Commit Graph

183 Commits

Author SHA1 Message Date
Regalis
19d3d793e7 Artifacts don't have to be inside the main sub when exiting, gap particle positioning bugfix, waypoints that aren't inside a hull are displayed in blue (easier to spot waypoint issues), a warning is displayed if trying to choose a shuttle as the submarine in SP, random sub selection in MP ignores shuttles 2016-08-13 18:26:40 +03:00
Regalis
d5cd6f83ae Shuttle-tag is visible in menus, some menu layout tweaking 2016-08-11 21:54:05 +03:00
Regalis
70dd90f0f8 Respawn shuttle transport duration can be adjusted or set to unlimited (= shuttle won't leave after spawning), subs with the HideInMenus tag aren't shown in menus, respawn info msgs are shown to all players 2016-08-08 23:37:11 +03:00
Regalis
4713f59efb protip: save the files in VS before commiting 2016-08-05 14:07:49 +03:00
Regalis
9209e093d7 Camera isn't clamped to the top of the level, but there's a black rect that hides everything above the top "wall" 2016-08-05 14:06:54 +03:00
Regalis
d55926a352 Option to choose which submarine to use as the respawn shuttle, submarines can be given "tags" (atm just shuttle and HideInMenu), separate saving window in sub editor 2016-08-05 14:06:05 +03:00
Regalis
581a7d5d9f Highlighted items glow in the dark, health bars are hidden when health is full, usernames and health bars are drawn at full brightness 2016-07-31 19:13:08 +03:00
Regalis
09782be231 - sonar shows the outlines of docked subs (instead of normal sonar blips)
- fixed lights not being removed if the same explosion is triggered again before the previous one is finished
- fixed electrical shocks from junction boxes stunning nearby players (and not just the player using the jb)
- showing restart timer as mins + secs
- more server settings
2016-07-25 18:30:13 +03:00
Regalis
8abea5c0c7 - gameServerSettings refactoring: using ObjectProperties for saving/loading instead of doing it manually
- tabs for different types of server settings
- moved banlist to server settings
- option to select autorestart delay
- character name is always the same as client name (less griefing potential)
2016-07-21 21:18:38 +03:00
Regalis
2bdd6ff916 Multi-sub transition cinematic, linkedsubs don't have to be docked to the main sub when leaving (being at the same exit is enough), resetting item/serverlog listbox scroll when filtering the list 2016-07-18 20:37:53 +03:00
Regalis
03a3a156ba - fixed camera "twitching" when trying to move it above the upper limit of the level
- fixed duplicate hulls/gaps being placed at docking ports when saving and loading
- fixed linkedsubmarines moving when saving and reloading if the center of the wall vertices isn't he same as the center of the sub
- moving docked submarines along with the main sub when syncing the position
- characters are killed when the client controlling them disconnects (+ cause of death: disconnected)
- fixed the description box in server lobby
2016-07-15 19:21:10 +03:00
Regalis
19915fc4e5 - server log and item lists in editor can be filtered
- changes to item highlighting logic (easier in cramped subs)
- sub name/description boxes and selected items are reset when leaving the editor
2016-07-06 18:10:22 +03:00
Regalis
b04e204dc3 - multiple submarines can be "merged" into one file (to be used as escape vessels etc)
- WIP docking ports
2016-06-26 14:31:00 +03:00
Regalis
296c5a14ed - host can respawn
- respawn info texts
- camera clamped to the the upper edge of the level
- fixed submarinebody being generated from all walls (and not just the ones belonging to that specific sub)
2016-06-23 18:23:20 +03:00
Regalis
dc7956274c - camera follows the closest sub
- WIP "respawn shuttle"
- submarine size affects its mass
- electricity fixes
2016-06-18 14:46:40 +03:00
Regalis
cf822cfae6 Submarine saving fixes, impact damage in sub-sub collisions, submarine ambient sounds 2016-06-12 14:23:08 +03:00
