Commit Graph

240 Commits

Author SHA1 Message Date
Joonas Rikkonen bc691f0b4a Tweaked item densities (the default value of 10 makes them neutrally buoyant which looks weird). Closes #914 2018-11-15 21:21:46 +02:00
juanjp600 e578cbc077 Explosions now use Character.Controlled.WorldPosition to determine camera shake 2018-09-19 14:57:22 -03:00
Blue ad6e48784e Delete Thumbs.db 2018-09-14 17:18:29 +02:00
Blue 50bed0f1ca Changed oxygenite tank's sprite to make it more noticeable 2018-09-14 17:10:47 +02:00
Blue 6e6a6c8d56 Oxygenite Tank tag changed
"meditem" --> "smallitem"
2018-09-14 16:30:15 +02:00
Joonas Rikkonen 89c8de8b27 Dropped flashlights don't consume battery (and turn off automatically). Closes #775 2018-09-10 18:33:33 +03:00
Joonas Rikkonen bc7eb21365 Fixed railguns being impossible to rewire because of the collider 2018-08-30 11:32:02 +03:00
Joonas Rikkonen 2b18a1265a Fixed railguns and depth charge tubes being directly usable by characters (= they could be launched simply by selecting them and left clicking, without the need to use a railgun controller). Closes #754 2018-08-30 10:42:25 +03:00
Joonas Rikkonen 1e02d7406d Added a collider to railgun (-> cannot go through walls or enemy subs anymore). Closes #444 2018-08-14 15:39:10 +03:00
Joonas Rikkonen 1c6a29dbc6 Characters point the harpoon gun downwards when not aiming. Closes #661 2018-08-13 17:05:51 +03:00
Joonas Rikkonen de05c7f047 More wire color variants. Closes #660 2018-08-13 17:05:25 +03:00
Joonas Rikkonen d98de2c305 Fire probability and the voltage required for a PowerTransfer item to take damage can be configured in the xml. Docking ports & hatches don't get broken by excess voltage. Closes #589 2018-08-11 17:09:36 +03:00
Joonas Rikkonen 2a09e68f21 Clown costumes hide the torso limb, diving suits hide the waist which also prevents damage bypassing the damage modifiers of the suit. Closes #606, closes #611 2018-08-08 14:55:12 +03:00
Joonas Rikkonen 2d18da40eb Made calyxanide usable without a medical syringe and made it more effective when injected. 2018-08-07 11:12:09 +03:00
Joonas Rikkonen c463baed44 Made medical & toxic cabinets waterproof. Closes #578 2018-08-06 14:08:00 +03:00
Joonas Rikkonen 0fa046b325 Removed monitor (unused item that doesn't function atm). Closes #580 2018-08-06 11:02:48 +03:00
Joonas Rikkonen 90f6d351e5 Fixed indentation in jobs.xml, oxygengenerator.xml & weapons.xml and removed the oxygenite tank statuseffect that does nothing from oxygen generator 2018-07-26 13:09:54 +03:00
Joonas Rikkonen 9edbbaa170 Revert changes to the revolver sprite because jaggies are ugly 2018-07-24 16:41:14 +03:00
Joonas Rikkonen 8c2c517f74 Merge pull request #501 from BlueTheKing/master
Revolver, Plasma Cutter, Oxygen Generator, Oxygenite Tank changed
2018-07-24 16:28:22 +03:00
Blue 7a7958ba49 When holding oxygen or oxygenite tank the player will actually hold one ingame 2018-07-22 14:41:09 +02:00
Blue 7f1e5820ff Upon spawning captain's revolver has 3 bullets
(instead of 6)
2018-07-20 15:57:11 +02:00
Blue 62f94d8f66 Update divinggear.xml 2018-07-19 20:04:15 +02:00
