(913ed2ce9) Merge remote-tracking branch 'origin/dev' into enemy-ai
This commit is contained in:
@@ -93,7 +93,7 @@ namespace Barotrauma.Items.Components
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public void Draw(SpriteBatch spriteBatch, bool editing)
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{
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Color color = Color.White;
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Color color = item.SpriteColor;
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if (brokenSprite == null)
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{
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//broken doors turn black if no broken sprite has been configured
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@@ -108,7 +108,7 @@ namespace Barotrauma.Items.Components
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weldSpritePos.Y = -weldSpritePos.Y;
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weldedSprite.Draw(spriteBatch,
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weldSpritePos, Color.White * (stuck / 100.0f), scale: item.Scale);
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weldSpritePos, item.SpriteColor * (stuck / 100.0f), scale: item.Scale);
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}
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if (openState == 1.0f)
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@@ -237,13 +237,13 @@ namespace Barotrauma.Items.Components
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railSprite?.Draw(spriteBatch,
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drawPos,
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Color.White,
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item.SpriteColor,
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rotation + MathHelper.PiOver2, item.Scale,
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SpriteEffects.None, item.SpriteDepth + (railSprite.Depth - item.Sprite.Depth));
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barrelSprite?.Draw(spriteBatch,
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drawPos - new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * recoilOffset * item.Scale,
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Color.White,
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drawPos - new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * recoilOffset * item.Scale,
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item.SpriteColor,
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rotation + MathHelper.PiOver2, item.Scale,
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SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));
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@@ -241,20 +241,30 @@ namespace Barotrauma.Networking
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FileSize = fileSize
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};
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try
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int maxRetries = 4;
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for (int i = 0; i <= maxRetries; i++)
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{
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newTransfer.OpenStream();
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try
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{
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newTransfer.OpenStream();
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}
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catch (IOException e)
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{
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if (i < maxRetries)
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{
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DebugConsole.NewMessage("Failed to initiate a file transfer {" + e.Message + "}, retrying in 250 ms...", Color.Red);
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Thread.Sleep(250);
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}
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else
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{
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DebugConsole.NewMessage("Failed to initiate a file transfer {" + e.Message + "}", Color.Red);
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GameMain.Client.CancelFileTransfer(inc.SequenceChannel);
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newTransfer.Status = FileTransferStatus.Error;
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OnTransferFailed(newTransfer);
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return;
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}
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}
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}
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catch (IOException e)
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{
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GameMain.Client.CancelFileTransfer(inc.SequenceChannel);
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DebugConsole.NewMessage("Failed to initiate a file transfer {" + e.Message + "}", Color.Red);
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newTransfer.Status = FileTransferStatus.Error;
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OnTransferFailed(newTransfer);
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return;
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}
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activeTransfers.Add(newTransfer);
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}
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break;
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@@ -141,8 +141,23 @@ namespace Barotrauma.Networking
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{
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OnClicked = (btn, userdata) =>
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{
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if (!permissions.HasFlag(ClientPermissions.ManageRound)) return false;
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RequestRoundEnd();
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if (!permissions.HasFlag(ClientPermissions.ManageRound)) { return false; }
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if (!Submarine.MainSub.AtStartPosition && !Submarine.MainSub.AtEndPosition)
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{
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var msgBox = new GUIMessageBox("", TextManager.Get("EndRoundSubNotAtLevelEnd"),
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new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
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msgBox.Buttons[0].OnClicked = (_, __) =>
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{
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GameMain.Client.RequestRoundEnd();
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return true;
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};
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msgBox.Buttons[0].OnClicked += msgBox.Close;
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msgBox.Buttons[1].OnClicked += msgBox.Close;
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}
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else
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{
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RequestRoundEnd();
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}
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return true;
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},
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Visible = false
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@@ -1267,6 +1282,75 @@ namespace Barotrauma.Networking
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}
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}
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private void ReadLobbyUpdate(NetIncomingMessage inc)
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{
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UInt16 listId = inc.ReadUInt16();
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List<TempClient> tempClients = new List<TempClient>();
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int clientCount = inc.ReadByte();
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for (int i = 0; i < clientCount; i++)
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{
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byte id = inc.ReadByte();
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string name = inc.ReadString();
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UInt16 characterID = inc.ReadUInt16();
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bool muted = inc.ReadBoolean();
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inc.ReadPadBits();
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tempClients.Add(new TempClient
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{
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ID = id,
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Name = name,
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CharacterID = characterID,
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Muted = muted
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});
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}
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if (NetIdUtils.IdMoreRecent(listId, LastClientListUpdateID))
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{
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bool updateClientListId = true;
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List<Client> currentClients = new List<Client>();
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foreach (TempClient tc in tempClients)
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{
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//see if the client already exists
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var existingClient = ConnectedClients.Find(c => c.ID == tc.ID && c.Name == tc.Name);
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if (existingClient == null) //if not, create it
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{
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existingClient = new Client(tc.Name, tc.ID)
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{
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Muted = tc.Muted
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};
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ConnectedClients.Add(existingClient);
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GameMain.NetLobbyScreen.AddPlayer(existingClient);
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}
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existingClient.Character = null;
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existingClient.Muted = tc.Muted;
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if (tc.CharacterID > 0)
