(6cc2e0541) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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File diff suppressed because it is too large
Load Diff
@@ -656,28 +656,6 @@ namespace Barotrauma
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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foreach (GUIMessage msg in messages)
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{
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if (!msg.WorldSpace) continue;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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foreach (GUIMessage msg in messages)
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{
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if (!msg.WorldSpace) continue;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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foreach (GUIMessage msg in messages)
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{
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if (!msg.WorldSpace) continue;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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}
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messages.RemoveAll(m => m.Timer <= 0.0f);
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}
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@@ -751,10 +729,6 @@ namespace Barotrauma
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Vector2 textSize = font.MeasureString(text);
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DrawRectangle(sb, pos - Vector2.One * backgroundPadding, textSize + Vector2.One * 2.0f * backgroundPadding, (Color)backgroundColor, true);
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}
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else
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{
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sb.Draw(t, new Rectangle(rect.X + thickness, rect.Y, rect.Width - thickness * 2, thickness), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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sb.Draw(t, new Rectangle(rect.X + thickness, rect.Y + rect.Height - thickness, rect.Width - thickness * 2, thickness), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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font.DrawString(sb, text, pos, color);
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}
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@@ -74,7 +74,7 @@ namespace Barotrauma
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videoFrame = new GUIFrame(new RectTransform(new Point(width + borderSize, height + borderSize), background.RectTransform, Anchor.Center, Pivot.Center) { AbsoluteOffset = new Point((int)(-100 / (GUI.Scale * 0.6f)), 0) }, "SonarFrame");
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//videoFrame.RectTransform.AbsoluteOffset = new Point(-borderSize, 0);
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textFrame = new GUIFrame(new RectTransform(new Point(width + borderSize, height + borderSize * 2), videoFrame.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft), "SonarFrame");
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textFrame = new GUIFrame(new RectTransform(new Point(width + borderSize, height + borderSize * 2), videoFrame.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft), "TextFrame");
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textFrame.RectTransform.AbsoluteOffset = new Point(borderSize + videoFrame.Rect.Width, 0);
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videoView = new GUICustomComponent(new RectTransform(new Point(width, height), videoFrame.RectTransform, Anchor.Center),
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@@ -467,11 +467,7 @@ namespace Barotrauma
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{
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itemsText.Text += TextManager.Get("None");
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}
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};
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new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"))
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{
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ToolTip = TextManager.Get("MirrorEntityYToolTip"),
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OnClicked = (button, data) =>
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else
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{
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for (int i = 0; i < AllowedLinks.Count; i++)
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{
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@@ -38,12 +38,6 @@ namespace Barotrauma
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this.isMultiplayer = isMultiplayer;
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this.newGameContainer = newGameContainer;
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this.loadGameContainer = loadGameContainer;
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var columnContainer = new GUILayoutGroup(new RectTransform(Vector2.One, newGameContainer.RectTransform), isHorizontal: true)
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{
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Stretch = true,
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RelativeSpacing = 0.05f
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};
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var columnContainer = new GUILayoutGroup(new RectTransform(Vector2.One, newGameContainer.RectTransform), isHorizontal: true)
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{
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+2
-5
@@ -332,8 +332,7 @@ namespace Barotrauma.Networking
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}
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}
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//too many events for one packet
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if (eventsToSync.Count > 200)
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if (client.NeedsMidRoundSync)
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{
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msg.Write((byte)ServerNetObject.ENTITY_EVENT_INITIAL);
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msg.Write(client.UnreceivedEntityEventCount);
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@@ -341,8 +340,7 @@ namespace Barotrauma.Networking
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Write(msg, eventsToSync, out sentEvents, client);
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}
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foreach (NetEntityEvent entityEvent in sentEvents)
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else
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{
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msg.Write((byte)ServerNetObject.ENTITY_EVENT);
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Write(msg, eventsToSync, out sentEvents, client);
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@@ -353,7 +351,6 @@ namespace Barotrauma.Networking
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(entityEvent as ServerEntityEvent).Sent = true;
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client.EntityEventLastSent[entityEvent.ID] = NetTime.Now;
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}
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sentEvents = eventsToSync;
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}
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/// <summary>
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@@ -813,7 +813,6 @@ namespace Barotrauma
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if (closestBody.UserData is Structure wall && wall.Submarine != null)
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{
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int sectionIndex = wall.FindSectionIndex(ConvertUnits.ToDisplayUnits(Submarine.LastPickedPosition));
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int passableHoleCount = GetMinimumPassableHoleCount();
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float sectionDamage = wall.SectionDamage(sectionIndex);
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for (int i = sectionIndex - 2; i <= sectionIndex + 2; i++)
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@@ -1011,7 +1010,7 @@ namespace Barotrauma
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string targetingTag = null;
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if (targetCharacter != null)
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{
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if (targetCharacter.Submarine != null && Character.Submarine == null)
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if (targetCharacter.IsDead)
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{
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targetingTag = "dead";
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if (targetCharacter.Submarine != Character.Submarine)
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@@ -1894,8 +1894,6 @@ namespace Barotrauma
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}
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speechImpedimentSet = false;
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if (needsAir)
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{
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bool protectedFromPressure = PressureProtection > 0.0f;
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@@ -804,7 +804,8 @@ namespace Barotrauma
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var newItem = Item.Load(itemElement, inventory.Owner.Submarine, createNetworkEvent: true);
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if (newItem == null) { continue; }
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if (!MathUtils.NearlyEqual(newItem.Condition, newItem.MaxCondition))
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if (!MathUtils.NearlyEqual(newItem.Condition, newItem.MaxCondition) &&
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GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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{
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GameMain.NetworkMember.CreateEntityEvent(newItem, new object[] { NetEntityEvent.Type.Status });
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}
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@@ -180,7 +180,8 @@ namespace Barotrauma.Items.Components
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#endif
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//items in a bad condition are more sensitive to overvoltage
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float maxOverVoltage = MathHelper.Lerp(Math.Min(OverloadVoltage, 1.0f), OverloadVoltage, item.Condition / item.MaxCondition);
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float maxOverVoltage = MathHelper.Lerp(OverloadVoltage * 0.75f, OverloadVoltage, item.Condition / item.MaxCondition);
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maxOverVoltage = Math.Max(OverloadVoltage, 1.0f);
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//if the item can't be fixed, don't allow it to break
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if (!item.Repairables.Any() || !CanBeOverloaded) continue;
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@@ -1286,11 +1286,7 @@ namespace Barotrauma
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LastSentSignalRecipients.Clear();
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if (connections == null) return;
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public List<T> GetConnectedComponentsRecursive<T>(Connection c) where T : ItemComponent
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{
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List<T> connectedComponents = new List<T>();
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List<Item> alreadySearched = new List<Item>() { this };
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GetConnectedComponentsRecursive(c, alreadySearched, connectedComponents);
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stepsTaken++;
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if (!connections.TryGetValue(connectionName, out Connection c)) return;
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@@ -129,7 +129,7 @@ namespace Barotrauma
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availableMissions.RemoveAll(m => m.Completed);
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}
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public void Remove()
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private string RandomName(LocationType type)
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{
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baseName = type.GetRandomName();
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nameFormatIndex = Rand.Int(type.NameFormats.Count, Rand.RandSync.Server);
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