Made most of the networking interfaces public.
This commit is contained in:
@@ -7,7 +7,7 @@ using FluentResults;
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namespace Barotrauma.LuaCs.Services;
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public partial class ConfigService
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public sealed partial class ConfigService
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{
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public ImmutableArray<IDisplayableConfigBase> GetDisplayableConfigs()
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{
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@@ -73,12 +73,12 @@ public class SettingEntry<T> : ISettingEntry<T> where T : IEquatable<T>
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public Guid InstanceId { get; }
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public NetSync SyncType { get; }
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public ClientPermissions WritePermissions { get; }
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public void ReadNetMessage(INetReadMessage message)
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public void ReadNetMessage(IReadMessage message)
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{
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throw new NotImplementedException();
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}
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public void WriteNetMessage(INetWriteMessage message)
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public void WriteNetMessage(IWriteMessage message)
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{
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throw new NotImplementedException();
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}
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@@ -28,14 +28,14 @@ public interface INetworkSyncEntity
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/// machine.
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/// </summary>
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/// <param name="message">Wrapper for the internal type: <see cref="IReadMessage"/></param>
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void ReadNetMessage(INetReadMessage message);
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void ReadNetMessage(IReadMessage message);
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/// <summary>
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/// Called when a network send-event involving this entity is triggered. Any data expected to be read by the recipient
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/// network object on the other instance(s) should be written to the packet.
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/// </summary>
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/// <param name="message">Wrapper for the internal type: <see cref="IWriteMessage"/></param>
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void WriteNetMessage(INetWriteMessage message);
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void WriteNetMessage(IWriteMessage message);
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}
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/// <summary>
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@@ -1,161 +0,0 @@
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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namespace Barotrauma.LuaCs.Services;
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#region Wrapper-IWriteMessage
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/// <summary>
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/// Literally just exists because Barotrauma.IWriteMessage is internal only.
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/// </summary>
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public interface INetWriteMessage
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{
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internal IWriteMessage Message { get; }
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internal INetWriteMessage SetMessage(IWriteMessage msg);
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void WriteBoolean(bool val) => Message.WriteBoolean(val);
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void WritePadBits() => Message.WritePadBits();
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void WriteByte(byte val) => Message.WriteByte(val);
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void WriteInt16(short val) => Message.WriteInt16(val);
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void WriteUInt16(ushort val) => Message.WriteUInt16(val);
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void WriteInt32(int val) => Message.WriteInt32(val);
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void WriteUInt32(uint val) => Message.WriteUInt32(val);
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void WriteInt64(long val) => Message.WriteInt64(val);
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void WriteUInt64(ulong val) => Message.WriteUInt64(val);
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void WriteSingle(float val) => Message.WriteSingle(val);
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void WriteDouble(double val) => Message.WriteDouble(val);
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void WriteColorR8G8B8(Color val) => Message.WriteColorR8G8B8(val);
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void WriteColorR8G8B8A8(Color val) => Message.WriteColorR8G8B8A8(val);
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void WriteVariableUInt32(uint val) => Message.WriteVariableUInt32(val);
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void WriteString(string val) => Message.WriteString(val);
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void WriteIdentifier(Identifier val) => Message.WriteIdentifier(val);
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void WriteRangedInteger(int val, int min, int max) => Message.WriteRangedInteger(val, min, max);
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void WriteRangedSingle(float val, float min, float max, int bitCount) =>
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Message.WriteRangedSingle(val, min, max, bitCount);
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void WriteBytes(byte[] val, int startIndex, int length) => Message.WriteBytes(val, startIndex, length);
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byte[] PrepareForSending(bool compressPastThreshold, out bool isCompressed, out int outLength) =>
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Message.PrepareForSending(compressPastThreshold, out isCompressed, out outLength);
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int BitPosition
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{
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get => Message.BitPosition;
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set => Message.BitPosition = value;
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}
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int BytePosition => Message.BytePosition;
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byte[] Buffer => Message.Buffer;
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int LengthBits
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{
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get => Message.LengthBits;
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set => Message.LengthBits = value;
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}
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int LengthBytes => Message.LengthBytes;
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}
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#endregion
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#region Wrapper-IReadMessage
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/// <summary>
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/// Literally just exists because Barotrauma.IReadMessage is internal only.
