Joonas Rikkonen
852fc174c2
Fixes to respawn shuttle bugs that may have caused entity ID mismatches: clients don't remove gaps or undock docking ports when a respawn shuttle leaves the level (but instead receive network events that tell them to do so), removing gaps is done with EntitySpawner.
2018-07-23 22:51:52 +03:00
Joonas Rikkonen
be5f168b76
Sending error messages during EntityEvent writing/reading and entity removal to GameAnalytics
2018-07-23 21:16:57 +03:00
Nilanth Animosus
cac1c48aa3
Redesigned campaign buymenu to use a quantity field
...
Additionally sorts the bought items by name then type to attempt to mirror the tabs (Not perfect)
2018-07-20 18:01:38 +01:00
Joonas Rikkonen
49c6b177e3
Added wrapper methods that check if user statistics are enabled to GameAnalyticsManager
2018-07-20 12:05:13 +03:00
Joonas Rikkonen
f1c4bd3c67
- Some of the non-game-crashing error messages are sent to GameAnalytics.
...
- Changed crash severity from Error to Critical.
- Exception handling when loading submarine preview images.
- Checking if position is valid in Ragdoll.SetPosition.
2018-07-19 22:12:50 +03:00
Joonas Rikkonen
8cd7919009
Removed unused BanClient method
2018-07-19 17:42:03 +03:00
Joonas Rikkonen
a83cd64dbc
Merge pull request #496 from NilanthAnimosus/vanillawork
...
Minor vanilla tweaks
2018-07-18 14:32:28 +03:00
Joonas Rikkonen
568cf1a02f
Fixed memory leak caused by submarine preview images, changed Submarine.SavedSubmarines to a property that prevents removing submarines from outside the class without disposing the preview image. Closes #498
2018-07-18 14:23:43 +03:00
Nilanth Animosus
ad681d5a26
Chatbox removes from the first entry instead of the second
...
Removes for clients "playername has joined" staying at the top of the chat history, as this feels unnecessary for both server and client.
2018-07-18 11:03:04 +01:00
Joonas Rikkonen
5d342e24ef
Clients are allowed to vote to end the round if they have spawned at some point during the round, even if the character they controlled doesn't exist anymore (huskified or eaten). Closes #483
2018-07-16 16:27:13 +03:00
Joonas Rikkonen
734b86bfba
Fixed clients being unable to give non-permanent or range bans. Closes #481
2018-07-16 11:24:24 +03:00
Joonas Rikkonen
ceae0bf94e
Fixed oddities in traitor ratio/assignment logic. The TraitorUseRatio setting is used to determine the number of traitors, the minimum number of traitors is 1 instead of 2, the host is taken into account when determining the number of traitors. Closes #477
2018-07-16 11:05:10 +03:00
Joonas Rikkonen
015eacbcb0
Fixed GameAnalytics thread becoming active despite user statistics being disabled, causing the game to stay active in the background when quitting.
2018-07-13 11:29:11 +03:00
Joonas Rikkonen
c7e220d222
Collecting some more usage statistics: selected game mode, mission, submarine, content package, traitors on/off, kills
2018-07-10 15:49:08 +03:00
Joonas Rikkonen
86c4cd17d2
Fixed clients getting assigned random jobs regardless of job preferences.
2018-07-08 19:32:23 +03:00
Joonas Rikkonen
740d201fc3
Fixed server-side crashes during job assignment if a client hasn't sent any job preferences
2018-07-06 19:42:33 +03:00
Joonas Rikkonen
917b869b92
Fixed exceptions in RespawnManager if the selected respawn shuttle doesn't have a nav terminal or any other item with a Steering component. Closes #438
2018-06-10 21:31:34 +03:00
Tazial
88003a35c7
Changed log names to be sortable by file name
2018-05-22 18:25:12 -04:00
Joonas Rikkonen
f931d81aed
Mission refactoring (mission prefabs) and option to select which types of missions can be selected when mission type is set to random (TODO: a way to set the allowed types from the UI).
2018-05-17 23:45:29 +03:00
Joonas Rikkonen
f2842c265c
Removed the need for batteries in diving suits, now the light stays on as long as the suit is worn by a living character.
2018-04-23 15:24:55 +03:00
Joonas Rikkonen
ceaba2f5ca
Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round. Closes #278
2018-04-23 13:55:08 +03:00
Joonas Rikkonen
edf5bacc89
Fixed EndRound music looping forever. Closes #334
2018-04-18 11:02:58 +03:00
Joonas Rikkonen
3aeaae0595
Fixed RespawnManager not removing respawn items. Closes #234
2018-04-04 18:53:23 +03:00
itchyOwl
b599206294
Add a GUI slider for setting the auto ban duration. Define the max auto ban length in the server settings. (Issue #128 )
2018-03-27 11:29:36 +03:00
itchyOwl
a48a4975ca
Auto ban users that have been vote kicked. Define the auto ban time in the server settings. (Issue #128 ) NOTE: Not tested!
