- health/oxygen syncing with the new -100.0 - 100.0 range taken into account

- enemies die when their health reaches 0.0 (instead of -100.0)
- HUD, chatbox etc disabled when the character is unconscious
This commit is contained in:
Regalis
2016-03-26 18:09:17 +02:00
parent 277762a72a
commit 6c0927a564
5 changed files with 137 additions and 132 deletions

View File

@@ -95,6 +95,7 @@ namespace Barotrauma
//unequip diving suit if running out of oxygen
if (Character.Oxygen < 50.0f && Character.AnimController.CurrentHull!=null &&
Character.AnimController.CurrentHull.OxygenPercentage > 20.0f &&
Character.AnimController.CurrentHull.Volume < Character.AnimController.CurrentHull.FullVolume*0.3f)
{
var divingSuit = Character.Inventory.FindItem("Diving Suit");

View File

@@ -85,7 +85,7 @@ namespace Barotrauma
protected float drowningTime;
protected float health;
protected float maxHealth;
protected float minHealth, maxHealth;
protected Item closestItem;
private Character closestCharacter, selectedCharacter;
@@ -237,7 +237,7 @@ namespace Barotrauma
public bool IsUnconscious
{
get { return (needsAir && oxygen < 0.0f) || health < 0.0f; }
get { return (needsAir && oxygen <= 0.0f) || health <= 0.0f; }
}
public bool NeedsAir
@@ -274,7 +274,7 @@ namespace Barotrauma
set
{
if (!MathUtils.IsValid(value)) return;
health = MathHelper.Clamp(value, -100.0f, maxHealth);
health = MathHelper.Clamp(value, minHealth, maxHealth);
}
}
@@ -390,20 +390,27 @@ namespace Barotrauma
var ai = new EnemyAIController(enemyCharacter, file);
enemyCharacter.SetAI(ai);
enemyCharacter.minHealth = 0.0f;
return enemyCharacter;
}
if (hasAi && !isNetworkPlayer)
{
var character = new AICharacter(file, position, characterInfo, isNetworkPlayer);
var ai = new HumanAIController(character);
character.SetAI(ai);
var aiCharacter = new AICharacter(file, position, characterInfo, isNetworkPlayer);
var ai = new HumanAIController(aiCharacter);
aiCharacter.SetAI(ai);
return character;
aiCharacter.minHealth = -100.0f;
return aiCharacter;
}
return new Character(file, position, characterInfo, isNetworkPlayer);
var character = new Character(file, position, characterInfo, isNetworkPlayer);
character.minHealth = -100.0f;
return character;
}
protected Character(string file, Vector2 position, CharacterInfo characterInfo = null, bool isNetworkPlayer = false)
@@ -1023,6 +1030,12 @@ namespace Barotrauma
}
}
if (IsUnconscious)
{
UpdateUnconscious(deltaTime);
return;
}
if (controlled == this)
{
Lights.LightManager.ViewTarget = this;
@@ -1030,12 +1043,6 @@ namespace Barotrauma
ControlLocalPlayer(deltaTime, cam);
}
if (IsUnconscious)
{
UpdateUnconscious(deltaTime);
return;
}
if (controlled == this || !(this is AICharacter)) Control(deltaTime, cam);
if (selectedCharacter != null && AnimController.Anim == AnimController.Animation.CPR)
@@ -1069,7 +1076,7 @@ namespace Barotrauma
Health -= bleeding * deltaTime;
Bleeding -= BleedingDecreaseSpeed * deltaTime;
if (health <= 0.0f) Kill(CauseOfDeath.Bloodloss);
if (health <= minHealth) Kill(CauseOfDeath.Bloodloss);
if (!IsDead) LockHands = false;
}
@@ -1078,9 +1085,15 @@ namespace Barotrauma
{
Stun = Math.Max(5.0f, Stun);
if (oxygen < 0.0f) Oxygen -= deltaTime;
AnimController.ResetPullJoints();
selectedConstruction = null;
if (health < 0.0f) Health -= Math.Max(bleeding, 1.0f) * deltaTime;
