Merge pull request #501 from BlueTheKing/master
Revolver, Plasma Cutter, Oxygen Generator, Oxygenite Tank changed
This commit is contained in:
@@ -15,14 +15,14 @@
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<Body width="12" height="33" density="5"/>
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<Pickable holdpos="30,-15" handle1="0,1" slots="RightHand,LeftHand,Any">
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<Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5">
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<StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true">
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<Conditional Condition="gt 25"/>
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<sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="250.0" structuredamage="10" damage="20" stun="5" force="3.0"/>
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true"/>
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</Pickable>
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</Holdable>
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</Item>
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<Item
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@@ -42,12 +42,13 @@
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<Body width="12" height="33" density="9.9"/>
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<Pickable holdpos="30,-15" handle1="0,1" slots="RightHand,LeftHand,Any">
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<Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5">
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<StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true">
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<Conditional Condition="gt 20"/>
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<sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="250.0" structuredamage="10" damage="20" stun="5" force="3.0"/>
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<Explosion range="280.0" structuredamage="20" damage="30" stun="8" force="3.0"/>
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</StatusEffect>
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</Pickable>
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</Holdable>
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</Item>
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<Item
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@@ -5,16 +5,31 @@
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linkable="true">
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<Sprite texture="oxygengenerator.png" depth="0.8" sourcerect="0,0,128,128"/>
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<fixrequirement name="Mechanical repairs">
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<skill name="Construction" level="30"/>
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<item name="Welding Tool"/>
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<item name="Wrench"/>
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</fixrequirement>
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<OxygenGenerator powerconsumption="1000.0" minvoltage="0.5" canbeselected = "true">
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<StatusEffect type="OnFire" target="This" Condition="-0.5"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Oxygenite Tank" Condition="0.0"/>
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<sound file="Content/Items/OxygenGenerator/oxygengenerator.ogg" type="OnActive" range="1000.0" volume="CurrFlow" volumemultiplier="0.001f" loop="true"/>
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<StatusEffect type="OnBroken" target="This" disabledeltatime="true">
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<sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="50" damage="0" stun="0" force="3.0" flames="false" shockwave="false" sparks="true"/>
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</StatusEffect>
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</OxygenGenerator>
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<trigger/>
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<ItemContainer capacity="5" canbeselected = "true" msg="Insert oxygen tank to refill it">
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<Containable name="Oxygen Tank"/>
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<Containable name="Oxygenite Tank"/>
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</ItemContainer>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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@@ -104,7 +104,8 @@
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<RequiredSkill name="Construction" level="30"/>
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-3.0"/>
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-3.0"/>
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<StatusEffect type="OnFailure" target="Contained" targetnames="Oxygenite Tank" Condition="-1.5"/>
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<LightComponent LightColor="0.8,0.7,1.0,1.0" Flicker="0.5">
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<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
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Binary file not shown.
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 16 KiB |
@@ -120,14 +120,14 @@
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="26,97,25,19" depth="0.55"/>
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<Body width="25" height="15" density="50"/>
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<Sprite texture="weapons.png" sourcerect="24,102,37,19" depth="0.55"/>
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<Body width="37" height="18" density="50"/>
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<Holdable slots="Any,RightHand,LeftHand" controlpose="true"
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aimpos="90,10" handle1="-11,-7"/>
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aimpos="75,18" handle1="-10,-5"/>
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<RangedWeapon barrelpos="14,6" spread="0" unskilledspread="2">
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<RangedWeapon barrelpos="37,3" spread="0" unskilledspread="2">
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<Sound file="Content/Items/Weapons/revolver.ogg" type="OnUse" range="3000"/>
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<StatusEffect type="OnUse">
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<Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" sparks="false" camerashake="5.0"/>
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@@ -136,7 +136,7 @@
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<RequiredSkill name="Weapons" level="40"/>
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</RangedWeapon>
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<ItemContainer capacity="4" hideitems="true">
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<ItemContainer capacity="6" hideitems="true">
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<Containable name="Revolver Round"/>
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</ItemContainer>
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</Item>
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@@ -16,10 +16,11 @@
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<Item name="Headset" equip="true">
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<Item name="Battery Cell"/>
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</Item>
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<Item name="Revolver" equip="false">
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<Item name="Revolver Round"/>
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<Item name="Revolver Round"/>
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</Item>
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<Item name="Revolver" equip="false">
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<Item name="Revolver Round"/>
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<Item name="Revolver Round"/>
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<Item name="Revolver Round"/>
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</Item>
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</Items>
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</Job>
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