Joonas Rikkonen
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311a34da80
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(733c6d509) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:27:56 +03:00 |
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Joonas Rikkonen
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095a51f620
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(98fa23c8d) Changed alien harpoon and alien shell to physicorium harpoon and shell
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2019-04-03 16:27:42 +03:00 |
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Joonas Rikkonen
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1a8d4d5562
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(98c4c2bac) Added custom colors to sub editor and keybind inputs, some minor tweaks to sub editor layout
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2019-04-03 16:27:27 +03:00 |
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Joonas Rikkonen
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d6fb2b4861
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(64bd73a57) Changed sub editor entity list height in order to get the second row of items fully visible, helps scrolling the list.
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2019-04-03 16:25:59 +03:00 |
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Joonas Rikkonen
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8e47a0d1b0
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(d44357df6) Improved Sub Editor screen
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2019-04-03 16:25:45 +03:00 |
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Joonas Rikkonen
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1f94e174ef
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(50a891840) Lazy deformable LevelObject sprite loading
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2019-04-03 16:25:31 +03:00 |
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Joonas Rikkonen
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4685121eee
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(3ffde5103) Disabled alpha premultiplication on a bunch of non-transparent textures (-> minor loading time reduction)
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2019-04-03 16:24:48 +03:00 |
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Joonas Rikkonen
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0ecfc426ff
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(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:22:12 +03:00 |
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Joonas Rikkonen
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0dd1823eb1
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(44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs
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2019-04-03 16:21:57 +03:00 |
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Joonas Rikkonen
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e4eb6c131c
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(c225b9831) Fixed crashing if none of the selected content packages contain location portraits suitable for the main menu.
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2019-04-03 16:20:52 +03:00 |
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Joonas Rikkonen
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4009a2f2b7
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(5ef33c5cd) Revert "Set preview image size a bit larger to commodate larger resolutions and to get a clear image". Loading the preview image caused the game to hang.
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2019-04-02 12:41:46 +03:00 |
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Joonas Rikkonen
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95fb792cd6
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(06f76e063) Set preview image size a bit larger to commodate larger resolutions and to get a clear image
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2019-04-02 12:40:22 +03:00 |
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Joonas Rikkonen
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1aad8b2038
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(007519ad5) Higher-res submarine preview images
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2019-04-02 12:40:08 +03:00 |
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Joonas Rikkonen
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34ee220bc9
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(bb5ebaee3) Minor layout improvements to New Game and Game Settings
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2019-04-02 12:39:42 +03:00 |
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Joonas Rikkonen
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cae366e807
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(4d924cc86) Fixes to New Game and Game Settings layouts
+ merge fix
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2019-04-01 22:55:04 +03:00 |
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Joonas Rikkonen
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6332a6e077
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(c896c51fb) Display submarine preview in the "new game" menu, layout tweaks
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2019-04-01 22:52:31 +03:00 |
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Joonas Rikkonen
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26210da6a6
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(7076afabd) Reimplemented the "new game" menu changes in b378675 using layout groups
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2019-04-01 22:52:04 +03:00 |
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Joonas Rikkonen
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a3eabfabac
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(2400ab447) Revert "Improved New Game panel" (easier to do the columns with layoutgroups than by setting the contents to half the width)
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2019-04-01 22:51:50 +03:00 |
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Joonas Rikkonen
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508bd960be
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(b378675eb) Improved New Game panel
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2019-04-01 22:51:21 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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Joonas Rikkonen
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0ca4a8db06
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(169dbd4fd) Increased submarine masses to make it less easy for characters to push them around.
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2019-04-01 14:26:29 +03:00 |
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Joonas Rikkonen
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7e67c20ccd
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(b99c0ef39) Fix the enemies not selecting another attack if they cannot reach the target.
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2019-04-01 14:26:01 +03:00 |
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Joonas Rikkonen
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7971d8d3a7
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(f0911ad58) Scale settings menu according to screen resolution, repositioned main menu tabs so that they don't overlap with the menu buttons
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2019-04-01 14:25:46 +03:00 |
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Joonas Rikkonen
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848b069ab2
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(fc5127152) Fixed inability to select a submarine in the multiplayer campaign setup UI due to the PAX checks
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2019-03-31 19:12:52 +03:00 |
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Joonas Rikkonen
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fa2a338d73
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(b8f75ee96) Fixed level inequality errors caused by 866621c. Accessing the level start/end location properties during level generation caused the seed of RandSync.Server to be changed. Now generating a new random location uses a new MTRandom instance and doesn't touch RandSync.Server.