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/// </summary>
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public interface INetReadMessage
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{
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internal IReadMessage Message { get; }
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internal INetReadMessage SetMessage(IReadMessage msg);
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bool ReadBoolean() => Message.ReadBoolean();
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void ReadPadBits() => Message.ReadPadBits();
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byte ReadByte() => Message.ReadByte();
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byte PeekByte() => Message.PeekByte();
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ushort ReadUInt16() => Message.ReadUInt16();
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short ReadInt16() => Message.ReadInt16();
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uint ReadUInt32() => Message.ReadUInt32();
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int ReadInt32() => Message.ReadInt32();
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ulong ReadUInt64() => Message.ReadUInt64();
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long ReadInt64() => Message.ReadInt64();
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float ReadSingle() => Message.ReadSingle();
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double ReadDouble() => Message.ReadDouble();
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uint ReadVariableUInt32() => Message.ReadVariableUInt32();
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string ReadString() => Message.ReadString();
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Identifier ReadIdentifier() => Message.ReadIdentifier();
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Color ReadColorR8G8B8() => Message.ReadColorR8G8B8();
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Color ReadColorR8G8B8A8() => Message.ReadColorR8G8B8A8();
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int ReadRangedInteger(int min, int max) => Message.ReadRangedInteger(min, max);
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float ReadRangedSingle(float min, float max, int bitCount) => Message.ReadRangedSingle(min, max, bitCount);
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byte[] ReadBytes(int numberOfBytes) => Message.ReadBytes(numberOfBytes);
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int BitPosition
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{
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get => Message.BitPosition;
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set => Message.BitPosition = value;
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}
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int BytePosition => Message.BytePosition;
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byte[] Buffer => Message.Buffer;
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int LengthBits
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{
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get => Message.LengthBits;
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set => Message.LengthBits = value;
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}
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int LengthBytes => Message.LengthBytes;
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}
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#endregion
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#region HelperImplementations
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public class NetWriteMessage : INetWriteMessage
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{
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private IWriteMessage Message { get; set; }
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IWriteMessage INetWriteMessage.Message => Message;
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INetWriteMessage INetWriteMessage.SetMessage(IWriteMessage msg)
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{
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Message = msg;
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return this;
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}
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}
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internal static class NetHelperExtensions
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{
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internal static INetWriteMessage ToNetWriteMessage(this IWriteMessage msg) =>
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((INetWriteMessage)new NetWriteMessage()).SetMessage(msg);
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internal static INetReadMessage ToNetReadMessage(this IReadMessage msg) =>
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((INetReadMessage)new NetReadMessage()).SetMessage(msg);
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}
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public class NetReadMessage : INetReadMessage
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{
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private IReadMessage Message { get; set; }
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IReadMessage INetReadMessage.Message => Message;
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INetReadMessage INetReadMessage.SetMessage(IReadMessage msg)
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{
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Message = msg;
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return this;
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}
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}
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#endregion
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@@ -5,7 +5,7 @@ using System.Linq;
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namespace Barotrauma.Networking
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{
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[NetworkSerialize]
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readonly struct AccountInfo : INetSerializableStruct
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public readonly struct AccountInfo : INetSerializableStruct
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{
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public static readonly AccountInfo None = new AccountInfo(Option<AccountId>.None());
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@@ -48,4 +48,4 @@ namespace Barotrauma.Networking
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public static bool operator !=(AccountInfo a, AccountInfo b) => !(a == b);
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}
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}
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}
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@@ -2,7 +2,7 @@
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namespace Barotrauma.Networking
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{
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abstract class Endpoint
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public abstract class Endpoint
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{
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public abstract string StringRepresentation { get; }
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@@ -4,7 +4,7 @@ using System.Text;
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namespace Barotrauma.Networking
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{
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interface IReadMessage
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public interface IReadMessage
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{
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bool ReadBoolean();
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void ReadPadBits();
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@@ -2,7 +2,7 @@
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namespace Barotrauma.Networking
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{
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interface IWriteMessage
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public interface IWriteMessage
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{
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void WriteBoolean(bool val);
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void WritePadBits();
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@@ -8,14 +8,14 @@ namespace Barotrauma.Networking
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Disconnected = 0x2
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}
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abstract class NetworkConnection<T> : NetworkConnection where T : Endpoint
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public abstract class NetworkConnection<T> : NetworkConnection where T : Endpoint
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{
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protected NetworkConnection(T endpoint) : base(endpoint) { }
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public new T Endpoint => (base.Endpoint as T)!;
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}
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abstract class NetworkConnection
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public abstract class NetworkConnection
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{
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public static double TimeoutThresholdNotInGame => GameMain.NetworkMember?.ServerSettings?.TimeoutThresholdNotInGame ?? 60.0; //full minute for timeout because loading screens can take quite a while
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public static double TimeoutThresholdInGame => GameMain.NetworkMember?.ServerSettings?.TimeoutThresholdInGame ?? 10.0;
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