Evil Factory
ce4cd1fefd
Implement most of the net var networking functionality
2026-02-08 11:51:09 -03:00
Evil Factory
ba10d9d031
Working NetworkingService without net vars
2026-02-07 20:11:46 -05:00
MapleWheels
e75208507d
- Config Services almost ready.
...
- Refactored and flattened namespaces.
2026-02-07 20:11:46 -05:00
MapleWheels
863ee23583
- Some work on config service.
2026-02-07 20:11:46 -05:00
MapleWheels
9cc20a03c0
Fixed networking references errors.
2026-02-07 20:11:46 -05:00
MapleWheels
cae3741953
Made most of the networking interfaces public.
2026-02-07 20:11:46 -05:00
MapleWheels
fd037153ee
- Fixed recursion deadlock due to the EventService.Reset() being called during event publishing.
2026-02-07 20:11:45 -05:00
Evil Factory
67d3d5f587
Reimplementation of DoString with lua/cl_lua commands and fix Lua scripts not being loaded properly
2026-02-07 20:11:07 -05:00
Evil Factory
3d51abc56b
Semi-working Lua scripts
2026-02-07 20:11:06 -05:00
Maplewheels
0a9c673753
- Removed unused settings
...
- Added Settings.xml
2026-02-07 20:11:06 -05:00
MapleWheels
6e66a3114a
- Made Package loading conditional on resources being available.
...
- Made States registration use named parameters.
- Changed IPluginManagementService interface to better suit expected return results.
2026-02-07 20:10:55 -05:00
MapleWheels
7e0e671539
- ConfigService.cs alpha testing.
2026-02-07 20:10:54 -05:00
Maplewheels
6a21255a38
- IT BUILDS!!2:BARO BOOGALOO
2026-02-07 20:10:54 -05:00
MapleWheels
6362a9c34f
- Work on LuaCs system state machine.
2026-02-07 20:10:54 -05:00
MapleWheels
055a508901
- Deleted unused service IPackageListRetrievalService.cs
...
- Added caching function to LuaScriptLoader.cs
- Added sample async code to LuaScriptManagementService.cs
- Removed most of the State functions in LuaCsSetup.cs (requires rewrite).
- Fixed CsEnabled check.
- Moved IsRunningWorkshop check to client-only project.
2026-02-07 20:10:54 -05:00
MapleWheels
0bfceacaf3
- Completed most of PackageManagementService.cs
...
- Some areas of code need to be rewritten for the simplified loading and execution process.
2026-02-07 20:10:54 -05:00
MapleWheels
7d39c092c6
[Save/Sync] Big If tru Rewrite in progress.
...
- Removed IProcessors
- Removed old ModConfigService format.
- Converting to ContentPath from absolute paths where possible.
- Added: Microsoft.Toolkit.Diagnostics package.
2026-02-07 20:10:53 -05:00
Evil Factory
71c2e54afd
Remove CheckUpdate
2026-02-07 20:10:53 -05:00
MapleWheels
c6713f37bb
IT BUILDS!!!
...
- Removed LocalizationServices and other sus things.
- Rewrote AssemblyLoader
[In Progress] SafeStorageService
[In Progress] LuaScriptLoader
2026-02-07 20:10:52 -05:00
MapleWheels
52d920d969
[Milestone] PackageManagementService completed.
...
- ContentPackageInfoLookup Service completed.
- Implemented ModConfigService.cs
- Implemented some of the resource processors.
2026-02-07 20:10:45 -05:00
MapleWheels
7436ea3e8c
- Finished most of LuaCsSetup top-level functionality.
...
- Removed some unneeded interface definitions.
- Clean-slated some Services that need to be re-written.
2026-02-07 20:10:39 -05:00
MapleWheels
d2b9ca4c1b
[Refactor-Minor]
...
- Refactored interface definition.
- Plugin Loading System Refactor (incomplete).
2026-02-07 20:10:39 -05:00
MapleWheels
6880e5e9ee
[Milestone] AssemblyLoader completed.
...
Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
2026-02-07 20:10:26 -05:00
MapleWheels
01cc1d331b
-- Squash:
...
- In progress implementation of services model.