Regalis
495a0f4124 - teleporting from sub to another works now
- repairtool fix
- submarines collide with each other
- every submarine is updated (so MainSub isn't the only one that can move)
- submarinebody vertex generation fix
2016-06-11 17:55:47 +03:00
Regalis
ee2d817e6b "Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing 2016-06-10 20:53:35 +03:00
Regalis
7349cdd310 Progress (compiles now) 2016-06-09 22:15:50 +03:00
Regalis
8f8f1ed7dc - fixed submarine selection resetting when switching to netlobbyscreen
- fixed EntityGrid IndexOutOfRangeException
- fixed AssignJobs() ignoring the highest job preference
2016-06-07 16:57:58 +03:00
Regalis
9689ef070d Vote kick settings 2016-06-07 14:13:12 +03:00
Regalis
0e24eab5e3 Re-enabled vote kicking, with some improvements: chat messages notifying about votes, kick button is disabled for the host's character or if already voted 2016-06-03 15:00:36 +03:00
Regalis
b512a7ec18 - fixed clients failing to load submarines if they're not in the root Submarine folder
- some refactoring
- temporarily disabled kicking by voting
2016-05-30 18:32:36 +03:00
Regalis
c71a935de6 v0.4.1.3:
- fixed debug message height not being set correctly
- fixed submarine list not being updated if host has enabled "play yourself"
- fixed "queue empty" error when attempting to download a sub from the server
- maximum number of iterations when carving a path for a cave
2016-05-27 14:41:34 +03:00
Regalis
2398d8aa8a - resetting the "blood overlay" when switching the controlled character
- fixed 1-section long walls being impossible to fix after their body has been destroyed
- better looking blur (small lights aren't "skewed")
2016-05-26 18:03:08 +03:00
Regalis
310e85fd8c WIP kicking by voting 2016-05-26 16:05:45 +03:00
Regalis
52f28f98a7 - server asks the clients whether they're ready to start a round, giving some time to load the selected sub before the round starts
- fixed joining clients not being informed about vote status or voting being enabled
2016-05-24 19:10:11 +03:00
Regalis
4f4c59eba3 - Changes to connectionpanel layout: less wire overlap, making it easier to select individual wires
- Highlighting selected wire and the items it's connected to works in editor
2016-05-24 19:03:07 +03:00
Regalis
e6b073f872 - clients see the submarines that the host has instead of their own subs in server lobby
- possible to vote for subs the client doesn't have
- fixed the "votes required" slider moving when re-opening the server settings
- WIP method for sending missing subs to clients before the round starts (atm the clients won't have time to request a sub file that was chosen by voting)
2016-05-22 01:39:10 +03:00
Regalis
1d3d1d5459 v0.4.1.0 + fixed gamemode list not being synced with clients 2016-05-19 19:50:37 +03:00
Regalis
1f2937fad1 - opengl blur shader
- the "heal" console command cancels stun
- the camera shakes when the sub hits something only if controlled character is inside the sub
2016-05-18 11:45:38 +03:00
Regalis
be72fee824 Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager 2016-05-15 17:58:56 +03:00
Regalis
5e951bc225 BlurEffect refactoring: separate class for setting up the effect instead of methods in GameScreen 2016-05-11 20:17:34 +03:00
Regalis
a9ceaeb8ec - fixed ruin doors being placed outside corridors if the corridor passes through multiple rooms
- fog of war isn't drawn or updated when not controlling a character
- fixed topmost cells in the level not being placed in the cellgrid array, causing them to be ignored when enlarging the main path for the sub
- fixed slices of the diving suit sprite "bleeding" into the torso sprite
2016-05-10 18:46:42 +03:00
Regalis
e7a06a6171 Option to choose mission type in mp 2016-05-10 18:42:50 +03:00
Regalis
d5f6fff2c2 Lighting improvements: lightmap is drawn over all structures and blurred, flashlight item, OnContained statuseffects are also applied when the item is contained in a characterinventory 2016-05-07 09:16:29 +03:00
