Rect.Width + hullVolumeFrame.Rect.Width, 0) }, "InnerFrame")
|
||||
{
|
||||
Visible = false
|
||||
};
|
||||
var saveAssemblyButton = new GUIButton(new RectTransform(new Vector2(0.9f, 0.8f), saveAssemblyFrame.RectTransform, Anchor.Center), TextManager.Get("SaveItemAssembly"));
|
||||
saveAssemblyFrame.Font = GUI.SmallFont;
|
||||
saveAssemblyButton.TextBlock.AutoScale = true;
|
||||
saveAssemblyButton.OnClicked += (btn, userdata) =>
|
||||
{
|
||||
CreateSaveAssemblyScreen();
|
||||
@@ -354,7 +354,7 @@ namespace Barotrauma
|
||||
var characterModeTickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.01f), paddedLeftPanel.RectTransform) { MinSize = new Point(0, 32) })
|
||||
{ Color = secondaryColor };
|
||||
|
||||
characterModeTickBox = new GUITickBox(new RectTransform(new Point(32, 32), characterModeTickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("CharacterModeButton"))
|
||||
characterModeTickBox = new GUITickBox(new RectTransform(Vector2.One, characterModeTickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("CharacterModeButton"))
|
||||
{
|
||||
ToolTip = TextManager.Get("CharacterModeToolTip"),
|
||||
OnSelected = (GUITickBox tBox) =>
|
||||
@@ -367,7 +367,7 @@ namespace Barotrauma
|
||||
var wiringModeTickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.01f), paddedLeftPanel.RectTransform) { MinSize = new Point(0, 32) })
|
||||
{ Color = secondaryColor };
|
||||
|
||||
wiringModeTickBox = new GUITickBox(new RectTransform(new Point(32, 32), wiringModeTickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("WiringModeButton"))
|
||||
wiringModeTickBox = new GUITickBox(new RectTransform(Vector2.One, wiringModeTickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("WiringModeButton"))
|
||||
{
|
||||
ToolTip = TextManager.Get("WiringModeToolTip"),
|
||||
OnSelected = (GUITickBox tBox) =>
|
||||
@@ -376,7 +376,9 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(characterModeTickBox.TextBlock, wiringModeTickBox.TextBlock);
|
||||
|
||||
button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("GenerateWaypointsButton"), style: null, color: new Color(70, 100, 122, 255))
|
||||
{
|
||||
ForceUpperCase = true,
|
||||
@@ -385,17 +387,18 @@ namespace Barotrauma
|
||||
ToolTip = TextManager.Get("GenerateWaypointsToolTip"),
|
||||
OnClicked = GenerateWaypoints
|
||||
};
|
||||
button.TextBlock.AutoScale = true;
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), paddedLeftPanel.RectTransform), style: null);
|
||||
|
||||
var showEntitiesHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.3f), paddedLeftPanel.RectTransform))
|
||||
{ Color = secondaryColor, Stretch = true, RelativeSpacing = 0.05f };
|
||||
var tickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.3f), paddedLeftPanel.RectTransform))
|
||||
{ Color = secondaryColor, Stretch = true, RelativeSpacing = 0.05f };
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), showEntitiesHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null);
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), tickBoxHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null);
|
||||
|
||||
var tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowLighting"))
|
||||
var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowLighting"))
|
||||
{
|
||||
Selected = lightingEnabled,
|
||||
OnSelected = (GUITickBox obj) =>
|
||||
@@ -417,51 +420,61 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowWalls"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowWalls"))
|
||||
{
|
||||
Selected = Structure.ShowWalls,
|
||||
OnSelected = (GUITickBox obj) => { Structure.ShowWalls = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowStructures"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowStructures"))
|
||||
{
|
||||
Selected = Structure.ShowStructures,
|
||||
OnSelected = (GUITickBox obj) => { Structure.ShowStructures = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowItems"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowItems"))
|
||||
{
|
||||
Selected = Item.ShowItems,
|
||||
OnSelected = (GUITickBox obj) => { Item.ShowItems = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowWaypoints"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowWaypoints"))
|
||||
{
|
||||
Selected = WayPoint.ShowWayPoints,
|
||||
OnSelected = (GUITickBox obj) => { WayPoint.ShowWayPoints = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowSpawnpoints"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowSpawnpoints"))
|
||||
{
|
||||
Selected = WayPoint.ShowSpawnPoints,
