(afe15e7b2) Fixed server sending campaign saves and campaign character data to clients after the game mode has been switched to something else. Closes #1346
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@@ -1382,9 +1382,12 @@ namespace Barotrauma.Networking
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{
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MultiPlayerCampaign.ClientRead(inc);
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}
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else if (GameMain.NetLobbyScreen.SelectedMode.Identifier != "multiplayercampaign")
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{
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GameMain.NetLobbyScreen.SetCampaignCharacterInfo(null);
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}
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lastSentChatMsgID = inc.ReadUInt16();
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break;
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case ServerNetObject.CLIENT_LIST:
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ReadClientList(inc);
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@@ -866,18 +866,21 @@ namespace Barotrauma
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spectateButton.Enabled = true;
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}
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public void SetCampaignCharacterInfo(CharacterInfo characterInfo)
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{
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if (CampaignCharacterDiscarded) return;
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campaignCharacterInfo = characterInfo;
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if (campaignCharacterInfo != null)
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public void SetCampaignCharacterInfo(CharacterInfo newCampaignCharacterInfo)
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{
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if (newCampaignCharacterInfo != null)
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{
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UpdatePlayerFrame(campaignCharacterInfo, false);
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if (CampaignCharacterDiscarded) { return; }
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if (campaignCharacterInfo != newCampaignCharacterInfo)
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{
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campaignCharacterInfo = newCampaignCharacterInfo;
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UpdatePlayerFrame(campaignCharacterInfo, false);
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}
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}
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else
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else if (campaignCharacterInfo != null)
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{
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UpdatePlayerFrame(null, true);
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campaignCharacterInfo = null;
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UpdatePlayerFrame(campaignCharacterInfo, false);
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}
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}
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@@ -1226,6 +1226,7 @@ namespace Barotrauma.Networking
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ClientWriteLobby(c);
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if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign &&
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GameMain.NetLobbyScreen.SelectedMode == campaign.Preset &&
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NetIdUtils.IdMoreRecent(campaign.LastSaveID, c.LastRecvCampaignSave))
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{
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//already sent an up-to-date campaign save
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@@ -1543,7 +1544,8 @@ namespace Barotrauma.Networking
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}
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var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
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if (campaign != null && NetIdUtils.IdMoreRecent(campaign.LastUpdateID, c.LastRecvCampaignUpdate))
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if (campaign != null && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode &&
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NetIdUtils.IdMoreRecent(campaign.LastUpdateID, c.LastRecvCampaignUpdate))
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{
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outmsg.Write(true);
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outmsg.WritePadBits();
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@@ -129,7 +129,7 @@ namespace Barotrauma
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availableMissions.RemoveAll(m => m.Completed);
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}
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public void Remove()
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private string RandomName(LocationType type)
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{
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baseName = type.GetRandomName();
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nameFormatIndex = Rand.Int(type.NameFormats.Count, Rand.RandSync.Server);
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