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2019-03-31 19:12:27 +03:00 |
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Joonas Rikkonen
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0b098efbf6
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(92a838f87) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-29 21:50:58 +02:00 |
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Joonas Rikkonen
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6f919a4de0
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(f8907b59f) Added: Proper scaling based on resolution for VideoPlayer. Modified: IsFlooding check of contextual tutorial to require water volume
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2019-03-29 21:50:44 +02:00 |
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Joonas Rikkonen
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45e33bca28
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(3f574078d) Fixed items emitting light from inside containers in the sub editor. Closes #1365
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2019-03-29 17:27:08 +02:00 |
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Joonas Rikkonen
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ddfd7274e9
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(d5ea3c7d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-29 17:24:17 +02:00 |
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Joonas Rikkonen
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ca08b803dc
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(891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions
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2019-03-29 17:24:02 +02:00 |
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Joonas Rikkonen
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4c1726ed63
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(ad2b7c007) Disable editing the vanilla subs in release builds (The subs can still be saved with another name -> can create copies). Change and and add some texts.
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2019-03-29 17:22:07 +02:00 |
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Joonas Rikkonen
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e6c3d6d537
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(6cc2e0541) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-27 21:00:33 +02:00 |
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Joonas Rikkonen
|
7c8f19ee14
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(875de4a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-27 20:56:29 +02:00 |
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Joonas Rikkonen
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3b786d7ded
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(e311dc982) Continue working on Charybdis. Add some deformations. Tweak the joints. Redefine the limb types. Tune the animations.
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2019-03-27 20:56:14 +02:00 |
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Joonas Rikkonen
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86d1102f56
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(88961a6ea) Fix wrong spelling: Blatter -> Bladder.
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2019-03-27 20:56:01 +02:00 |
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Joonas Rikkonen
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9c5b43bf72
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(02c733ec8) Added: Notion of how to rewatch the tutorial instructions
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2019-03-27 20:55:06 +02:00 |
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Joonas Rikkonen
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81833e7920
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(65cb56d24) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-27 20:54:53 +02:00 |
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Joonas Rikkonen
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6ca760ceda
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(93f4e5d57) Allow repair tools to hit structures even if the barrel is inside the structure. Possibly closes #1306
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2019-03-27 20:54:40 +02:00 |
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Joonas Rikkonen
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ac60c9477e
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(d8c40ca6c) Merge branch 'dev' into tutorial-rework
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2019-03-27 20:54:27 +02:00 |
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Joonas Rikkonen
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86ded4b1d5
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(2f573ba39) Fix Hammerhead spritesheet orientation.
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2019-03-27 20:54:13 +02:00 |
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Joonas Rikkonen
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4cb3469c4f
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(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
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2019-03-27 20:54:00 +02:00 |
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Joonas Rikkonen
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080ac78ded
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(5c35a640e) Update tutorial-rework with dev
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2019-03-27 20:52:47 +02:00 |
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Joonas Rikkonen
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b66bdb6da4
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(a7d754a40) Fixed: ContextualTutorial not resetting properly when quitting a single player campaign session and starting a new game after. Added: Forced on for contextual tutorial when the selected sub is 'PAX'
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2019-03-27 20:52:16 +02:00 |
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Joonas Rikkonen
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3f82c9a2cb
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(f417b026f) Fetched: Changes for playing video tutorial from local branch
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2019-03-27 20:45:14 +02:00 |
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Joonas Rikkonen
|
eada5e222a
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(4e7f7d0a7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-27 13:52:38 +02:00 |
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Joonas Rikkonen
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8d42f777db
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(3525199b1) First iteration of the new Charybdis (incomplete). TODO: tweak joints and animations, add deformations, attacks, ai, and sounds.
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2019-03-27 13:52:22 +02:00 |
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Joonas Rikkonen
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fd56875e95
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(98a962701) Close the save/load dialogs when leaving the sub editor. Otherwise they'll still be visible when re-entering the editor, and saving at that point will overwrite the previously loaded sub with an empty one. Closes #1357
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2019-03-27 11:31:30 +02:00 |
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Joonas Rikkonen
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6fd4d14497
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(8b8693dbf) Allow editing selected wires in wiring mode, made connection panels a little less transparent. Closes #1329
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2019-03-26 17:34:35 +02:00 |
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Joonas Rikkonen
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237f164123
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(afe15e7b2) Fixed server sending campaign saves and campaign character data to clients after the game mode has been switched to something else. Closes #1346
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2019-03-26 17:12:45 +02:00 |
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