|
||||
OnSelected = (GUITickBox obj) => { WayPoint.ShowSpawnPoints = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowLinks"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowLinks"))
|
||||
{
|
||||
Selected = Item.ShowLinks,
|
||||
OnSelected = (GUITickBox obj) => { Item.ShowLinks = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowHulls"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowHulls"))
|
||||
{
|
||||
Selected = Hull.ShowHulls,
|
||||
OnSelected = (GUITickBox obj) => { Hull.ShowHulls = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowGaps"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), tickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowGaps"))
|
||||
{
|
||||
Selected = Gap.ShowGaps,
|
||||
OnSelected = (GUITickBox obj) => { Gap.ShowGaps = obj.Selected; return true; },
|
||||
};
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), showEntitiesHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null);
|
||||
tickBoxHolder.Children.ForEach(c =>
|
||||
{
|
||||
if (c is GUITickBox tb) { tb.RectTransform.MinSize = new Point(0, 32); }
|
||||
});
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.95f, 0.025f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("PreviouslyUsedLabel"));
|
||||
GUITextBlock.AutoScaleAndNormalize(tickBoxHolder.Children.Where(c => c is GUITickBox).Select(c => ((GUITickBox)c).TextBlock));
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), tickBoxHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null);
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.95f, 0.025f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("PreviouslyUsedLabel"))
|
||||
{
|
||||
AutoScale = true
|
||||
};
|
||||
previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform, Anchor.BottomCenter))
|
||||
{
|
||||
ScrollBarVisible = true,
|
||||
|
||||
@@ -301,6 +301,49 @@ namespace Barotrauma
|
||||
{
|
||||
character.AIController.SteeringManager.Reset();
|
||||
}
|
||||
if (goToObjective != null) { return; }
|
||||
if (currentHull == null) { return; }
|
||||
//goto objective doesn't exist (a safe hull not found, or a path to a safe hull not found)
|
||||
// -> attempt to manually steer away from hazards
|
||||
Vector2 escapeVel = Vector2.Zero;
|
||||
foreach (FireSource fireSource in currentHull.FireSources)
|
||||
{
|
||||
Vector2 dir = character.Position - fireSource.Position;
|
||||
float distMultiplier = MathHelper.Clamp(100.0f / Vector2.Distance(fireSource.Position, character.Position), 0.1f, 10.0f);
|
||||
escapeVel += new Vector2(Math.Sign(dir.X) * distMultiplier, !character.IsClimbing ? 0 : Math.Sign(dir.Y) * distMultiplier);
|
||||
}
|
||||
foreach (Character enemy in Character.CharacterList)
|
||||
{
|
||||
//don't run from friendly NPCs
|
||||
if (enemy.TeamID == Character.TeamType.FriendlyNPC) { continue; }
|
||||
//friendly NPCs don't run away from anything but characters controlled by EnemyAIController (= monsters)
|
||||
if (character.TeamID == Character.TeamType.FriendlyNPC && !(enemy.AIController is EnemyAIController)) { continue; }
|
||||
if (enemy.CurrentHull == currentHull && !enemy.IsDead && !enemy.IsUnconscious &&
|
||||
(enemy.AIController is EnemyAIController || enemy.TeamID != character.TeamID))
|
||||
{
|
||||
Vector2 dir = character.Position - enemy.Position;
|
||||
float distMultiplier = MathHelper.Clamp(100.0f / Vector2.Distance(enemy.Position, character.Position), 0.1f, 10.0f);
|
||||
escapeVel += new Vector2(Math.Sign(dir.X) * distMultiplier, !character.IsClimbing ? 0 : Math.Sign(dir.Y) * distMultiplier);
|
||||
}
|
||||
}
|
||||
if (escapeVel != Vector2.Zero)
|
||||
{
|
||||
//only move if we haven't reached the edge of the room
|
||||
if ((escapeVel.X < 0 && character.Position.X > currentHull.Rect.X + 50) ||
|
||||
(escapeVel.X > 0 && character.Position.X < currentHull.Rect.Right - 50))
|
||||
{
|
||||
character.AIController.SteeringManager.SteeringManual(deltaTime, escapeVel);
|
||||
}
|
||||
else
|
||||
{
|
||||
character.AnimController.TargetDir = escapeVel.X < 0.0f ? Direction.Right : Direction.Left;
|
||||
character.AIController.SteeringManager.Reset();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
character.AIController.SteeringManager.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -173,6 +173,31 @@ namespace Barotrauma
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||
#endif
|
||||
abandon = true;
|
||||
return;
|
||||
}
|
||||
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
|
||||
// TODO: use the collider size/reach?