if (oxygen <= 0.0f) Oxygen -= deltaTime;
if (health <= 0.0f)
{
AddDamage(bleeding > 0.5f ? CauseOfDeath.Bloodloss : CauseOfDeath.Damage, Math.Max(bleeding, 1.0f) * deltaTime, null);
}
}
private void UpdateSightRange()
@@ -1168,13 +1181,13 @@ namespace Barotrauma
public virtual void AddDamage(CauseOfDeath causeOfDeath, float amount, IDamageable attacker)
{
health = MathHelper.Clamp(health-amount, 0.0f, maxHealth);
Health = health-amount;
if (amount > 0.0f)
{
lastAttackCauseOfDeath = causeOfDeath;
if (controlled == this) CharacterHUD.TakeDamage(amount);
}
if (health <= 0.0f) Kill(causeOfDeath);
if (health <= minHealth) Kill(causeOfDeath);
}
public virtual AttackResult AddDamage(IDamageable attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = false)
@@ -1246,7 +1259,7 @@ namespace Barotrauma
Vector2 centerOfMass = AnimController.GetCenterOfMass();
health = 0.0f;
health = minHealth;
foreach (Limb limb in AnimController.Limbs)
{
@@ -1444,16 +1457,19 @@ namespace Barotrauma
case NetworkEventType.InventoryUpdate:
if (inventory == null) return false;
return inventory.FillNetworkData(NetworkEventType.InventoryUpdate, message, data);
case NetworkEventType.ImportantEntityUpdate:
if (health > 0.0f)
{
message.Write(Math.Max((byte)((health / maxHealth) * 255.0f), (byte)1));
}
else
{
message.Write((byte)0);
message.WriteRangedInteger(0, Enum.GetValues(typeof(CauseOfDeath)).Length-1, (int)lastAttackCauseOfDeath);
}
case NetworkEventType.ImportantEntityUpdate:
message.WriteRangedSingle(health, minHealth, maxHealth, 8);
//if (health > 0.0f)
//{
// message.Write(Math.Max((byte)((health / maxHealth) * 255.0f), (byte)1));
//}
//else
//{
// message.Write((byte)0);
// message.WriteRangedInteger(0, Enum.GetValues(typeof(CauseOfDeath)).Length-1, (int)lastAttackCauseOfDeath);
//}
if (AnimController.StunTimer <= 0.0f && bleeding <= 0.0f && oxygen > 99.0f)
{
@@ -1465,7 +1481,7 @@ namespace Barotrauma
message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer, 0.0f, 60.0f), 0.0f, 60.0f, 8);
message.Write((byte)(MathHelper.Clamp(oxygen * 2.55f, 0.0f, 255.0f)));
message.WriteRangedSingle(oxygen, -100.0f, 100.0f, 8);
bleeding = MathHelper.Clamp(bleeding, 0.0f, 5.0f);
message.WriteRangedSingle(bleeding, 0.0f, 5.0f, 8);
@@ -1635,14 +1651,16 @@ namespace Barotrauma
inventory.ReadNetworkData(NetworkEventType.InventoryUpdate, message, sendingTime);
return;
case NetworkEventType.ImportantEntityUpdate:
health = MathHelper.Clamp((message.ReadByte() / 255.0f) * maxHealth, 0.0f, maxHealth);
if (health == 0.0f)
{
causeOfDeath = (CauseOfDeath)message.ReadRangedInteger(0, Enum.GetValues(typeof(CauseOfDeath)).Length-1);
Kill(causeOfDeath, true);
}
health = message.ReadRangedSingle(minHealth, 100.0f, 8);
// MathHelper.Clamp((message.ReadByte() / 255.0f) * maxHealth, 0.0f, maxHealth);
//if (health == 0.0f)
//{
// causeOfDeath = (CauseOfDeath)message.ReadRangedInteger(0, Enum.GetValues(typeof(CauseOfDeath)).Length-1);
// Kill(causeOfDeath, true);
//}
bool allOk = message.ReadBoolean();
if (allOk)
@@ -1654,8 +1672,8 @@ namespace Barotrauma
float newStunTimer = message.ReadRangedSingle(0.0f, 60.0f, 8);
StartStun(newStunTimer);
Oxygen = (message.ReadByte() / 2.55f);
Oxygen = message.ReadRangedSingle(-100.0f,100.0f, 8);
Bleeding = message.ReadRangedSingle(0.0f, 5.0f, 8);
return;

