Redesigned campaign buymenu to use a quantity field

Additionally sorts the bought items by name then type to attempt to mirror the tabs (Not perfect)
This commit is contained in:
Nilanth Animosus
2018-07-20 18:01:38 +01:00
parent 76f53c3544
commit cac1c48aa3
5 changed files with 167 additions and 96 deletions

View File

@@ -92,9 +92,10 @@ namespace Barotrauma
msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
msg.Write((UInt16)CargoManager.PurchasedItems.Count);
foreach (ItemPrefab ip in CargoManager.PurchasedItems)
foreach (PurchasedItem pi in CargoManager.PurchasedItems)
{
msg.Write((UInt16)MapEntityPrefab.List.IndexOf(ip));
msg.Write((UInt16)MapEntityPrefab.List.IndexOf(pi.itemPrefab));
msg.Write((UInt16)pi.quantity);
}
}
@@ -111,11 +112,12 @@ namespace Barotrauma
int money = msg.ReadInt32();
UInt16 purchasedItemCount = msg.ReadUInt16();
List<ItemPrefab> purchasedItems = new List<ItemPrefab>();
List<PurchasedItem> purchasedItems = new List<PurchasedItem>();
for (int i = 0; i < purchasedItemCount; i++)
{
UInt16 itemPrefabIndex = msg.ReadUInt16();
purchasedItems.Add(MapEntityPrefab.List[itemPrefabIndex] as ItemPrefab);
UInt16 itemQuantity = msg.ReadUInt16();
purchasedItems.Add(new PurchasedItem(MapEntityPrefab.List[itemPrefabIndex] as ItemPrefab, itemQuantity));
}
MultiPlayerCampaign campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;

