Joonas Rikkonen
7ceba13e8f
(deebc187d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-05-16 06:25:48 +03:00
Joonas Rikkonen
e500ba2bdf
(a17abe3fa) Remove a not so useful loop from a method, which might be used often.
2019-05-16 06:25:12 +03:00
Joonas Rikkonen
48070a3f90
(23ecb8f20) Fixed: Scaling past 1920x1080 for: Reactor UI, Submarine labels, loading tips, inventoryslot container status
2019-05-16 06:20:54 +03:00
Joonas Rikkonen
cb83984e80
(4ca668169) Fixed: Conflict
2019-05-16 05:58:48 +03:00
Joonas Rikkonen
0a67590572
(21a808335) Added: 4k fixes
2019-05-16 05:58:32 +03:00
Joonas Rikkonen
68ced76e1b
(cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai
2019-05-16 05:45:37 +03:00
Joonas Rikkonen
f8090d470e
(5670a7c58) Don't get stuck if cannot use the button.
2019-05-16 05:44:48 +03:00
Joonas Rikkonen
5ec107bf83
(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
2019-05-16 05:43:40 +03:00
Joonas Rikkonen
7614642d93
(e7b2add9d) Merge branch 'human-ai' of https://github.com/Regalis11/Barotrauma-development into human-ai
2019-05-16 05:30:39 +03:00
Joonas Rikkonen
54a0164f89
(98501b696) Reduce the max accepted distance for repair tool ai operate.
2019-05-16 05:30:23 +03:00
Joonas Rikkonen
8621d9927e
(a21f15055) Merge branch 'dev' into human-ai
2019-05-16 05:27:17 +03:00
Joonas Rikkonen
3d7a113d75
(048b753e6) Merge branch 'dev' into human-ai
2019-05-16 05:20:29 +03:00
Joonas Rikkonen
bec7aadfa9
(af16ecdfa) Merge branch 'dev' into human-ai
2019-05-16 05:14:00 +03:00
Joonas Rikkonen
454dda56c7
(1762f02b3) Merge branch 'dev' into human-ai
2019-05-16 05:08:22 +03:00
Joonas Rikkonen
60f52375e6
(7788ec72a) Test issuing orders automatically.
2019-05-16 05:03:49 +03:00
Joonas Rikkonen
2c3d33e3d5
(245fdaa7e) Fixed invisible reactor on/off lever
2019-05-03 13:55:06 +03:00
Joonas Rikkonen
fb21005258
(6f4bea467) Updated doors
2019-05-03 13:43:47 +03:00
Joonas Rikkonen
fbb7daed00
(0c3442136) Merge branch 'dev' into docking-interface
2019-05-03 13:41:23 +03:00
Joonas Rikkonen
b551ae7999
(c1468d39d) Overhauled docking interface (WIP)
2019-05-03 13:39:54 +03:00
Joonas Rikkonen
ce7d36d9e2
(78888f7fb) Changes to reactor interface to make it adapt better to different text lengths
2019-04-29 21:13:36 +03:00
Joonas Rikkonen
e83dba2959
(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
2019-04-25 18:07:37 +03:00
Joonas Rikkonen
1a3184dbad
(4c452f172) Force reactor IsActive=true when an AI character or a remote player operates it. Previously this was only done in UpdateHUD, so inactive reactors would not become enabled.
2019-04-18 12:04:56 +03:00
Joonas Rikkonen
2eaf22683d
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Joonas Rikkonen
ec7e23061b
(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
2019-04-01 22:47:03 +03:00
Joonas Rikkonen
2281035ffa
(05ee3bb5f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-28 18:11:10 +02:00
Joonas Rikkonen
fde8cc1d6f
(9edcbf86d) Added: More prominent graphics for when a tutorial objective is completed
2019-03-28 18:10:56 +02:00
Joonas Rikkonen
68a601722c
(34987308f) Fixed reactor warning lights being clickable
2019-03-28 18:10:27 +02:00
Joonas Rikkonen
080ac78ded
(5c35a640e) Update tutorial-rework with dev
2019-03-27 20:52:47 +02:00
Joonas Rikkonen
3f82c9a2cb
(f417b026f) Fetched: Changes for playing video tutorial from local branch
2019-03-27 20:45:14 +02:00
Joonas Rikkonen
1561fa4867
df7366c...817c58e
...
commit 817c58e2a4b04017130cc06c522471e76dc109e0
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Tue Mar 19 14:37:16 2019 +0200
Some changes to the reactor logic:
The colored areas on the fission rate gauge now follow the amount of available fuel (previously they were static and didn't really have an effect on anything), and trying to push the fission rate above the upper limit makes the pointer "jitter" to make it more obvious that the fission rate can't be pushed any further.
2019-03-19 14:37:52 +02:00
Joonas Rikkonen
63eb4d64e5
f8b0295...0671290
2019-03-18 23:30:58 +02:00
Joonas Rikkonen
044fd3344b
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Joonas Rikkonen
6c0679c297
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Joonas Rikkonen
dcb6de32c0
Some more hard-coded text removal
2018-01-31 19:01:48 +02:00
Joonas Rikkonen
5f2227489b
Reactor temperature has to stay above the meltdown temperature for 30 seconds before it explodes. The reactors now also have an output connection that sends out a signal when the temperature is critical. + Added reactor meltdown warning sirens & lights to vanilla subs. Closes #157
2018-01-10 00:33:21 +02:00
Joonas Rikkonen
64ad5e5003
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
...
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00