Changed revolver sprite, can hold 6 bullets

This commit is contained in:
Blue
2018-07-18 13:39:55 +02:00
committed by GitHub
parent 90e1edbddf
commit 3ce8667ebd

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@@ -120,14 +120,14 @@
<Item name="Polycarbonate Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="26,97,25,19" depth="0.55"/>
<Body width="25" height="15" density="50"/>
<Sprite texture="weapons.png" sourcerect="24,102,37,19" depth="0.55"/>
<Body width="37" height="18" density="50"/>
<Holdable slots="Any,RightHand,LeftHand" controlpose="true"
aimpos="90,10" handle1="-11,-7"/>
<RangedWeapon barrelpos="14,6" spread="0" unskilledspread="2">
<RangedWeapon barrelpos="37,3" spread="0" unskilledspread="2">
<Sound file="Content/Items/Weapons/revolver.ogg" type="OnUse" range="3000"/>
<StatusEffect type="OnUse">
<Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" sparks="false" camerashake="5.0"/>
@@ -136,7 +136,7 @@
<RequiredSkill name="Weapons" level="40"/>
</RangedWeapon>
<ItemContainer capacity="4" hideitems="true">
<ItemContainer capacity="6" hideitems="true">
<Containable name="Revolver Round"/>
</ItemContainer>
</Item>