Unequipped headsets can't be used and don't consume batteries. Closes #272
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@@ -16,15 +16,12 @@
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</WifiComponent>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Battery Cell">
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<StatusEffect type="OnContaining" target="Contained" Condition="-0.05"/>
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</Containable>
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<Containable name="Fulgurium Battery Cell">
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<StatusEffect type="OnContaining" target="Contained" Condition="-0.05"/>
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</Containable>
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<Containable name="Battery Cell"/>
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<Containable name="Fulgurium Battery Cell"/>
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</ItemContainer>
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<Wearable limbtype="Head" slots="Any,Face">
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<StatusEffect type="OnWearing" target="Contained" Condition="-0.05"/>
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<sprite texture="headset.png" limb="Head" origin="0.5,0.5"/>
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</Wearable>
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</Item>
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@@ -1777,7 +1777,7 @@ namespace Barotrauma.Networking
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//return if senderCharacter doesn't have a working radio
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var radio = senderCharacter.Inventory.Items.FirstOrDefault(i => i != null && i.GetComponent<WifiComponent>() != null);
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if (radio == null) return;
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if (radio == null || !senderCharacter.HasEquippedItem(radio)) return;
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senderRadio = radio.GetComponent<WifiComponent>();
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if (!senderRadio.CanTransmit()) return;
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@@ -1866,10 +1866,10 @@ namespace Barotrauma.Networking
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{
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var receiverItem = receiver.Inventory.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
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//client doesn't have a radio -> don't send
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if (receiverItem == null) return "";
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if (receiverItem == null || !receiver.HasEquippedItem(receiverItem)) return "";
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var senderItem = sender.Inventory.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
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if (senderItem == null) return "";
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if (senderItem == null || !sender.HasEquippedItem(senderItem)) return "";
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var receiverRadio = receiverItem.GetComponent<WifiComponent>();
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var senderRadio = senderItem.GetComponent<WifiComponent>();
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