View File

@@ -85,7 +85,7 @@ namespace Barotrauma
int sellColumnWidth = (tabs[(int)Tab.Store].Rect.Width - 40) / 2 - 20;
selectedItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, tabs[(int)Tab.Store].Rect.Height - 80), Color.White * 0.7f, "", tabs[(int)Tab.Store]);
selectedItemList.OnSelected = SellItem;
//selectedItemList.OnSelected = SellItem;
storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, tabs[(int)Tab.Store].Rect.Height - 80), Color.White * 0.7f, Alignment.TopRight, "", tabs[(int)Tab.Store]);
storeItemList.OnSelected = BuyItem;
@@ -218,55 +218,91 @@ namespace Barotrauma
OnLocationSelected?.Invoke(location, connection);
}
private void CreateItemFrame(MapEntityPrefab ep, GUIListBox listBox, int width)
private void CreateItemFrame(PurchasedItem pi, GUIListBox listBox, int width)
{
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), "ListBoxElement", listBox);
frame.UserData = ep;
frame.UserData = pi;
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
frame.ToolTip = ep.Description;
frame.ToolTip = pi.itemPrefab.Description;
ScalableFont font = listBox.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(50, 0, 0, 25),
ep.Name,
pi.itemPrefab.Name,
null, null,
Alignment.Left, Alignment.CenterX | Alignment.Left,
"", frame);
textBlock.Font = font;
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
textBlock.ToolTip = ep.Description;
textBlock.ToolTip = pi.itemPrefab.Description;
if (ep.sprite != null)
if (pi.itemPrefab.sprite != null)
{
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.CenterLeft, frame);
img.Color = ep.SpriteColor;
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), pi.itemPrefab.sprite, Alignment.CenterLeft, frame);
img.Color = pi.itemPrefab.SpriteColor;
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
}
textBlock = new GUITextBlock(
new Rectangle(width - 80, 0, 80, 25),
ep.Price.ToString(),
new Rectangle(width - 160, 0, 80, 25),
pi.itemPrefab.Price.ToString(),
null, null, Alignment.TopLeft,
Alignment.TopLeft, "", frame);
textBlock.Font = font;
textBlock.ToolTip = ep.Description;
textBlock.ToolTip = pi.itemPrefab.Description;
//If its the store menu, quantity will always be 0
if (pi.quantity > 0)
{
var amountInput = new GUINumberInput(new Rectangle(width - 80, 0, 50, 40), "", GUINumberInput.NumberType.Int, frame);
amountInput.MinValueInt = 0;
amountInput.MaxValueInt = 1000;
amountInput.UserData = pi;
amountInput.IntValue = pi.quantity;
amountInput.OnValueChanged += (numberInput) =>
{
PurchasedItem purchasedItem = numberInput.UserData as PurchasedItem;
//Attempting to buy
if (numberInput.IntValue > purchasedItem.quantity)
{
int quantity = numberInput.IntValue - purchasedItem.quantity;
//Cap the numberbox based on the amount we can afford.
quantity = Math.Max((quantity * (purchasedItem.itemPrefab.Price / Campaign.Money)), quantity);
for (int i = 0; i < quantity; i++)
{
BuyItem(numberInput, purchasedItem);
}
numberInput.IntValue = purchasedItem.quantity;
}
//Attempting to sell
else
{
int quantity = purchasedItem.quantity - numberInput.IntValue;
for (int i = 0; i < quantity; i++)
{
SellItem(numberInput, purchasedItem);
}
}
};
}
}
private bool BuyItem(GUIComponent component, object obj)
{
ItemPrefab prefab = obj as ItemPrefab;
if (prefab == null) return false;
PurchasedItem pi = obj as PurchasedItem;
if (pi == null || pi.itemPrefab == null) return false;
if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
{
return false;
}
if (prefab.Price > campaign.Money) return false;
if (pi.itemPrefab.Price > campaign.Money) return false;
campaign.CargoManager.PurchaseItem(prefab);
campaign.CargoManager.PurchaseItem(pi.itemPrefab, 1);
GameMain.Client?.SendCampaignState();
return false;
@@ -274,15 +310,15 @@ namespace Barotrauma
private bool SellItem(GUIComponent component, object obj)
{
ItemPrefab prefab = obj as ItemPrefab;
if (prefab == null) return false;
PurchasedItem pi = obj as PurchasedItem;
if (pi == null || pi.itemPrefab == null) return false;
if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
{
return false;
}
campaign.CargoManager.SellItem(prefab);
campaign.CargoManager.SellItem(pi.itemPrefab,1);
GameMain.Client?.SendCampaignState();
return false;
@@ -291,10 +327,12 @@ namespace Barotrauma
private void RefreshItemTab()
{
selectedItemList.ClearChildren();
foreach (ItemPrefab ip in campaign.CargoManager.PurchasedItems)
foreach (PurchasedItem pi in campaign.CargoManager.PurchasedItems)
{
CreateItemFrame(ip, selectedItemList, selectedItemList.Rect.Width);
}
CreateItemFrame(pi, selectedItemList, selectedItemList.Rect.Width);
}
selectedItemList.children.Sort((x, y) => (x.UserData as PurchasedItem).itemPrefab.Name.CompareTo((y.UserData as PurchasedItem).itemPrefab.Name));
selectedItemList.children.Sort((x, y) => (x.UserData as PurchasedItem).itemPrefab.Category.CompareTo((y.UserData as PurchasedItem).itemPrefab.Category));
selectedItemList.UpdateScrollBarSize();
}
@@ -314,16 +352,16 @@ namespace Barotrauma
storeItemList.ClearChildren();
MapEntityCategory category = (MapEntityCategory)selection;
var items = MapEntityPrefab.List.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category));
var items = MapEntityPrefab.List.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category) && ep is ItemPrefab);
int width = storeItemList.Rect.Width;
foreach (MapEntityPrefab ep in items)
foreach (ItemPrefab ep in items)
{
CreateItemFrame(ep, storeItemList, width);
CreateItemFrame(new PurchasedItem((ItemPrefab)ep,0), storeItemList, width);
}
storeItemList.children.Sort((x, y) => (x.UserData as MapEntityPrefab).Name.CompareTo((y.UserData as MapEntityPrefab).Name));
storeItemList.children.Sort((x, y) => (x.UserData as PurchasedItem).itemPrefab.Name.CompareTo((y.UserData as PurchasedItem).itemPrefab.Name));
foreach (GUIComponent child in button.Parent.children)
{