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{
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existingClient.Character = Entity.FindEntityByID(tc.CharacterID) as Character;
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if (existingClient.Character == null)
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{
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updateClientListId = false;
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}
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}
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if (existingClient.ID == myID)
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{
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existingClient.SetPermissions(permissions, permittedConsoleCommands);
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}
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currentClients.Add(existingClient);
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}
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//remove clients that aren't present anymore
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for (int i = ConnectedClients.Count - 1; i >= 0; i--)
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{
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if (!currentClients.Contains(ConnectedClients[i]))
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{
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GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i]);
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ConnectedClients[i].Dispose();
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ConnectedClients.RemoveAt(i);
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}
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}
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if (updateClientListId) LastClientListUpdateID = listId;
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}
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}
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private void ReadLobbyUpdate(NetIncomingMessage inc)
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{
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ServerNetObject objHeader;
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@@ -1429,7 +1513,11 @@ namespace Barotrauma.Networking
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break;
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case ServerNetObject.ENTITY_EVENT:
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case ServerNetObject.ENTITY_EVENT_INITIAL:
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if (!entityEventManager.Read(objHeader, inc, sendingTime, entities)) { break; }
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if (!entityEventManager.Read(objHeader, inc, sendingTime, entities))
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{
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eventReadFailed = true;
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break;
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}
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break;
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case ServerNetObject.CHAT_MESSAGE:
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ChatMessage.ClientRead(inc);
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@@ -457,11 +457,14 @@ namespace Barotrauma
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{
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IgnoreLayoutGroups = true,
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OnClicked = (GUIButton btn, object obj) => { StartRound?.Invoke(); return true; },
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Enabled = true,
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Visible = GameMain.Client == null ||
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GameMain.Client.HasPermission(Networking.ClientPermissions.ManageRound) ||
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GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign)
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Enabled = true
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};
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if (GameMain.Client != null)
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{
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startButton.Visible = !GameMain.Client.GameStarted &&
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(GameMain.Client.HasPermission(Networking.ClientPermissions.ManageRound) ||
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GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign));
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}
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}
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OnLocationSelected?.Invoke(location, connection);
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@@ -726,6 +726,12 @@ namespace Barotrauma
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spectateButton.Visible = GameMain.Client.GameStarted;
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ReadyToStartBox.Visible = !GameMain.Client.GameStarted;
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ReadyToStartBox.Selected = false;
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if (campaignUI?.StartButton != null)
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{
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campaignUI.StartButton.Visible = !GameMain.Client.GameStarted &&
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(GameMain.Client.HasPermission(ClientPermissions.ManageRound) ||
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GameMain.Client.HasPermission(ClientPermissions.ManageCampaign));
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}
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GameMain.Client.SetReadyToStart(ReadyToStartBox);
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}
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else
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@@ -847,9 +853,9 @@ namespace Barotrauma
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if (campaignUI?.StartButton != null)
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{
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campaignUI.StartButton.Visible =
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GameMain.Client.HasPermission(ClientPermissions.ManageRound) ||
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GameMain.Client.HasPermission(ClientPermissions.ManageCampaign);
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campaignUI.StartButton.Visible = !GameMain.Client.GameStarted &&
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(GameMain.Client.HasPermission(ClientPermissions.ManageRound) ||
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GameMain.Client.HasPermission(ClientPermissions.ManageCampaign));
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}
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}
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@@ -813,7 +813,16 @@ namespace Barotrauma.Networking
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Log(c.Name + " has reported an error: " + errorStr, ServerLog.MessageType.Error);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.HandleClientError:LevelsDontMatch" + error, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorStr);
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KickClient(c, errorStr);
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if (c.Connection == OwnerConnection)
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{
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SendDirectChatMessage(errorStr, c, ChatMessageType.MessageBox);
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EndGame();
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}
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else
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{
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KickClient(c, errorStr);
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}
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}
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public override void CreateEntityEvent(INetSerializable entity, object[] extraData = null)
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@@ -1030,7 +1039,7 @@ namespace Barotrauma.Networking
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if (command == ClientPermissions.ManageRound && inc.PeekBoolean() &&
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GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign)
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{
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if (!mpCampaign.AllowedToEndRound(sender.Character))
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if (!mpCampaign.AllowedToEndRound(sender.Character) && !sender.HasPermission(command))
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{
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return;
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}
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@@ -103,12 +103,6 @@ namespace Barotrauma
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if (missionType == MissionType.Random)
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{
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allowedMissions.AddRange(MissionPrefab.List);
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#if SERVER
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if (GameMain.Server != null)
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{
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allowedMissions.RemoveAll(mission => !GameMain.Server.ServerSettings.AllowedRandomMissionTypes.Contains(mission.type));
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}
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#endif
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}
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else if (missionType == MissionType.None)
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{
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@@ -211,14 +211,14 @@ namespace Barotrauma
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set { spriteColor = value; }
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}
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[Serialize("1.0,1.0,1.0,1.0", false), Editable]
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[Serialize("1.0,1.0,1.0,1.0", true), Editable]
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public Color InventoryIconColor
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{
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get;
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protected set;
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}
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[Serialize("1.0,1.0,1.0,1.0", false), Editable(ToolTip = "Changes the color of the item this item is contained inside. Only has an effect if either of the UseContainedSpriteColor or UseContainedInventoryIconColor property of the container is set to true.")]
