Commit Graph

68 Commits

Author SHA1 Message Date
Joonas Rikkonen adab8589da (f87bfac85) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-06-12 16:45:24 +03:00
Joonas Rikkonen dce98349ea (23df6915f) Added: Possibility of having a status effect trigger if a requiredItem is missing 2019-06-12 16:45:02 +03:00
Joonas Rikkonen e3ca616fff (869ac975f) Merge branch 'master' into dev 2019-06-12 16:43:56 +03:00
Joonas Rikkonen eaf4f6afb8 (face37755) Fixed clients timing out when trying to connect to a server that has banned someone. Closes #1568 2019-06-12 16:43:34 +03:00
Joonas Rikkonen cf7c0533fe (46cd6704b) Add some extra null checks trying to blind fix #1529. 2019-06-11 21:49:07 +03:00
Joonas Rikkonen bea7b58ff3 (a410fd46c) Trying to help the merge script through a jungle of merges 2019-06-04 16:37:31 +03:00
Joonas Rikkonen 81dd2f3202 (0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)." 2019-06-04 16:02:25 +03:00
Joonas Rikkonen edccfe223d (9a7d83a40) Fullscreen bug workarounds 2019-06-04 16:00:38 +03:00
Joonas Rikkonen f797235bfd (38d8117f7) Added: More routing of TextManager.Get().Replace -> TextManager.GetWithVariable(s), missing workshop-related localization tags to englishvanilla 2019-06-04 15:38:12 +03:00
Joonas Rikkonen 7c67b1f164 (57c46943d) Quick fix watchman graphics (not quite right yet, but better). Re-enable the variant 2. 2019-05-20 21:00:11 +03:00
Joonas Rikkonen b71adc7589 (2e0e45e1f) Updated: Localization 2019-05-20 20:46:21 +03:00
Joonas Rikkonen dfa584c2c5 (0b650589c) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev 2019-05-18 21:51:29 +03:00
Joonas Rikkonen 50f379086c (3b88adb46) Added: Highlighting to player health bar before the health interface has been opened for the first time 2019-05-18 21:51:12 +03:00
Joonas Rikkonen 1dc6dc861e (3d6f5e573) Improved text positioning in the campaign UI crew/store/repair buttons 2019-05-18 21:50:54 +03:00
Joonas Rikkonen 531c572216 (f6f86c3b6) Use relative scales in store UI, gave more space to the amount input box 2019-05-16 07:00:14 +03:00
Joonas Rikkonen 61f5ccc71d (c93eaea48) Merge branch 'human-ai' into dev 2019-05-16 06:14:43 +03:00
Joonas Rikkonen 9c964b7843 (7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order. 2019-05-16 06:14:25 +03:00
Joonas Rikkonen 5f524ddd3f (457e4ebe5) Fixed: Submarine navigation labels being translated when loading a sub in editor 2019-05-16 06:13:49 +03:00
Joonas Rikkonen ce7b9c4f52 (94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much. 2019-05-16 06:13:15 +03:00
Joonas Rikkonen c73fe6e132 (277003233) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 06:04:08 +03:00
Joonas Rikkonen f259748910 (aebb26541) Added localizable connection names to all items (TODO: display in the connection panel interface, load from prefab if the value is not present in a sub or ItemAssembly file) 2019-05-16 06:03:51 +03:00
Joonas Rikkonen a469dad251 (4b8a3151a) Replaced: Untranslated editor line 'FilterMapEntities' with the translated 'serverlog.filter' 2019-05-16 06:03:17 +03:00
Joonas Rikkonen 3d7a113d75 (048b753e6) Merge branch 'dev' into human-ai 2019-05-16 05:20:29 +03:00
Joonas Rikkonen bec7aadfa9 (af16ecdfa) Merge branch 'dev' into human-ai 2019-05-16 05:14:00 +03:00
Joonas Rikkonen 454dda56c7 (1762f02b3) Merge branch 'dev' into human-ai 2019-05-16 05:08:22 +03:00
Joonas Rikkonen d0795791e7 (3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers. 2019-05-16 05:04:53 +03:00
Joonas Rikkonen 5def53f7bd (2972c6da9) Add a missing text. 2019-05-16 05:04:29 +03:00
Joonas Rikkonen 039d07f693 (a2943d8b7) Merge branch 'dev' into human-ai 2019-05-16 05:04:10 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen fb21005258 (6f4bea467) Updated doors 2019-05-03 13:43:47 +03:00
Joonas Rikkonen b551ae7999 (c1468d39d) Overhauled docking interface (WIP) 2019-05-03 13:39:54 +03:00
Joonas Rikkonen 8737a0e0dd (26639256a) - Added a method that automatically sets the text scale of a set of GUITextBlocks so that they all use the same scale and the text fits in all of the blocks. - Fixed TextBlock padding not being taken into account if the text is centered. - AutoScale and change the layout in a bunch of places where translated texts are likely to not fit. 2019-04-29 21:12:47 +03:00
Joonas Rikkonen 52991e1ded (41a4cf029) Merge 2019-04-25 17:50:53 +03:00
Joonas Rikkonen 8be51d71bd (444f7d53a) Added: Workaround for macOS not allowing editing the .app bundle, using Library/Barotrauma instead 2019-04-25 17:50:35 +03:00
Joonas Rikkonen ae33907727 (5bcbaf382) Improved campaign UI store search bar layout 2019-04-25 17:48:28 +03:00
Joonas Rikkonen 544cc7ec08 (bad1f3738) Added search bars to sub lists in campaign setup UI and sub editor. Closes #1415 2019-04-23 15:37:48 +03:00
Joonas Rikkonen aa0466ad5b (67dca1bf6) Added a search bar to the store menu. Closes #1232 2019-04-23 11:21:46 +03:00
Joonas Rikkonen 8c8f03ae25 (a6f17618b) Allow canceling repairs in the campaign menu, fixed credits not being displayed in the repair tab 2019-04-17 12:43:11 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen fcdfee6328 (333e0a646) Added automatic hull & item repair option to the campaign. TODO: adjust costs, now both options cost a fixed 500 credits. Closes #1314 2019-04-15 11:55:49 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen 080ac78ded (5c35a640e) Update tutorial-rework with dev 2019-03-27 20:52:47 +02:00
Joonas Rikkonen 3f82c9a2cb (f417b026f) Fetched: Changes for playing video tutorial from local branch 2019-03-27 20:45:14 +02:00
Joonas Rikkonen 4b3e78b566 (913ed2ce9) Merge remote-tracking branch 'origin/dev' into enemy-ai 2019-03-26 14:07:11 +02:00
Joonas Rikkonen 14832e2040 (aea5053bf) Fix wall target position not updated when the submarine moves. Fix latchontoai attach positions and distance checks. Detaching should also work both when the characters can get in and when the submarine velocity is enough to detach the characters. Still not synced, but re-enabled for testing. 2019-03-26 14:06:55 +02:00
Joonas Rikkonen d98f0efd66 (0cd6089c2) Disable campaign start button if a round is already running when joining. 2019-03-25 19:51:54 +02:00
Joonas Rikkonen cc9ae260a3 58005a8...01f115d
commit 01f115d32d768c76d01bc5fad5cfe2e3f88333cc
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Mar 21 13:09:32 2019 +0200