View File

@@ -2,6 +2,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using Barotrauma.Items.Components;
namespace Barotrauma
{
@@ -55,87 +56,107 @@ namespace Barotrauma
damageOverlay = new Sprite("Content/UI/damageOverlay.png", Vector2.Zero);
}
if (character.Inventory != null)
{
for (int i = 0; i< character.Inventory.Items.Length-1; i++)
{
var item = character.Inventory.Items[i];
if (item == null || CharacterInventory.limbSlots[i]==LimbSlot.Any) continue;
var statusHUD = item.GetComponent<StatusHUD>();
if (statusHUD == null) continue;
statusHUD.DrawHUD(spriteBatch, character);
}
}
DrawStatusIcons(spriteBatch, character);
if (character.Inventory != null && !character.LockHands &&
!character.IsUnconscious && character.Stun >= -0.1f) character.Inventory.DrawOwn(spriteBatch, Vector2.Zero);
if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory!=null)
if (!character.IsUnconscious)
{
character.SelectedCharacter.Inventory.DrawOwn(spriteBatch, new Vector2(320.0f, 0.0f));
if (character.Inventory != null && !character.LockHands &&
character.Stun >= -0.1f) character.Inventory.DrawOwn(spriteBatch, Vector2.Zero);
if (cprButton == null)
if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
{
cprButton = new GUIButton(
new Rectangle(character.SelectedCharacter.Inventory.SlotPositions[0].ToPoint() + new Point(150+320, 0), new Point(130, 20)), "Perform CPR", GUI.Style);
character.SelectedCharacter.Inventory.DrawOwn(spriteBatch, new Vector2(320.0f, 0.0f));
cprButton.OnClicked = (button, userData) =>
if (cprButton == null)
{
if (Character.Controlled == null || Character.Controlled.SelectedCharacter == null) return false;
cprButton = new GUIButton(
new Rectangle(character.SelectedCharacter.Inventory.SlotPositions[0].ToPoint() + new Point(150 + 320, 0), new Point(130, 20)), "Perform CPR", GUI.Style);
Character.Controlled.AnimController.Anim = (Character.Controlled.AnimController.Anim == AnimController.Animation.CPR) ?
AnimController.Animation.None : AnimController.Animation.CPR;
foreach (Limb limb in Character.Controlled.SelectedCharacter.AnimController.Limbs)
cprButton.OnClicked = (button, userData) =>
{
limb.pullJoint.Enabled = false;
}
if (Character.Controlled == null || Character.Controlled.SelectedCharacter == null) return false;
new NetworkEvent(NetworkEventType.SelectCharacter, Character.Controlled.ID, true, Character.Controlled.SelectedCharacter);
Character.Controlled.AnimController.Anim = (Character.Controlled.AnimController.Anim == AnimController.Animation.CPR) ?
AnimController.Animation.None : AnimController.Animation.CPR;
return true;
};
foreach (Limb limb in Character.Controlled.SelectedCharacter.AnimController.Limbs)
{
limb.pullJoint.Enabled = false;
}
new NetworkEvent(NetworkEventType.SelectCharacter, Character.Controlled.ID, true, Character.Controlled.SelectedCharacter);
return true;
};
}
//cprButton.Visible = character.GetSkillLevel("Medical") > 20.0f;
if (cprButton.Visible) cprButton.Draw(spriteBatch);
}
//cprButton.Visible = character.GetSkillLevel("Medical") > 20.0f;
if (cprButton.Visible) cprButton.Draw(spriteBatch);
}
if (character.ClosestCharacter != null && character.ClosestCharacter.CanBeSelected)
{
Vector2 startPos = character.DrawPosition + (character.ClosestCharacter.DrawPosition - character.DrawPosition) * 0.7f;
startPos = cam.WorldToScreen(startPos);
Vector2 textPos = startPos;
textPos -= new Vector2(GUI.Font.MeasureString(character.ClosestCharacter.Info.Name).X / 2, 20);
GUI.DrawString(spriteBatch, textPos, character.ClosestCharacter.Info.Name, Color.White, Color.Black, 2);
}
else if (character.SelectedCharacter == null && character.ClosestItem != null && character.SelectedConstruction == null)
{
var hudTexts = character.ClosestItem.GetHUDTexts(character);
Vector2 startPos = new Vector2((int)(GameMain.GraphicsWidth / 2.0f), GameMain.GraphicsHeight);
startPos.Y -= 50 + hudTexts.Count * 25;
Vector2 textPos = startPos;
textPos -= new Vector2((int)GUI.Font.MeasureString(character.ClosestItem.Name).X / 2, 20);
GUI.DrawString(spriteBatch, textPos, character.ClosestItem.Name, Color.White, Color.Black * 0.7f, 2);
textPos.Y += 30.0f;
foreach (ColoredText coloredText in hudTexts)
if (character.ClosestCharacter != null && character.ClosestCharacter.CanBeSelected)
{
textPos.X = (int)(startPos.X - GUI.SmallFont.MeasureString(coloredText.Text).X / 2);
Vector2 startPos = character.DrawPosition + (character.ClosestCharacter.DrawPosition - character.DrawPosition) * 0.7f;
startPos = cam.WorldToScreen(startPos);
GUI.DrawString(spriteBatch, textPos, coloredText.Text, coloredText.Color, Color.Black*0.7f, 2, GUI.SmallFont);
textPos.Y += 25;
Vector2 textPos = startPos;
textPos -= new Vector2(GUI.Font.MeasureString(character.ClosestCharacter.Info.Name).X / 2, 20);
GUI.DrawString(spriteBatch, textPos, character.ClosestCharacter.Info.Name, Color.White, Color.Black, 2);
}
else if (character.SelectedCharacter == null && character.ClosestItem != null && character.SelectedConstruction == null)
{
var hudTexts = character.ClosestItem.GetHUDTexts(character);
Vector2 startPos = new Vector2((int)(GameMain.GraphicsWidth / 2.0f), GameMain.GraphicsHeight);
startPos.Y -= 50 + hudTexts.Count * 25;
Vector2 textPos = startPos;
textPos -= new Vector2((int)GUI.Font.MeasureString(character.ClosestItem.Name).X / 2, 20);
GUI.DrawString(spriteBatch, textPos, character.ClosestItem.Name, Color.White, Color.Black * 0.7f, 2);
textPos.Y += 30.0f;
foreach (ColoredText coloredText in hudTexts)
{
textPos.X = (int)(startPos.X - GUI.SmallFont.MeasureString(coloredText.Text).X / 2);
GUI.DrawString(spriteBatch, textPos, coloredText.Text, coloredText.Color, Color.Black * 0.7f, 2, GUI.SmallFont);
textPos.Y += 25;
}
}
}
if (Screen.Selected == GameMain.EditMapScreen) return;
if (character.Oxygen < 80.0f && !character.IsDead)
if (character.IsUnconscious || (character.Oxygen < 80.0f && !character.IsDead))
{
Vector2 offset = Rand.Vector(noiseOverlay.size.X);
offset.X = Math.Abs(offset.X);
offset.Y = Math.Abs(offset.Y);
float alpha = character.IsUnconscious ? 1.0f : Math.Min((80.0f - character.Oxygen)/50.0f, 0.8f);
noiseOverlay.DrawTiled(spriteBatch, Vector2.Zero - offset, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) + offset,
Vector2.Zero,
Color.White * Math.Min((80.0f - character.Oxygen) / 50.0f, 0.8f));
Color.White * alpha);
}
if (damageOverlayTimer>0.0f)