Joonas Rikkonen 30a453191f Added "VulnerableToEMP" property to Powered. Can be edited in sub editor. Reactors and relays are not affected by EMP by default. Closes #495 2018-07-18 15:07:21 +03:00
Blue be156faded Oxygenite tanks when on fire explosion changed
- Need condition greater than 50% to explode, a bit more dangerous than oxygen tanks
2018-07-18 13:55:01 +02:00
Blue 2b7eb7d361 Oxygen generator explosion when breaking weakened 2018-07-18 13:51:06 +02:00
Blue 01b3416fd3 Captain when spawning will have a fully loaded revolver 2018-07-18 13:42:36 +02:00
Blue 9ad5a5abeb Update weapons.xml 2018-07-18 13:40:37 +02:00
Blue 3ce8667ebd Changed revolver sprite, can hold 6 bullets 2018-07-18 13:39:55 +02:00
Blue 90e1edbddf Add files via upload 2018-07-18 13:35:25 +02:00
Blue 748510eccf Delete weapons.png 2018-07-18 13:34:49 +02:00
Blue 1faf8c3aa3 Changed revolver sprite 2018-07-18 13:34:02 +02:00
Blue 656287a00c Plasma cutter, skill failure with oxygenite tank
If skill isn't high enough oxygenite tank depletes 3 times as fast (1.5)
2018-07-18 11:59:48 +02:00
Blue b34a98d760 Merge branch 'master' into patch-2 2018-07-18 00:25:54 +02:00
Blue 47e64b9c18 Update oxygengenerator.xml 2018-07-18 00:21:51 +02:00
Joonas Rikkonen 01c3d20a0c Fire can only explode oxygen tanks that are >25% full (otherwise the condition of the tank just drops to 0). Prevents infinite explosions when an oxygen generator is on fire with oxygen tanks inside. Closes #470
+ Made oxygen generators fill oxygen tanks faster.
2018-07-16 14:59:01 +03:00
Blue aa50ffecd0 Oxygen generator changed a bit
+ Can break if on fire for too long, explodes, stuns, etc
+ Can take oxygenite tanks in, but won't refill
+ Fixes the bug where oxygen tanks would explode indefinitely
(Most stuff taken from BTE)
2018-07-13 16:18:54 +02:00
Joonas Rikkonen 846291ff54 Sprites for some of the new logic components in #392, added a description to the adder component. 2018-07-09 15:46:39 +03:00
Roni Kovaniemi c1cbde4288 Adder Signal Component
Added a Adder signal component, which adds values inputted together and outputs a sum.
2018-07-09 14:42:07 +03:00
Joonas Rikkonen 9b07171ba8 Fixed case-sensitivity issues, part six quadrillion and two 2018-07-06 20:21:31 +03:00
chesse20 91331ed3ab Better Trained assisstants
increases chances of assistants having skill levels past certain thresholds needed for tasks
2018-06-30 15:15:24 -07:00
Joonas Rikkonen af83665f26 Merge pull request #431 from BlueTheKing/patch-1
Added full paths for all items + an extra comment for tools.xml
2018-05-30 11:16:32 +03:00
Joonas Rikkonen 05add5b82d Merge pull request #401 from BlueTheKing/master
Added oxygenite tank, ancient weapon changes
2018-05-30 11:16:00 +03:00
Blue 87b21785b0 Full paths to sound files 2018-05-27 20:01:47 +02:00
Blue 5018d327c4 Full paths to sound files 2018-05-27 19:58:15 +02:00
Blue 6bc52aec4b Full path to sound file 2018-05-27 19:56:55 +02:00
Blue 9479062613 Full paths to sound files 2018-05-27 19:55:37 +02:00
Blue f32d2a3d38 Full paths to sound files 2018-05-27 19:43:14 +02:00
Blue 26b357b45d Full paths to sound files 2018-05-27 19:42:04 +02:00
Blue 4fc5c998de Full paths to sound files 2018-05-27 19:40:12 +02:00
Blue 4c3dcfb84f Full paths to sound files 2018-05-27 19:38:34 +02:00