2018-03-27 11:27:57 +03:00
itchyOwl
3106efa023
Add "respawn" tag to the items that should persist in the Respawn Shuttle. Ignore the items with this tag when resetting the shuttle. (Issue #234 )
2018-03-27 11:24:11 +03:00
Joonas Rikkonen
a43b8dc278
Added a console command for changing the server password. Closes #325
2018-03-07 17:26:42 +02:00
Joonas Rikkonen
10ce4bd20d
Fixed messageboxes opened by the mp campaign setup UI not being shown until the UI is closed (e.g. shuttle & incompatible content package warnings), renamed MultiplayerCampaign -> MultiPlayerCampaign for consistency. See #315
2018-03-06 16:43:36 +02:00
Joonas Rikkonen
08ade1dc6f
Fixed clients not being notified when a campaign is exited and a new one started, causing them to think they still have up-to-date save files for the new campaign and get kicked out due to desync as soon as a round starts. (See #315 )
2018-03-06 14:18:37 +02:00
Joonas Rikkonen
f1f190a997
Added a light to diving suits (requires a battery to work). Closes #233
2018-03-02 13:11:28 +02:00
Joonas Rikkonen
cd6fc87eb4
Fixed object header issues and "trying to read past the buffer size" errors caused by NetEntityEvents for removed entities.
...
EntityEventManager sends an empty event with an ID of 0 if the entity doesn't exist anymore when writing the event. The recipient should simply skip over these messages and read the next one, but clients only did so if the event is the next unreceived one, causing the rest of the messages to be read incorrectly (which could lead to various sorts of problems in addition to the header and buffer size errors). The server didn't deal with the empty events correctly either, it increased the last received ID even if the received event was not the one the server is waiting for, potentially causing other non-empty events to be ignored.
+ Added an error message if the size of an NetEntityEvent is larger than 255 bytes. Not only is that excessively large for an event, but the length of the event is written as a byte and larger ones may again cause messages to be read incorrectly. Most events should be nowhere near 255 bytes, but now that the descriptions and tags of a spawned item are included in the item spawn messages there's the possibility that some events are too large.
2018-03-01 19:30:27 +02:00
Joonas Rikkonen
0827c475ba
Fixed "an item with the same key has already been added" exceptions caused by humanhusk.xml being in the same folder as human.xml. Closes #283
2018-02-25 18:35:31 +02:00
Joonas Rikkonen
9e2966e9cb
- Fixed creature disable list only taking config files in the Content/Characters folder into account (making it impossible to disable spawning of custom monsters outside the folder)
...
- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
2018-02-25 15:03:29 +02:00
Joonas Rikkonen
671f59e984
Unequipped headsets can't be used and don't consume batteries. Closes #272
2018-02-22 15:08:38 +02:00
Joonas Rikkonen
27ded3e5a3
Fixed dead/spectator chat. Closes #264
2018-02-22 11:34:33 +02:00
Joonas Rikkonen
23b59dd70b
Reverted a290a6a (chatbox can be deselected with the chat hotkey again). Closes #262 .
2018-02-22 11:19:53 +02:00
Joonas Rikkonen
a1ccf501c7
Fixes to server settings. Closes #225
...
- Selected mode and mission type settings are saved and loaded.
- RandomizeSeed setting can be changed via the debug console and it also has an effect in the dedicated server.
- Dedicated server randomizes sub & mode settings if their selection modes are set to random.
2018-01-25 15:09:44 +02:00
juanjp600
ddaf5f21cf
Fixed exception when using radio chat without an inventory
2018-01-19 14:03:31 -03:00
Joonas Rikkonen
9f58d1b74d
Cargo items can be set to spawn inside specific types of containers instead of being scattered on the cargo room floor.
2018-01-10 15:56:11 +02:00
Joonas Rikkonen
4b1b6b6927
Merge pull request #188 from Crystalwarrior/moStuff
...
Motion detectors, ducts, more chem effects and chems, fabricator/deconstructor overhaul, more footsteps, clown hitsounds...
2018-01-09 12:11:15 +02:00
Joonas Rikkonen
662ead0bb4
ToggleHUD console command hides the mp chat box. Closes #208
2018-01-09 11:19:21 +02:00
Joonas Rikkonen
7187c277e7
Merge branch 'master' into moStuff
2018-01-09 10:38:06 +02:00
juanjp600
539845665a
Made further accuracy improvements to the timing of the dedicated server
...
TODO: make the dedicated server load all of the settings from
serversettings.xml
2018-01-08 18:11:07 -03:00
Joonas Rikkonen
4f0b190371
Some more hard-coded text removal
2017-12-27 14:40:33 +02:00
juanjp600
e2f4431357
Added a command for automatic hull generation
...
It's not perfect by any means, but it should be usable enough as a
baseline for most subs.
2017-12-23 17:57:19 -03:00
Alex Noir
60329fb0d1
Fixed missing clientpermissions.xml preventing hosting
...
Fixed double-clicking items in corpses putting them in their hands instead of your inventory
Fixed game over/round end music not playing in multiplayer
Added Item Combinations for things like chemicals, etc. - this transfers condition from one item to another
Added game over text to multiplayer round summary
2017-12-23 16:59:08 +03:00
Alex Noir
6d30557860
Overhaul fabricators and deconstructors to have minCondition, maxCondition (deconstructor) and outCondition
...
Implement several suggestions listed in https://github.com/Regalis11/Barotrauma/issues/196
Add more fabricatables and deconstructables
2017-12-22 21:33:14 +03:00
juanjp600
47b5ccd7c6
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2017-12-21 20:31:24 -03:00
Joonas Rikkonen
4db708335a
Readded homoglyph comparisons to client name checking during login (i.e. similar name checks can't be bypassed by using similar-looking characters). Looks like this got removed due to a messed up merge 5bdb57b
...
Closes #182
2017-12-21 21:57:06 +02:00
juanjp600
c593fdb7c6
Minor networking fixes
...
- Don't spam the shit out of status updates (TODO: send update
immediately on drastic changes)
- Fixed some potential message misreading
- Readded homoglyph name comparison
2017-12-21 16:00:04 -03:00