|
||||
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
|
||||
{
|
||||
HumanAIController.AnimController.Crouching = true;
|
||||
}
|
||||
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
|
||||
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
|
||||
if (canOperate)
|
||||
{
|
||||
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
|
||||
}
|
||||
else
|
||||
{
|
||||
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
|
||||
}
|
||||
var repairTool = weldingTool.GetComponent<RepairTool>();
|
||||
if (repairTool == null)
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||
#endif
|
||||
abandon = true;
|
||||
return;
|
||||
|
||||
@@ -74,21 +74,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (objectiveManager.CurrentObjective == this)
|
||||
{
|
||||
if (randomTimer > 0)
|
||||
{
|
||||
randomTimer -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRandom();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsCompleted() => false;
|
||||
public override bool CanBeCompleted => true;
|
||||
|
||||
|
||||
@@ -112,6 +112,10 @@ namespace Barotrauma
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
if (component.AIOperate(deltaTime, character, this))
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1019,6 +1019,25 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||
MoveInputQueue();
|
||||
PutItemsToLinkedContainer();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||
{
|
||||
targetItem.Drop(dropper: null);
|
||||
}
|
||||
else
|
||||
{
|
||||
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
|
||||
@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2? PosToMaintain
|
||||
{
|
||||
get { return posToMaintain; }
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
struct ObstacleDebugInfo
|
||||
{
|
||||
public Vector2 Point1;
|
||||
public Vector2 Point2;
|
||||
|
||||
public Vector2? Intersection;
|
||||
|
||||
public float Dot;
|
||||
|
||||
public Vector2 AvoidStrength;
|
||||
|
||||
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
||||
{
|
||||
Point1 = edge.Point1;
|
||||
Point2 = edge.Point2;
|
||||
Intersection = intersection;
|
||||
Dot = dot;
|
||||
AvoidStrength = avoidStrength;
|
||||
}
|
||||
}
|
||||
|
||||
//edge point 1, edge point 2, avoid strength
|
||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||
|
||||
|
||||
@@ -241,5 +241,12 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
character.AnimController.UpdateUseItem(false, item.WorldPosition + new Vector2(0.0f, 100.0f) * ((item.Condition / item.MaxCondition) % 0.1f));
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0, float signalStrength = 1)
|
||||
{
|
||||
//do nothing
|
||||
//Repairables should always stay active, so we don't want to use the default behavior
|
||||
//where set_active/set_state signals can disable the component
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1504,6 +1504,10 @@ namespace Barotrauma
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
if (!broken)
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
|
||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||
|
||||
@@ -15,6 +15,8 @@ namespace Barotrauma
|
||||
public static List<Hull> hullList = new List<Hull>();
|
||||
public static List<EntityGrid> EntityGrids { get; } = new List<EntityGrid>();
|
||||
|
||||
public static bool ShowHulls = true;
|
||||
|
||||
public static bool EditWater, EditFire;
|
||||
public const float OxygenDistributionSpeed = 500.0f;
|
||||
public const float OxygenDeteriorationSpeed = 0.3f;
|
||||
@@ -206,6 +208,25 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user