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[Serialize("1.0,1.0,1.0,1.0", true), Editable(ToolTip = "Changes the color of the item this item is contained inside. Only has an effect if either of the UseContainedSpriteColor or UseContainedInventoryIconColor property of the container is set to true.")]
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public Color ContainerColor
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{
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get;
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@@ -33,7 +33,7 @@ namespace Barotrauma
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get
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{
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CheckMissionCompleted();
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for (int i = availableMissions.Count; i < Connections.Count * 2; i++)
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{
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int seed = (ToolBox.StringToInt(BaseName) + MissionsCompleted * 10 + i) % int.MaxValue;
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@@ -47,7 +47,7 @@ namespace Barotrauma
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if (availableMissions.Any(m => m.Prefab == mission.Prefab)) { continue; }
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if (GameSettings.VerboseLogging && mission != null)
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{
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DebugConsole.NewMessage("Generated a new mission for a location connection (seed: " + seed.ToString("X") + ", type: " + mission.Name + ")", Color.White);
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DebugConsole.NewMessage("Generated a new mission for a location (location: " + Name + ", seed: " + seed.ToString("X") + ", missions completed: " + MissionsCompleted + ", type: " + mission.Name + ")", Color.White);
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}
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availableMissions.Add(mission);
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}
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@@ -100,7 +100,16 @@ namespace Barotrauma
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public void ChangeType(LocationType newType)
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{
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if (newType == Type) return;
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if (newType == Type) { return; }
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//clear missions from this and adjacent locations (they may be invalid now)
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availableMissions.Clear();
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foreach (LocationConnection connection in Connections)
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{
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connection.OtherLocation(this)?.availableMissions.Clear();
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}
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DebugConsole.Log("Location " + baseName + " changed it's type from " + Type + " to " + newType);
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Type = newType;
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Name = Type.NameFormats[nameFormatIndex % Type.NameFormats.Count].Replace("[name]", baseName);
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@@ -112,6 +121,7 @@ namespace Barotrauma
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{
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if (mission.Completed)
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{
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DebugConsole.Log("Mission \"" + mission.Name + "\" completed in \"" + Name + "\".");
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MissionsCompleted++;
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}
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}
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@@ -119,7 +129,7 @@ namespace Barotrauma
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availableMissions.RemoveAll(m => m.Completed);
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}
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private string RandomName(LocationType type)
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public void Remove()
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{
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baseName = type.GetRandomName();
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nameFormatIndex = Rand.Int(type.NameFormats.Count, Rand.RandSync.Server);
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@@ -32,6 +32,7 @@ namespace Barotrauma
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public static void SaveGame(string filePath)
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{
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DebugConsole.Log("Saving the game to: " + filePath);
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Directory.CreateDirectory(TempPath);
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try
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{
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@@ -111,6 +112,7 @@ namespace Barotrauma
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public static XDocument LoadGameSessionDoc(string filePath)
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{
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DebugConsole.Log("Loading game session doc: " + filePath);
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try
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{
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DecompressToDirectory(filePath, TempPath, null);
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@@ -401,18 +403,18 @@ namespace Barotrauma
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}
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}
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public static void ClearFolder(string FolderName, string[] ignoredFiles = null)
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public static void ClearFolder(string FolderName, string[] ignoredFileNames = null)
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{
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DirectoryInfo dir = new DirectoryInfo(FolderName);
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foreach (FileInfo fi in dir.GetFiles())
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{
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if (ignoredFiles != null)
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if (ignoredFileNames != null)
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{
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bool ignore = false;
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foreach (string ignoredFile in ignoredFiles)
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foreach (string ignoredFile in ignoredFileNames)
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{
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if (Path.GetFullPath(fi.FullName).Equals(Path.GetFullPath(ignoredFile)))
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if (Path.GetFileName(fi.FullName).Equals(Path.GetFileName(ignoredFile)))
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{
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ignore = true;
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break;
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Reference in New Issue
Block a user