Changed revolver sprite, can hold 6 bullets
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@@ -120,14 +120,14 @@
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="26,97,25,19" depth="0.55"/>
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<Body width="25" height="15" density="50"/>
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<Sprite texture="weapons.png" sourcerect="24,102,37,19" depth="0.55"/>
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<Body width="37" height="18" density="50"/>
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<Holdable slots="Any,RightHand,LeftHand" controlpose="true"
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aimpos="90,10" handle1="-11,-7"/>
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<RangedWeapon barrelpos="14,6" spread="0" unskilledspread="2">
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<RangedWeapon barrelpos="37,3" spread="0" unskilledspread="2">
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<Sound file="Content/Items/Weapons/revolver.ogg" type="OnUse" range="3000"/>
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<StatusEffect type="OnUse">
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<Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" sparks="false" camerashake="5.0"/>
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@@ -136,7 +136,7 @@
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<RequiredSkill name="Weapons" level="40"/>
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</RangedWeapon>
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<ItemContainer capacity="4" hideitems="true">
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<ItemContainer capacity="6" hideitems="true">
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<Containable name="Revolver Round"/>
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</ItemContainer>
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</Item>
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