View File

@@ -6,26 +6,38 @@ using System.Linq;
namespace Barotrauma
{
class PurchasedItem
{
public ItemPrefab itemPrefab;
public int quantity;
public PurchasedItem(ItemPrefab itemPrefab, int quantity)
{
this.itemPrefab = itemPrefab;
this.quantity = quantity;
}
}
class CargoManager
{
private readonly List<ItemPrefab> purchasedItems;
private readonly List<PurchasedItem> purchasedItems;
private readonly CampaignMode campaign;
public Action OnItemsChanged;
public List<ItemPrefab> PurchasedItems
public List<PurchasedItem> PurchasedItems
{
get { return purchasedItems; }
}
public CargoManager(CampaignMode campaign)
{
purchasedItems = new List<ItemPrefab>();
purchasedItems = new List<PurchasedItem>();
this.campaign = campaign;
}
public void SetPurchasedItems(List<ItemPrefab> items)
public void SetPurchasedItems(List<PurchasedItem> items)
{
purchasedItems.Clear();
purchasedItems.AddRange(items);
@@ -33,25 +45,44 @@ namespace Barotrauma
OnItemsChanged?.Invoke();
}
public void PurchaseItem(ItemPrefab item)
public void PurchaseItem(ItemPrefab item, int Quantity = 1)
{
campaign.Money -= item.Price;
purchasedItems.Add(item);
PurchasedItem purchasedItem = PurchasedItems.Find(pi => pi.itemPrefab == item);
if(purchasedItem != null && Quantity == 1)
{
campaign.Money -= item.Price;
purchasedItem.quantity += 1;
}
else
{
campaign.Money -= (item.Price * Quantity);
purchasedItem = new PurchasedItem(item, Quantity);
purchasedItems.Add(purchasedItem);
}
OnItemsChanged?.Invoke();
}
public void SellItem(ItemPrefab item)
public void SellItem(ItemPrefab item, int quantity = 1)
{
campaign.Money += item.Price;
purchasedItems.Remove(item);
campaign.Money += (item.Price * quantity);
PurchasedItem purchasedItem = PurchasedItems.Find(pi => pi.itemPrefab == item);
if (purchasedItem != null && purchasedItem.quantity - quantity > 0)
{
purchasedItem.quantity -= quantity;
}
else
{
PurchasedItems.Remove(purchasedItem);
}
OnItemsChanged?.Invoke();
}
public int GetTotalItemCost()
{
return purchasedItems.Sum(i => i.Price);
return purchasedItems.Sum(i => (i.itemPrefab.Price * i.quantity));
}
public void CreateItems()
@@ -60,7 +91,7 @@ namespace Barotrauma
OnItemsChanged?.Invoke();
}
public static void CreateItems(List<ItemPrefab> itemsToSpawn)
public static void CreateItems(List<PurchasedItem> itemsToSpawn)
{
WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub);
@@ -79,24 +110,24 @@ namespace Barotrauma
}
Dictionary<ItemContainer, int> availableContainers = new Dictionary<ItemContainer, int>();
foreach (ItemPrefab prefab in itemsToSpawn)
foreach (PurchasedItem Pi in itemsToSpawn)
{
Vector2 position = new Vector2(
Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
cargoRoom.Rect.Y - cargoRoom.Rect.Height + prefab.Size.Y / 2);
cargoRoom.Rect.Y - cargoRoom.Rect.Height + Pi.itemPrefab.Size.Y / 2);
ItemContainer itemContainer = null;
if (!string.IsNullOrEmpty(prefab.CargoContainerName))
if (!string.IsNullOrEmpty(Pi.itemPrefab.CargoContainerName))
{
itemContainer = availableContainers.Keys.ToList().Find(ac =>
ac.Item.Prefab.NameMatches(prefab.CargoContainerName) ||
ac.Item.Prefab.Tags.Contains(prefab.CargoContainerName.ToLowerInvariant()));
ac.Item.Prefab.NameMatches(Pi.itemPrefab.CargoContainerName) ||
ac.Item.Prefab.Tags.Contains(Pi.itemPrefab.CargoContainerName.ToLowerInvariant()));
if (itemContainer == null)
{
var containerPrefab = MapEntityPrefab.List.Find(ep =>
ep.NameMatches(prefab.CargoContainerName) ||
(ep.Tags != null && ep.Tags.Contains(prefab.CargoContainerName.ToLowerInvariant()))) as ItemPrefab;
ep.NameMatches(Pi.itemPrefab.CargoContainerName) ||
(ep.Tags != null && ep.Tags.Contains(Pi.itemPrefab.CargoContainerName.ToLowerInvariant()))) as ItemPrefab;
if (containerPrefab == null)
{
@@ -118,41 +149,42 @@ namespace Barotrauma
}
}
}
if (itemContainer == null)
{
//no container, place at the waypoint
if (GameMain.Server != null)
{
Entity.Spawner.AddToSpawnQueue(prefab, position, wp.Submarine);
}
else
{
new Item(prefab, position, wp.Submarine);
}
}
else
{
//place in the container
if (GameMain.Server != null)
{
Entity.Spawner.AddToSpawnQueue(prefab, itemContainer.Inventory);
}
else
{
var item = new Item(prefab, position, wp.Submarine);
itemContainer.Inventory.TryPutItem(item, null);
}
//reduce the number of available slots in the container
availableContainers[itemContainer]--;
if (availableContainers[itemContainer] <= 0)
{
availableContainers.Remove(itemContainer);
}
for (int i = 0; i < Pi.quantity; i++)
{
if (itemContainer == null)
{
//no container, place at the waypoint
if (GameMain.Server != null)
{
Entity.Spawner.AddToSpawnQueue(Pi.itemPrefab, position, wp.Submarine);
}
else
{
new Item(Pi.itemPrefab, position, wp.Submarine);
}
}
else
{
//place in the container
if (GameMain.Server != null)
{
Entity.Spawner.AddToSpawnQueue(Pi.itemPrefab, itemContainer.Inventory);
}
else
{
var item = new Item(Pi.itemPrefab, position, wp.Submarine);
itemContainer.Inventory.TryPutItem(item, null);
}
//reduce the number of available slots in the container
availableContainers[itemContainer]--;
if (availableContainers[itemContainer] <= 0)
{
availableContainers.Remove(itemContainer);
}
}
}
}
itemsToSpawn.Clear();
}
}

