EvilFactory
|
c7b8cda902
|
Hide host machine UserName when displaying error logs
|
2023-12-10 12:26:38 -03:00 |
|
EvilFactory
|
b841dee7ad
|
Fixed Initialize being called instead of CheckInitialized if you downloaded mods from the mod screen
|
2023-11-06 20:28:24 -03:00 |
|
EvilFactory
|
759f66cf9f
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-10-30 12:40:09 -03:00 |
|
Regalis11
|
a8f9c97dda
|
v1.1.19.3 (Treacherous Tides Hotfix 2)
|
2023-10-30 17:38:29 +02:00 |
|
EvilFactory
|
79dd55836f
|
Fixed asm mods not being considered when prompting the user
|
2023-10-25 14:26:47 -03:00 |
|
EvilFactory
|
d0dd49b70b
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
|
2023-10-20 12:20:18 -03:00 |
|
Markus Isberg
|
2ea58c58a7
|
Hotfix 1.1.18.1 (real this time)
|
2023-10-20 18:17:33 +03:00 |
|
Markus Isberg
|
6cc82976a1
|
Hotfix 1.1.18.1
|
2023-10-20 18:05:28 +03:00 |
|
EvilFactory
|
7f311a6526
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
|
2023-10-19 13:36:40 -03:00 |
|
Regalis11
|
df7e8f1625
|
v1.1.18.0 (Treacherous Tides Update)
|
2023-10-19 19:28:43 +03:00 |
|
EvilFactory
|
9838cc59ee
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-10-19 12:18:30 -03:00 |
|
Regalis11
|
34ffc520cc
|
v1.1.18.0 (Treacherous Tides Update)
|
2023-10-19 17:18:51 +03:00 |
|
EvilFactory
|
966236652a
|
Copy publicized folder on install script and clean up
|
2023-10-08 17:49:46 -03:00 |
|
Markus Isberg
|
cf8f0de659
|
Unstable 1.1.14.0
|
2023-10-02 16:43:54 +03:00 |
|
EvilFactory
|
8724254247
|
Fixed initialization not being called on the client if there's csharp mods present without the cs package
|
2023-08-11 11:52:44 -03:00 |
|
EvilFactory
|
90e2105bc8
|
Fixed receive queue being given the wrong net message, causing the rest of the ReadIds message to be read incorrectly
|
2023-07-02 16:13:36 -03:00 |
|
EvilFactory
|
6b149e0498
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
|
2023-06-21 10:36:16 -03:00 |
|
Regalis11
|
d6a886bf6b
|
v1.0.21.0 (summer patch hotfix)
|
2023-06-21 16:14:31 +03:00 |
|
EvilFactory
|
15daa64f66
|
Merge https://github.com/Regalis11/Barotrauma into develop
|
2023-06-15 12:13:50 -03:00 |
|
Regalis11
|
94f5a93a0c
|
Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/CrewManagement.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/SubmarineSelection.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Door.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/ConvexHull.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightManager.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightSource.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voting.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Items/Inventory.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/ServerSource/Utils/DoSProtection.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveContainItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGetItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveIdle.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerOperateWeapons.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
# Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/MissionAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/CargoManager.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Gap.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineBody.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/changelog.txt
|
2023-06-15 16:55:39 +03:00 |
|
itchyOwl
|
83de72e3d2
|
v1.0.20.1 (summer patch)
|
2023-06-15 16:46:54 +03:00 |
|
EvilFactory
|
3bc8f06e58
|
Throw a nicer error message if the user tries to use cl_lua without it being initialized
|
2023-06-10 20:36:29 -03:00 |
|
peelz
|
8cfb698c67
|
Fix upstream CS9104 compile error
This should let us build the project again while we wait for the upstream fix.