Regalis
d3ab7946a8 Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
Regalis
12dc494e42 Displaying the condition of contained items in the inventory slot of the parent item (i.e. the amount of oxygen left in a diving suit is visible without highlighting the suit), some debug logging, colored speech bubbles 2016-04-21 17:17:42 +03:00
Regalis
e33f30dad1 Mid-round chat messages have a limited range, headset item which can be used to communicate with players further away, new inventory slot for items like masks and headsets 2016-04-20 17:19:38 +03:00
Regalis
2f7295eaad Option to set a duration for a status effect 2016-03-26 23:20:02 +02:00
Regalis
6c0927a564 - health/oxygen syncing with the new -100.0 - 100.0 range taken into account
- enemies die when their health reaches 0.0 (instead of -100.0)
- HUD, chatbox etc disabled when the character is unconscious
2016-03-26 18:09:17 +02:00
Regalis
0dbfb54b5f - crouching (allows placing signal items at the bottom of a room and may be useful when doctors are added (CPR animation, using medical items on dead bodies?))
- changes to the dying logic: characters will be unconscious when their health or oxygen goes below 0.0, and die when it drops to -100.0 (if either of the values is below zero, it will automatically decrease so the character will quickly die without medical care)
- fixed LightSprite being drawn on LightComponents even if the item is inside an inventory
- characters extend their arm more when placing signal items
2016-03-20 20:15:47 +02:00
Regalis
fc8b30c974 - npcs wont try grab items from other characters' inventories
- fixed lightcomponent LightSprites "twitching" when the sub is moving
- fixed null reference exceptions in Hull.Render if no submarine has been loaded
- submarine descriptions
- emergency sirens in Aegir & Vellamo
- changed the required item for fabricating a wire from "Copper" to "Copper Bar"
2016-03-18 17:48:25 +02:00
Regalis
8df9864db9 - emergency siren and alarm buzzer items
- wires and alarm buzzers can be fabricated
- fixed items selecting constructions outside the hulls
- ItemLabel.TextColor works now
- removed a random dot at the corner of head5.png
- inventory is visible in wiring mode
- fixed null reference exceptions in AIObjectiveGoto and Holdable
2016-03-17 19:28:46 +02:00
Regalis
804510b144 - fixed launcher not resetting the "checking for updates" text if it fails to parse the updateinfo xml file
- fixed crashing if switching from wiring mode to character mode
- option to disable crew ai through the console
2016-03-16 17:35:11 +02:00
Regalis
3402dad741 v0.3.5.1:
- fixed UI controls not working in launcher
- fixed battery cells not reloading inside batteries
- moloch spawns earlier in tutorial
- fixed wrong updaterversion in launcher (caused the launcher to always show a warning)
2016-03-14 18:34:57 +02:00
Regalis
d1580328ed Some cleanup using ReSharper (mostly removing redundancies) 2016-03-12 15:32:34 +02:00
Regalis
ae4e4d8f34 - wiring tool bugfixes
- new oxygen and welding fuel tank sprites
- more reliable method of checking that the sub can pass through the level
- moved the name of the highlighted item to the bottom of the screen
2016-03-11 19:12:07 +02:00
Regalis
ad17b1a9bf - "wiring mode" which makes wiring a bit more convenient in editor
- invisible entities (items inside cabinets, hulls/gaps when they've been hidden) can't be highlighted or selected in the editor
- fixed And Components always sending a signal out during the first frame if timeframe is set to 0.0
- fixed moloch not appearing in the tutorial
2016-03-11 16:10:36 +02:00
Regalis
436bdb1448 v0.3.4.2: fixed section bodies not being restored after repairing a wall/window, fixed servers letting all clients in despite a wrong password, game version or content package 2016-03-05 12:50:22 +02:00