2026-02-07 20:10:04 -05:00
Evil Factory
352625af28
Merge remote-tracking branch 'upstream/master'
2025-12-08 12:35:44 -03:00
Markus Isberg
598966f200
Release 1.11.4.1 (Winter Update)
2025-12-08 14:56:47 +00:00
Evil Factory
0d223636f6
Merge branch 'master' of https://github.com/regalis11/Barotrauma
2025-10-22 10:55:51 -03:00
Regalis11
7e25111487
Release 1.10.7.2 - Autumn Update 2025 Hotfix 4
2025-10-22 14:54:03 +03:00
Evil Factory
9799a2a97b
Merge remote-tracking branch 'upstream/master'
2025-10-10 08:41:26 -03:00
Markus Isberg
b732009056
Hotfix 1.10.7.1
2025-10-10 10:43:19 +00:00
Evil Factory
e902ba673d
Merge remote-tracking branch 'upstream/master'
2025-10-02 08:12:37 -03:00
Regalis11
6c1b18a56d
Release 1.10.7.0 - Autumn Update 2025 Hotfix 2
2025-10-02 12:31:41 +03:00
Evil Factory
da13162c60
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2025-09-25 09:00:20 -03:00
Regalis11
b2d91cde7c
Release 1.10.6.0 - Autumn Update 2025 Hotfix 1
2025-09-25 11:11:35 +03:00
Evil Factory
cfab935b75
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-09-17 08:30:35 -03:00
Regalis11
caa0326cf8
Release 1.10.5.0 - Autumn Update 2025
2025-09-17 13:44:21 +03:00
EvilFactory
b8fd8980a7
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-07-01 17:55:43 -03:00
Regalis11
6661bb607b
Release 1.9.8.0 - Summer Update Hotfix 1
2025-07-01 11:40:07 +03:00
EvilFactory
2368640841
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-06-17 15:45:16 -03:00
Regalis11
ea5a2bc693
Release 1.9.7.0 - Summer Update 2025
2025-06-17 16:38:11 +03:00
EvilFactory
64faf5c967
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2025-04-29 07:27:36 -03:00
Regalis11
ec9e29af07
Release 1.8.8.1 - Calm Before the Storm Hotfix 1
2025-04-29 12:46:51 +03:00
EvilFactory
5e321a5abd
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-04-16 18:08:37 -03:00
Regalis11
1deef20f21
Release 1.8.7.0 - Calm Before the Storm Hotfix 1
2025-04-16 12:46:39 +03:00
EvilFactory
546450712d
Fixed compiler errors
2025-04-10 10:55:39 -03:00
EvilFactory
103871a4e9
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-04-10 10:37:09 -03:00
Markus Isberg
5762420f84
Merge branch 'dev'
...
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/Characters/Animation/Ragdoll.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Jobs/JobPrefab.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemComponent.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Item.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/ClientPeer.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/RespawnManager.cs
# Barotrauma/BarotraumaClient/ClientSource/Particles/Particle.cs
# Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs
# Barotrauma/BarotraumaClient/ClientSource/Physics/PhysicsBody.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/GameScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/LevelEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen/MainMenuScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs
# Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Mutable/InstalledTab.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/Characters/CharacterNetworking.cs
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/Events/EventActions/ConversationAction.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/RespawnManager.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/README.txt
# Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/filelist.xml
# Barotrauma/BarotraumaShared/SharedSource/AchievementManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveCombat.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveDeconstructItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveOperateItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveReturn.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/PetBehavior.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionHusk.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Jobs/JobPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
# Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs
# Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
# Barotrauma/BarotraumaShared/SharedSource/DisembarkPerks/DisembarkPerkPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/ConversationAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/MonsterEvent.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/AutoItemPlacer.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/GeneticMaterial.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/WayPoint.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/EntitySpawner.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/NetworkMember.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs
# Barotrauma/BarotraumaShared/SharedSource/PerformanceCounter.cs
# Barotrauma/BarotraumaShared/SharedSource/Serialization/XMLExtensions.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/SharedSource/Tags.cs
# Barotrauma/BarotraumaShared/SharedSource/Text/TextManager.cs
# Barotrauma/BarotraumaShared/changelog.txt
2025-04-10 14:35:30 +03:00
Markus Isberg
14f61af41c
Release 1.8.6.2 - Calm Before the Storm
2025-04-10 11:29:43 +00:00
Markus Isberg
a4a3427e4e
Unstable 1.8.4.0
2025-03-12 12:56:27 +00:00
EvilFactory
6da26ffa93
Merge remote-tracking branch 'upstream/master' into develop
2024-12-11 10:44:53 -03:00