View File

@@ -250,6 +250,9 @@ namespace Barotrauma.Networking
{
if (gameStarted && Screen.Selected == GameMain.GameScreen)
{
chatBox.Visible = Character.Controlled == null || !Character.Controlled.IsUnconscious;
chatMsgBox.Visible = chatBox.Visible;
inGameHUD.Update(deltaTime);
GameMain.GameSession.CrewManager.Update(deltaTime);

View File

@@ -66,39 +66,6 @@ namespace Barotrauma
/// <param name="gameTime">Provides a snapshot of timing values.</param>
public override void Update(double deltaTime)
{
//if (PlayerInput.KeyHit(Keys.T))
//{
// Stopwatch sw = new Stopwatch();
// sw.Start();
// Rand.SetSyncedSeed(123);
// for (int i = 0; i<10000; i++)
// {
// Hull.FindHull(new Vector2(
// Rand.Range(Submarine.Borders.X, Submarine.Borders.Right, false),
// Rand.Range(Submarine.Borders.Y - Submarine.Borders.Height, Submarine.Borders.Y, false)),
// Hull.hullList[Rand.Int(Hull.hullList.Count-1)], false);
// }
// sw.Stop();
// Debug.WriteLine("FindHull1: "+sw.ElapsedMilliseconds);
// sw.Restart();
// Rand.SetSyncedSeed(123);
// for (int i = 0; i < 10000; i++)
// {
// Hull.FindHull2(new Vector2(
// Rand.Range(Submarine.Borders.X, Submarine.Borders.Right, false),
// Rand.Range(Submarine.Borders.Y - Submarine.Borders.Height, Submarine.Borders.Y, false)),
// Hull.hullList[Rand.Int(Hull.hullList.Count - 1)], false);
// }
// sw.Stop();
// Debug.WriteLine("FindHull2: " + sw.ElapsedMilliseconds);
// var askdnkjd = 1;
//}
//the accumulator code is based on this article:
//http://gafferongames.com/game-physics/fix-your-timestep/
Physics.accumulator += deltaTime;
@@ -173,11 +140,6 @@ namespace Barotrauma
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
//if (Character.Controlled != null)
//{
// cam.TargetPos = Character.Controlled.WorldPosition;
//}
cam.UpdateTransform();
DrawMap(graphics, spriteBatch);