|
2023-06-05 20:03:27 -03:00 |
|
EvilFactory
|
09c36a9213
|
Merge https://github.com/Regalis11/Barotrauma into develop
|
2023-05-11 11:22:12 -03:00 |
|
Regalis11
|
e5ef2adc55
|
v1.0.13.2
|
2023-05-11 16:39:23 +03:00 |
|
EvilFactory
|
2c45c3d020
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-05-10 11:55:46 -03:00 |
|
Regalis11
|
ee1db852b1
|
v1.0.13.1 (first post-1.0 patch)
|
2023-05-10 15:07:17 +03:00 |
|
EvilFactory
|
8e6f8cc5e6
|
Added support for workshop install for other platforms (MacOS is likely still borked, but I don't have a Mac to test it)
|
2023-05-03 12:38:29 -03:00 |
|
EvilFactory
|
aa0be735f9
|
Initialize Lua on tutorials and register Exception (for compatibility)
|
2023-04-12 12:32:25 -03:00 |
|
EvilFactory
|
e2a70f3b4a
|
Merge https://github.com/Regalis11/Barotrauma into develop
|
2023-04-12 11:44:22 -03:00 |
|
Regalis11
|
f8af8db91a
|
v1.0.9.0 (2nd hotfix)
|
2023-04-12 15:42:35 +03:00 |
|
Markus Isberg
|
9470edead3
|
Build 1.1.4.0
|
2023-03-31 18:40:44 +03:00 |
|
EvilFactory
|
4303cf3111
|
Added support for MoonSharp's VsCodeDebugger
|
2023-03-27 15:20:14 -03:00 |
|
EvilFactory
|
cf88aa4c5d
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-03-16 12:53:53 -03:00 |
|
Regalis11
|
b934dda228
|
v1.0.8.0 (Hotfix)
|
2023-03-16 17:00:21 +02:00 |
|
EvilFactory
|
4a229c6427
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-03-13 13:32:14 -03:00 |
|
Regalis11
|
bf73ddb6c3
|
v1.0.7.0 (Full Release)
|
2023-03-13 10:30:37 +02:00 |
|
EvilFactory
|
ef28f7c5fe
|
Initialize with the quickstart command (fixes #121)
|
2023-03-06 20:08:26 -03:00 |
|
EvilFactory
|
e8ca69dede
|
Added debug symbols to the installer script
|
2023-03-06 12:59:55 -03:00 |
|
Regalis11
|
2c5a7923b0
|
Faction Test v1.0.1.0
|
2023-02-16 15:01:28 +02:00 |
|
EvilFactory
|
1023ca2062
|
Fixed NRE when calling receive in singleplayer (should just do nothing)
|
2023-02-01 15:27:11 -03:00 |
|
EvilFactory
|
0c00839458
|
Only send network debug when verbose logging is enabled and enabled compatibility for the net lobby screen
|
2023-01-31 14:47:27 -03:00 |
|
EvilFactory
|
bd5811eb48
|
Fixed failing tests
|
2023-01-31 13:37:33 -03:00 |
|
EvilFactory
|
d60efb17cd
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-01-31 13:17:15 -03:00 |
|
Regalis11
|
cf9ecd35b3
|
Build 0.21.6.0 (1.0 pre-patch)
|
2023-01-31 18:08:26 +02:00 |
|
Markus Isberg
|
25fa5a9552
|
Build 0.21.6.0
|
2023-01-31 18:01:29 +02:00 |
|
EvilFactory
|
ba543aef2c
|
Improved Networking
Network messages are now sent through a 2-byte Id to minimize overhead of using strings.
|
2023-01-29 13:21:19 -03:00 |
|
EvilFactory
|
8fcf0f7c8c
|
Removed CsScriptRunner since its useless
|
2023-01-18 22:53:55 -03:00 |
|
Markus Isberg
|
697ec52120
|
Build 0.21.1.0
|
2023-01-13 18:10:35 +02:00 |
|
Markus Isberg
|
caa5a2f762
|
Faction Test 100.13.0.0
|
2023-01-11 15:36:23 +02:00 |
|