    MidRoundSyncing changes (could potentially fix #1281 and #1323):
    - Don't mark events as "sent to all" if there's a midround syncing client who'll need those events once the midround sync is done.
    - Don't keep updating midround syncing clients' unreceived event count as new unique events are created during midround sync, but instead just send the clients the unique events they were missing at the time of joining. Because the new events created during the midround syncing aren't removed anymore, the joining client will be able to receive them when they switch to normal sync. The old behaviour might've lead to cases where the client can't "catch up" with the new events while midround syncing, causing them to time out.

commit 915aeb4e322ad04968556484aea74cf8b0070c3e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Mar 21 12:16:57 2019 +0200

    Fixed end round vote count overlapping with the server log button, display the votes as votes/max instead of y/n.

commit 62e3b272bb0235553562578493bf638a047235ab
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Mar 20 23:36:03 2019 +0200

    Updated handheld sonar UI graphics & moved it to the bottom left corner of the screen

commit b93c7312c6bf4b560c8259e79650dbf1444072c9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Mar 20 23:10:08 2019 +0200

    Hide the start button from the campaign UI if the client doesn't have the permission to manage the campaign or rounds.
2019-03-21 14:52:00 +02:00
Joonas Rikkonen 23687fbf2f aeafa16...4d3cf73 2019-03-18 22:57:05 +02:00