Implement most of the net var networking functionality
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@@ -7,7 +7,7 @@ using System.Collections.Generic;
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namespace Barotrauma.LuaCs;
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public partial class NetworkingService : INetworkingService, IEventConnectedToServer, IEventServerRawNetMessageReceived
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partial class NetworkingService : INetworkingService, IEventConnectedToServer, IEventServerRawNetMessageReceived
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{
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private ConcurrentDictionary<ushort, ConcurrentQueue<IReadMessage>> receiveQueue = new();
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@@ -4,13 +4,14 @@ using Barotrauma.LuaCs.Events;
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using Barotrauma.Networking;
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using FluentResults;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Security.Cryptography;
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using System.Text;
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namespace Barotrauma.LuaCs;
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public partial class NetworkingService : INetworkingService
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internal partial class NetworkingService : INetworkingService
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{
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public readonly record struct NetId
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{
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@@ -47,9 +48,12 @@ public partial class NetworkingService : INetworkingService
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ReceiveNetIds
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}
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private Dictionary<NetId, NetMessageReceived> netReceives = new Dictionary<NetId, NetMessageReceived>();
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private Dictionary<ushort, NetId> packetToId = new Dictionary<ushort, NetId>();
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private Dictionary<NetId, ushort> idToPacket = new Dictionary<NetId, ushort>();
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private ConcurrentDictionary<INetworkSyncVar, NetId> netVars = [];
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private ConcurrentDictionary<NetId, NetMessageReceived> netReceives = [];
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private ConcurrentDictionary<ushort, NetId> packetToId = [];
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private ConcurrentDictionary<NetId, ushort> idToPacket = [];
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public bool IsActive
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{
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@@ -64,10 +68,12 @@ public partial class NetworkingService : INetworkingService
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private readonly IEventService _eventService;
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private readonly ILoggerService _loggerService;
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private readonly INetworkIdProvider _networkIdProvider;
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public NetworkingService(IEventService eventService, ILoggerService loggerService)
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internal NetworkingService(IEventService eventService, INetworkIdProvider networkIdProvider, ILoggerService loggerService)
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{
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_eventService = eventService;
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_networkIdProvider = networkIdProvider;
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_loggerService = loggerService;
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#if SERVER
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@@ -82,7 +88,7 @@ public partial class NetworkingService : INetworkingService
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public IWriteMessage Start(string netIdString) => Start(new NetId(netIdString));
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public IWriteMessage Start(Guid netIdGuid) => Start(new NetId(netIdGuid.ToString()));
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public void Receive(NetId netId, NetMessageReceived callback)
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internal void Receive(NetId netId, NetMessageReceived callback)
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{
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#if SERVER
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RegisterId(netId);
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@@ -101,7 +107,7 @@ public partial class NetworkingService : INetworkingService
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#if CLIENT
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netReceives[netId](netMessage);
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#elif SERVER
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netReceives[netId](netMessage, client.Connection);
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netReceives[netId](netMessage, client);
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#endif
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}
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catch (Exception e)
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@@ -141,25 +147,78 @@ public partial class NetworkingService : INetworkingService
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public Guid GetNetworkIdForInstance(INetworkSyncVar var)
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{
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throw new NotImplementedException();
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return _networkIdProvider.GetNetworkIdForInstance(var);
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}
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public void RegisterNetVar(INetworkSyncVar netVar)
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{
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throw new NotImplementedException();
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netVar.SetNetworkOwner(this);
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NetId netId = new NetId(netVar.InstanceId.ToString());
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netVars[netVar] = netId;
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#if CLIENT
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Receive(netId, (IReadMessage message) =>
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{
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if (netVar.SyncType == NetSync.None)
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{
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_loggerService.LogWarning($"Received net var from server but {nameof(NetSync)} is {netVar.SyncType.ToString()}");
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return;
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}
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netVar.ReadNetMessage(message);
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});
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#elif SERVER
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Receive(netId, (IReadMessage message, Client client) =>
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{
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if (netVar.SyncType == NetSync.None || netVar.SyncType == NetSync.ServerAuthority)
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{
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_loggerService.LogWarning($"Received net var from {GameServer.ClientLogName(client)} but {nameof(NetSync)} is {netVar.SyncType.ToString()}");
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return;
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}
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if (!client.HasPermission(netVar.WritePermissions))
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{
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_loggerService.LogWarning($"Received net var from {GameServer.ClientLogName(client)} but the client lacks permissions to modify it");
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return;
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}
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netVar.ReadNetMessage(message);
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});
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#endif
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}
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public void SendNetVar(INetworkSyncVar netVar)
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{
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throw new NotImplementedException();
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if (!netVars.TryGetValue(netVar, out NetId netId))
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{
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throw new InvalidOperationException("Tried to send net var across network without registering first");
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}
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if (netVar.SyncType == NetSync.None) { return; }
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#if CLIENT
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if (netVar.SyncType == NetSync.ServerAuthority) { return; }
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#elif SERVER
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if (netVar.SyncType == NetSync.ClientOneWay) { return; }
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#endif
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IWriteMessage message = Start(netId);
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netVar.WriteNetMessage(message);
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#if CLIENT
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SendToServer(message);
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#elif SERVER
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SendToClient(message);
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#endif
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}
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public FluentResults.Result Reset()
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{
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IsSynchronized = false;
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netReceives = new Dictionary<NetId, NetMessageReceived>();
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packetToId = new Dictionary<ushort, NetId>();
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idToPacket = new Dictionary<NetId, ushort>();
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netReceives = new ConcurrentDictionary<NetId, NetMessageReceived>();
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packetToId = new ConcurrentDictionary<ushort, NetId>();
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idToPacket = new ConcurrentDictionary<NetId, ushort>();
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netVars = new ConcurrentDictionary<INetworkSyncVar, NetId>();
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SubscribeToEvents();
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return FluentResults.Result.Ok();
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}
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@@ -9,10 +9,10 @@ namespace Barotrauma.LuaCs;
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#if CLIENT
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public delegate void NetMessageReceived(IReadMessage netMessage);
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#elif SERVER
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public delegate void NetMessageReceived(IReadMessage netMessage, NetworkConnection connection);
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internal delegate void NetMessageReceived(IReadMessage netMessage, Client connection);
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#endif
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public interface INetworkingService : IReusableService, ILuaCsNetworking, IEntityNetworkingService
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internal interface INetworkingService : IReusableService, ILuaCsNetworking, IEntityNetworkingService
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{
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bool IsActive { get; }
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bool IsSynchronized { get; }
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