View File

@@ -194,9 +194,10 @@ namespace Barotrauma
msg.Write(Money);
msg.Write((UInt16)CargoManager.PurchasedItems.Count);
foreach (ItemPrefab ip in CargoManager.PurchasedItems)
foreach (PurchasedItem pi in CargoManager.PurchasedItems)
{
msg.Write((UInt16)MapEntityPrefab.List.IndexOf(ip));
msg.Write((UInt16)MapEntityPrefab.List.IndexOf(pi.itemPrefab));
msg.Write((UInt16)pi.quantity);
}
}
@@ -205,11 +206,12 @@ namespace Barotrauma
UInt16 selectedLocIndex = msg.ReadUInt16();
UInt16 purchasedItemCount = msg.ReadUInt16();
List<ItemPrefab> purchasedItems = new List<ItemPrefab>();
List<PurchasedItem> purchasedItems = new List<PurchasedItem>();
for (int i = 0; i < purchasedItemCount; i++)
{
UInt16 itemPrefabIndex = msg.ReadUInt16();
purchasedItems.Add(MapEntityPrefab.List[itemPrefabIndex] as ItemPrefab);
UInt16 itemQuantity = msg.ReadUInt16();
purchasedItems.Add(new PurchasedItem(MapEntityPrefab.List[itemPrefabIndex] as ItemPrefab, itemQuantity));
}
if (!sender.HasPermission(ClientPermissions.ManageCampaign))
@@ -220,15 +222,15 @@ namespace Barotrauma
Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
List<ItemPrefab> currentItems = new List<ItemPrefab>(CargoManager.PurchasedItems);
foreach (ItemPrefab ip in currentItems)
List<PurchasedItem> currentItems = new List<PurchasedItem>(CargoManager.PurchasedItems);
foreach (PurchasedItem pi in currentItems)
{
CargoManager.SellItem(ip);
CargoManager.SellItem(pi.itemPrefab, pi.quantity);
}
foreach (ItemPrefab ip in purchasedItems)
foreach (PurchasedItem pi in purchasedItems)
{
CargoManager.PurchaseItem(ip);
CargoManager.PurchaseItem(pi.itemPrefab, pi.quantity);
}
}
}

View File

@@ -1334,13 +1334,10 @@ namespace Barotrauma.Networking
{
if (sub == null) continue;
List<ItemPrefab> spawnList = new List<ItemPrefab>();
List<PurchasedItem> spawnList = new List<PurchasedItem>();
foreach (KeyValuePair<ItemPrefab, int> kvp in extraCargo)
{
for (int i = 0; i < kvp.Value; i++)
{
spawnList.Add(kvp.Key);
}
spawnList.Add(new PurchasedItem(kvp.Key, kvp.Value));
}
CargoManager.CreateItems(spawnList);